Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 4.5.3p4 (80c2d1be1221)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2993]
- Renderer: Mobile Intel(R) 4 Series Express Chipset Family
- Vendor: Intel
- VRAM: 848 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- - Completed reload, in 0.471 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless)
- UnloadTime: 27.780346 ms
- Successfully initialized Steam!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 4941 unused Assets to reduce memory usage. Loaded Objects now: 9345.
- Total: 32.337349 ms (FindLiveObjects: 2.181701 ms CreateObjectMapping: 0.948235 ms MarkObjects: 23.166212 ms DeleteObjects: 5.217422 ms)
- No cGUI skin loaded. Please use cGUI.cSkin to load a skin.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Received stats and achievements from Steam
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- HandleD3DDeviceLost
- D3Dwindow device not lost anymore
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1503)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1636)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement