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Revenant100

Heretic Minor Sprite Fixing Project Changelog

Jul 5th, 2013
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  1. Heretic Minor Sprite Fixing Project Changelog
  2. 7/5/13 - Preliminary 1.0 release
  3.  
  4. Gargoyle
  5. - Adjusted sprite offsets during walking frames for smoother rotation transitions.
  6. - Fixed green pixel in 1 walking frame.
  7. - Fixed blue pixel in 1 pain frame.
  8. - Fixed a bunch of purple pixels in 1 gibbing frame.
  9.  
  10. Golem
  11. - Filled in erroneous transparent pixel in 1 pain frame.
  12. - Fixed disappearing side of foot during death animation.
  13. - Renamed walking frames so that they properly mirror in rotations.
  14.  
  15. Undead Warrior
  16. - Adjusted sprite offsets during walking, firing, and pain frames.
  17. - Filled in erroneous transparent pixels in 4 frames.
  18.  
  19. Disciple of D'Sparil
  20. - Adjusted sprite offsets during death frames.
  21. - Filled in erroneous transparent pixel in 1 attacking frame.
  22.  
  23. Iron Lich
  24. - Adjusted sprite offsets during attacking and death frames.
  25. - Filled in erroneous transparent pixel in 1 attacking frame.
  26. - Removed some excess pixels in 1 attacking frame.
  27.  
  28. Sabreclaw
  29. - Adjusted sprite offsets during walking, attacking, pain, and death frames.
  30. - Fixed unconnected tail/claw/toe 28 in frames.
  31.  
  32. Weredragon
  33. - Adjusted sprite offsets during pain, attacking, and gibbing frames.
  34. - Filled in erroneous transparent pixel in 1 attacking frame.
  35. - Removed black line from 1 attacking frame.
  36. - Removed floating pixel in final death frames.
  37.  
  38. Ophidian
  39. - Adjusted sprite offsets during attacking, pain, and death frames.
  40. - Fixed unconnected rattler on tail in 2 frames.
  41.  
  42. Maulotaur
  43. - Adjusted sprite offsets during pain and death frames.
  44. - Filled in erroneous transparent pixel in 1 death frame.
  45.  
  46. D'Sparil riding Serpent
  47. - Adjusted sprite offsets during walking, attacking, and death frames.
  48.  
  49. D'Sparil
  50. - Shifted sprites offsets during walking, firing, and pain frames up 1 pixel so they're not so deeply sunk into the ground.
  51. - Adjusted sprite offsets during walking and attacking frames. Should be a more natural walking cycle.
  52.  
  53. Player
  54. - Shifted sprite offsets during walking, firing, pain, and burn death frames up so they're not so deeply sunk into the ground.
  55. - Filled in erroneous transparent pixels in 7 frames.
  56. - Fixed order of rear angle walking frames.
  57. - Renamed walking frames so the leg positions properly mirror in walking rotations. Staff still doesn't correctly mirror.
  58.  
  59. Other Things
  60. - Status Bar: Made widescreen-friendly.
  61. - Chicken: Adjusted sprite offsets during death frame.
  62. - Pod: Adjusted sprite offsets during death frame.
  63. - Green Axe Projectile: Added correct rear angle rotation frames.
  64. - Green Key: Fixed duplicate frame in spinning animation.
  65. - All Keys: Adjusted sprite offsets they're not so deeply sunk into the ground.
  66. - Various Weapon and Ammo Pickups: Adjusted sprite offsets they're not so deeply sunk into the ground.
  67. - Hanging Skulls (all types), Hanging Corpse, Chandelier: Extended the ropes/chains of these props so that they actually connect to the ceiling.
  68. - Moss (both types), Large Stalactite, Small Stalactite: Adjusted sprite offsets of these props so that they actually connect to the ceiling.
  69. - Made minute sprite offset adjustments to some decorations, projectile explosions, and effects.
  70.  
  71. First Person Weapon Sprites
  72. - Staff: Made firing frame widescreen-friendly.
  73. - Gauntlets: Filled in erroneous transparent pixels in 2 frames.
  74. - Gauntlets: Fixed inconsistent brightness.
  75. - Firemace: Fixed odd black squares in 2 frames.
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