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Feb 27th, 2017
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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(-206819727) SRandInit(-206819727).
  3. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  4. LogStats: Stats thread started at 0.075580
  5. LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
  6. LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
  7. LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
  8. LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
  9. LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
  10. LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
  11. LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
  12. LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
  13. LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
  14. LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
  15. LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
  16. LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
  17. LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
  18. LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
  19. LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
  20. LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
  21. LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
  22. LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
  23. LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
  24. LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
  25. LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
  26. LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
  27. LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
  28. LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
  29. LogPluginManager: Loaded Plugin CodeView, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
  30. LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
  31. LogPluginManager: Loaded Plugin OSVR, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
  32. LogPluginManager: Loaded Plugin Phya, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
  33. LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
  34. LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
  35. LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
  36. LogPluginManager: Loaded Plugin StructBox, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
  37. LogPluginManager: Loaded Plugin FMODStudio, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/FMODStudio/FMODStudio.uplugin
  38. LogPluginManager: Loaded Plugin IKinema, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/IKinema/IKinema.uplugin
  39. LogPluginManager: Loaded Plugin Substance, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Marketplace/Substance/Substance.uplugin
  40. LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
  41. LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
  42. LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
  43. LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
  44. LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
  45. LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
  46. LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
  47. LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
  48. LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
  49. LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
  50. LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
  51. LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
  52. LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
  53. LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
  54. LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
  55. LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
  56. LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
  57. LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
  58. LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
  59. LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
  60. LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
  61. LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
  62. LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
  63. LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
  64. LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
  65. LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
  66. LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
  67. LogPluginManager: Loaded Plugin Flurry, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
  68. LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
  69. LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
  70. LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
  71. LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
  72. LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
  73. LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
  74. LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
  75. LogPluginManager: Loaded Plugin GearVR, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
  76. LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
  77. LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
  78. LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
  79. LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
  80. LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
  81. LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
  82. LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
  83. LogPluginManager: Loaded Plugin Ansel, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
  84. LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
  85. LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
  86. LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
  87. LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
  88. LogPluginManager: Loaded Plugin Oodle, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
  89. LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
  90. LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
  91. LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
  92. LogPluginManager: Loaded Plugin SteamController, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
  93. LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
  94. LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
  95. LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
  96. LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
  97. LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
  98. LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
  99. LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
  100. LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
  101. LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
  102. LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
  103. LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files/Epic Games/UE_4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
  104. LogInit: Using libcurl 7.47.1
  105. LogInit: - built for x86_64-pc-win32
  106. LogInit: - supports SSL with OpenSSL/1.0.2g
  107. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  108. LogInit: - other features:
  109. LogInit: CURL_VERSION_SSL
  110. LogInit: CURL_VERSION_LIBZ
  111. LogInit: CURL_VERSION_IPV6
  112. LogInit: CURL_VERSION_ASYNCHDNS
  113. LogInit: CURL_VERSION_LARGEFILE
  114. LogInit: CURL_VERSION_IDN
  115. LogInit: CurlRequestOptions (configurable via config and command line):
  116. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  117. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  118. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  119. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  120. OCULUS: Info: [CAPI] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll
  121. OCULUS: Debug: Connected to the server running version (prod = 1).1.11.0(build = 343615) feature version = 0. Client runs version (prod = 1).1.11.0(build = 343615) feature version = 0
  122. LogInit: Build: ++UE4+Release-4.14-CL-3249277
  123. LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14
  124. LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
  125. LogInit: Net CL: 3195953
  126. LogDevObjectVersion: Number of dev versions registered: 13
  127. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
  128. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  129. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
  130. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
  131. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
  132. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  133. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  134. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  135. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  136. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  137. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
  138. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
  139. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  140. LogInit: Compiled (64-bit): Jan 6 2017 10:49:43
  141. LogInit: Compiled with Visual C++: 19.00.23026.00
  142. LogInit: Build Configuration: Development
  143. LogInit: Branch Name: ++UE4+Release-4.14
  144. LogInit: Command line:
  145. LogInit: Base directory: C:/Program Files/Epic Games/UE_4.14/Engine/Binaries/Win64/
  146. LogInit: Installed Engine Build: 1
  147. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  148. LogInit: Object subsystem initialized
  149. LogConsoleManager:Display: Setting the console variable 'r.RHICmdBypass' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  150. LogInit: Selected Device Profile: [Windows]
  151. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  152. LogInit: Computer: DESKTOP-5VJOF9O
  153. LogInit: User: Gameport
  154. LogInit: CPU Page size=65536, Cores=4
  155. LogInit: High frequency timer resolution =3.421877 MHz
  156. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  157. LogMemory: Platform Memory Stats for Windows
  158. LogMemory: Process Physical Memory: 269.65 MB used, 269.65 MB peak
  159. LogMemory: Process Virtual Memory: 265.71 MB used, 265.71 MB peak
  160. LogMemory: Physical Memory: 5153.27 MB used, 11148.36 MB free, 16301.63 MB total
  161. LogMemory: Virtual Memory: 715.59 MB used, 11148.36 MB free, 134217728.00 MB total
  162. LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
  163. LogD3D11RHI: D3D11 adapters:
  164. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 980 Ti' (Feature Level 11_0)
  165. LogD3D11RHI: 6102/0/8150 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  166. LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  167. LogD3D11RHI: 0/0/8150 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  168. LogD3D11RHI: Chosen D3D11 Adapter: 0
  169. LogD3D11RHI: Creating new Direct3DDevice
  170. LogD3D11RHI: GPU DeviceId: 0x17c8 (for the marketing name, search the web for "GPU Device Id")
  171. LogWindows: EnumDisplayDevices:
  172. LogWindows: 0. 'NVIDIA GeForce GTX 980 Ti' (P:1 D:1)
  173. LogWindows: 1. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:1)
  174. LogWindows: 2. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0)
  175. LogWindows: 3. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0)
  176. LogWindows: DebugString: FoundDriverCount:4
  177. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 980 Ti
  178. LogD3D11RHI: Driver Version: 376.53 (internal:21.21.13.7653, unified:376.53)
  179. LogD3D11RHI: Driver Date: 12-29-2016
  180. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  181. LogD3D11RHI: Async texture creation enabled
  182. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  183. LogShaderCompilers: Guid format shader working directory is -39 characters bigger than the processId version (../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Intermediate/Shaders/WorkingDirectory/5416/).
  184. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Gameport/AppData/Local/Temp/UnrealShaderWorkingDir/CE35E0DC491419661D8263A0E49C0E81/'.
  185. LogShaderCompilers:Display: Using Local Shader Compiler.
  186. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  187. LogTemp:Display: Loaded TP MacClientTargetPlatform
  188. LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  189. LogTemp:Display: Loaded TP MacServerTargetPlatform
  190. LogTemp:Display: Loaded TP MacTargetPlatform
  191. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  192. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  193. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  194. LogTemp:Display: Loaded TP WindowsTargetPlatform
  195. LogTemp:Display: Loaded TP AndroidTargetPlatform
  196. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  197. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  198. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  199. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  200. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  201. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  202. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  203. LogTemp:Display: Loaded TP HTML5TargetPlatform
  204. LogTemp:Display: Loaded TP IOSTargetPlatform
  205. LogTemp:Display: Loaded TP TVOSTargetPlatform
  206. LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  207. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  208. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  209. LogTemp:Display: Loaded TP LinuxTargetPlatform
  210. LogTargetPlatformManager:Display: Building Assets For Windows
  211. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  212. LogDerivedDataCache: Loaded boot cache 0.04s 51MB C:/Users/Gameport/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
  213. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Gameport/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
  214. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  215. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  216. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  217. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  218. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  219. LogDerivedDataCache: Using Local data cache path C:/Users/Gameport/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  220. LogInit: Selected Device Profile: [Windows]
  221. LogContentStreaming: Texture pool size is 0.00 MB
  222. LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  223. LogSimplygon: Simplygon DLL not present - disabling.
  224. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
  225. LogMeshUtilities: No automatic skeletal mesh reduction module available
  226. LogMeshUtilities: No automatic mesh merging module available
  227. LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: projectx, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 4011598854
  228. LogAssetRegistry: FAssetRegistry took 0.0212 seconds to start up
  229. LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.037871 seconds
  230. LogUObjectArray: 31946 objects as part of root set at end of initial load.
  231. LogUObjectAllocator: 6935848 out of 0 bytes used by permanent object pool.
  232. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  233. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  234. LogSlate: Using Freetype 2.6.0
  235. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  236. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  237. LogFMODOculus: StartupModule
  238. LogFMOD: FFMODStudioModule startup
  239. LogFMOD: Lib path = '../../../Engine/Plugins/FMODStudio/Binaries'
  240. LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../Engine/Plugins/FMODStudio/Binaries/Win64/fmodL64.dll
  241. LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../Engine/Plugins/FMODStudio/Binaries/Win64/fmodstudioL64.dll
  242. LogFMOD: Loading strings bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Master Bank.strings.bank
  243. LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Location_Specific_Ambience/Harsher_wind
  244. LogFMOD: Skipping asset: bank:/Master Bank.strings
  245. LogFMOD: Constructing asset: /Game/FMOD/Buses/Bow/Arrow
  246. LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Location_Specific_Ambience/Forest_wind
  247. LogFMOD: Constructing asset: /Game/FMOD/Buses/Bow/Arrow/arrowImpacts
  248. LogFMOD: Constructing asset: /Game/FMOD/Banks/Environment
  249. LogFMOD: Constructing asset: /Game/FMOD/Events/CharWeapon/Bow_and_arrow/Bow_Body/stringTension
  250. LogFMOD: Constructing asset: /Game/FMOD/Events/CharWeapon/Bow_and_arrow/Arrow_Impacts/arrowStone
  251. LogFMOD: Constructing asset: /Game/FMOD/Buses/Smithing/Hammer
  252. LogFMOD: Constructing asset: /Game/FMOD/Events/Periodic_Effects/Birds/birdChrip
  253. LogFMOD: Constructing asset: /Game/FMOD/Buses/Ambience
  254. LogFMOD: Constructing asset: /Game/FMOD/Events/Periodic_Effects/Birds/nightingale
  255. LogFMOD: Constructing asset: /Game/FMOD/Buses/Basket
  256. LogFMOD: Constructing asset: /Game/FMOD/Buses/Bow/Arrow/arrowWooshes
  257. LogFMOD: Constructing asset: /Game/FMOD/Events/Periodic_Effects/Smithing/coolDown
  258. LogFMOD: Constructing asset: /Game/FMOD/Events/CharWeapon/Bow_and_arrow/Wooshes/Firing/arrowWhiz
  259. LogFMOD: Constructing asset: /Game/FMOD/Snapshots/indoorReverb
  260. LogFMOD: Constructing asset: /Game/FMOD/Banks/Ambience
  261. LogFMOD: Constructing asset: /Game/FMOD/Events/Periodic_Effects/Teleport/KogerTPTest
  262. LogFMOD: Constructing asset: /Game/FMOD/Events/Periodic_Effects/Teleport/tptest
  263. LogFMOD: Constructing asset: /Game/FMOD/Buses/Ambience/Outside
  264. LogFMOD: Constructing asset: /Game/FMOD/Banks/Smithing
  265. LogFMOD: Constructing asset: /Game/FMOD/Banks/PlayerCharacter
  266. LogFMOD: Constructing asset: /Game/FMOD/Buses/Teleport
  267. LogFMOD: Constructing asset: /Game/FMOD/Events/CharWeapon/Bow_and_arrow/Bow_Body/bowRelease
  268. LogFMOD: Constructing asset: /Game/FMOD/Buses/Smithing
  269. LogFMOD: Constructing asset: /Game/FMOD/Buses/outsideReverb
  270. LogFMOD: Constructing asset: /Game/FMOD/Banks/Basket
  271. LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Head_Ambience_Outdoor/ambience4
  272. LogFMOD: Constructing asset: /Game/FMOD/Buses/Ambience/Specific_Ambiences
  273. LogFMOD: Constructing asset: /Game/FMOD/Banks/Master_Bank
  274. LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Head_Ambience_Outdoor/ambience2
  275. LogFMOD: Skipping asset: bus:/
  276. LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Location_Specific_Ambience/Harsh_wind
  277. LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Head_Ambience_Outdoor/ambience3
  278. LogFMOD: Constructing asset: /Game/FMOD/Buses/Bow/Quiver
  279. LogFMOD: Constructing asset: /Game/FMOD/Events/CharWeapon/Bow_and_arrow/Arrow_Impacts/arrowWood
  280. LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Head_Ambience_Outdoor/ambience1
  281. LogFMOD: Constructing asset: /Game/FMOD/Events/CharWeapon/Bow_and_arrow/Wooshes/Hand_Movement/arrowWoosh
  282. LogFMOD: Constructing asset: /Game/FMOD/Events/Periodic_Effects/Smithing/hammerImpacts
  283. LogFMOD: Constructing asset: /Game/FMOD/Events/CharWeapon/Bow_and_arrow/quiverArrow
  284. LogFMOD: Constructing asset: /Game/FMOD/Buses/Birds
  285. LogFMOD: Constructing asset: /Game/FMOD/Buses/Bow/Body
  286. LogFMOD: Constructing asset: /Game/FMOD/Buses/insideReverb
  287. LogFMOD: Constructing asset: /Game/FMOD/Buses/Bow
  288. LogFMOD: Constructing asset: /Game/FMOD/Buses/Smithing/Cooling
  289. LogFMOD: Constructing asset: /Game/FMOD/Events/Periodic_Effects/BasketPickup
  290. LogFMOD: Constructing asset: /Game/FMOD/Banks/Weapon_and_Tools
  291. LogFMOD: Default sample rate = 48000
  292. LogFMOD: System sample rate = 48000
  293. LogFMOD: Matching system sample rate 48000
  294. LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
  295. LogTcpMessaging: Initializing TcpMessaging bridge
  296. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  297. LogMaterial: Uniform references updated for custom material expression Custom.
  298. SourceControl: Info Source control is disabled
  299. SourceControl: Info Source control is disabled
  300. SourceControl: Info Source control is disabled
  301. LogFMOD: FFMODStudioEditorModule startup
  302. LogEngine: Initializing Engine...
  303. LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-20189839
  304. LogAIModule: Creating AISystem for world Untitled
  305. LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  306. LogInit: FAudioDevice initialized.
  307. LogDerivedDataCache: Saved boot cache 0.02s 51MB C:/Users/Gameport/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
  308. LogInit: Texture streaming: Enabled
  309. LogInit: Transaction tracking system initialized
  310. BlueprintLog: New page: Editor Load
  311. LocalizationService: Info Localization service is disabled
  312. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {009608ce-c97f-48e6-b872-42c98abc9b1f}
  313. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {14cd2e82-9399-44ad-ae30-c8242b777a02}
  314. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {27b1e1a5-955a-4811-8dfc-b0f04637adb8}
  315. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {2c1c2777-8c97-405c-bd17-c95d8d7918b0}
  316. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {30fe2273-a630-4667-99db-2803fe5447cf}
  317. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {31532ce2-b3cc-4a35-a56f-c0d30892cdaf}
  318. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {454a6814-d0b0-45ce-9ce0-9eead3003278}
  319. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {464fb7ce-4ac0-4592-a0d8-e464e0d32357}
  320. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {47b334d0-13d1-44cc-8bfc-f0e5e48fa3ab}
  321. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {59f26237-4bd7-46a0-8c41-ff8ede734155}
  322. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {5a453b39-115f-4d91-ac14-3373e314c931}
  323. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {67c9d00c-047c-42e4-b063-fec66b825634}
  324. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {82bb3ce5-ab3e-4554-a595-a5f40b5037dc}
  325. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {9513b1e8-654b-4100-96f6-0c9ec1053015}
  326. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {a8a282f8-6104-4ff5-b17c-338948c76f10}
  327. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {ab089c5f-c5dd-4f7c-b854-a283aa4712cb}
  328. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {b53b6c78-74df-4fba-8a8d-4c3d55cdbc76}
  329. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {c5b1bed0-aac3-4974-9bb9-c92e4924da01}
  330. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {c7722bdb-2d4f-4875-a12e-4401883858b9}
  331. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {c78f63ce-eb57-49ec-8b55-1f1c2e997a15}
  332. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {c9effa12-b70b-413a-8f38-dc24318e02f6}
  333. LogFMOD:Warning: e:\jk\workspace\1. build_ue4_1.9_libs\studio_api\src\fmod_objectlookup.h(115) - Lookup failed for EventModel: {fb19a19f-84dc-4b36-baca-80ac7100e09a}
  334. LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  335. LogCook:Display: Mobile HDR setting 1
  336. LogFileCache: Scanning file cache for directory 'C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/' took 0.03s
  337. LogSourceControl: Attempting "svn info --xml "../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/" --non-interactive --trust-server-cert --username migc14 --password ********"
  338. LogSourceControl: Unable to detect system-level svn binary.
  339. LogSourceControl: Using path C:/Program Files/Epic Games/UE_4.14/Engine/Binaries/ThirdParty/svn/Win64/svn.exe for svn operations
  340. SourceControl:Warning: Warning Successfully connected to repository svn://digmednas1.tks.bth.se/HT15_SamarBTH
  341. Cmd: MAP LOAD FILE="../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/_Levels/CampMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  342. LightingResults: New page: Lighting Build
  343. MapCheck: New page: Map Check
  344. LightingResults: New page: Lighting Build
  345. LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
  346. LogMaterial: Uniform references updated for custom material expression Custom.
  347. LogAIModule: Creating AISystem for world CampMap
  348. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  349. Cmd: MAP CHECKDEP NOCLEARLOG
  350. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 74.337ms to complete.
  351. LogFileHelpers: Loading map 'CampMap' took 2.435
  352. LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  353. LogSourceControl: Attempting "svn info "C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/" --xml --non-interactive --trust-server-cert --username migc14 --password ********"
  354. LogSourceControl: Attempting "svn status --show-updates --verbose --xml "C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/" --non-interactive --trust-server-cert --username migc14 --password ********"
  355. LogCollectionManager: Loaded 0 collections in 0.001528 seconds
  356. LogFileCache: Scanning file cache for directory 'C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Collections/' took 0.01s
  357. LogFileCache: Scanning file cache for directory 'C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/Developers/Gameport/Collections/' took 0.00s
  358. LogFileCache: Scanning file cache for directory 'C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/Collections/' took 0.00s
  359. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
  360. LogContentBrowser: Native class hierarchy populated in 0.0094 seconds. Added 2235 classes and 450 folders.
  361. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  362. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  363. LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 13 classes and 0 folders.
  364. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
  365. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
  366. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
  367. LogCrashTracker: Crashtracker disabled due to settings.
  368. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  369. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
  370. LogLoad: (Engine Initialization) Total time: 19.53 seconds
  371. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.71 seconds
  372. LogExternalProfiler: Found external profiler: VSPerf
  373. LogExternalProfiler: Using external profiler: VSPerf
  374. LogOcInput: OculusInput pre-init called
  375. LogOcInput: OculusInput is initialized. Init status 0. Runtime version: 1.11.0
  376. LogContentStreaming: Texture pool size now 1000 MB
  377. LogRenderer: Reallocating scene render targets to support 1612x808 NumSamples 1 (Frame:2).
  378. LogFMOD: File has changed: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Master Bank.strings.bank
  379. LogFMOD: Loading strings bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Master Bank.strings.bank
  380. LogFMOD: Skipping asset: bank:/Master Bank.strings
  381. LogFMOD: Skipping asset: bus:/
  382. LogFMOD: Default sample rate = 48000
  383. LogFMOD: System sample rate = 48000
  384. LogFMOD: Matching system sample rate 48000
  385. LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Ambience.bank
  386. LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Basket.bank
  387. LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Environment.bank
  388. LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/PlayerCharacter.bank
  389. LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Smithing.bank
  390. LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Weapon & Tools.bank
  391. LogFMOD: Loading bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Weapon and Tools.bank
  392. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatial Reverb'
  393. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  394. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  395. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  396. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  397. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  398. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  399. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  400. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  401. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  402. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  403. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  404. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  405. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  406. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  407. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  408. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  409. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  410. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  411. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  412. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  413. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  414. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  415. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  416. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  417. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  418. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  419. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  420. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  421. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  422. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  423. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  424. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  425. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  426. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  427. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  428. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  429. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  430. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_effect.cpp(189) - Missing DSP plugin 'Oculus Spatializer'
  431. LogFMOD:Warning: e:\jk\workspace\1. Build_UE4_1.9_Libs\studio_api\src\fmod_bankmodel.cpp(240) - Creating stub DSP plugin model and continuing.
  432. LogFMOD:Warning: Failed to bank: ../../../../../../Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/FMOD/Desktop/Weapon and Tools.bank (The specified bank has already been loaded.)
  433. LogFMOD:Warning: Problem loading FMOD Bank: Weapon and Tools (The specified bank has already been loaded.)
  434. LogAssetRegistry: Asset discovery search completed in 13.1212 seconds
  435. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  436. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000013 seconds (updated 0 objects)
  437. LogSourceControl: Attempting "svn status --show-updates --verbose --xml "C:/Users/Gameport/Documents/SVN/HT15_SamarBTH" --non-interactive --trust-server-cert --username migc14 --password ********"
  438. LogSourceControl: Attempting "svn status --show-updates --verbose --xml "C:/Users/Gameport/Documents/SVN/HT15_SamarBTH" --non-interactive --trust-server-cert --username migc14 --password ********"
  439. LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_MERGED_Sphere9)
  440. LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere60)
  441. LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere63)
  442. LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere61)
  443. LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Skybox)
  444. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  445. UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/ProjectX.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/ProjectX.upro
  446. ject" -cook -stage -archive -archivedirectory=C:/Users/Gameport/Desktop/Builds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  447. UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  448. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject
  449. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  450. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectX Win64 Development -Project="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject" "C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.up
  451. roject" -remoteini="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX" -noxge -generatemanifest -NoHotReload
  452. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.3977162s to run UnrealBuildTool.exe, ExitCode=0
  453. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectX Win64 Development -Project="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject" "C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.up
  454. roject" -remoteini="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX" -noxge -NoHotReload -ignorejunk
  455. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for ProjectX (no existing makefile)
  456. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  457. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
  458. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.3699607s to run UnrealBuildTool.exe, ExitCode=5
  459. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectX Win64 Development -Project="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Projec
  460. t X\ProjectX\ProjectX.uproject" "C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject" -remoteini="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.27-17.46.02.txt'
  461. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  462. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  463. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  464. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  465. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  466. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
  467. nary`2 InTargetToManifest)
  468. UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  469. UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  470. UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
  471. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
  472. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  473. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
  474. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  475. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  476. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  477. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  478. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  479. PackagingResults:Error: Error Unknown Error
  480. LogSourceControl: Attempting "svn status --show-updates --verbose --xml "C:/Users/Gameport/Documents/SVN/HT15_SamarBTH" --non-interactive --trust-server-cert --username migc14 --password ********"
  481. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  482. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  483. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  484. LogAudio:Warning: Current Audio Device with ID {0.0.0.00000000}.{11059c81-f032-4a5a-87a9-2772abd1f6e2} was removed. Shutting down audio device.
  485. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  486. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  487. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  488. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  489. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  490. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  491. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  492. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  493. LogAudio:Warning: Current Audio Device with ID {0.0.0.00000000}.{11059c81-f032-4a5a-87a9-2772abd1f6e2} was removed. Shutting down audio device.
  494. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  495. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  496. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  497. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  498. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  499. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  500. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  501. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  502. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  503. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  504. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  505. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  506. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  507. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  508. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  509. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  510. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  511. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  512. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  513. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  514. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  515. UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/ProjectX.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/ProjectX.upro
  516. ject" -cook -stage -archive -archivedirectory=C:/Users/Gameport/Desktop/Builds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  517. UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  518. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject
  519. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  520. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectX Win64 Development -Project="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject" "C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.up
  521. roject" -remoteini="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX" -noxge -generatemanifest -NoHotReload
  522. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1776306s to run UnrealBuildTool.exe, ExitCode=0
  523. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectX Win64 Development -Project="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject" "C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.up
  524. roject" -remoteini="C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX" -noxge -NoHotReload -ignorejunk
  525. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for ProjectX (no existing makefile)
  526. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  527. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (4 in parallel)
  528. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
  529. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
  530. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [3/3] Link ProjectX.exe
  531. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\Binaries\Win64\ProjectX.lib and object C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\Binaries\Win64\ProjectX.exp
  532. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 49.10 seconds
  533. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 49.2529258s to run UnrealBuildTool.exe, ExitCode=0
  534. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED **********
  535. UATHelper: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
  536. UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject
  537. UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.14\Engine\Programs\AutomationTool\Saved\Cook-2017.02.27-18.36.02.txt
  538. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\UE_4.14\Engine\Progr
  539. ams\AutomationTool\Saved\Cook-2017.02.27-18.36.02.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
  540. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  541. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: ProjectX
  542. OCULUS: Info: [HMDState] Requested to SetForegroundWindow(70688ll)
  543. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1888242787) SRandInit(1888242788).
  544. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.09:515][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  545. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.10:739][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  546. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.10:940][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Gameport/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
  547. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  548. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  549. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  550. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  551. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  552. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  553. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  554. LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.9_Libs\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 88890004.
  555. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.11:011][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  556. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:184][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  557. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:243][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
  558. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:296][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  559. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:356][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
  560. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:413][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
  561. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:473][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  562. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:524][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  563. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:579][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  564. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:634][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  565. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:692][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  566. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:744][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  567. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:796][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  568. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:848][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  569. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:903][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  570. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.16:965][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  571. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:076][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  572. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:080][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  573. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:131][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  574. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:214][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  575. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:250][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  576. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:309][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  577. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:360][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  578. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:414][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  579. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:474][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  580. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.17:476][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
  581. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.27:863][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  582. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.27:865][ 0]LogCook:Display: Mobile HDR setting 1
  583. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.28:699][ 0]LogCook:Display: Done creating registry. It took 0.82s.
  584. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.28:797][ 0]LogCook:Display: Sandbox cleanup took 0.085 seconds
  585. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.28:872][ 0]LogCook:Display: Inisetting is different for Windows SourceControlSettings SourceControl.SourceControlSettings UseGlobalSettings, missmatched num array elements 0 != 1
  586. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.30:232][ 0]LogCook:Display: Sandbox cleanup took 1.429 seconds
  587. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.32:107][ 0]LogTexture:Display: Building textures: VirtualJoystick_Thumb (BGRA8)
  588. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.33:770][ 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported for the PCD3D_SM4 shader platform.
  589. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:767][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
  590. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:778][ 0]LogBlueprintSupport:Warning: Editor config [EditoronlyBP] settings are DEPRECATED. You're not explicitly setting any, but they've been defaulting to off. If you are relying on this functionality, then please fix it up so your Blueprints don't break in a future release.
  591. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:807][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
  592. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:857][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
  593. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:884][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
  594. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:895][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
  595. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:928][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
  596. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:939][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
  597. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:983][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
  598. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.36.36:995][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughn
  599. ess.uasset
  600.  
  601.  
  602.  
  603.  
  604.  
  605.  
  606.  
  607. End ://
  608.  
  609.  
  610.  
  611.  
  612.  
  613.  
  614. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:455][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/RödBlomma.uasset
  615. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:469][ 0]LogCook:Display: Cooking /Game/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_roughness -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_Static
  616. Meshes/_Nature/_Foliage/_Grass/New_Graph_INST_roughness.uasset
  617. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:495][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_roughness.uasset
  618. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:514][ 0]LogCook:Display: Cooking /Game/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_normal -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMes
  619. hes/_Nature/_Foliage/_Grass/New_Graph_INST_normal.uasset
  620. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_normal.uasset
  621. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:555][ 0]LogCook:Display: Cooking /Game/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_metallic -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticM
  622. eshes/_Nature/_Foliage/_Grass/New_Graph_INST_metallic.uasset
  623. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:582][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_metallic.uasset
  624. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:683][ 0]LogCook:Display: Cooking /Game/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_ambientOcclusion1 -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes
  625. /_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_ambientOcclusion1.uasset
  626. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:725][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_ambientOcclusion1.uasset
  627. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:736][ 0]LogCook:Display: Forcing save package C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_basecolor_Mat.uasset because was already requeued once
  628. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.06:746][ 0]LogCook:Display: Cooking /Game/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_basecolor_Mat -> C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_St
  629. aticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_basecolor_Mat.uasset
  630. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.18:764][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Gameport/Documents/SVN/HT15_SamarBTH/Projects/Project X/ProjectX/Saved/Cooked/WindowsNoEditor/ProjectX/Content/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST_basecolor_Mat.uasset
  631. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:413][ 0]LogWindows:Error: begin: stack for UAT
  632. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:415][ 0]LogWindows:Error: === Critical error: ===
  633. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:425][ 0]LogWindows:Error:
  634. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:435][ 0]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3476]
  635. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:446][ 0]LogWindows:Error: SubstanceGraphInstance /Game/_GraphicalAssets/_Meshes/_StaticMeshes/_Nature/_Foliage/_Grass/New_Graph_INST.New_Graph_INST: Serial size mismatch: Got 242, Expected 238
  636. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:456][ 0]LogWindows:Error:
  637. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:467][ 0]LogWindows:Error:
  638. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:477][ 0]LogWindows:Error:
  639. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:488][ 0]LogWindows:Error:
  640. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:498][ 0]LogWindows:Error:
  641. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:509][ 0]LogWindows:Error:
  642. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:520][ 0]LogWindows:Error:
  643. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:530][ 0]LogWindows:Error:
  644. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:541][ 0]LogWindows:Error:
  645. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:551][ 0]LogWindows:Error:
  646. OCULUS: Info: [HMDState] Requested to SetForegroundWindow(70688ll)
  647. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.27-17.50.19:562][ 0]LogWindows:Error: end: stack for UAT
  648. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 863.3678475s to run UE4Editor-Cmd.exe, ExitCode=3
  649. UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
  650. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Gameport\Documents\SVN\HT15_SamarBTH\Projects\Project X\ProjectX\ProjectX.uproject; see log C:\Users\Gameport\App
  651. Data\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.14\Cook-2017.02.27-18.50.25.txt
  652. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
  653. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
  654. UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
  655. UATHelper: Packaging (Windows (64-bit)): --- End of inner exception stack trace ---
  656. UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
  657. UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  658. UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
  659. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
  660. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  661. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
  662. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  663. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  664. UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  665. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  666. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  667. PackagingResults:Error: Error Unknown Cook Failure
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