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- Heretic Minor Sprite Fixing Project Changelog
- 7/5/13 - Preliminary 1.0 release
- Gargoyle
- - Adjusted sprite offsets during walking frames for smoother rotation transitions.
- - Fixed green pixel in 1 walking frame.
- - Fixed blue pixel in 1 pain frame.
- - Fixed a bunch of purple pixels in 1 gibbing frame.
- Golem
- - Filled in erroneous transparent pixel in 1 pain frame.
- - Fixed disappearing side of foot during death animation.
- - Renamed walking frames so that they properly mirror in rotations.
- Undead Warrior
- - Adjusted sprite offsets during walking, firing, and pain frames.
- - Filled in erroneous transparent pixels in 4 frames.
- Disciple of D'Sparil
- - Adjusted sprite offsets during death frames.
- - Filled in erroneous transparent pixel in 1 attacking frame.
- Iron Lich
- - Adjusted sprite offsets during attacking and death frames.
- - Filled in erroneous transparent pixel in 1 attacking frame.
- - Removed some excess pixels in 1 attacking frame.
- Sabreclaw
- - Adjusted sprite offsets during walking, attacking, pain, and death frames.
- - Fixed unconnected tail/claw/toe 28 in frames.
- Weredragon
- - Adjusted sprite offsets during pain, attacking, and gibbing frames.
- - Filled in erroneous transparent pixel in 1 attacking frame.
- - Removed black line from 1 attacking frame.
- - Removed floating pixel in final death frames.
- Ophidian
- - Adjusted sprite offsets during attacking, pain, and death frames.
- - Fixed unconnected rattler on tail in 2 frames.
- Maulotaur
- - Adjusted sprite offsets during pain and death frames.
- - Filled in erroneous transparent pixel in 1 death frame.
- D'Sparil riding Serpent
- - Adjusted sprite offsets during walking, attacking, and death frames.
- D'Sparil
- - Shifted sprites offsets during walking, firing, and pain frames up 1 pixel so they're not so deeply sunk into the ground.
- - Adjusted sprite offsets during walking and attacking frames. Should be a more natural walking cycle.
- Player
- - Shifted sprite offsets during walking, firing, pain, and burn death frames up so they're not so deeply sunk into the ground.
- - Filled in erroneous transparent pixels in 7 frames.
- - Fixed order of rear angle walking frames.
- - Renamed walking frames so the leg positions properly mirror in walking rotations. Staff still doesn't correctly mirror.
- Other Things
- - Status Bar: Made widescreen-friendly.
- - Chicken: Adjusted sprite offsets during death frame.
- - Pod: Adjusted sprite offsets during death frame.
- - Green Axe Projectile: Added correct rear angle rotation frames.
- - Green Key: Fixed duplicate frame in spinning animation.
- - All Keys: Adjusted sprite offsets they're not so deeply sunk into the ground.
- - Various Weapon and Ammo Pickups: Adjusted sprite offsets they're not so deeply sunk into the ground.
- - Hanging Skulls (all types), Hanging Corpse, Chandelier: Extended the ropes/chains of these props so that they actually connect to the ceiling.
- - Moss (both types), Large Stalactite, Small Stalactite: Adjusted sprite offsets of these props so that they actually connect to the ceiling.
- - Made minute sprite offset adjustments to some decorations, projectile explosions, and effects.
- First Person Weapon Sprites
- - Staff: Made firing frame widescreen-friendly.
- - Gauntlets: Filled in erroneous transparent pixels in 2 frames.
- - Gauntlets: Fixed inconsistent brightness.
- - Firemace: Fixed odd black squares in 2 frames.
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