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May 1st, 2016
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  1. GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
  2. obj.transform.localScale = new Vector3(.2f, .2f, .2f);
  3. obj.GetComponent<Renderer>().material.color = Color.white;
  4. obj.transform.position = gameObject.transform.position + new Vector3(-.4f,0,2);
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