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May 25th, 2016
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  1. Dungeons (no specific name yet)
  2.  
  3. -Separate from the main game entirely, activated through some means (not determined yet).
  4. -Only two ways out: victory, and death.
  5. -Victory returns the player to where the dungeon was activated with all corpse coins gained through fighting, boss souls and equipment.
  6. -Death takes away 50% of the corpse coins gained up to the point of death, and returns the player to where the dungeon was activated.
  7. -Allows for full co-op capability, so long as all players are in the dungeon, meaning that, as opposed to the main game, defeating bosses don't disconnect co-op partners to their own singleplayer games.
  8. -Dungeon exclusive bosses, equipment, hub area, and NPCs.
  9. -Randomized layouts, with themes being set for each level of dungeon, applying to enemies and the boss of that dungeon level.
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