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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- --FIXED WITH TRIGECTORY's CheatSheet
- cheatsheetplr = game.Players.LocalPlayer
- i = Instance.new("NumberValue", cheatsheetplr )
- i.Name = "FPSCH"
- Bin = Instance.new("HopperBin", cheatsheetplr .Backpack)
- script.Parent = Bin
- local cf = CFrame.new
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RW = Create("Weld")({Name = "Right Shoulder", Part0 = Tor, C0 = CFrame.new(1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = RA, Parent = Tor})
- LW = Create("Weld")({Name = "Left Shoulder", Part0 = Tor, C0 = CFrame.new(-1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = LA, Parent = Tor})
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- MMouse = nil
- combo = 0
- mana = 100
- local idle = 0
- local Anim = "Idle"
- local orbnum = 0
- local Mode = "Normal"
- player = nil
- RSH = nil
- RW = Instance.new("Weld")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- Charge = 0
- TorsoColor = Torso.BrickColor.Color
- Col1 = 1 - Torso.Color.r
- Col2 = 1 - Torso.Color.g
- Col3 = 1 - Torso.Color.b
- InverseCol = BrickColor.new(Color3.new(Col1, Col2, Col3))
- upvel = Instance.new("BodyVelocity")
- local hitbeat = nil
- pwait = function(num)
- if num == 0 or num == nil then
- game:service("RunService").Heartbeat:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Heartbeat:wait(0)
- end
- end
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.033333333333333
- if Player.FPSCH.Value == true then
- frame = 0.016666666666667
- else
- frame = 0.022222222222222
- end
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- if Character:findFirstChild("Kaltos Arm", true) ~= nil then
- Character:findFirstChild("Kaltos Arm", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
- end
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local Color1 = Torso.BrickColor
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position = UDim2.new(0.4, 0, 0.1, 0)
- local fenbarmana1 = it("TextLabel")
- fenbarmana1.Parent = fenframe
- fenbarmana1.Text = " "
- fenbarmana1.BackgroundTransparency = 0
- fenbarmana1.BackgroundColor3 = Color3.new(0, 0, 0)
- fenbarmana1.SizeConstraint = "RelativeXY"
- fenbarmana1.TextXAlignment = "Center"
- fenbarmana1.TextYAlignment = "Center"
- fenbarmana1.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana1.Size = UDim2.new(4, 0, 0.2, 0)
- local fenbarmana2 = it("TextLabel")
- fenbarmana2.Parent = fenframe
- fenbarmana2.Text = " "
- fenbarmana2.BackgroundTransparency = 0
- fenbarmana2.BackgroundColor3 = Torso.Color
- fenbarmana2.SizeConstraint = "RelativeXY"
- fenbarmana2.TextXAlignment = "Center"
- fenbarmana2.TextYAlignment = "Center"
- fenbarmana2.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana2.Size = UDim2.new(4 * mana / 100, 0, 0.2, 0)
- local fenbarmana3 = it("TextLabel")
- fenbarmana3.Parent = fenframe
- fenbarmana3.Text = " "
- fenbarmana3.BackgroundTransparency = 0
- fenbarmana3.BackgroundColor3 = Color3.new(Col1, Col2, Col3)
- fenbarmana3.SizeConstraint = "RelativeXY"
- fenbarmana3.TextXAlignment = "Center"
- fenbarmana3.TextYAlignment = "Center"
- fenbarmana3.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana3.Size = UDim2.new(0, 0, 0.2, 0)
- local fenbarmana4 = it("TextLabel")
- fenbarmana4.Parent = fenframe
- fenbarmana4.Text = "Energy(" .. mana .. ")"
- fenbarmana4.BackgroundTransparency = 1
- fenbarmana4.BackgroundColor3 = Color3.new(0, 0, 0)
- fenbarmana4.SizeConstraint = "RelativeXY"
- fenbarmana4.TextXAlignment = "Center"
- fenbarmana4.TextYAlignment = "Center"
- fenbarmana4.Position = UDim2.new(0, 0, -0.3, 0)
- fenbarmana4.Size = UDim2.new(4, 0, 0.2, 0)
- fenbarmana4.FontSize = "Size9"
- fenbarmana4.TextStrokeTransparency = 0
- fenbarmana4.TextColor = BrickColor.new("White")
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Kaltos Arm"
- local prt1 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Handle", vt())
- local prt2 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part2", vt())
- local prt3 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part3", vt())
- local prt4 = part(3, modelzorz, 0, 0, InverseCol, "Part4", vt())
- local prt5 = part(3, modelzorz, 0, 0, InverseCol, "Part5", vt())
- local prt6 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part6", vt())
- local prt7 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part7", vt())
- local prt10 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part10", vt())
- local prt11 = part(3, modelzorz, 0, 0, InverseCol, "Part11", vt())
- local prt12 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part12", vt())
- local prt13 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part13", vt())
- local prt14 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part14", vt())
- local prt15 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part15", vt())
- local prt16 = part(3, modelzorz, 0, 0.5, BrickColor.new("Really black"), "Part16", vt())
- local prt17 = part(3, modelzorz, 0, 0.5, BrickColor.new("Really black"), "Part17", vt())
- local prt18 = part(3, modelzorz, 0, 0.5, BrickColor.new("Really black"), "Part18", vt())
- local prt19 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part19", vt())
- local prt20 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part20", vt())
- local prt21 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part21", vt())
- local prt26 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part26", vt())
- local prt27 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part27", vt())
- local prt28 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part28", vt())
- local prt29 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part29", vt())
- local prt30 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part30", vt())
- local prt31 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part31", vt())
- local prt32 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Part32", vt())
- local prt33 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part33", vt())
- local prt34 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Part34", vt())
- local prt35 = part(3, modelzorz, 0, 0, InverseCol, "Part35", vt())
- local prt36 = part(3, modelzorz, 0, 0.5, BrickColor.new("White"), "Part36", vt())
- local prt37 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part37", vt())
- local prt38 = part(3, modelzorz, 0, 0, InverseCol, "Part38", vt())
- local prt39 = part(3, modelzorz, 0, 0.5, BrickColor.new("White"), "Part39", vt())
- local prt40 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part40", vt())
- local prt41 = part(3, modelzorz, 0, 0, InverseCol, "Part41", vt())
- local prt42 = part(3, modelzorz, 0, 0.5, BrickColor.new("White"), "Part42", vt())
- local prt43 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part43", vt())
- local prt44 = part(3, modelzorz, 0, 0, InverseCol, "Part44", vt())
- local prt45 = part(3, modelzorz, 0, 0.5, BrickColor.new("White"), "Part45", vt())
- local prt46 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part46", vt())
- local prt47 = part(3, modelzorz, 0, 0, InverseCol, "Part47", vt())
- local prt48 = part(3, modelzorz, 0, 1, InverseCol, "Circle Orbs Part", vt())
- local prt49 = part(3, modelzorz, 0, 0, BrickColor.new("Really black"), "Cyber Sig Part1", vt())
- local prt50 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Cyber Sig Part2", vt())
- local msh1 = mesh("BlockMesh", prt1, "", "", vt(0, 0, 0), vt(5, 3.5, 3.5))
- local msh2 = mesh("BlockMesh", prt2, "", "", vt(0, 0, 0), vt(8, 3, 3))
- local msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(3, 5, 3))
- local msh4 = mesh("BlockMesh", prt4, "", "", vt(0, 0, 0), vt(1, 5.1, 4))
- local msh5 = mesh("BlockMesh", prt5, "", "", vt(0, 0, 0), vt(1, 5.1, 4))
- local msh6 = mesh("CylinderMesh", prt6, "", "", vt(0, 0, 0), vt(5, 2.5, 5))
- local msh7 = mesh("CylinderMesh", prt7, "", "", vt(0, 0, 0), vt(5.4, 2.4, 5.4))
- local msh10 = mesh("SpecialMesh", prt10, "Sphere", "", vt(0, 0, 0), vt(4, 4, 4))
- local msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(1, 4, 4))
- local msh12 = mesh("CylinderMesh", prt12, "", "", vt(0, 0, 0), vt(3, 6, 3))
- local msh13 = mesh("SpecialMesh", prt13, "Sphere", "", vt(0, 0, 0), vt(4, 4, 4))
- local msh14 = mesh("SpecialMesh", prt14, "Head", "", vt(0, 0, 0), vt(4, 9, 4))
- local msh15 = mesh("CylinderMesh", prt15, "", "", vt(0, 0, 0), vt(7, 3, 7))
- local msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(3, 7, 3))
- local msh17 = mesh("BlockMesh", prt17, "", "", vt(0, 0, 0), vt(2, 12, 2))
- local msh18 = mesh("BlockMesh", prt18, "", "", vt(0, 0, 0), vt(3, 3, 3))
- local msh19 = mesh("SpecialMesh", prt19, "Head", "", vt(0, 0, 0), vt(6, 5, 6))
- local msh20 = mesh("CylinderMesh", prt20, "", "", vt(0, 0, 0), vt(4, 5, 4))
- local msh21 = mesh("SpecialMesh", prt21, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(1.7, 1.2, 0.8))
- local msh26 = mesh("BlockMesh", prt26, "", "", vt(0, 0, 0), vt(3.5, 12, 3.5))
- local msh27 = mesh("SpecialMesh", prt27, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(1, 1, 1))
- local msh28 = mesh("CylinderMesh", prt28, "", "", vt(0, 0, 0), vt(3, 4, 3))
- local msh29 = mesh("CylinderMesh", prt29, "", "", vt(0, 0, 0), vt(3, 4, 3))
- local msh30 = mesh("CylinderMesh", prt30, "", "", vt(0, 0, 0), vt(3, 4, 3))
- local msh31 = mesh("CylinderMesh", prt31, "", "", vt(0, 0, 0), vt(3, 4, 3))
- local msh32 = mesh("BlockMesh", prt32, "", "", vt(0, 0, 0), vt(3.4, 12, 3.4))
- local msh33 = mesh("BlockMesh", prt33, "", "", vt(0, 0, 0), vt(3.5, 4, 5))
- local msh34 = mesh("BlockMesh", prt34, "", "", vt(0, 0, 0), vt(3.4, 3.9, 4.9))
- local msh35 = mesh("CylinderMesh", prt35, "", "", vt(0, 0, 0), vt(3, 4, 3))
- local msh36 = mesh("BlockMesh", prt36, "", "", vt(0, 0, 0), vt(1, 1, 1))
- local msh37 = mesh("BlockMesh", prt37, "", "", vt(0, 0, 0), vt(1.5, 4, 1.5))
- local msh38 = mesh("SpecialMesh", prt38, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(0.3, 0.8, 0.3))
- local msh39 = mesh("BlockMesh", prt39, "", "", vt(0, 0, 0), vt(1, 1, 1))
- local msh40 = mesh("BlockMesh", prt40, "", "", vt(0, 0, 0), vt(1.5, 4, 1.5))
- local msh41 = mesh("SpecialMesh", prt41, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(0.3, 0.8, 0.3))
- local msh42 = mesh("BlockMesh", prt42, "", "", vt(0, 0, 0), vt(1, 1, 1))
- local msh43 = mesh("BlockMesh", prt43, "", "", vt(0, 0, 0), vt(1.5, 4, 1.5))
- local msh44 = mesh("SpecialMesh", prt44, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(0.3, 0.8, 0.3))
- local msh45 = mesh("BlockMesh", prt45, "", "", vt(0, 0, 0), vt(1, 1, 1))
- local msh46 = mesh("BlockMesh", prt46, "", "", vt(0, 0, 0), vt(1.5, 4, 1.5))
- local msh47 = mesh("SpecialMesh", prt47, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(0.3, 0.8, 0.3))
- local msh48 = mesh("BlockMesh", prt48, "", "", vt(0, 0, 0), vt(8, 8, 8))
- local msh49 = mesh("BlockMesh", prt49, "", "", vt(0, 0, 0), vt(3.6, 3, 3.6))
- local msh50 = mesh("BlockMesh", prt50, "", "", vt(0, 0, 0), vt(3.7, 1.5, 3.7))
- local wld1 = weld(prt1, prt1, Torso, euler(0, 0, 0) * cf(0, -0.4, -0.7))
- local wld2 = weld(prt2, prt2, prt1, euler(0, 0, 0) * cf(0, 0, 0))
- local wld3 = weld(prt3, prt3, prt1, euler(1.57, 0, 0) * cf(0, 0, 0))
- local wld4 = weld(prt4, prt4, prt3, euler(0, 0.785, 0) * cf(0, 0, 0))
- local wld5 = weld(prt5, prt5, prt3, euler(0, -0.785, 0) * cf(0, 0, 0))
- local wld6 = weld(prt6, prt6, prt2, euler(1.57, 0, 0) * cf(-1, -0.5, 0))
- local wld7 = weld(prt7, prt7, prt6, euler(0, 0, 0) * cf(-0.05, 0, -0.1))
- local wld10 = weld(prt10, prt10, prt6, euler(0, 0, 0) * cf(0, 0, 0))
- local wld11 = weld(prt11, prt11, prt10, euler(0, 0.785, 0) * cf(0, 0, 0))
- local wld12 = weld(prt12, prt12, prt2, euler(0, 0, 1.57) * cf(0.7, 0.2, 0) * euler(0, 0, 0.4))
- local wld13 = weld(prt13, prt13, prt12, euler(0, 0, 0) * cf(0, 0.6, 0) * euler(0, 0, 0))
- local wld14 = weld(prt14, prt14, prt13, cf(0, 0.8, 0) * euler(0, 0, 1))
- local wld15 = weld(prt15, prt15, prt14, euler(1.5, -0.7, 0) * cf(0, 1.2, 0.2))
- local wld16 = weld(prt16, prt16, prt15, cf(0, 1.2, 0) * euler(1.57, -0.8, 0))
- local wld17 = weld(prt17, prt17, prt16, cf(0, 1.2, 0) * euler(0, 0, 0.5) * cf(0, 0.7, 0))
- local wld18 = weld(prt18, prt18, prt17, euler(0, 0, 0) * cf(0, 1.6, 0))
- local wld19 = weld(prt19, prt19, prt15, euler(0, 0, 0) * cf(0, 0, 0))
- local wld20 = weld(prt20, prt20, prt19, euler(0, 0, 0) * cf(0, 0, 0))
- local wld21 = weld(prt21, prt21, prt15, cf(0.1, 0, 0.5) * euler(0, 0.8, 0))
- local wld26 = weld(prt26, prt26, prt17, cf(0, 0, 0) * euler(0, 0, 0))
- local wld27 = weld(prt27, prt27, prt26, euler(0, 0, 0) * cf(0, -1.2, 0))
- local wld28 = weld(prt28, prt28, prt26, euler(0.7, 0, 0) * cf(0, -0.1, 0.3))
- local wld29 = weld(prt29, prt29, prt26, euler(-0.7, 0, 0) * cf(0, -0.1, -0.3))
- local wld30 = weld(prt30, prt30, prt26, euler(0, 0, -0.7) * cf(0.3, -0.1, 0))
- local wld31 = weld(prt31, prt31, prt26, euler(0, 0, 0.7) * cf(-0.3, -0.1, 0))
- local wld32 = weld(prt32, prt32, prt26, euler(0, 0, 0) * cf(0.1, 0, 0))
- local wld33 = weld(prt33, prt33, prt18, euler(0, 0, 0) * cf(0, 0, 0))
- local wld34 = weld(prt34, prt34, prt33, euler(0, 0, 0) * cf(0.1, 0, 0))
- local wld35 = weld(prt35, prt35, prt33, euler(0, 0, 1.57) * cf(0.1, 0, 0))
- local wld36 = weld(prt36, prt36, prt33, euler(0, 0, 0) * cf(0, -0.2, -0.5))
- local wld37 = weld(prt37, prt37, prt36, cf(0, 0.3, 0) * euler(0.8, 0, 1))
- local wld38 = weld(prt38, prt38, prt37, euler(-1, 0, 0) * cf(0, 0.4, 0))
- local wld39 = weld(prt39, prt39, prt33, euler(0, 0, 0) * cf(0, 0.4, -0.4))
- local wld40 = weld(prt40, prt40, prt39, cf(0, 0.3, 0) * euler(0, 0, 0.5))
- local wld41 = weld(prt41, prt41, prt40, euler(0, 0, 0.5) * cf(0, 0.4, 0))
- local wld42 = weld(prt42, prt42, prt33, euler(0, 0, 0) * cf(0, 0.4, 0))
- local wld43 = weld(prt43, prt43, prt42, cf(0, 0.3, 0) * euler(0, 0, 0.5))
- local wld44 = weld(prt44, prt44, prt43, euler(0, 0, 0.5) * cf(0, 0.4, 0))
- local wld45 = weld(prt45, prt45, prt33, euler(0, 0, 0) * cf(0, 0.4, 0.4))
- local wld46 = weld(prt46, prt46, prt45, cf(0, 0.3, 0) * euler(0, 0, 0.5))
- local wld47 = weld(prt47, prt47, prt46, euler(0, 0, 0.5) * cf(0, 0.4, 0))
- local wld48 = weld(prt48, prt48, prt33, euler(0, 0, 0) * cf(0, 0, 0))
- local wld49 = weld(prt49, prt49, prt26, euler(0, 0, 0) * cf(0, 0.7, 0))
- local wld50 = weld(prt50, prt50, prt49, euler(0, 0, 0) * cf(0, 0, 0))
- for i = 0, 1.5, 0.5 do
- local prt8 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part8", vt())
- local prt9 = part(3, modelzorz, 0, 0, InverseCol, "Part9", vt())
- local msh8 = mesh("CylinderMesh", prt8, "", "", vt(0, 0, 0), vt(1, 6, 1))
- local msh9 = mesh("CylinderMesh", prt9, "", "", vt(0, 0, 0), vt(1.5, 1.5, 1.5))
- local wld8 = weld(prt8, prt8, prt7, cf(0, 0.6, 0) * euler(1.57, -0.2 - i, 0))
- local wld9 = weld(prt9, prt9, prt8, euler(0, 0, 0) * cf(0, 0.3, 0))
- end
- for i = 0.25, -0.45, -0.35 do
- local prt22 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part22", vt())
- local prt23 = part(3, modelzorz, 0, 0, InverseCol, "Part23", vt())
- local msh22 = mesh("CylinderMesh", prt22, "", "", vt(0, 0, 0), vt(2.5, 9, 2.5))
- local msh23 = mesh("CylinderMesh", prt23, "", "", vt(0, 0, 0), vt(2.6, 2, 2.6))
- local wld22 = weld(prt22, prt22, prt15, euler(0, 0, 1.57) * cf(0.8, 0, i) * euler(0, 0.6, 0))
- local wld23 = weld(prt23, prt23, prt22, cf(0, 0.6, 0))
- end
- for i = 0, 6.28, 2.093 do
- local prt24 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part24", vt())
- local prt25 = part(3, modelzorz, 0, 0, BrickColor.new("Really black"), "Part25", vt())
- local msh24 = mesh("CylinderMesh", prt24, "", "", vt(0, 0, 0), vt(3, 7, 3))
- local msh25 = mesh("SpecialMesh", prt25, "Head", "", vt(0, 0, 0), vt(2.8, 9, 2.8))
- local wld24 = weld(prt24, prt24, prt16, cf(0.2, 0, 0) * euler(0, i, 0))
- local wld25 = weld(prt25, prt25, prt24, cf(0, 0, 0))
- end
- Orbs = {}
- ActiveOrbs = {}
- for i = 1.256, 6.28 do
- local orb1 = part(3, modelzorz, 0, 1, InverseCol, "Orb", vt())
- local omsh1 = mesh("SpecialMesh", orb1, "Sphere", "", vt(0, 0, 0), vt(3, 3, 3))
- local owld1 = weld(orb1, orb1, prt48, cf(0, 2, 0) * euler(i, 0, 0))
- table.insert(Orbs, orb1)
- end
- print(#Orbs)
- local hitbox = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
- hitbox.Anchored = false
- if script.Parent.className ~= "HopperBin" then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Kaltos Arm"
- script.Parent = Tool
- end
- Bin = script.Parent
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- hideanim = function()
- equipped = false
- for i = 0, 1, 0.1 do
- swait()
- wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
- wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
- wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0, 1), 0.3)
- wld15.C0 = clerp(wld15.C0, euler(1.5, -0.7, 0) * cf(0, 1.2, 0.2), 0.3)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.3)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0.5) * cf(0, 0.7, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0), 0.4)
- Torso.Neck.C1 = clerp(Torso.Neck.C1, necko2 * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0, 0.2)
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C0 = clerp(LH.C0, LHC0, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- end
- equipanim = function()
- equipped = true
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.1), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
- wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
- wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0, 0), 0.3)
- wld15.C0 = clerp(wld15.C0, euler(1.4, -2.7, 0.5) * cf(0, 1.2, 0.2), 0.3)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.3)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0.2) * cf(0, 0.7, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.5), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, 1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, RHC0 * euler(-0.2, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, LHC0 * euler(-0.2, 0, 0), 0.3)
- end
- swait(5)
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 5, 2)
- hitbox.Transparency = 1
- hitbox.CFrame = prt26.CFrame
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 15, 20, math.random(5, 10), "Normal", RootPart, 0.5, 1)
- end
- )
- so("http://roblox.com/asset/?id=169445092", prt26, 1, 0.7)
- for i = 0, 1, 0.05 do
- swait()
- hitbox.CFrame = prt26.CFrame
- wld15.C0 = clerp(wld15.C0, euler(-1.4, 3, -1.3) * cf(0, 1.2, 0.2), 0.2)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0) * cf(0, 0.7, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.25)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.57), 0.25)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- end
- con1:disconnect()
- hitbox.Parent = nil
- swait(5)
- attack = false
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
- wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
- wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(-0.5, -0.5, 0.5), 0.3)
- wld15.C0 = clerp(wld15.C0, euler(3, -1, 1) * cf(0, 1.2, 0.2), 0.3)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.3)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0.8) * cf(0, 0.7, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.3), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.3), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.3), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0, -2.5, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, RHC0 * euler(-0.2, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, LHC0 * euler(-0.2, 0, 0), 0.3)
- end
- swait(5)
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 5, 2)
- hitbox.Transparency = 1
- hitbox.CFrame = prt26.CFrame
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 15, 20, math.random(10, 20), "Normal", RootPart, 0.5, 1)
- end
- )
- so("http://roblox.com/asset/?id=169445073", prt26, 1, 0.8)
- for i = 0, 1, 0.07 do
- swait()
- hitbox.CFrame = prt26.CFrame
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(-0.5, -0.5, -0.5), 0.2)
- wld15.C0 = clerp(wld15.C0, euler(2, 0.5, 2) * cf(0, 1.2, 0.2), 0.2)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0.2) * cf(0, 0.7, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.5), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 1, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- end
- con1:disconnect()
- hitbox.Parent = nil
- swait(5)
- attack = false
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.08 do
- swait()
- wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
- wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
- wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0, 1), 0.25)
- wld15.C0 = clerp(wld15.C0, euler(0, 3, -1.5) * cf(0, 1.2, 0.2), 0.25)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.25)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0.2, -1.57, 0) * cf(0, 0.7, 0), 0.25)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0.5), 0.25)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.25)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.5), 0.25)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5), 0.25)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
- end
- Humanoid.WalkSpeed = 0
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 5, 2)
- hitbox.Transparency = 1
- hitbox.CFrame = prt26.CFrame
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 15, 25, math.random(10, 20), "Normal", RootPart, 0.5, 1)
- end
- )
- so("http://roblox.com/asset/?id=169445121", prt26, 1, 0.8)
- for i = 0, 1, 0.15 do
- swait()
- hitbox.CFrame = prt26.CFrame
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(-1.5, 0, 1), 0.35)
- wld15.C0 = clerp(wld15.C0, euler(0, -2.6, -1.5) * cf(0, 1.2, 0.2), 0.35)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.35)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(1, -1.57, 0) * cf(0, 0.7, 0), 0.35)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0.1), 0.35)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0, 0, -0.1), 0.35)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.8), 0.35)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.35)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.35)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.35)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(-1.2, 1.57, 0), 0.35)
- LH.C0 = clerp(LH.C0, cf(-1.1, 0.4, -0.8) * euler(-0.05, -1.57, 0), 0.35)
- end
- con1:disconnect()
- hitbox.Parent = nil
- hit = rayCast(prt33.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- do
- if hit ~= nil then
- local ref = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
- ref.Anchored = true
- ref.CFrame = Torso.CFrame
- game:GetService("Debris"):AddItem(ref, 1)
- for i = 1, 5 do
- Col = hit.BrickColor
- local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
- groundpart.Anchored = true
- groundpart.Material = hit.Material
- groundpart.CanCollide = true
- groundpart.CFrame = Torso.CFrame * cf(math.random(-300, 300) / 100, 0, math.random(-300, 300) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 3)
- end
- so("http://roblox.com/asset/?id=157878578", ref, 0.7, 2)
- MagicWave(hit.BrickColor, Torso.CFrame, 1, 1, 1, 0.7, 0.7, 0.7, 0.05)
- MagniDamage(ref, 8, 15, 25, math.random(20, 40), "Normal")
- end
- swait(10)
- Humanoid.WalkSpeed = 16
- attack = false
- end
- end
- KaltosBeat = function()
- attack = true
- do
- for i = 0, 1, 0.1 do
- swait()
- wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(1, 0, 1), 0.3)
- wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
- wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0.5, 0, 0.7), 0.3)
- wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 0.7), 0.3)
- wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(-0.5, 0, 0.7), 0.3)
- wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(1.5, 0, 1.5), 0.3)
- wld15.C0 = clerp(wld15.C0, euler(1.57, 0, 0.4) * cf(0, 1.2, 0.2), 0.3)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.3)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0.8) * cf(0, 0.7, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0.2, 0, 0.5), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, -0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 0.4), 0.4)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.2, 0, -0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.4, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.5, 0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, -0.5, 0.4), 0.3)
- end
- end
- so("http://roblox.com/asset/?id=2101137", LeftArm, 1, 0.8)
- local num = 0
- while holdz == true do
- swait()
- if num < 40 and num <= mana then
- fenbarmana3:TweenSize((UDim2.new(4 * num / 100, 0, 0.2, 0)), nil, 1, 0.4, true)
- num = num + 0.4
- end
- if num >= 40 then
- holdz = false
- end
- Humanoid.WalkSpeed = 5
- MagicBlock(InverseCol, prt35.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 0.5, 0.5, 0.5, 0.05, 2)
- end
- if num > 20 then
- print(num)
- mana = mana - math.floor(num)
- fenbarmana3:TweenSize((UDim2.new(0, 0, 0.2, 0)), nil, 1, 0.4, true)
- Humanoid.WalkSpeed = 16
- upvel.Parent = Torso
- upvel.maxForce = Vector3.new(400000, 400000, 400000) * 2
- if num >= 40 then
- velcf = Head.CFrame.lookVector * ((num) * 2.5) + vt(0, 1, 0) * ((num) * 2.5)
- else
- velcf = Head.CFrame.lookVector * ((num) * 2.5) + vt(0, 1, 0) * ((num) * 1.5)
- end
- so("http://roblox.com/asset/?id=2248511", prt20, 1, 1)
- MagicBlock(InverseCol, prt15.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.02, 1)
- MagicCircle(InverseCol, prt15.CFrame, 1, 1, 1, 8, 8, 8, 0.1)
- for i = 0, 1, 0.05 do
- swait()
- upvel.velocity = velcf
- wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
- wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
- wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0, 1), 0.25)
- wld15.C0 = clerp(wld15.C0, euler(0, 3, -1.5) * cf(0, 1.2, 0.2), 0.25)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.25)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0.2, -1.57, 0) * cf(0, 0.7, 0), 0.25)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3), 0.25)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.3), 0.25)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.5), 0.25)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5), 0.25)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.4, -0.1) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.4), 0.3)
- end
- swait(10)
- upvel.Parent = nil
- upvel.velocity = vt(0, 0, 0)
- hitbeat = nil
- while hitbeat == nil do
- swait()
- hitbeat = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- end
- print("end")
- Humanoid.WalkSpeed = 0
- upvel.velocity = vt(0, 0, 0)
- upvel.Parent = nil
- for i = 0, 1, 0.2 do
- swait()
- Torso.Velocity = RootPart.CFrame.lookVector * 0
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(-1.5, 0, 1), 0.5)
- wld15.C0 = clerp(wld15.C0, euler(0, -2.6, -1.5) * cf(0, 1.2, 0.2), 0.5)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -1, 0), 0.5)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(1, -1.57, 0) * cf(0, 0.7, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0.1), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0, 0, -0.1), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.8), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(-1.2, 1.57, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1.1, 0.4, -0.8) * euler(-0.05, -1.57, 0), 0.5)
- end
- hit = rayCast(prt33.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- do
- if hit ~= nil then
- local ref = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(ref, 1)
- for i = 1, 10 do
- Col = hit.BrickColor
- local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
- groundpart.Anchored = true
- groundpart.Material = hit.Material
- groundpart.CanCollide = true
- groundpart.CFrame = cf(pos) * cf(math.random(-700, 700) / 100, 0, math.random(-700, 700) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 3)
- end
- so("http://roblox.com/asset/?id=157878578", ref, 0.7, 1)
- so("http://roblox.com/asset/?id=2760979", ref, 1, 0.5)
- MagicWave(BrickColor.new("White"), cf(pos), 1, 1, 1, 1, 1, 1, 0.04)
- MagicBlock(BrickColor.new("White"), cf(pos), 1, 1, 1, 4, 4, 4, 0.05, 1)
- MagicBlock(BrickColor.new("White"), cf(pos) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.02, 2)
- if Mode == "Transcend" then
- Humanoid.Health = Humanoid.Health - math.random(5, 15)
- num = #ActiveOrbs
- table.remove(ActiveOrbs, num)
- orbnum = orbnum - 1
- so("http://roblox.com/asset/?id=2248511", prt20, 1, 0.8)
- so("http://roblox.com/asset/?id=183763515", prt20, 1, 1)
- MagniDamage(ref, 16, 20, 40, math.random(10, 20), "Knockdown")
- MagicWave(InverseCol, cf(pos), 1, 1, 1, 0.5, 0.5, 0.5, 0.02)
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait(1)
- if i % 4 == 0 then
- MagniDamage(ref, 15, 5, 10, math.random(10, 20), "Knockdown")
- end
- MagicBlock(InverseCol, cf(pos) * cf(math.random(-700, 700) / 100, math.random(-200, 200) / 100, math.random(-700, 700) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
- end
- end
- ))
- else
- MagniDamage(ref, 10, 20, 40, math.random(30, 60), "Knockdown")
- end
- end
- n = 0
- dis = 0.05
- for i = 0, 1.5, 0.02 do
- swait()
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -1 - dis, 0), 1)
- n = n + 1
- if n >= 2 then
- n = 0
- if dis == 0.05 then
- dis = 0
- else
- dis = 0.05
- end
- end
- end
- do
- Humanoid.WalkSpeed = 16
- fenbarmana3:TweenSize((UDim2.new(0, 0, 0.2, 0)), nil, 1, 0.2, true)
- attack = false
- end
- end
- end
- end
- EnergyTranscend = function()
- attack = true
- so("http://roblox.com/asset/?id=2101137", prt33, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- MagicBlock(InverseCol, prt33.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0, 1, 1, 1, 0.05, 2)
- wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
- wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
- wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, -1, 0) * euler(-1.5, 0, 0), 0.2)
- wld15.C0 = clerp(wld15.C0, euler(0, -1.5, 0) * cf(0, 1.2, 0.4), 0.2)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, -1.57, -0.5) * cf(0, 0.7, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, 1.2), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, -1.2), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.8, 0, 0.8), 0.4)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -1), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0.5) * euler(0, 1.57, 0) * euler(0.2, -1, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.8, -0.8, -0.5) * euler(0, -1.57, 0) * euler(-0.5, -1, 0), 0.3)
- end
- for i = 0, 1, 0.05 do
- swait()
- MagicBlock(InverseCol, prt33.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0, 1, 1, 1, 0.05, 2)
- end
- Mode = "Transcend"
- attack = false
- end
- TranscendAttack = function()
- attack = true
- num = #ActiveOrbs
- table.remove(ActiveOrbs, num)
- orbnum = orbnum - 1
- so("http://roblox.com/asset/?id=2248511", prt20, 0.6, 1.4)
- so("http://roblox.com/asset/?id=183763512", prt20, 1, 0.8)
- MagicBlock(InverseCol, prt15.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.02, 1)
- MagicCircle(InverseCol, prt15.CFrame, 1, 1, 1, 8, 8, 8, 0.1)
- so("http://roblox.com/asset/?id=169445092", prt26, 1, 0.6)
- vel = Instance.new("BodyVelocity")
- vel.Parent = Torso
- vel.maxForce = Vector3.new(400000, 400000, 400000) * 2
- vel.velocity = Head.CFrame.lookVector * 150
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 5, 2)
- hitbox.Transparency = 1
- hitbox.CFrame = prt26.CFrame
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 20, 30, 0, "Normal", RootPart, 0.5, 1)
- end
- )
- for i = 0, 1, 0.2 do
- swait()
- hitbox.CFrame = prt26.CFrame
- wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.4)
- wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.4)
- wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.4)
- wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.4)
- wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.4)
- wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.4)
- wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.4)
- wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.4)
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0, 0), 0.4)
- wld15.C0 = clerp(wld15.C0, euler(-1.4, 3, -1.3) * cf(0, 1.2, 0.2), 0.4)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.4)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0) * cf(0, 0.7, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, -1.57), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 1.57), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4), 0.4)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.9, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.4, 1, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1.3, -0.8, 0.2) * euler(0, -1.57, 0) * euler(0.2, 1, 0), 0.3)
- end
- vel.Parent = nil
- for i = 0, 1, 0.1 do
- swait()
- hitbox.CFrame = prt26.CFrame
- end
- hitbox.Parent = nil
- con1:disconnect()
- attack = false
- end
- NegConvert = function()
- attack = true
- so("http://roblox.com/asset/?id=2101137", LeftArm, 1, 1.4)
- for i = 0, 1, 0.1 do
- swait()
- MagicBlock(InverseCol, LeftArm.CFrame * cf(0, -1, 0), 0, 0, 0, 1, 1, 1, 0.1, 1)
- wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(1, 0, 1), 0.3)
- wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
- wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0.5, 0, 0.7), 0.3)
- wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 0.7), 0.3)
- wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(-0.5, 0, 0.7), 0.3)
- wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(1, -1, 0), 0.2)
- wld15.C0 = clerp(wld15.C0, euler(2, 0, 0.6) * cf(0, 1.2, 0), 0.2)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 1) * cf(0, 0.7, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.2), 0.4)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -0.3), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0, 0.2)
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C0 = clerp(LH.C0, LHC0, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- for i = 0, 1, 0.05 do
- swait()
- MagicBlock(InverseCol, LeftArm.CFrame * cf(0, -1, 0), 0, 0, 0, 1, 1, 1, 0.1, 1)
- end
- orbnum = orbnum + 1
- table.insert(ActiveOrbs, Orbs[orbnum])
- so("http://roblox.com/asset/?id=183763493", prt33, 1, 1)
- MagicBlock(InverseCol, prt33.CFrame, 0, 0, 0, 2, 2, 2, 0.05, 1)
- swait(10)
- attack = false
- end
- KaltosWave = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
- wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
- wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
- wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0.5, 0, 1), 0.3)
- wld15.C0 = clerp(wld15.C0, euler(0, -2.3, -1.57) * cf(0, 1.2, 0.2), 0.3)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.3)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 1.2) * cf(0, 0.7, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(-0.4, 0, 0.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.4), 0.4)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0, 0.2)
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C0 = clerp(LH.C0, LHC0, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- Humanoid.WalkSpeed = 0
- so("http://roblox.com/asset/?id=169445092", prt26, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(-0.5, 0, 1), 0.3)
- wld15.C0 = clerp(wld15.C0, euler(0, -1.6, -1.57) * cf(0, 1.2, 0.2), 0.3)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.3)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0) * cf(0, 0.7, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0, 0, 0), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0.4, 0, 0.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.6), 0.4)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.8), 0.3)
- end
- mana = 100
- if Mode == "Transcend" then
- MagicBlock(InverseCol, prt33.CFrame, 0, 0, 0, 2, 2, 2, 0.05, 1)
- num = #ActiveOrbs
- table.remove(ActiveOrbs, num)
- orbnum = orbnum - 1
- so("http://roblox.com/asset/?id=2248511", prt20, 1, 0.8)
- end
- num1 = 0
- if Mode == "Normal" then
- num1 = -0.785
- num2 = 0.785
- num3 = 0.785
- dammin = 20
- dammax = 30
- else
- num1 = -1.57
- num2 = 2
- num3 = 0.785
- dammin = 30
- dammax = 40
- end
- for i = num1, num2, num3 do
- coroutine.resume(coroutine.create(function(MagicCF)
- for i = 5, 25, 10 do
- local CeEf = MagicCF * cf(0, 0, -i)
- local prt = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- prt.Parent = nil
- prt.Anchored = true
- prt.CFrame = CeEf
- hit = rayCast(prt.Position, CFrame.new(prt.Position, prt.Position - Vector3.new(0, 1, 0)).lookVector, 500, Character)
- if hit ~= nil then
- prt.CFrame = cf(pos)
- prt.Parent = workspace
- game:GetService("Debris"):AddItem(prt, 2)
- so("http://roblox.com/asset/?id=29504625", prt, 0.8, 1)
- so("http://roblox.com/asset/?id=183763487", prt, 0.8, 1)
- MagniDamage(prt, 8, dammin, dammax, math.random(20, 40), "Knockdown")
- eul = euler(math.random(-50, 50) / 100, 0, math.random(-50, 50) / 100)
- MagicBlock(InverseCol, cf(pos) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0, 0.5, 0.5, 0.5, 0.01, 2)
- MagicCircle(InverseCol, cf(pos) * eul, 0, 0, 0, 1.5, 4.5, 1.5, 0.02)
- MagicCircle(Torso.BrickColor, cf(pos) * eul, 0, 0, 0, 2, 10, 2, 0.05)
- end
- swait(10)
- end
- end
- ), RootPart.CFrame * euler(0, i, 0))
- end
- swait(100)
- Humanoid.WalkSpeed = 16
- attack = false
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1)
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Effects = {}
- local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
- LastPoint = Point
- effect = function(Color, Ref, LP, P1, returnn)
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5, 1, 0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = Color1
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.5, mg, 0.5)
- effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
- effectsmsh.Scale = Vector3.new(0.4, 1, 0.4)
- game:GetService("Debris"):AddItem(effectsg, 2)
- if returnn then
- return effectsg
- end
- if not returnn then
- table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.01, 0, 0.01})
- end
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- Damage = math.random(minim, maxim)
- if math.random(1, 5) == 1 and Mode == "Normal" and orbnum < 5 then
- print("GAINED ORB")
- Damage = h.Health * 0.5
- so("http://roblox.com/asset/?id=183763498", hit, 1, 1)
- MagicBlock(InverseCol, cf(hit.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.05, 1)
- orbnum = orbnum + 1
- table.insert(ActiveOrbs, Orbs[orbnum])
- end
- blocked = false
- block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - decreaseblock
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - decreaseblock
- end
- end
- end
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
- print("gained spree")
- game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1
- end
- showDamage(hit.Parent, Damage, 0.5, BrickColor:Red())
- else
- h.Health = h.Health - Damage / 2
- showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 30, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Snare" then
- bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- end
- end
- end
- end
- end
- end
- end
- showDamage = function(Char, Dealt, du, Color)
- m = Instance.new("Model")
- m.Name = tostring(math.floor(Dealt))
- h = Instance.new("Humanoid")
- h.Health = 0
- h.MaxHealth = 0
- h.Parent = m
- c = Instance.new("Part")
- c.Transparency = 0
- c.BrickColor = Color
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- if CRIT == true then
- ms.Scale = Vector3.new(1, 1.25, 1)
- end
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
- else
- if Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
- end
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 0.5 + du)
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- combo = 0
- ob1d = function(mouse)
- if attack == true or equipped == false then
- return
- end
- hold = true
- if Mode == "Normal" then
- if combo == 0 then
- combo = 1
- attackone()
- else
- if combo == 1 then
- combo = 2
- attacktwo()
- else
- if combo == 2 then
- combo = 0
- attackthree()
- end
- end
- end
- else
- TranscendAttack()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait()
- end
- end
- if attack == false then
- combo = 0
- end
- end
- ))
- end
- ob1u = function(mouse)
- hold = false
- end
- buttonhold = false
- eul = 0
- holdz = false
- equipped = false
- key = function(key)
- if attack == true then
- return
- end
- if key == "f" then
- attack = true
- if equipped == false then
- equipped = true
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- equipanim()
- else
- equipped = false
- hideanim()
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- attack = false
- end
- if equipped == false then
- return
- end
- if key == "x" and orbnum > 0 then
- if Mode == "Normal" then
- EnergyTranscend()
- else
- Mode = "Normal"
- end
- end
- if key == "c" and orbnum < 5 and mana >= 40 and Mode == "Normal" then
- mana = 100
- NegConvert()
- end
- if key == "v" and mana >= 50 then
- KaltosWave()
- end
- if key == "h" then
- end
- end
- key2 = function(key)
- if key == "z" then
- holdz = false
- end
- end
- s = function(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end
- )
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end
- )
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- MMouse = mouse
- end
- ds = function(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Cyber Bruiser loaded.")
- local mananum = 0
- local donum = 0
- local circlenum = 0
- local handidle = false
- local orbeffect = 1
- local orbdelay = 0
- local effectdelay = 0
- while 1 do
- while 1 do
- while 1 do
- pwait()
- if Mode == "Transcend" then
- if orbnum <= 0 then
- Mode = "Normal"
- end
- if 4 < effectdelay then
- effectdelay = 0
- MagicBlock(InverseCol, prt26.CFrame * cf(math.random(-150, 150) / 100, math.random(-300, 300) / 100, math.random(-150, 150) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, -0.4, -0.4, -0.4, 0.1, 2)
- end
- effectdelay = effectdelay + 1
- end
- for i = 1, #Orbs do
- Orbs[i].Transparency = 1
- end
- do
- if 0 < #ActiveOrbs then
- local orbeffect2 = #ActiveOrbs
- if orbeffect < orbeffect2 then
- orbeffect = orbeffect + 1
- else
- if orbeffect2 <= orbeffect then
- orbeffect = 1
- end
- end
- NewPart = Orbs[orbeffect]
- NewPart.Transparency = 0.5
- orbdelay = 0
- end
- circlenum = circlenum + 0.1
- local mpos = prt48.CFrame
- local cff = CFrame.new(mpos.p, mpos.p + vt(0, 10, 0)) * CFrame.Angles(math.pi / 2, 0, 0)
- local x, y, z = prt48.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
- wld48.Part0 = prt33
- wld48.Part1 = prt48
- wld48.C0 = clerp(wld48.C0, CFrame.Angles(x, y, z) * euler(circlenum, 0, 0), 0.3)
- if 0.5 <= donum then
- handidle = true
- else
- if donum <= 0 then
- handidle = false
- end
- end
- if handidle == false then
- donum = donum + 0.003
- else
- donum = donum - 0.003
- end
- if attack == false and equipped == true then
- wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0.8 - (donum), 0, 1), 0.3)
- wld38.C0 = clerp(wld38.C0, euler(-1 - (donum), 0, 0) * cf(0, 0.4, 0), 0.3)
- wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 0.5 + (donum)), 0.3)
- wld41.C0 = clerp(wld41.C0, euler(0, 0, 0.5 + (donum)) * cf(0, 0.4, 0), 0.3)
- wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 0.5 + (donum)), 0.3)
- wld44.C0 = clerp(wld44.C0, euler(0, 0, 0.5 + (donum)) * cf(0, 0.4, 0), 0.3)
- wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 0.5 + (donum)), 0.3)
- wld47.C0 = clerp(wld47.C0, euler(0, 0, 0.5 + (donum)) * cf(0, 0.4, 0), 0.3)
- end
- local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if ((500 <= idle and attack ~= false) or 1 < RootPart.Velocity.y) and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0.5, 0, 1), 0.2)
- wld15.C0 = clerp(wld15.C0, euler(1, 0, -0.2) * cf(0, 1.2, 0.2), 0.2)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 1) * cf(0, 0.7, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.3)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0.5, 0.5), 0.2)
- wld15.C0 = clerp(wld15.C0, euler(1.8, 0, 0.5) * cf(0, 1.2, 0.2), 0.2)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, 0, 0) * euler(0, -1, 0), 0.2)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0) * cf(0, 0.7, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.3)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.3, 0, 0.2), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.3, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- end
- else
- if torvel.x < 1 or torvel.z < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- if Mode == "Normal" then
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0, 1 + (donum) / 2), 0.2)
- wld15.C0 = clerp(wld15.C0, euler(1.5, -0.7, 0) * cf(0, 1.2, 0.2), 0.2)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0.5 + (donum) / 1.5) * cf(0, 0.7, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.1 - (donum) / 5), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.1 + (donum) / 5), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, RHC0, 0.3)
- RH.C1 = clerp(RH.C1, RHC1, 0.3)
- LH.C0 = clerp(LH.C0, LHC0, 0.3)
- LH.C1 = clerp(LH.C1, LHC1, 0.3)
- else
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, -0.4 + (donum) / 3, 0) * euler(0, 0, 0), 0.2)
- wld15.C0 = clerp(wld15.C0, euler(1.5, -1.3, 0) * cf(0, 1.2, 0.2), 0.2)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0.2 - (donum) / 3, 0, 0) * cf(0, 0.7, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, 0.4), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.8, 0, 0.4 - (donum) / 4), 0.3)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8 + (donum) / 4), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.1, -0.5, -0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, -0.5, 0.4), 0.3)
- end
- end
- else
- if 2 < torvel.x or torvel.z > 2 and torvel.x < 22 or torvel.z < 22 and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false then
- if Mode == "Normal" then
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0.5, 0.5), 0.2)
- wld15.C0 = clerp(wld15.C0, euler(1.2, -0.1, 0.2) * cf(0, 1.2, 0.2), 0.2)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.5, 0), 0.2)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0) * cf(0, 0.7, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.3), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.3), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- else
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, -0.1, 0), 0.2)
- wld15.C0 = clerp(wld15.C0, euler(1.5, -1.3, 0) * cf(0, 1.2, 0.2), 0.2)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0.2, 0, 0) * cf(0, 0.7, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0.1, 0, 0), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.4), 0.3)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.4), 0.3)
- end
- end
- else
- if 22 <= torvel and hitfloor ~= nil then
- Anim = "Run"
- if attack == false then
- if Mode == "Normal" then
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0.5, 0.5), 0.2)
- wld15.C0 = clerp(wld15.C0, euler(1.2, -0.1, 0.2) * cf(0, 1.2, 0.2), 0.2)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.5, 0), 0.2)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0) * cf(0, 0.7, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.3, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- else
- wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, -0.1, 0), 0.2)
- wld15.C0 = clerp(wld15.C0, euler(1.5, -1.3, 0) * cf(0, 1.2, 0.2), 0.2)
- wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
- wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0.2, 0, 0) * cf(0, 0.7, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0.1, 0, 0), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.4), 0.3)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.4), 0.3)
- end
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- do
- fenbarmana2:TweenSize((UDim2.new(4 * mana / 100, 0, 0.2, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "Energy(" .. mana .. ")"
- if 100 <= mana then
- mana = 100
- -- DECOMPILER ERROR at PC5899: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC5899: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC5899: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC5899: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- if mananum <= 8 then
- mananum = mananum + 1
- -- DECOMPILER ERROR at PC5905: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC5905: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- mananum = 100
- mana = 100
- end
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