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- ///////////////Respawn pojazdów/////////////////////
- CMD:respawnall(playerid, params[])
- {
- if(!IsPlayerAdmin(playerid))
- {
- for(new v=0;v<MAX_VEHICLES;v++)
- {
- if(!IsVehicleInUse(v)) SetVehicleToRespawn(v);
- }
- SendClientMessageToAll(BIALY, "{FFDEAD}[{FFFF00}RESPAWN{FFDEAD}] {A0522D}: Wszystkie nieużywane auta wróciły na miejsce spawnu!");
- print("Wszystkie nieużywane pojazdy zostały zrespawnowane!");
- }
- return 1;
- }
- ////////Komendy na skuj o odkuj/////////////////////
- CMD:skuj(playerid, cmdtext[])
- {
- new id;
- if(gTeam[playerid] == TEAM_POLICJA)
- {
- if(sscanf(cmdtext, "d", id))
- return SendClientMessage(playerid, BIALY, "Wpisz: /skuj [id]");
- if(!IsPlayerConnected(id))
- return SendClientMessage(playerid, CZERWONY, "złe id gracza!");
- else
- {
- if(GetDistanceBetweenPlayers(playerid, id) >= 10.0) return SendClientMessage(playerid, BIALY, "Jesteś za daleko gracza!");
- TogglePlayerControllable(id, false);
- Gracz[id][Skuty] = true;
- SetPlayerSpecialAction(id, SPECIAL_ACTION_CUFFED);
- SetPlayerAttachedObject(id, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
- new s[256];
- format(s, sizeof(s), "{FFFFFF}%s {999999}został skuty przez {FFFFFF}%s", PlayerName(id), PlayerName(playerid));
- SendClientMessage(id, BIALY, s);
- SendClientMessage(playerid, BIALY, s);
- }
- }
- return 1;
- }
- CMD:odkuj(playerid, cmdtext[])
- {
- new id;
- if(gTeam[playerid] == TEAM_POLICJA)
- {
- if(sscanf(cmdtext, "d", id))
- return SendClientMessage(playerid, BIALY, "Wpisz: /odkuj [id]");
- if(!IsPlayerConnected(id))
- return SendClientMessage(playerid, CZERWONY, "złe id gracza!");
- else
- {
- if(GetDistanceBetweenPlayers(playerid, id) >= 10.0) return SendClientMessage(playerid, BIALY, "Jesteś za daleko gracza!");
- TogglePlayerControllable(id, true);
- RemovePlayerAttachedObject(id, 0);
- ClearAnimations(id);
- SetPlayerSpecialAction(id, SPECIAL_ACTION_NONE);
- Gracz[id][Skuty] = false;
- new s[256];
- format(s, sizeof(s), "{FFFFFF}%s {999999}został odkuty przez {FFFFFF}%s", PlayerName(id), PlayerName(playerid));
- SendClientMessage(id, BIALY, s);
- SendClientMessage(playerid, BIALY, s);
- }
- }
- return 1;
- }
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