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Mar 27th, 2015
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  1. what's up i'm CrazyClown94 or CC i'm a top mono player showing off a balanced ghost that hit me up top 10 on a hidealt i'll explain how the whole team kinda flows
  2.  
  3. Doublade @ Eviolite
  4. Ability: No Guard
  5. EVs: 252 HP / 252 Def / 4 SpD
  6. Impish Nature
  7. - Sacred Sword
  8. - Iron Head
  9. - Rest
  10. - Sleep Talk
  11.  
  12. uh the 6 are in no paticular order i just like to teambuild starting with my walls so here we have doublade with eviolite and some wacked up 150 base defense we can tank a +2 252+ Atk Bisharp Knock Off (97.5 BP) vs. 240 HP / 252+ Def Eviolite Doublade: 242-288 (75.8 - 90.2%) -- guaranteed 2HKO like wow fuck getting swept the rest/sleeptalk makes it so it can easy wall tons of other physical threats like azumarill and t-tar
  13.  
  14. Jellicent @ Leftovers
  15. Ability: Cursed Body
  16. EVs: 252 HP / 68 Def / 188 SpD
  17. Calm Nature
  18. IVs: 0 Atk
  19. - Will-O-Wisp
  20. - Hex
  21. - Scald
  22. - Recover
  23.  
  24. this little beauty tanks any special move while the will-o hex takes down physical threats such as d-nite or switchins like bisharp pretty straight forward cursed body over water absorb because water attacks dont do shit anyways and u can get lucky with cb
  25.  
  26. Aegislash @ Leftovers
  27. Ability: Stance Change
  28. EVs: 252 HP / 244 SpA / 12 Spe
  29. Modest Nature
  30. IVs: 0 Atk
  31. - Shadow Ball
  32. - Toxic
  33. - King's Shield
  34. - Substitute
  35.  
  36. Aegislash, the banned monster but i guess ghost is lucky because now i can bring back my favorite ou set of sub toxic.. sub toxic can stall out chansey and other things by pulling a gliscor, opting spa evs if i need to kill something that i couldnt sub on.. 12 speed evs to sub on other slash incase they predict u predicting kings shield uh better safe then crying also if u have sub down u outspeed their s-ball so nb
  37.  
  38. Froslass (F) @ Focus Sash
  39. Ability: Cursed Body
  40. EVs: 4 HP / 252 SpA / 252 Spe
  41. Timid Nature
  42. IVs: 0 Atk
  43. - Thunder Wave
  44. - Taunt
  45. - Ice Beam
  46. - Spikes
  47.  
  48. froslass is a devil... its usually my main lead taunt stops them from putting hazards allowing you to ice-beam sweep their flying mono or set hazards against other monos.. t-wave cripples threats if u have to make sure that you preserve the sash
  49.  
  50. Golurk @ Focus Sash
  51. Ability: No Guard
  52. EVs: 4 HP / 252 Atk / 252 Spe
  53. Jolly Nature
  54. - Dynamic Punch
  55. - Stone Edge
  56. - Earthquake
  57. - Stealth Rock
  58.  
  59. Golurk nice! you're probably thinking wow dual sash wtf is cc smoking??? but with froslass taunt u can preserve both sashes with just a little predicting the sash on this is nice to get rocks or to tank a hit to kill charx thats just about it for golurks niche
  60.  
  61. Gengar @ Choice Scarf
  62. Ability: Levitate
  63. EVs: 4 HP / 252 SpA / 252 Spe
  64. Timid Nature
  65. IVs: 0 Atk
  66. - Shadow Ball
  67. - Sludge Wave
  68. - Trick
  69. - Focus Blast
  70.  
  71. scarf gar.. trick stops crocune, volcarona clefable, ect but the scarf is practically god level sweeping... the basic strategy with froslass/golurk is hazard stack and gar sweeping with 3 walls between them
  72.  
  73. so thats the team!
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