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- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(-206819727) SRandInit(-206819727).
- LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
- LogStats: Stats thread started at 0.075580
- LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
- LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
- LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
- LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
- LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
- LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
- LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
- LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
- LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
- LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
- LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
- LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
- LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
- LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
- LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
- LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
- LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
- LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
- LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
- LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
- LogPluginManager: Loaded Plugin CodeView, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
- LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
- LogPluginManager: Loaded Plugin OSVR, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
- LogPluginManager: Loaded Plugin Phya, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
- LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
- LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
- LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
- LogPluginManager: Loaded Plugin StructBox, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
- LogPluginManager: Loaded Plugin FMODStudio, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/FMODStudio/FMODStudio.uplugin
- LogPluginManager: Loaded Plugin IKinema, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/IKinema/IKinema.uplugin
- LogPluginManager: Loaded Plugin Substance, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Marketplace/Substance/Substance.uplugin
- LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
- LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
- LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
- LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
- LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
- LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
- LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
- LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
- LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
- LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
- LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
- LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
- LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
- LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
- LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
- LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
- LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
- LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
- LogPluginManager: Loaded Plugin Flurry, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
- LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
- LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
- LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
- LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
- LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
- LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin GearVR, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
- LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
- LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
- LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
- LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
- LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
- LogPluginManager: Loaded Plugin Ansel, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
- LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
- LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
- LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
- LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
- LogPluginManager: Loaded Plugin Oodle, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
- LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
- LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
- LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
- LogPluginManager: Loaded Plugin SteamController, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
- LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
- LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
- LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
- LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
- LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
- LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
- LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
- LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
- LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
- LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
- LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
- LogInit: Using libcurl 7.47.1
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2g
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- OCULUS: Info: [CAPI] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll
- OCULUS: Debug: Connected to the server running version (prod = 1).1.11.0(build = 343615) feature version = 0. Client runs version (prod = 1).1.11.0(build = 343615) feature version = 0
- LogInit: Build: ++UE4+Release-4.14-CL-3249277
- LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14
- LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
- LogInit: Net CL: 3195953
- LogDevObjectVersion: Number of dev versions registered: 13
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogInit: Compiled (64-bit): Jan 6 2017 10:49:43
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.14
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files/Epic Games/UE_4.14/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConsoleManager:Display: Setting the console variable 'r.RHICmdBypass' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: DESKTOP-5VJOF9O
- LogInit: User: Gameport
- LogInit: CPU Page size=65536, Cores=4
- LogInit: High frequency timer resolution =3.421877 MHz
- LogMemory: Memory total: Physical=15.9GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 269.65 MB used, 269.65 MB peak
- LogMemory: Process Virtual Memory: 265.71 MB used, 265.71 MB peak
- LogMemory: Physical Memory: 5153.27 MB used, 11148.36 MB free, 16301.63 MB total
- LogMemory: Virtual Memory: 715.59 MB used, 11148.36 MB free, 134217728.00 MB total
- LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce GTX 980 Ti' (Feature Level 11_0)
- LogD3D11RHI: 6102/0/8150 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/8150 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x17c8 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'NVIDIA GeForce GTX 980 Ti' (P:1 D:1)
- LogWindows: 1. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:1)
- LogWindows: 2. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0)
- LogWindows: 3. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0)
- LogWindows: DebugString: FoundDriverCount:4
- LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 980 Ti
- LogD3D11RHI: Driver Version: 376.53 (internal:21.21.13.7653, unified:376.53)
- LogD3D11RHI: Driver Date: 12-29-2016
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- LogShaderCompilers: Guid format shader working directory is -39 characters bigger than the processId version (../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Intermediate/Shaders/WorkingDirectory/5416/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Gameport/AppData/Local/Temp/UnrealShaderWorkingDir/CE35E0DC491419661D8263A0E49C0E81/'.
- LogShaderCompilers:Display: Using Local Shader Compiler.
- LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- LogTemp:Display: Loaded TP MacClientTargetPlatform
- LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
- LogTemp:Display: Loaded TP MacServerTargetPlatform
- LogTemp:Display: Loaded TP MacTargetPlatform
- LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- LogTemp:Display: Loaded TP WindowsTargetPlatform
- LogTemp:Display: Loaded TP AndroidTargetPlatform
- LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp:Display: Loaded TP HTML5TargetPlatform
- LogTemp:Display: Loaded TP IOSTargetPlatform
- LogTemp:Display: Loaded TP TVOSTargetPlatform
- LogTemp:Display: Loaded TP LinuxClientTargetPlatform
- LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- LogTemp:Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.04s 51MB C:/Users/Gameport/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Gameport/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/Gameport/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogInit: Selected Device Profile: [Windows]
- LogContentStreaming: Texture pool size is 0.00 MB
- LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
- LogSimplygon: Simplygon DLL not present - disabling.
- LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
- LogMeshUtilities: No automatic skeletal mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: projectx, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 4011598854
- LogAssetRegistry: FAssetRegistry took 0.0212 seconds to start up
- LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.037871 seconds
- LogUObjectArray: 31946 objects as part of root set at end of initial load.
- LogUObjectAllocator: 6935848 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogSlate: Using Freetype 2.6.0
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- LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../Engine/Plugins/FMODStudio/Binaries/Win64/fmodL64.dll
- LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../Engine/Plugins/FMODStudio/Binaries/Win64/fmodstudioL64.dll
- LogFMOD: Loading strings bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Master Bank.strings.bank
- LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Location_Specific_Ambience/Harsher_wind
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- LogFMOD: Constructing asset: /Game/FMOD/Events/CharWeapon/Bow_and_arrow/Wooshes/Firing/arrowWhiz
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- LogFMOD: Constructing asset: /Game/FMOD/Banks/Ambience
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- LogFMOD: Constructing asset: /Game/FMOD/Banks/PlayerCharacter
- LogFMOD: Constructing asset: /Game/FMOD/Buses/Teleport
- LogFMOD: Constructing asset: /Game/FMOD/Events/CharWeapon/Bow_and_arrow/Bow_Body/bowRelease
- LogFMOD: Constructing asset: /Game/FMOD/Buses/Smithing
- LogFMOD: Constructing asset: /Game/FMOD/Buses/outsideReverb
- LogFMOD: Constructing asset: /Game/FMOD/Banks/Basket
- LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Head_Ambience_Outdoor/ambience4
- LogFMOD: Constructing asset: /Game/FMOD/Buses/Ambience/Specific_Ambiences
- LogFMOD: Constructing asset: /Game/FMOD/Banks/Master_Bank
- LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Head_Ambience_Outdoor/ambience2
- LogFMOD: Skipping asset: bus:/
- LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Location_Specific_Ambience/Harsh_wind
- LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Head_Ambience_Outdoor/ambience3
- LogFMOD: Constructing asset: /Game/FMOD/Buses/Bow/Quiver
- LogFMOD: Constructing asset: /Game/FMOD/Events/CharWeapon/Bow_and_arrow/Arrow_Impacts/arrowWood
- LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Head_Ambience_Outdoor/ambience1
- LogFMOD: Constructing asset: /Game/FMOD/Events/CharWeapon/Bow_and_arrow/Wooshes/Hand_Movement/arrowWoosh
- LogFMOD: Constructing asset: /Game/FMOD/Events/Periodic_Effects/Smithing/hammerImpacts
- LogFMOD: Constructing asset: /Game/FMOD/Events/CharWeapon/Bow_and_arrow/quiverArrow
- LogFMOD: Constructing asset: /Game/FMOD/Buses/Birds
- LogFMOD: Constructing asset: /Game/FMOD/Buses/Bow/Body
- LogFMOD: Constructing asset: /Game/FMOD/Buses/insideReverb
- LogFMOD: Constructing asset: /Game/FMOD/Buses/Bow
- LogFMOD: Constructing asset: /Game/FMOD/Buses/Smithing/Cooling
- LogFMOD: Constructing asset: /Game/FMOD/Events/Periodic_Effects/BasketPickup
- LogFMOD: Constructing asset: /Game/FMOD/Banks/Weapon_and_Tools
- LogFMOD: Default sample rate = 48000
- LogFMOD: System sample rate = 48000
- LogFMOD: Matching system sample rate 48000
- LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogMaterial: Uniform references updated for custom material expression Custom.
- SourceControl: Info Source control is disabled
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- SourceControl: Info Source control is disabled
- LogFMOD: FFMODStudioEditorModule startup
- LogEngine: Initializing Engine...
- LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-20189839
- LogAIModule: Creating AISystem for world Untitled
- LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.02s 51MB C:/Users/Gameport/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Info Localization service is disabled
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {009608ce-c97f-48e6-b872-42c98abc9b1f}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {14cd2e82-9399-44ad-ae30-c8242b777a02}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {27b1e1a5-955a-4811-8dfc-b0f04637adb8}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {2c1c2777-8c97-405c-bd17-c95d8d7918b0}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {30fe2273-a630-4667-99db-2803fe5447cf}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {31532ce2-b3cc-4a35-a56f-c0d30892cdaf}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {454a6814-d0b0-45ce-9ce0-9eead3003278}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {464fb7ce-4ac0-4592-a0d8-e464e0d32357}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {47b334d0-13d1-44cc-8bfc-f0e5e48fa3ab}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {59f26237-4bd7-46a0-8c41-ff8ede734155}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {5a453b39-115f-4d91-ac14-3373e314c931}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {67c9d00c-047c-42e4-b063-fec66b825634}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {82bb3ce5-ab3e-4554-a595-a5f40b5037dc}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {9513b1e8-654b-4100-96f6-0c9ec1053015}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {a8a282f8-6104-4ff5-b17c-338948c76f10}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {ab089c5f-c5dd-4f7c-b854-a283aa4712cb}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {b53b6c78-74df-4fba-8a8d-4c3d55cdbc76}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {c5b1bed0-aac3-4974-9bb9-c92e4924da01}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {c7722bdb-2d4f-4875-a12e-4401883858b9}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {c78f63ce-eb57-49ec-8b55-1f1c2e997a15}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {c9effa12-b70b-413a-8f38-dc24318e02f6}
- LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {fb19a19f-84dc-4b36-baca-80ac7100e09a}
- LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
- LogCook:Display: Mobile HDR setting 1
- LogFileCache: Scanning file cache for directory 'C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/' took 0.03s
- LogSourceControl: Attempting "svn info --xml "../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/" --non-interactive --trust-server-cert --username migc14 --password ********"
- LogSourceControl: Unable to detect system-level svn binary.
- LogSourceControl: Using path C:/Program Files/Epic Games/UE_4.14/Engine/Binaries/ThirdParty/svn/Win64/svn.exe for svn operations
- SourceControl:Warning: Warning Successfully connected to repository svn://digmednas1.tks.bth.se/HT15_SamarBTH
- Cmd: MAP LOAD FILE="../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/_Levels/CampMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
- LogMaterial: Uniform references updated for custom material expression Custom.
- LogAIModule: Creating AISystem for world CampMap
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 74.337ms to complete.
- LogFileHelpers: Loading map 'CampMap' took 2.435
- LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- LogSourceControl: Attempting "svn info "C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/" --xml --non-interactive --trust-server-cert --username migc14 --password ********"
- LogSourceControl: Attempting "svn status --show-updates --verbose --xml "C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/" --non-interactive --trust-server-cert --username migc14 --password ********"
- LogCollectionManager: Loaded 0 collections in 0.001528 seconds
- LogFileCache: Scanning file cache for directory 'C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/Developers/Gameport/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/Collections/' took 0.00s
- LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0094 seconds. Added 2235 classes and 450 folders.
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 13 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
- LogLoad: (Engine Initialization) Total time: 19.53 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.71 seconds
- LogExternalProfiler: Found external profiler: VSPerf
- LogExternalProfiler: Using external profiler: VSPerf
- LogOcInput: OculusInput pre-init called
- LogOcInput: OculusInput is initialized. Init status 0. Runtime version: 1.11.0
- LogContentStreaming: Texture pool size now 1000 MB
- LogRenderer: Reallocating scene render targets to support 1612x808 NumSamples 1 (Frame:2).
- LogFMOD: File has changed: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Master Bank.strings.bank
- LogFMOD: Loading strings bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Master Bank.strings.bank
- LogFMOD: Skipping asset: bank:/Master Bank.strings
- LogFMOD: Skipping asset: bus:/
- LogFMOD: Default sample rate = 48000
- LogFMOD: System sample rate = 48000
- LogFMOD: Matching system sample rate 48000
- LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Ambience.bank
- LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Basket.bank
- LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Environment.bank
- LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/PlayerCharacter.bank
- LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Smithing.bank
- LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Weapon & Tools.bank
- LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Weapon and Tools.bank
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatial Reverb'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
- LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
- LogFMOD:Warning: Failed to bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Weapon and Tools.bank (The specified bank has already been loaded.)
- LogFMOD:Warning: Problem loading FMOD Bank: Weapon and Tools (The specified bank has already been loaded.)
- LogAssetRegistry: Asset discovery search completed in 13.1212 seconds
- LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000013 seconds (updated 0 objects)
- LogSourceControl: Attempting "svn status --show-updates --verbose --xml "C:/Users/Gameport/Documents/SVN/HT15_SamarBTH" --non-interactive --trust-server-cert --username migc14 --password ********"
- LogSourceControl: Attempting "svn status --show-updates --verbose --xml "C:/Users/Gameport/Documents/SVN/HT15_SamarBTH" --non-interactive --trust-server-cert --username migc14 --password ********"
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_MERGED_Sphere9)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere60)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere63)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere61)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Skybox)
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/ProjectX.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/ProjectX.upro
- ject" -cook -stage -archive -archivedirectory=C:/Users/Gameport/Desktop/Builds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
- UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject
- UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectX Win64 Development -Project="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject" "C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.up
- roject" -remoteini="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX" -noxge -generatemanifest -NoHotReload
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.3977162s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectX Win64 Development -Project="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject" "C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.up
- roject" -remoteini="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX" -noxge -NoHotReload -ignorejunk
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for ProjectX (no existing makefile)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.3699607s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectX Win64 Development -Project="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Projec
- t X\ProjectX\ProjectX.uproject" "C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject" -remoteini="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.27-17.46.02.txt'
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
- nary`2 InTargetToManifest)
- UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
- LogSourceControl: Attempting "svn status --show-updates --verbose --xml "C:/Users/Gameport/Documents/SVN/HT15_SamarBTH" --non-interactive --trust-server-cert --username migc14 --password ********"
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogAudio:Warning: Current Audio Device with ID {0.0.0.00000000}.{11059c81-f032-4a5a-87a9-2772abd1f6e2} was removed. Shutting down audio device.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogAudio:Warning: Current Audio Device with ID {0.0.0.00000000}.{11059c81-f032-4a5a-87a9-2772abd1f6e2} was removed. Shutting down audio device.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/ProjectX.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/ProjectX.upro
- ject" -cook -stage -archive -archivedirectory=C:/Users/Gameport/Desktop/Builds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
- UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject
- UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectX Win64 Development -Project="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject" "C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.up
- roject" -remoteini="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX" -noxge -generatemanifest -NoHotReload
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1776306s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectX Win64 Development -Project="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject" "C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.up
- roject" -remoteini="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX" -noxge -NoHotReload -ignorejunk
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for ProjectX (no existing makefile)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (4 in parallel)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [3/3] Link ProjectX.exe
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\Binaries\Win64\ProjectX.lib and object C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\Binaries\Win64\ProjectX.exp
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 49.10 seconds
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 49.2529258s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED **********
- UATHelper: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.14\Engine\Programs\AutomationTool\Saved\Cook-2017.02.27-18.36.02.txt
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\UE_4.14\Engine\Progr
- ams\AutomationTool\Saved\Cook-2017.02.27-18.36.02.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: ProjectX
- OCULUS: Info: [HMDState] Requested to SetForegroundWindow(70688ll)
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1888242787) SRandInit(1888242788).
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.09:515][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.10:739][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.10:940][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Gameport/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.11:011][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:184][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:243][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:296][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:356][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:413][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:473][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:524][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:579][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:634][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:692][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:744][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:796][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:848][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:903][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:965][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:076][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:080][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:131][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:214][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:250][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:309][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:360][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:414][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:474][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:476][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.27:863][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.27:865][ 0]LogCook:Display: Mobile HDR setting 1
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.28:699][ 0]LogCook:Display: Done creating registry. It took 0.82s.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.28:797][ 0]LogCook:Display: Sandbox cleanup took 0.085 seconds
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.28:872][ 0]LogCook:Display: Inisetting is different for Windows SourceControlSettings SourceControl.SourceControlSettings UseGlobalSettings, missmatched num array elements 0 != 1
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.30:232][ 0]LogCook:Display: Sandbox cleanup took 1.429 seconds
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.32:107][ 0]LogTexture:Display: Building textures: VirtualJoystick_Thumb (BGRA8)
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.33:770][ 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported for the PCD3D_SM4 shader platform.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:767][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:778][ 0]LogBlueprintSupport:Warning: Editor config [EditoronlyBP] settings are DEPRECATED. You're not explicitly setting any, but they've been defaulting to off. If you are relying on this functionality, then please fix it up so your Blueprints don't break in a future release.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:807][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:857][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:884][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:895][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:928][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:939][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:983][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:995][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughn
- ess.uasset
- End ://
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:455][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/RödBlomma.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:469][ 0]LogCook:Display: Cooking /Game/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_roughness -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_Static
- Meshes/_Nature/_Foliage/_Grass/New_Graph_INST_roughness.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:495][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_roughness.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:514][ 0]LogCook:Display: Cooking /Game/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_normal -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMes
- hes/_Nature/_Foliage/_Grass/New_Graph_INST_normal.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_normal.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:555][ 0]LogCook:Display: Cooking /Game/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_metallic -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticM
- eshes/_Nature/_Foliage/_Grass/New_Graph_INST_metallic.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:582][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_metallic.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:683][ 0]LogCook:Display: Cooking /Game/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_ambientOcclusion1 -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes
- /_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_ambientOcclusion1.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:725][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_ambientOcclusion1.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:736][ 0]LogCook:Display: Forcing save package C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_basecolor_Mat.uasset because was already requeued once
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:746][ 0]LogCook:Display: Cooking /Game/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_basecolor_Mat -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_St
- aticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_basecolor_Mat.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.18:764][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_basecolor_Mat.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:413][ 0]LogWindows:Error: begin: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:415][ 0]LogWindows:Error: === Critical error: ===
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:425][ 0]LogWindows:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:435][ 0]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3476]
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:446][ 0]LogWindows:Error: SubstanceGraphInstance /Game/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST.New_Graph_INST: Serial size mismatch: Got 242, Expected 238
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:456][ 0]LogWindows:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:467][ 0]LogWindows:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:477][ 0]LogWindows:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:488][ 0]LogWindows:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:498][ 0]LogWindows:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:509][ 0]LogWindows:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:520][ 0]LogWindows:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:530][ 0]LogWindows:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:541][ 0]LogWindows:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:551][ 0]LogWindows:Error:
- OCULUS: Info: [HMDState] Requested to SetForegroundWindow(70688ll)
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:562][ 0]LogWindows:Error: end: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 863.3678475s to run UE4Editor-Cmd.exe, ExitCode=3
- UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
- UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject; see log C:\Users\Gameport\App
- Data\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.14\Cook-2017.02.27-18.50.25.txt
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
- UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
- UATHelper: Packaging (Windows (64-bit)): --- End of inner exception stack trace ---
- UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Cook Failure
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