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- Assertion failed: modClass && "Camera modifier class was null" [File:I:\Y2016-Y3-Einar\dev\Einar\Source\EinarCombat\EinarCameraHandler.cpp] [Line: 173]
- UE4Editor_Core!FDebug::AssertFailed() [d:\programming\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
- UE4Editor_EinarCombat_725!UEinarCameraHandler::SwitchCameraState() [i:\y2016-y3-einar\dev\einar\source\einarcombat\einarcamerahandler.cpp:175]
- UE4Editor_EinarCombat_725!UEinarCameraHandler::execSwitchCameraState() [i:\y2016-y3-einar\dev\einar\source\einarcombat\einarcamerahandler.h:16]
- UE4Editor_CoreUObject!UFunction::Invoke() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4525]
- UE4Editor_CoreUObject!UObject::CallFunction() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:721]
- UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2149]
- UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:948]
- UE4Editor_CoreUObject!UObject::CallFunction() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:845]
- UE4Editor_CoreUObject!UObject::execVirtualFunction() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2255]
- UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:948]
- UE4Editor_CoreUObject!UFunction::Invoke() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4525]
- UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1318]
- UE4Editor_Engine!AActor::ProcessEvent() [d:\programming\unrealengine\engine\source\runtime\engine\private\actor.cpp:684]
- UE4Editor_Engine!AActor::ReceiveBeginPlay()
- UE4Editor_Engine!AActor::BeginPlay() [d:\programming\unrealengine\engine\source\runtime\engine\private\actor.cpp:3129]
- UE4Editor_EinarCombat_6534!AEinarCpp::BeginPlay() [i:\y2016-y3-einar\dev\einar\source\einarcombat\einarcpp.cpp:66]
- UE4Editor_Engine!AActor::DispatchBeginPlay() [d:\programming\unrealengine\engine\source\runtime\engine\private\actor.cpp:3097]
- UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() [d:\programming\unrealengine\engine\source\runtime\engine\private\worldsettings.cpp:183]
- UE4Editor_Engine!AGameStateBase::HandleBeginPlay() [d:\programming\unrealengine\engine\source\runtime\engine\private\gamestatebase.cpp:177]
- UE4Editor_Engine!UWorld::BeginPlay() [d:\programming\unrealengine\engine\source\runtime\engine\private\world.cpp:3435]
- UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() [d:\programming\unrealengine\engine\source\runtime\engine\private\gameinstance.cpp:338]
- UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\programming\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:3420]
- UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\programming\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:2515]
- UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\programming\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:1215]
- UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\programming\unrealengine\engine\source\editor\unrealed\private\editorengine.cpp:1522]
- UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\programming\unrealengine\engine\source\editor\unrealed\private\unrealedengine.cpp:391]
- UE4Editor!FEngineLoop::Tick() [d:\programming\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:3025]
- UE4Editor!GuardedMain() [d:\programming\unrealengine\engine\source\runtime\launch\private\launch.cpp:166]
- UE4Editor!GuardedMainWrapper() [d:\programming\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
- UE4Editor!WinMain() [d:\programming\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
- kernel32
- ntdll
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