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Oct 25th, 2014
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  1. main()
  2. {
  3. maps\mp\_load::main();
  4.  
  5. game["allies"] = "marines";
  6. game["axis"] = "opfor";
  7. game["attackers"] = "axis";
  8. game["defenders"] = "allies";
  9. game["allies_soldiertype"] = "desert";
  10. game["axis_soldiertype"] = "desert";
  11.  
  12.  
  13. thread teleport();
  14. thread easy1();
  15. thread onPlayerConnect();
  16.  
  17. }
  18.  
  19. teleport()
  20. {
  21. entTransporter = getEntArray("teleport","targetname");
  22. if(isDefined(entTransporter))
  23. {
  24. for(lp=0;lp<entTransporter.size;lp=lp+1)
  25. entTransporter[lp] thread Transporter();
  26. }
  27. }
  28.  
  29. Transporter()
  30. {
  31.  
  32. while(true)
  33. {
  34. self waittill("trigger",other);
  35. entTarget = getEnt(self.target, "targetname");
  36. wait(0.10);
  37. other setOrigin(entTarget.origin);
  38. other setPlayerAngles(entTarget.angles);
  39. wait(0.10);
  40. }
  41. }
  42.  
  43.  
  44. onPlayerConnect()
  45. {
  46. for(;;)
  47. {
  48. level waittill("connected", player);
  49.  
  50. player.easy1 = 0;
  51. }
  52. }
  53.  
  54. easy1()
  55. {
  56. trig = getEnt("easy1", "targetname");
  57.  
  58. while(1)
  59. {
  60. trig waittill ("trigger", player);
  61. if(player.easy1 == 0)
  62. {
  63. player iPrintLnBold("^7You've entered ^2EASY!, ^7Good Luck & Have Fun! ^6<3.");
  64. player.easy1 = 1;
  65. }
  66. }
  67. }
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