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YZMIC CHIMERAS for DVV.

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Nov 20th, 2014
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  1. To create a Chimera character, choose a base species, then an altering species from the list below.
  2. Big Cats: Low To The Ground: +2 to Stealth
  3. Bears: Bear Necessities: +2 on Endure, +3 Travel.
  4. Primates: Monkeyin' Around: +2 to Deceit
  5. Canines: Loyalty- +2 on attack rolls against an enemy that has Struck an ally.
  6. Crocodilia: All-Natural Armor- +2 to Prevent Harm, but cannot wear Armor.
  7. Small Cats: Tree Climber: +3 to Acrobatics(Athletics?) rolls involving climbing.
  8. Elephants: An Elephant Never Forgets: +2 to all Science, Occult, Academia, or Insight rolls to remember something that you know.
  9. Insects: Flight: Whether an incredible jump or actual wings, you possess the ability to stay airborne pretty much indefinitely.
  10. Birds: Shiny!: +3 on Legerdemain when Stealing something shiny. (It's hidden in your beak.)
  11. Horses: Run Like The Wind: +20 Meters of movement speed.
  12. Snakes: Cold Blooded: +2 to Stealth and +2 to avoid Fear.
  13. Carnosaur: Lizard King: +3 to Social Rolls against Lizards and other cold-blooded landdwellers.
  14. Mice: Deft Paws: 1 rank in Mechanics.
  15. Stegosaurid: -Too stubborn to hurt: +2 to Endure checks, but -10 meters of land speed.
  16. Ceratopsid: -Charge!: +2 on Brawl rolls on a charge.
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  18. You can choose Human as a base species.
  19. Your size category shifts up or down one category depending on the size differences -- but it only shifts one away from the base animal.
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  21. If you choose Human or Primate as a base animal, you can use equipment and armor unless specified otherwise with no alterations. Otherwise you'll have to make do with what Yzma gives you.
  22. If you chose Human as a base species, you get two traits to start, otherwise you only get one trait. This is to compensate for your natural traits as a result of being a Chimera. If you have no Human ancestry, you gain +2 to Brawl from natural weapons that you have... grown.
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