
Untitled
By: a guest on
Aug 1st, 2012 | syntax:
None | size: 0.54 KB | hits: 31 | expires: Never
if(newkeys & KEY_ACTION && GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
{
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
if(IsTrailerAttachedToVehicle(vehicleid))
{
DetachTrailerFromVehicle(vehicleid);
}
else
{
new Float:pPos[4], Float:vPos[4];
GetVehiclePos(vehicleid, pPos[0], pPos[1], pPos[2]);
GetVehicleZAngle(vehicleid, pPos[3]);
for(new vehicle = 1; vehicle < MAX_VEHICLES; vehicle++)
{
GetVehiclePos(vehicle, vPos[0], vPos[1], vPos[2]);
GetVehicleZAngle(vehicle, vPos[3]);