Advertisement
Guest User

Untitled

a guest
Aug 28th, 2014
209
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.66 KB | None | 0 0
  1. [SystemSettings]
  2. Trilinear=False
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=False
  6. DecalCullDistanceScale=0.100000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=True
  12. DirectionalLightmaps=False
  13. OneFrameThreadLag=False
  14. MotionBlur=False
  15. MotionBlurPause=False
  16. MotionBlurSkinning=0
  17. DepthOfField=True
  18. AmbientOcclusion=False
  19. Bloom=False
  20. bAllowLightShafts=False
  21. Distortion=False
  22. FilteredDistortion=False
  23. DropParticleDistortion=True
  24. bAllowDownsampledTranslucency=False
  25. SpeedTreeLeaves=False
  26. SpeedTreeFronds=False
  27. LensFlares=False
  28. FogVolumes=False
  29. UseVsync=False
  30. Fullscreen=True
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. AllowRadialBlur=False
  34. AllowSubsurfaceScattering=False
  35. SkeletalMeshLODBias=4
  36. ParticleLODBias=4
  37. DetailMode=0
  38. ShadowFilterQualityBias=-1
  39. MaxAnisotropy=16
  40. MaxMultisamples=1
  41. MinShadowResolution=0
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=0
  44. MaxWholeSceneDominantShadowResolution=0
  45. ShadowFadeResolution=0
  46. PreShadowFadeResolution=8
  47. ShadowFadeExponent=0.100000
  48. PlayerShadowFadeResolution=8
  49. ResX=1600
  50. ResY=900
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=0.100000
  53. PreShadowResolutionFactor=0.100000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=False
  57. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. m_TrShadowLODGroup=0
  85. m_TrTextureLODGroup=0
  86. EnableHighPolyChars=False
  87. FloatingPointRenderTargets=False
  88. bEnableForegroundShadowsOnWorld=False
  89. OnlyStreamInTextures=True
  90. Trilinear=False
  91. OneFrameThreadLag=True
  92. bCombinesimilarMappings=False
  93. FloatingPointRenderTargets=False
  94. bEnableForegroundShadowsOnWorld=False
  95. bEnableForegroundSelfShadowing=False
  96.  
  97. [TribesGame.TrAudioSettings]
  98. m_nVolumeMaster=40
  99. m_nVolumeEffects=100
  100. m_nVolumeMusic=0
  101. m_nVolumeVoice=100
  102.  
  103. [WinDrv.WindowsClient]
  104. DisplayGamma=2.2
  105.  
  106. [TribesGame.TrGameEngine]
  107. bSmoothFrameRate=True
  108. MinSmoothedFrameRate=120.0
  109. MaxSmoothedFrameRate=122.000000
  110. AllowScreenDoorFade=False
  111. AllowNvidiaStereo3d=False
  112. bForceStaticTerrain=True
  113.  
  114. [Engine.GameViewportClient]
  115. bUseHardwareCursorWhenWindowed=False
  116.  
  117. [TribesGame.TrDevice]
  118. m_bTinyWeaponsEnabled=True
  119.  
  120. [Engine.Engine]
  121. bForceStaticTerrain=True
  122.  
  123. [Engine.ISVHacks]
  124. bInitializeShadersOnDemand=False
  125. DisableATITextureFilterOptimizationChecks=True
  126. UseMinimalNVIDIADriverShaderOptimization=True
  127. PumpWindowMessagesWhenRenderThreadStalled=False
  128.  
  129. [TextureStreaming]
  130. PoolSize=2048
  131. MemoryMargin=20
  132. MemoryLoss=0
  133. HysteresisLimit=20
  134. DropMipLevelsLimit=20
  135. StopIncreasingLimit=20
  136. StopStreamingLimit=12
  137. MinEvictSize=12
  138. MinFudgeFactor=1.0
  139. FudgeFactorIncreaseRateOfChange=1.0
  140. FudgeFactorDecreaseRateOfChange=-0.5
  141. MinRequestedMipsToConsider=11
  142. MinTimeToGuaranteeMinMipCount=0
  143. MaxTimeToGuaranteeMinMipCount=0
  144. UseTextureFileCache=False
  145. LoadMapTimeLimit=10.0
  146. LightmapStreamingFactor=0.04
  147. ShadowmapStreamingFactor=0.04
  148. MaxLightmapRadius=500.0
  149. AllowStreamingLightmaps=False
  150. TextureFileCacheBulkDataAlignment=1
  151. UsePriorityStreaming=True
  152. bAllowSwitchingStreamingSystem=False
  153. UseDynamicStreaming=True
  154. bEnableAsyncDefrag=False
  155. bEnableAsyncReallocation=False
  156. MaxDefragRelocations=256
  157. MaxDefragDownShift=128
  158.  
  159. [XAudio2.XAudio2Device]
  160. MaxChannels=32
  161. m_bEnableBassBoost=True
  162.  
  163. [TribesGame.TrPlayerController]
  164. m_bEnableChatFilter=False
  165. m_bShowHUDObjectives=True
  166. m_bShowHUDNotifications=False
  167. m_bShowHUDFriendStateNotifications=True
  168. m_bEnableOverheadDamageIndicators=True
  169. m_bShowHUDObjectives=False
  170. m_bShowHUDReticule=False
  171. m_bShowHUDCredits=True
  172. m_bShowHUDAccolades=False
  173. m_bShowHUDBadges=False
  174. m_bShowHUDScores=true
  175. m_bShowHUDHealthBar=true
  176. m_bShowHUDVisor=False
  177. m_bShowHUDChat=True
  178. m_bShowHUDCombatLog=True
  179. m_bShowHUDKillbox=True
  180. m_bShowHUDDeathcam=False
  181. m_bShowHUDHeroText=True
  182. m_bShowHUDPromptPanel=False
  183. m_bShowHUDRespawnTimer=True
  184. m_bShowHUDSkiBars=True
  185. m_bShowHUDFriendColoring=True
  186. m_bShowHUDCracks=False
  187. m_WhisperFilter=0
  188. EnableAlienFX=False
  189. m_bAnimMenu=False
  190. m_bAllowSimulatedProjectiles=True
  191.  
  192. [TribesGame.TrEntryPlayerController]
  193. m_bEnableChatFilter=false
  194. m_bShowHUDObjectives=true
  195. m_bShowHUDNotifications=false
  196. m_bShowHUDFriendStateNotifications=false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement