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Jan 17th, 2017
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  1. Essence 1
  2.  
  3. Natural Language Understanding
  4. Cost: 3m Mins: Intelligence 2, Essence 1
  5. Type: Reflexive
  6. Keywords: None
  7. Duration: Instant
  8. Prerequisite Charms: None
  9.  
  10. The Lunar’s natural intelligence allows them to parse languages unfamiliar to them. This charm allows the Lunar to understand a Language they do not know for about single thought passed. This includes written and spoken language.
  11.  
  12. Pack Reading Maneuver
  13. Cost: 5m Mins: Intelligence 2, Essence 1
  14. Type: Simple
  15. Keywords: None
  16. Duration: Instant
  17. Prerequisite Charms: None
  18.  
  19. With a patient mind, the Lunar may analyze a person or group, understanding them completely. This charm is a Profiling action, adding Intelligence non charm dice to the roll. This charm may also be used to understand the function of an organization, allowing the Lunar to understand them completely.
  20.  
  21. Moonlit Hammer Method
  22. Cost: 2m Mins: Intelligence 2, Essence 1
  23. Type: Supplemental
  24. Keywords: Guardian
  25. Duration: Instant
  26. Prerequisite Charms: None
  27.  
  28. Putting their entire heart and soul into their work, the Lunar creates with intense passion. This charm supplements a craft action. The Lunar may add a relevant Intimacy’s intensity as non charm dice. If the intimacy is for a Ward or Domain, they gain one automatic success.
  29.  
  30. Subtle Coyote Method
  31. Cost: - Mins: Intelligence 2, Essence 1
  32. Type: Permanent
  33. Keywords: None
  34. Duration: Permanent
  35. Prerequisite Charms: None
  36.  
  37. With a stable mind, the Lunar may guard themselves against those that wish to exploit them. The Lunar calculate their Guile with their Intelligence instead of their Manipulation.
  38.  
  39. Truth Reading Focus
  40. Cost: 6m 1wp Mins: Intelligence 2, Essence 1
  41. Type: Simple
  42. Keywords: Superiority
  43. Duration: One Scene
  44. Prerequisite Charms: Natural Language Understanding
  45.  
  46. The Lunar focuses, sending their mind into a frenzy, analyzing the target’s facial features and comparing the subtle facts of what they know. If the Lunar’s intelligence exceeds the target’s Guile, the Lunar gains one non charm die for each point higher for a read intentions or case person roll against that target. If the target raises their guile to exceed the Lunar’s Intelligence, the Lunar gets the sense the target is resisting for some reason.
  47.  
  48. Den Processing Logic
  49. Cost: 4m Mins: Intelligence 2, Essence 1
  50. Type: Supplemental
  51. Keywords: None
  52. Duration: Instant
  53. Prerequisite Charms: Pack Reading Maneuver
  54.  
  55. The Lunar’s mind is capable of making connections in moments that would take a magistrate days. This charm supplements a case scene action. The Lunar processes all evidence in a moment, and reduces the difficulty by their essence or five, whichever is lower. The Lunar may also use this charm to understand any sort of plan or device.
  56.  
  57. Hundred Pieces Construction
  58. Cost: 7m Mins: Intelligence 2, Essence 1
  59. Type: Supplemental
  60. Keywords: None
  61. Duration: Instant
  62. Prerequisite Charms: Moonlit Hammer Method
  63.  
  64. The Lunar puts their very heart into their work, inspiring greatness within the construction itself. The Lunar may use this charm to supplement a Craft action. The Lunar may double Intelligence 9’s on the roll. In addition, if the Lunar has a major tie or greater towards who or what they are crafting the object for, the Lunar may also double 7’s and 8’s as well. This must be a tie, not a belief.
  65.  
  66. Inspiration Devouring Beast
  67. Cost: 2s/g/wxp Mins: Intelligence 3, Essence 1
  68. Type: Supplemental
  69. Keywords: Salient
  70. Duration: Instant
  71. Prerequisite Charms: Hundred Pieces Construction
  72.  
  73. Working backwards to their past accomplishments, the Lunar is able to apply this knowledge directly to their latest work. This charm supplements a craft action that is not a basic project. The Lunar may spend an additional an equivalent level of craft exp on the project to add an additional 2 successes on the roll.
  74.  
  75. Blood Knows Body Technique
  76. Cost: 3m Mins: Intelligence 2, Essence 1
  77. Type: Supplemental
  78. Keywords: Guardian
  79. Duration: Instant
  80. Prerequisite Charms: None
  81.  
  82. Through mastery of their own bodies, the Lunar’s can tap into the primal blood that all living beings share, allowing them to better understand when that bond is broken. This charm adds a relevant tie or belief’s intensity as non charm dice to the roll. This roll works equally for any living thing. The target is a Ward for the Lunar, gain that many automatic successes instead.
  83.  
  84. Beaver Builds Body Method
  85. Cost: 4m Mins: Intelligence 2, Essence 1
  86. Type: Supplemental
  87. Keywords: Mute
  88. Duration: Instant
  89. Prerequisite Charms: None
  90.  
  91. The Lunar can sense how to close wounds and cure disease through sheer intuition. This charm supplements any roll to cure disease, poison, or treats wounds. Firstly, the Lunar needs no tools to do so, they can improvise perfectly. In addition, as long as the Lunar rolls at least 1 success, they are considered to roll at least Intelligence -2 successes.
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