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  1. 0.10.0 DEV1
  2. Added: Action stitching (CMS). Uses the surgical kit.
  3. Added: Advanced Ballistics (by Ruthberg)
  4. Added: assignMedicalEquipment module for medical equipment (CMS)
  5. Added: ATragMX (by Ruthberg)
  6. Added: Bodybag and bodybag action (CMS)
  7. Added: CBA Dependency
  8. Added: CC item crates
  9. Added: Combat Deafness module
  10. Added: Concept AmbientCivilians module
  11. Added: Fast roping module (WIP, not polished and error-prone)
  12. Added: First implementation of disposable launchers
  13. Added: getIn and getOut EH support
  14. Added: iedpack from A2 (by Aposky)
  15. Added: Implemented use equipment option for AIM
  16. Added: Kestrel 4500 (by Ruthberg)
  17. Added: Load and unload object eventhandlers
  18. Added: On initialization all CMS magazines will be replaced by items (TEMPORARLY)
  19. Added: Option to disable config execution of modules for certain entries (disableConfigExecution = 1; in CfgModules entry)
  20. Added: Polish translations to stringtables
  21. Added: Put eventhandler support
  22. Added: Replace darter battery option (vehicle)
  23. Added: Russian translation of CMS
  24. Added: Setting to disable vehicle crash damage (CMS)
  25. Added: Sounds for weaponResting and magazineRepack
  26. Added: Surgical Kit (CMS)
  27. Added: Take eventhandler support
  28. Added: Treatment now works for prone units (CMS)
  29. Added: Weapon Heating module
  30. Added: Weapon Safety module as part of (cse_sys_equipment.pbo)
  31. Changed: Action keybindings can now only be activated when player can interact
  32. Changed: Added bottom limit for blood volume
  33. Changed: Adjusted grain effect for night vision
  34. Changed: All CMS Items are now items instead of magazines (IMPORTANT)
  35. Changed: Combined pbo's NVG and weaponresting with sys_equipment.pbo
  36. Changed: Combined the following modules into one (cse_sys_equipment.pbo):
  37. - NVG adjustments
  38. - Weapon Resting
  39. - Attachable Items
  40. - Magazine Repack
  41. - Ammo checking
  42. Changed: Custom eventhandlers can now also be accessed through mission description.ext
  43. Changed: Improved performance from getDragOptions
  44. Changed: Logistic carry action now also works on objects with cse logistics carry enabled through a set variable
  45. Changed: Moved damage thresholds to separate module (No longer part of the CMS module)
  46. Changed: Now ejects dead units from vehicles
  47. Changed: Overworked the magazine repack feature
  48. Changed: Refined the old wind deflection code based on AdvancedBallistics
  49. Changed: Rewrite of handleDamage [CMS]
  50. Disabled: Config execution for legacy modules
  51. Fixed: CC Item names
  52. Fixed: Configuration button bug
  53. Fixed: Field Rations module arguments
  54. Fixed: gui_loadingbar no longer running twice as fast as it should
  55. Fixed: IR strobe effect sticking around
  56. Fixed: It is no longer possible to drag/carry units inside vehicles
  57. Fixed: Missing addon dependency lists
  58. Fixed: Position of icon on display messages (Was overlapping the content label)
  59. Fixed: Width of display messages
  60. Fixed: Zeus Placement bug
  61. Replaced: cse_sys_backblast.pbo with cse_sys_launchers.pbo
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