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- main()
- {
- maps\mp\_load::main();
- game["allies"] = "marines";
- game["axis"] = "opfor";
- game["attackers"] = "axis";
- game["defenders"] = "allies";
- game["allies_soldiertype"] = "desert";
- game["axis_soldiertype"] = "desert";
- thread teleport();
- thread easy1();
- thread onPlayerConnect();
- }
- teleport()
- {
- entTransporter = getEntArray("teleport","targetname");
- if(isDefined(entTransporter))
- {
- for(lp=0;lp<entTransporter.size;lp=lp+1)
- entTransporter[lp] thread Transporter();
- }
- }
- Transporter()
- {
- while(true)
- {
- self waittill("trigger",other);
- entTarget = getEnt(self.target, "targetname");
- wait(0.10);
- other setOrigin(entTarget.origin);
- other setPlayerAngles(entTarget.angles);
- wait(0.10);
- }
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill("connected", player);
- player.easy1 = 0;
- }
- }
- easy1()
- {
- trig = getEnt("easy1", "targetname");
- while(1)
- {
- trig waittill ("trigger", player);
- if(player.easy1 == 0)
- {
- player iPrintLnBold("^7You've entered ^2EASY!, ^7Good Luck & Have Fun! ^6<3.");
- player.easy1 = 1;
- }
- }
- }
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