Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 0.10.0 DEV1
- Added: Action stitching (CMS). Uses the surgical kit.
- Added: Advanced Ballistics (by Ruthberg)
- Added: assignMedicalEquipment module for medical equipment (CMS)
- Added: ATragMX (by Ruthberg)
- Added: Bodybag and bodybag action (CMS)
- Added: CBA Dependency
- Added: CC item crates
- Added: Combat Deafness module
- Added: Concept AmbientCivilians module
- Added: Fast roping module (WIP, not polished and error-prone)
- Added: First implementation of disposable launchers
- Added: getIn and getOut EH support
- Added: iedpack from A2 (by Aposky)
- Added: Implemented use equipment option for AIM
- Added: Kestrel 4500 (by Ruthberg)
- Added: Load and unload object eventhandlers
- Added: On initialization all CMS magazines will be replaced by items (TEMPORARLY)
- Added: Option to disable config execution of modules for certain entries (disableConfigExecution = 1; in CfgModules entry)
- Added: Polish translations to stringtables
- Added: Put eventhandler support
- Added: Replace darter battery option (vehicle)
- Added: Russian translation of CMS
- Added: Setting to disable vehicle crash damage (CMS)
- Added: Sounds for weaponResting and magazineRepack
- Added: Surgical Kit (CMS)
- Added: Take eventhandler support
- Added: Treatment now works for prone units (CMS)
- Added: Weapon Heating module
- Added: Weapon Safety module as part of (cse_sys_equipment.pbo)
- Changed: Action keybindings can now only be activated when player can interact
- Changed: Added bottom limit for blood volume
- Changed: Adjusted grain effect for night vision
- Changed: All CMS Items are now items instead of magazines (IMPORTANT)
- Changed: Combined pbo's NVG and weaponresting with sys_equipment.pbo
- Changed: Combined the following modules into one (cse_sys_equipment.pbo):
- - NVG adjustments
- - Weapon Resting
- - Attachable Items
- - Magazine Repack
- - Ammo checking
- Changed: Custom eventhandlers can now also be accessed through mission description.ext
- Changed: Improved performance from getDragOptions
- Changed: Logistic carry action now also works on objects with cse logistics carry enabled through a set variable
- Changed: Moved damage thresholds to separate module (No longer part of the CMS module)
- Changed: Now ejects dead units from vehicles
- Changed: Overworked the magazine repack feature
- Changed: Refined the old wind deflection code based on AdvancedBallistics
- Changed: Rewrite of handleDamage [CMS]
- Disabled: Config execution for legacy modules
- Fixed: CC Item names
- Fixed: Configuration button bug
- Fixed: Field Rations module arguments
- Fixed: gui_loadingbar no longer running twice as fast as it should
- Fixed: IR strobe effect sticking around
- Fixed: It is no longer possible to drag/carry units inside vehicles
- Fixed: Missing addon dependency lists
- Fixed: Position of icon on display messages (Was overlapping the content label)
- Fixed: Width of display messages
- Fixed: Zeus Placement bug
- Replaced: cse_sys_backblast.pbo with cse_sys_launchers.pbo
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement