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Jun 25th, 2016
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  1. public OnPlayerEnterDynamicArea(playerid, areaid)
  2. {
  3. for(new i=0;i<MAX_TREASURE;i++){
  4. if(areaid == circle[i])
  5. {
  6. new Float:x,Float:y,Float:z;
  7. GetDynamicObjectPos(treasure[i],x,y,z);
  8. new Float: Distance = GetPlayerDistanceFromPoint(playerid, x, y, z),Dis[44];
  9. format(Dis, sizeof(Dis), "%.2f", Distance);
  10. PlayerTextDrawSetString(playerid, Paketic[5][playerid], Dis);
  11. PlayerTextDrawShow(playerid, Paketic[0][playerid]);
  12. PlayerTextDrawShow(playerid, Paketic[1][playerid]);
  13. PlayerTextDrawShow(playerid, Paketic[2][playerid]);
  14. PlayerTextDrawShow(playerid, Paketic[3][playerid]);
  15. PlayerTextDrawShow(playerid, Paketic[4][playerid]);
  16. PlayerTextDrawShow(playerid, Paketic[5][playerid]);
  17. PlayerTextDrawShow(playerid, Paketic[6][playerid]);
  18. PlayerTextDrawShow(playerid, Paketic[7][playerid]);
  19. }
  20. }
  21. if(areaid == YourZone[0],YourZone[1],YourZone[2],YourZone[3],YourZone[4],YourZone[5],YourZone[6],YourZone[7],YourZone[8],YourZone[9])
  22. {
  23. PlayerTextDrawShow(playerid, zabrana[playerid]);
  24. SetTimerEx("TextDrawZabrana", 4000, false, "%i", playerid);
  25. GunAmmo[playerid] = 1;
  26. GunTajmer[playerid] = 3;
  27. SaveGuns(playerid);
  28. SAC_ResetPlayerWeapons(playerid);
  29. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  30. }
  31. return 1;
  32. }
  33. public OnPlayerLeaveDynamicArea(playerid, areaid)
  34. {
  35. if(areaid == YourZone[0],YourZone[1],YourZone[2],YourZone[3],YourZone[4],YourZone[5],YourZone[6],YourZone[7],YourZone[8],YourZone[9])
  36. {
  37. PlayerTextDrawShow(playerid, zabranaa[playerid]);
  38. SetTimerEx("TextDrawZabrana", 4000, false, "%i", playerid);
  39. LoadGuns(playerid);
  40. PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
  41. }
  42. for(new i=0;i<MAX_TREASURE;i++){
  43. if(areaid == circle[i])
  44. {
  45. PlayerTextDrawHide(playerid, Paketic[0][playerid]);
  46. PlayerTextDrawHide(playerid, Paketic[1][playerid]);
  47. PlayerTextDrawHide(playerid, Paketic[2][playerid]);
  48. PlayerTextDrawHide(playerid, Paketic[3][playerid]);
  49. PlayerTextDrawHide(playerid, Paketic[4][playerid]);
  50. PlayerTextDrawHide(playerid, Paketic[5][playerid]);
  51. PlayerTextDrawHide(playerid, Paketic[6][playerid]);
  52. PlayerTextDrawHide(playerid, Paketic[7][playerid]);
  53. }
  54. }
  55. return 1;
  56. }
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