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Oct 31st, 2014
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  1. ///NETSETTINGS
  2. cl_updaterate "100,cl_cmdrate 100 und rate 30000"
  3. ///GRAFIK
  4. ///mat_monitorgamma (muss ich noch ausprobieren)
  5. mat_picmip "-1"
  6. mat_forcedynamic "0"
  7. cl_drawshadowtexture "0"
  8. r_shadowmaxrendered "-1"
  9. r_shadowrendertotexture "0"
  10. r_shadows "0"
  11. r_3dsky "0"
  12. r_dynamic "0"
  13. r_lightaverage "0"
  14. r_avglight "0"
  15. r_worldlightmin "1"
  16. cl_ejectbrass "0"
  17. muzzleflash_light "0"
  18. fog_enable "0"
  19. fog_enable_water_fog "0"
  20. mp_decals "50"
  21. cl_showfps "2"
  22. fps_max "900"
  23.  
  24.  
  25. cl_burninggibs 1
  26. cl_detaildist 2400
  27. cl_detailfade 0
  28. cl_maxrenderable_dist 6000
  29. cl_new_impact_effects 1
  30. cl_ragdoll_collide 1
  31. cl_smooth 1
  32. cl_threaded_bone_setup 1
  33. cl_threaded_client_leaf_system 1
  34. dsp_enhance_stereo 1
  35. lod_TransitionDist 6400
  36. mat_aaquality 8
  37. mat_antialiasing 16
  38. mat_antialinis 16
  39. mat_bumpmap 1
  40. mat_clipz 0
  41. mat_hdr_tonemapscale 16
  42. mat_motion_blur_forward_enabled 1
  43. mat_picmip -10
  44. mat_queue_mode 2
  45. mat_specular 1
  46. mp_usehwmmodels 1
  47. mp_usehwmvcds 1
  48. r_fastzreject 1
  49. r_lod 0
  50. r_threaded_client_shadow_manager 1
  51. r_threaded_particles 1
  52. r_threaded_renderables 1
  53. r_waterforceexpensive 1
  54. snd_mixahead 1
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