RULES
By: a guest | Sep 5th, 2010 | Syntax:
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Call of Duty 4 Competitve Sniping Rules
• Maps and Modes:
Ambush - Headquarters
Ambush - Domination
Ambush - Sabotage
Backlot - Domination
Backlot - Headquarters
Backlot - Sabotage
Crash – Domination
Crash – Sabotage
Crash – Headquarters
Crossfire – Domination
Crossfire - Sabotage
Crossfire – Headquarters
District – Domination
District – Sabotage
District – Headquarters
Overgrown – Domination
Overgrown – Sabotage
Strike – Domination
Strike – Sabotage
Strike - Headquarters
Vacant – Headquarters
• Game Settings:
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Radar Always On: No
Friendly Fire: Enabled
Number of Lives: Unlimited
Respawn Delay: 5 Seconds (Does Not Apply for Headquarters)
Max Health: Half
Health Regeneration: Normal
Allow Killcam: Enabled
Allow Sprint: Enabled
Headshots Only: Disabled
Allow Perks: Enabled
Allow Air Support: Disabled
Old School Mode: Disabled
Hardcore Mode: Disabled
• Snipers Rifles/Perks Allowed
M40A3
R700
Bomb Squad
Stopping Power
Bandolier
Deep Impact
UAV Jammer
Dead Silence
Domination:
Time Limit: 10 Minutes
Score Limit: Unlimited
Sabotage:
Time Limit: 5 Minutes
Bomb Timer: 30 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Shared Bomb Timer: No
Score Limit: 4 Points (The First Team to Reach 2 Rounds Wins The Map)
Round Switch: Every Round
Headquarters:
Time Limit: 10 Minutes
Score Limit: Unlimited
HQ Lifetime: 30 Seconds
HQ Activate Delay: 30 Seconds
Classic HQ Mode: Enabled
2v2's are not clan matches, we will only play 4v4's