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- what's up i'm CrazyClown94 or CC i'm a top mono player showing off a balanced ghost that hit me up top 10 on a hidealt i'll explain how the whole team kinda flows
- Doublade @ Eviolite
- Ability: No Guard
- EVs: 252 HP / 252 Def / 4 SpD
- Impish Nature
- - Sacred Sword
- - Iron Head
- - Rest
- - Sleep Talk
- uh the 6 are in no paticular order i just like to teambuild starting with my walls so here we have doublade with eviolite and some wacked up 150 base defense we can tank a +2 252+ Atk Bisharp Knock Off (97.5 BP) vs. 240 HP / 252+ Def Eviolite Doublade: 242-288 (75.8 - 90.2%) -- guaranteed 2HKO like wow fuck getting swept the rest/sleeptalk makes it so it can easy wall tons of other physical threats like azumarill and t-tar
- Jellicent @ Leftovers
- Ability: Cursed Body
- EVs: 252 HP / 68 Def / 188 SpD
- Calm Nature
- IVs: 0 Atk
- - Will-O-Wisp
- - Hex
- - Scald
- - Recover
- this little beauty tanks any special move while the will-o hex takes down physical threats such as d-nite or switchins like bisharp pretty straight forward cursed body over water absorb because water attacks dont do shit anyways and u can get lucky with cb
- Aegislash @ Leftovers
- Ability: Stance Change
- EVs: 252 HP / 244 SpA / 12 Spe
- Modest Nature
- IVs: 0 Atk
- - Shadow Ball
- - Toxic
- - King's Shield
- - Substitute
- Aegislash, the banned monster but i guess ghost is lucky because now i can bring back my favorite ou set of sub toxic.. sub toxic can stall out chansey and other things by pulling a gliscor, opting spa evs if i need to kill something that i couldnt sub on.. 12 speed evs to sub on other slash incase they predict u predicting kings shield uh better safe then crying also if u have sub down u outspeed their s-ball so nb
- Froslass (F) @ Focus Sash
- Ability: Cursed Body
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Thunder Wave
- - Taunt
- - Ice Beam
- - Spikes
- froslass is a devil... its usually my main lead taunt stops them from putting hazards allowing you to ice-beam sweep their flying mono or set hazards against other monos.. t-wave cripples threats if u have to make sure that you preserve the sash
- Golurk @ Focus Sash
- Ability: No Guard
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Dynamic Punch
- - Stone Edge
- - Earthquake
- - Stealth Rock
- Golurk nice! you're probably thinking wow dual sash wtf is cc smoking??? but with froslass taunt u can preserve both sashes with just a little predicting the sash on this is nice to get rocks or to tank a hit to kill charx thats just about it for golurks niche
- Gengar @ Choice Scarf
- Ability: Levitate
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Shadow Ball
- - Sludge Wave
- - Trick
- - Focus Blast
- scarf gar.. trick stops crocune, volcarona clefable, ect but the scarf is practically god level sweeping... the basic strategy with froslass/golurk is hazard stack and gar sweeping with 3 walls between them
- so thats the team!
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