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Komendy

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Feb 10th, 2016
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  1. ///////////////Respawn pojazdów/////////////////////
  2. CMD:respawnall(playerid, params[])
  3. {
  4. if(!IsPlayerAdmin(playerid))
  5. {
  6. for(new v=0;v<MAX_VEHICLES;v++)
  7. {
  8. if(!IsVehicleInUse(v)) SetVehicleToRespawn(v);
  9. }
  10. SendClientMessageToAll(BIALY, "{FFDEAD}[{FFFF00}RESPAWN{FFDEAD}] {A0522D}: Wszystkie nieużywane auta wróciły na miejsce spawnu!");
  11. print("Wszystkie nieużywane pojazdy zostały zrespawnowane!");
  12. }
  13. return 1;
  14. }
  15.  
  16. ////////Komendy na skuj o odkuj/////////////////////
  17. CMD:skuj(playerid, cmdtext[])
  18. {
  19. new id;
  20. if(gTeam[playerid] == TEAM_POLICJA)
  21. {
  22. if(sscanf(cmdtext, "d", id))
  23. return SendClientMessage(playerid, BIALY, "Wpisz: /skuj [id]");
  24. if(!IsPlayerConnected(id))
  25. return SendClientMessage(playerid, CZERWONY, "złe id gracza!");
  26. else
  27. {
  28. if(GetDistanceBetweenPlayers(playerid, id) >= 10.0) return SendClientMessage(playerid, BIALY, "Jesteś za daleko gracza!");
  29. TogglePlayerControllable(id, false);
  30. Gracz[id][Skuty] = true;
  31. SetPlayerSpecialAction(id, SPECIAL_ACTION_CUFFED);
  32. SetPlayerAttachedObject(id, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
  33. new s[256];
  34. format(s, sizeof(s), "{FFFFFF}%s {999999}został skuty przez {FFFFFF}%s", PlayerName(id), PlayerName(playerid));
  35. SendClientMessage(id, BIALY, s);
  36. SendClientMessage(playerid, BIALY, s);
  37.  
  38. }
  39. }
  40. return 1;
  41. }
  42.  
  43. CMD:odkuj(playerid, cmdtext[])
  44. {
  45. new id;
  46. if(gTeam[playerid] == TEAM_POLICJA)
  47. {
  48. if(sscanf(cmdtext, "d", id))
  49. return SendClientMessage(playerid, BIALY, "Wpisz: /odkuj [id]");
  50. if(!IsPlayerConnected(id))
  51. return SendClientMessage(playerid, CZERWONY, "złe id gracza!");
  52. else
  53. {
  54. if(GetDistanceBetweenPlayers(playerid, id) >= 10.0) return SendClientMessage(playerid, BIALY, "Jesteś za daleko gracza!");
  55. TogglePlayerControllable(id, true);
  56. RemovePlayerAttachedObject(id, 0);
  57. ClearAnimations(id);
  58. SetPlayerSpecialAction(id, SPECIAL_ACTION_NONE);
  59. Gracz[id][Skuty] = false;
  60. new s[256];
  61. format(s, sizeof(s), "{FFFFFF}%s {999999}został odkuty przez {FFFFFF}%s", PlayerName(id), PlayerName(playerid));
  62. SendClientMessage(id, BIALY, s);
  63. SendClientMessage(playerid, BIALY, s);
  64. }
  65. }
  66. return 1;
  67. }
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