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- ///NETSETTINGS
- cl_updaterate "100,cl_cmdrate 100 und rate 30000"
- ///GRAFIK
- ///mat_monitorgamma (muss ich noch ausprobieren)
- mat_picmip "-1"
- mat_forcedynamic "0"
- cl_drawshadowtexture "0"
- r_shadowmaxrendered "-1"
- r_shadowrendertotexture "0"
- r_shadows "0"
- r_3dsky "0"
- r_dynamic "0"
- r_lightaverage "0"
- r_avglight "0"
- r_worldlightmin "1"
- cl_ejectbrass "0"
- muzzleflash_light "0"
- fog_enable "0"
- fog_enable_water_fog "0"
- mp_decals "50"
- cl_showfps "2"
- fps_max "900"
- cl_burninggibs 1
- cl_detaildist 2400
- cl_detailfade 0
- cl_maxrenderable_dist 6000
- cl_new_impact_effects 1
- cl_ragdoll_collide 1
- cl_smooth 1
- cl_threaded_bone_setup 1
- cl_threaded_client_leaf_system 1
- dsp_enhance_stereo 1
- lod_TransitionDist 6400
- mat_aaquality 8
- mat_antialiasing 16
- mat_antialinis 16
- mat_bumpmap 1
- mat_clipz 0
- mat_hdr_tonemapscale 16
- mat_motion_blur_forward_enabled 1
- mat_picmip -10
- mat_queue_mode 2
- mat_specular 1
- mp_usehwmmodels 1
- mp_usehwmvcds 1
- r_fastzreject 1
- r_lod 0
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- r_waterforceexpensive 1
- snd_mixahead 1
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