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  1. Initialize engine version: 4.5.3p4 (80c2d1be1221)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2993]
  5. Renderer: Mobile Intel(R) 4 Series Express Chipset Family
  6. Vendor: Intel
  7. VRAM: 848 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless)
  21. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
  22. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless)
  23. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain
  24. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
  25. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
  26. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
  27. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
  28. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
  29. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
  30. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
  31. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
  32. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
  33. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
  34. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
  35. Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
  36. - Completed reload, in 0.471 seconds
  37. <RI> Initializing input.
  38.  
  39. <RI> Input initialized.
  40.  
  41. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  42. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless)
  43. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless)
  44. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  45. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless)
  46. UnloadTime: 27.780346 ms
  47. Successfully initialized Steam!
  48.  
  49. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  50.  
  51. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless)
  52. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  53.  
  54. Unloading 4941 unused Assets to reduce memory usage. Loaded Objects now: 9345.
  55. Total: 32.337349 ms (FindLiveObjects: 2.181701 ms CreateObjectMapping: 0.948235 ms MarkObjects: 23.166212 ms DeleteObjects: 5.217422 ms)
  56.  
  57. No cGUI skin loaded. Please use cGUI.cSkin to load a skin.
  58.  
  59. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  60.  
  61. Received stats and achievements from Steam
  62.  
  63.  
  64. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  65.  
  66. HandleD3DDeviceLost
  67. HandleD3DDeviceLost: needs reset, doing it
  68. FullResetD3DDevice
  69. ResetD3DDevice
  70. dev->Reset
  71. D3Dwindow device not lost anymore
  72. HandleD3DDeviceLost
  73. HandleD3DDeviceLost: needs reset, doing it
  74. FullResetD3DDevice
  75. ResetD3DDevice
  76. dev->Reset
  77. D3Dwindow device not lost anymore
  78. HandleD3DDeviceLost
  79. D3Dwindow device not lost anymore
  80. HandleD3DDeviceLost
  81. HandleD3DDeviceLost: still lost
  82. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  83.  
  84. (Filename: Line: 1503)
  85.  
  86. HandleD3DDeviceLost
  87. HandleD3DDeviceLost: still lost
  88. Skipped frame because GfxDevice is in invalid state (device lost)
  89.  
  90. (Filename: Line: 1636)
  91.  
  92. HandleD3DDeviceLost
  93. HandleD3DDeviceLost: still lost
  94. Skipped frame because GfxDevice is in invalid state (device lost)
  95.  
  96. (Filename: Line: 1636)
  97.  
  98. HandleD3DDeviceLost
  99. HandleD3DDeviceLost: still lost
  100. Skipped frame because GfxDevice is in invalid state (device lost)
  101.  
  102. (Filename: Line: 1636)
  103.  
  104. HandleD3DDeviceLost
  105. HandleD3DDeviceLost: still lost
  106. Skipped frame because GfxDevice is in invalid state (device lost)
  107.  
  108. (Filename: Line: 1636)
  109.  
  110. HandleD3DDeviceLost
  111. HandleD3DDeviceLost: still lost
  112. Skipped frame because GfxDevice is in invalid state (device lost)
  113.  
  114. (Filename: Line: 1636)
  115.  
  116. HandleD3DDeviceLost
  117. HandleD3DDeviceLost: still lost
  118. Skipped frame because GfxDevice is in invalid state (device lost)
  119.  
  120. (Filename: Line: 1636)
  121.  
  122. HandleD3DDeviceLost
  123. HandleD3DDeviceLost: still lost
  124. Skipped frame because GfxDevice is in invalid state (device lost)
  125.  
  126. (Filename: Line: 1636)
  127.  
  128. HandleD3DDeviceLost
  129. HandleD3DDeviceLost: still lost
  130. Skipped frame because GfxDevice is in invalid state (device lost)
  131.  
  132. (Filename: Line: 1636)
  133.  
  134. HandleD3DDeviceLost
  135. HandleD3DDeviceLost: still lost
  136. Skipped frame because GfxDevice is in invalid state (device lost)
  137.  
  138. (Filename: Line: 1636)
  139.  
  140. HandleD3DDeviceLost
  141. HandleD3DDeviceLost: still lost
  142. Skipped frame because GfxDevice is in invalid state (device lost)
  143.  
  144. (Filename: Line: 1636)
  145.  
  146. HandleD3DDeviceLost
  147. HandleD3DDeviceLost: still lost
  148. Skipped frame because GfxDevice is in invalid state (device lost)
  149.  
  150. (Filename: Line: 1636)
  151.  
  152. HandleD3DDeviceLost
  153. HandleD3DDeviceLost: still lost
  154. Skipped frame because GfxDevice is in invalid state (device lost)
  155.  
  156. (Filename: Line: 1636)
  157.  
  158. HandleD3DDeviceLost
  159. HandleD3DDeviceLost: still lost
  160. Skipped frame because GfxDevice is in invalid state (device lost)
  161.  
  162. (Filename: Line: 1636)
  163.  
  164. HandleD3DDeviceLost
  165. HandleD3DDeviceLost: still lost
  166. Skipped frame because GfxDevice is in invalid state (device lost)
  167.  
  168. (Filename: Line: 1636)
  169.  
  170. HandleD3DDeviceLost
  171. HandleD3DDeviceLost: still lost
  172. Skipped frame because GfxDevice is in invalid state (device lost)
  173.  
  174. (Filename: Line: 1636)
  175.  
  176. HandleD3DDeviceLost
  177. HandleD3DDeviceLost: still lost
  178. Skipped frame because GfxDevice is in invalid state (device lost)
  179.  
  180. (Filename: Line: 1636)
  181.  
  182. HandleD3DDeviceLost
  183. HandleD3DDeviceLost: still lost
  184. Skipped frame because GfxDevice is in invalid state (device lost)
  185.  
  186. (Filename: Line: 1636)
  187.  
  188. HandleD3DDeviceLost
  189. HandleD3DDeviceLost: still lost
  190. Skipped frame because GfxDevice is in invalid state (device lost)
  191.  
  192. (Filename: Line: 1636)
  193.  
  194. HandleD3DDeviceLost
  195. HandleD3DDeviceLost: still lost
  196. Skipped frame because GfxDevice is in invalid state (device lost)
  197.  
  198. (Filename: Line: 1636)
  199.  
  200. HandleD3DDeviceLost
  201. HandleD3DDeviceLost: still lost
  202. Skipped frame because GfxDevice is in invalid state (device lost)
  203.  
  204. (Filename: Line: 1636)
  205.  
  206. HandleD3DDeviceLost
  207. HandleD3DDeviceLost: still lost
  208. Skipped frame because GfxDevice is in invalid state (device lost)
  209.  
  210. (Filename: Line: 1636)
  211.  
  212. HandleD3DDeviceLost
  213. HandleD3DDeviceLost: still lost
  214. Skipped frame because GfxDevice is in invalid state (device lost)
  215.  
  216. (Filename: Line: 1636)
  217.  
  218. HandleD3DDeviceLost
  219. HandleD3DDeviceLost: still lost
  220. Skipped frame because GfxDevice is in invalid state (device lost)
  221.  
  222. (Filename: Line: 1636)
  223.  
  224. HandleD3DDeviceLost
  225. HandleD3DDeviceLost: still lost
  226. Skipped frame because GfxDevice is in invalid state (device lost)
  227.  
  228. (Filename: Line: 1636)
  229.  
  230. HandleD3DDeviceLost
  231. HandleD3DDeviceLost: still lost
  232. Skipped frame because GfxDevice is in invalid state (device lost)
  233.  
  234. (Filename: Line: 1636)
  235.  
  236. HandleD3DDeviceLost
  237. HandleD3DDeviceLost: still lost
  238. Skipped frame because GfxDevice is in invalid state (device lost)
  239.  
  240. (Filename: Line: 1636)
  241.  
  242. HandleD3DDeviceLost
  243. HandleD3DDeviceLost: still lost
  244. Skipped frame because GfxDevice is in invalid state (device lost)
  245.  
  246. (Filename: Line: 1636)
  247.  
  248. HandleD3DDeviceLost
  249. HandleD3DDeviceLost: needs reset, doing it
  250. FullResetD3DDevice
  251. ResetD3DDevice
  252. dev->Reset
  253. D3Dwindow device not lost anymore
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