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- Subnautica crashes sometimes in game , sometimes when it loads, . in game it happens like when u extinguish the fire. so heres my output log: Initialize engine version: 5.3.4p6 (9eb825cf2ca3)
- [VRDevice] Initialization of device oculus failed.
- (Filename: Line: 88)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: AMD Radeon R7 200 Series (ID=0x6610)
- Vendor: ATI
- VRAM: 2030 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ArrayWrapper.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ArrayWrapper.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\FMODWrapper.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\FMODWrapper.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- - Completed reload, in 0.625 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - All passes removed
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - All passes removed
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - All passes removed
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 1.644428 ms
- [VRDevice] Initialization of device oculus failed.
- (Filename: Line: 88)
- Steamworks: Initialised and ready for use.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Process name: Subnautica
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- changeset 32425, QualityLevel = 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Forcing texture limit to 3 due to < 6GB of RAM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SystemInfo:
- deviceModel = To be filled by O.E.M. (Gigabyte Technology Co., Ltd.)
- deviceName = LÖFMARK-PC
- deviceType = Desktop
- deviceUniqueIdentifier = 92fcde98000d5ead1521d6d38f1326fbcb0b31bf
- graphicsDeviceID = 26128
- graphicsDeviceName = AMD Radeon R7 200 Series
- graphicsDeviceType = Direct3D11
- graphicsDeviceVendor = ATI
- graphicsDeviceVendorID = 4098
- graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
- graphicsMemorySize = 2030
- graphicsShaderLevel = 50
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Windows 10 (10.0.0) 64bit
- processorCount = 2
- processorFrequency = 3693
- processorType = AMD A4-6300 APU with Radeon(tm) HD Graphics
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 4044
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/LibOVRPlatform64_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/.\LibOVRPlatform64_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/LibOVRPlatform64_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/libLibOVRPlatform64_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/.\libLibOVRPlatform64_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/libLibOVRPlatform64_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/LibOVRPlatform64_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/.\LibOVRPlatform64_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/LibOVRPlatform64_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/libLibOVRPlatform64_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/.\libLibOVRPlatform64_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/libLibOVRPlatform64_1
- Steamworks: Received stats and achievements from Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- The referenced script on this Behaviour (Game Object 'Voxeland') is missing!
- (Filename: Line: 1655)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- UnloadTime: 7.860592 ms
- PrefabListSpawner: Spawning prefab Language
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab UnitTests
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab ConsoleCommands
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab TechTree
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab EcoManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab FPSCounter
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab GoalManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab IngameMenu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab WorldArrowManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab StreamingServer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab x_Clouds
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab MonitorLauncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab DNADatabase
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab Exploder
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab GUI
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab LootSpawner
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab TelemetryManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab SteamEconomy
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab RandomStart
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab SchoolFishManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab WorldSimulationManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 10769.
- Total: 10.626260 ms (FindLiveObjects: 0.730579 ms CreateObjectMapping: 0.816252 ms MarkObjects: 8.666033 ms DeleteObjects: 0.411730 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Boo.Lang.dll (this message is harmless)
- Telemetry Manager: There's a problem communicating with Steam, and no Steam ID could be obtained. Using dummy userID
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Read prefab pool settings:
- {"poolingEnabled":false,"componentDisable":false,"blacklist":["4fcd548b-781f-46ba-b076-7412608deeef"]}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Read prefab pool settings:
- {"poolingEnabled":false,"componentDisable":false,"blacklist":["4fcd548b-781f-46ba-b076-7412608deeef"]}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ** BalanceData.LoadFromDisk(SNUnmanagedData\BalanceVars.txt) => Read 255 balance entries from "SNUnmanagedData\BalanceVars.txt". **
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Xml.dll (this message is harmless)
- Caching tech types for 1860 prefabs
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L0: EstimateCompactOctreeBytes total ms: 0.3111 self ms: 0.3119
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Heartbeat CSV, time s,15.38, GC.GetTotalMemory MB,8.371094, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,34, PlayerPos,2.078138,3.392597,-0.686676, WorkingSet MB,550.0391
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- The referenced script on this Behaviour (Game Object 'SubDamageSounds') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SubDamageSounds') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SubDamageSounds') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'FloodVisual') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'toggleButton') is missing!
- (Filename: Line: 1655)
- session id = 18032625
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Cyclops::Awake frame 512
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SubDamageSounds') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SubDamageSounds') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SubDamageSounds') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SubDamageSounds') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SubDamageSounds') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SubDamageSounds') is missing!
- (Filename: Line: 1655)
- Streamer not ready for __LIGHTMAPPED_PREFAB__
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L0: Loading lightmapped prefab scene cyclops total ms: 9238.49 self ms: 9238.49
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Loaded lightmapped prefab cyclops frame 512
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- The referenced script on this Behaviour (Game Object 'submarine_fabricator_01') is missing!
- (Filename: Line: 1655)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'submarine_fabricator_01') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'submarine_fabricator_01') is missing!
- (Filename: Line: 1655)
- Streamer not ready for FilteredWater(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Streamer not ready for FilteredWater(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Streamer not ready for NutrientBlock(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Streamer not ready for NutrientBlock(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Streamer not ready for Flare(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Streamer not ready for Flare(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L0: Loading lightmapped prefab scene EscapePod total ms: 5890.471 self ms: 5890.472
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Loaded lightmapped prefab EscapePod frame 637
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Streamer not ready for Aurora
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L0: Loading lightmapped prefab scene Aurora total ms: 7198.004 self ms: 7198.004
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Loaded lightmapped prefab Aurora frame 813
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Streamer not ready for Aurora
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PAXTerrainController::Initialize called - state = idle, frame = 813
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- LightmappedPrefabs all loaded, maybe starting intro vignette frame 813
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- loading static world at SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PAXTerrainController::MountWorld frame 814
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- LargeWorld: Loading world frame 814
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- LargeWorld land == Voxeland (Voxeland)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- LargeWorldStreamer::Deinitialize called, frame 814
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- LargeWorldStreamer::Initialize frame 814
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Read streaming settings:
- max cell ms 2, skip ents False, budget 200, preload WorldEntities
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Calling LoadPrefabDatabase frame 814
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- The referenced script on this Behaviour (Game Object 'Grabcrab') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Bubbles') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 145992 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 150976 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 15636 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 19484 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 17628 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 16508 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 26416 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 22980 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 25768 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 23728 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 20288 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 33912 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 12832 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 11716 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1686)
- The referenced script on this Behaviour (Game Object 'RandomBoulder') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'RandomLargeBoulder') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'RandomStalag') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'RandomTree') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object 'Bloom') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'lava_rock_01_01') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Echo') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Slime') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SignalResponse') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SignalResponse') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SignalResponse') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'submarine_fabricator_01') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'submarine_fabricator_01') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'DummyCreature') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Creepvine') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Observatory') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Observatory') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'PowerGenerator') is missing!
- (Filename: Line: 1655)
- L2: PreLoad WorldEntities total ms: 119688 self ms: 119688
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L1: Initialize prefab database (WorldEntities) total ms: 119692.6 self ms: 3.4568
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L1: Initialize protobuf serializer total ms: 26.0167 self ms: 26.0169
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L1: SaveLoadManager.Initialize total ms: 2.716 self ms: 2.7163
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L1: LoadSceneObjects total ms: 12.3727 self ms: 12.373
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L1: LoadGlobalRoot total ms: 1.2307 self ms: 1.231
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L1: RefreshExistingBatchesForPlayMode total ms: 184.3317 self ms: 184.3317
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- loading palette for LargeWorld at BlockPrefabs
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L1: Loading heightmap total ms: 408.4364 self ms: 408.4367
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- biome map downsample factor: 4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- LargeWorld: calling land.Rebuild frame 814
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L0: MountWorld total ms: 124431.4 self ms: 4094.847
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- OK world mounted: SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Growing ChunkWorkspace to meshRes = 32
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- NullReferenceException: Object reference not set to an instance of an object
- at VoxelandChunk.PushLayer (UnityEngine.Mesh hi, UnityEngine.Mesh lo, Int32 layer) [0x00000] in <filename unknown>:0
- at VoxelandChunk.BuildLayerObjects () [0x00000] in <filename unknown>:0
- at Voxeland.BuildChunk (Int32 cx, Int32 cy, Int32 cz) [0x00000] in <filename unknown>:0
- at Voxeland.BuildBestChunk (Vector3 lsRef, Vector3 lsForward, Boolean forceRebuild) [0x00000] in <filename unknown>:0
- at Voxeland.BuildBestChunk (Vector3 lsRef, Vector3 lsForward) [0x00000] in <filename unknown>:0
- at Voxeland.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- initializing first time explosion
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Read clip map settings for quality 0:
- {"chunkMeshRes":16,"numSlices":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":5,"chunksVertically":5,"colliders":true,"downsamples":0,"maxBlockTypes":8,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"grass":true,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":true},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":1,"maxBlockTypes":4,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":5,"chunksVertically":5,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":8,"chunksVertically":2,"colliders":false,"downsamples":3,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":false,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxFinalizeMS":2,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Prewarming all workspaces for res = 16
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Growing ChunkWorkspace to meshRes = 16
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Growing ChunkWorkspace to meshRes = 16
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ClipMapManager initialize done
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- WorldSimulatorManger: world size is 102,80,102
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ERROR: Entity Aurora-MainPrefab/Aurora was spawned in batch 17,18,11 block 2812,2969,1909 wspos (764.4, -70.2, -138.6), but the batch was not loaded. Shouldn't really happen.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unregistering child entity Base_interior_Planter_Tray_01_abandoned
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unregistering child entity Base_interior_Planter_Pot_02_abandoned
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unregistering child entity Base_interior_Planter_Pot_02_abandoned
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Creature: Couldn't find tech type for creature name: BoomerangFishSchool(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L0: CellManager::EstimateBytes total ms: 6.4968 self ms: 6.4968
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- L0: EstimateCompactOctreeBytes total ms: 15.6793 self ms: 15.6796
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Heartbeat CSV, time s,75.38, GC.GetTotalMemory MB,380.3477, OctNodes MB,7.247925, CompactOctrees MB,92.54385, CellManager MB,15.95179, ClipMapManager MB,7.635331, GCCount,42, PlayerPos,-91.17764,1.519023,-306.4857, WorkingSet MB,1611.77
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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