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  1. LoginId:740e76814ed3629786cb719f9283901c
  2. EpicAccountId:63ab333fb7e5400484e091aaf13c1780
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  4. Assertion failed: modClass && "Camera modifier class was null" [File:I:\Y2016-Y3-Einar\dev\Einar\Source\EinarCombat\EinarCameraHandler.cpp] [Line: 173]
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  8. UE4Editor_Core!FDebug::AssertFailed() [d:\programming\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
  9. UE4Editor_EinarCombat_725!UEinarCameraHandler::SwitchCameraState() [i:\y2016-y3-einar\dev\einar\source\einarcombat\einarcamerahandler.cpp:175]
  10. UE4Editor_EinarCombat_725!UEinarCameraHandler::execSwitchCameraState() [i:\y2016-y3-einar\dev\einar\source\einarcombat\einarcamerahandler.h:16]
  11. UE4Editor_CoreUObject!UFunction::Invoke() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4525]
  12. UE4Editor_CoreUObject!UObject::CallFunction() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:721]
  13. UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2149]
  14. UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:948]
  15. UE4Editor_CoreUObject!UObject::CallFunction() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:845]
  16. UE4Editor_CoreUObject!UObject::execVirtualFunction() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2255]
  17. UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:948]
  18. UE4Editor_CoreUObject!UFunction::Invoke() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4525]
  19. UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\programming\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1318]
  20. UE4Editor_Engine!AActor::ProcessEvent() [d:\programming\unrealengine\engine\source\runtime\engine\private\actor.cpp:684]
  21. UE4Editor_Engine!AActor::ReceiveBeginPlay()
  22. UE4Editor_Engine!AActor::BeginPlay() [d:\programming\unrealengine\engine\source\runtime\engine\private\actor.cpp:3129]
  23. UE4Editor_EinarCombat_6534!AEinarCpp::BeginPlay() [i:\y2016-y3-einar\dev\einar\source\einarcombat\einarcpp.cpp:66]
  24. UE4Editor_Engine!AActor::DispatchBeginPlay() [d:\programming\unrealengine\engine\source\runtime\engine\private\actor.cpp:3097]
  25. UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() [d:\programming\unrealengine\engine\source\runtime\engine\private\worldsettings.cpp:183]
  26. UE4Editor_Engine!AGameStateBase::HandleBeginPlay() [d:\programming\unrealengine\engine\source\runtime\engine\private\gamestatebase.cpp:177]
  27. UE4Editor_Engine!UWorld::BeginPlay() [d:\programming\unrealengine\engine\source\runtime\engine\private\world.cpp:3435]
  28. UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() [d:\programming\unrealengine\engine\source\runtime\engine\private\gameinstance.cpp:338]
  29. UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\programming\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:3420]
  30. UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\programming\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:2515]
  31. UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\programming\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:1215]
  32. UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\programming\unrealengine\engine\source\editor\unrealed\private\editorengine.cpp:1522]
  33. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\programming\unrealengine\engine\source\editor\unrealed\private\unrealedengine.cpp:391]
  34. UE4Editor!FEngineLoop::Tick() [d:\programming\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:3025]
  35. UE4Editor!GuardedMain() [d:\programming\unrealengine\engine\source\runtime\launch\private\launch.cpp:166]
  36. UE4Editor!GuardedMainWrapper() [d:\programming\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  37. UE4Editor!WinMain() [d:\programming\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  38. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
  39. kernel32
  40. ntdll
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