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Oct 26th, 2016
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. --FIXED WITH TRIGECTORY's CheatSheet
  4. cheatsheetplr = game.Players.LocalPlayer
  5. i = Instance.new("NumberValue", cheatsheetplr )
  6. i.Name = "FPSCH"
  7. Bin = Instance.new("HopperBin", cheatsheetplr .Backpack)
  8. script.Parent = Bin
  9. local cf = CFrame.new
  10. local RbxUtility = LoadLibrary("RbxUtility")
  11. local Create = RbxUtility.Create
  12. RW = Create("Weld")({Name = "Right Shoulder", Part0 = Tor, C0 = CFrame.new(1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = RA, Parent = Tor})
  13. LW = Create("Weld")({Name = "Left Shoulder", Part0 = Tor, C0 = CFrame.new(-1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = LA, Parent = Tor})
  14. PlayerGui = Player.PlayerGui
  15. Backpack = Player.Backpack
  16. Torso = Character.Torso
  17. Head = Character.Head
  18. Humanoid = Character.Humanoid
  19. LeftArm = Character["Left Arm"]
  20. LeftLeg = Character["Left Leg"]
  21. RightArm = Character["Right Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LS = Torso["Left Shoulder"]
  24. LH = Torso["Left Hip"]
  25. RS = Torso["Right Shoulder"]
  26. RH = Torso["Right Hip"]
  27. Neck = Torso.Neck
  28. it = Instance.new
  29. vt = Vector3.new
  30. cf = CFrame.new
  31. euler = CFrame.fromEulerAnglesXYZ
  32. angles = CFrame.Angles
  33. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  34. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  35. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  36. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  37. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  38. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  39. RootPart = Character.HumanoidRootPart
  40. RootJoint = RootPart.RootJoint
  41. RootCF = euler(-1.57, 0, 3.14)
  42. attack = false
  43. attackdebounce = false
  44. MMouse = nil
  45. combo = 0
  46. mana = 100
  47. local idle = 0
  48. local Anim = "Idle"
  49. local orbnum = 0
  50. local Mode = "Normal"
  51. player = nil
  52. RSH = nil
  53. RW = Instance.new("Weld")
  54. RW.Name = "Right Shoulder"
  55. LW.Name = "Left Shoulder"
  56. LH = Torso["Left Hip"]
  57. RH = Torso["Right Hip"]
  58. Charge = 0
  59. TorsoColor = Torso.BrickColor.Color
  60. Col1 = 1 - Torso.Color.r
  61. Col2 = 1 - Torso.Color.g
  62. Col3 = 1 - Torso.Color.b
  63. InverseCol = BrickColor.new(Color3.new(Col1, Col2, Col3))
  64. upvel = Instance.new("BodyVelocity")
  65. local hitbeat = nil
  66. pwait = function(num)
  67. if num == 0 or num == nil then
  68. game:service("RunService").Heartbeat:wait(0)
  69. else
  70. for i = 0, num do
  71. game:service("RunService").Heartbeat:wait(0)
  72. end
  73. end
  74. end
  75.  
  76. ArtificialHB = Instance.new("BindableEvent", script)
  77. ArtificialHB.Name = "Heartbeat"
  78. script:WaitForChild("Heartbeat")
  79. frame = 0.033333333333333
  80. if Player.FPSCH.Value == true then
  81. frame = 0.016666666666667
  82. else
  83. frame = 0.022222222222222
  84. end
  85. tf = 0
  86. allowframeloss = false
  87. tossremainder = false
  88. lastframe = tick()
  89. script.Heartbeat:Fire()
  90. game:GetService("RunService").Heartbeat:connect(function(s, p)
  91. tf = tf + s
  92. if frame <= tf then
  93. if allowframeloss then
  94. script.Heartbeat:Fire()
  95. lastframe = tick()
  96. else
  97. for i = 1, math.floor(tf / frame) do
  98. script.Heartbeat:Fire()
  99. end
  100. lastframe = tick()
  101. end
  102. if tossremainder then
  103. tf = 0
  104. else
  105. tf = tf - frame * math.floor(tf / frame)
  106. end
  107. end
  108. end
  109. )
  110. swait = function(num)
  111. if num == 0 or num == nil then
  112. ArtificialHB.Event:wait()
  113. else
  114. for i = 0, num do
  115. ArtificialHB.Event:wait()
  116. end
  117. end
  118. end
  119.  
  120. if Character:findFirstChild("Kaltos Arm", true) ~= nil then
  121. Character:findFirstChild("Kaltos Arm", true).Parent = nil
  122. end
  123. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  124. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  125. end
  126. NoOutline = function(Part)
  127. Part.TopSurface = 10
  128. end
  129.  
  130. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  131. local fp = it("Part")
  132. fp.formFactor = formfactor
  133. fp.Parent = parent
  134. fp.Reflectance = reflectance
  135. fp.Transparency = transparency
  136. fp.CanCollide = false
  137. fp.Locked = true
  138. fp.BrickColor = brickcolor
  139. fp.Name = name
  140. fp.Size = size
  141. fp.Position = Torso.Position
  142. NoOutline(fp)
  143. fp.Material = "SmoothPlastic"
  144. fp:BreakJoints()
  145. return fp
  146. end
  147.  
  148. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  149. local mesh = it(Mesh)
  150. mesh.Parent = part
  151. if Mesh == "SpecialMesh" then
  152. mesh.MeshType = meshtype
  153. mesh.MeshId = meshid
  154. end
  155. mesh.Offset = offset
  156. mesh.Scale = scale
  157. return mesh
  158. end
  159.  
  160. weld = function(parent, part0, part1, c0)
  161. local weld = it("Weld")
  162. weld.Parent = parent
  163. weld.Part0 = part0
  164. weld.Part1 = part1
  165. weld.C0 = c0
  166. return weld
  167. end
  168.  
  169. local Color1 = Torso.BrickColor
  170. local fengui = it("GuiMain")
  171. fengui.Parent = Player.PlayerGui
  172. fengui.Name = "WeaponGUI"
  173. local fenframe = it("Frame")
  174. fenframe.Parent = fengui
  175. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  176. fenframe.BackgroundTransparency = 1
  177. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  178. fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
  179. fenframe.Position = UDim2.new(0.4, 0, 0.1, 0)
  180. local fenbarmana1 = it("TextLabel")
  181. fenbarmana1.Parent = fenframe
  182. fenbarmana1.Text = " "
  183. fenbarmana1.BackgroundTransparency = 0
  184. fenbarmana1.BackgroundColor3 = Color3.new(0, 0, 0)
  185. fenbarmana1.SizeConstraint = "RelativeXY"
  186. fenbarmana1.TextXAlignment = "Center"
  187. fenbarmana1.TextYAlignment = "Center"
  188. fenbarmana1.Position = UDim2.new(0, 0, 0, 0)
  189. fenbarmana1.Size = UDim2.new(4, 0, 0.2, 0)
  190. local fenbarmana2 = it("TextLabel")
  191. fenbarmana2.Parent = fenframe
  192. fenbarmana2.Text = " "
  193. fenbarmana2.BackgroundTransparency = 0
  194. fenbarmana2.BackgroundColor3 = Torso.Color
  195. fenbarmana2.SizeConstraint = "RelativeXY"
  196. fenbarmana2.TextXAlignment = "Center"
  197. fenbarmana2.TextYAlignment = "Center"
  198. fenbarmana2.Position = UDim2.new(0, 0, 0, 0)
  199. fenbarmana2.Size = UDim2.new(4 * mana / 100, 0, 0.2, 0)
  200. local fenbarmana3 = it("TextLabel")
  201. fenbarmana3.Parent = fenframe
  202. fenbarmana3.Text = " "
  203. fenbarmana3.BackgroundTransparency = 0
  204. fenbarmana3.BackgroundColor3 = Color3.new(Col1, Col2, Col3)
  205. fenbarmana3.SizeConstraint = "RelativeXY"
  206. fenbarmana3.TextXAlignment = "Center"
  207. fenbarmana3.TextYAlignment = "Center"
  208. fenbarmana3.Position = UDim2.new(0, 0, 0, 0)
  209. fenbarmana3.Size = UDim2.new(0, 0, 0.2, 0)
  210. local fenbarmana4 = it("TextLabel")
  211. fenbarmana4.Parent = fenframe
  212. fenbarmana4.Text = "Energy(" .. mana .. ")"
  213. fenbarmana4.BackgroundTransparency = 1
  214. fenbarmana4.BackgroundColor3 = Color3.new(0, 0, 0)
  215. fenbarmana4.SizeConstraint = "RelativeXY"
  216. fenbarmana4.TextXAlignment = "Center"
  217. fenbarmana4.TextYAlignment = "Center"
  218. fenbarmana4.Position = UDim2.new(0, 0, -0.3, 0)
  219. fenbarmana4.Size = UDim2.new(4, 0, 0.2, 0)
  220. fenbarmana4.FontSize = "Size9"
  221. fenbarmana4.TextStrokeTransparency = 0
  222. fenbarmana4.TextColor = BrickColor.new("White")
  223. local modelzorz = Instance.new("Model")
  224. modelzorz.Parent = Character
  225. modelzorz.Name = "Kaltos Arm"
  226. local prt1 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Handle", vt())
  227. local prt2 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part2", vt())
  228. local prt3 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part3", vt())
  229. local prt4 = part(3, modelzorz, 0, 0, InverseCol, "Part4", vt())
  230. local prt5 = part(3, modelzorz, 0, 0, InverseCol, "Part5", vt())
  231. local prt6 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part6", vt())
  232. local prt7 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part7", vt())
  233. local prt10 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part10", vt())
  234. local prt11 = part(3, modelzorz, 0, 0, InverseCol, "Part11", vt())
  235. local prt12 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part12", vt())
  236. local prt13 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part13", vt())
  237. local prt14 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part14", vt())
  238. local prt15 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part15", vt())
  239. local prt16 = part(3, modelzorz, 0, 0.5, BrickColor.new("Really black"), "Part16", vt())
  240. local prt17 = part(3, modelzorz, 0, 0.5, BrickColor.new("Really black"), "Part17", vt())
  241. local prt18 = part(3, modelzorz, 0, 0.5, BrickColor.new("Really black"), "Part18", vt())
  242. local prt19 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part19", vt())
  243. local prt20 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part20", vt())
  244. local prt21 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part21", vt())
  245. local prt26 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part26", vt())
  246. local prt27 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part27", vt())
  247. local prt28 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part28", vt())
  248. local prt29 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part29", vt())
  249. local prt30 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part30", vt())
  250. local prt31 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part31", vt())
  251. local prt32 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Part32", vt())
  252. local prt33 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part33", vt())
  253. local prt34 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Part34", vt())
  254. local prt35 = part(3, modelzorz, 0, 0, InverseCol, "Part35", vt())
  255. local prt36 = part(3, modelzorz, 0, 0.5, BrickColor.new("White"), "Part36", vt())
  256. local prt37 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part37", vt())
  257. local prt38 = part(3, modelzorz, 0, 0, InverseCol, "Part38", vt())
  258. local prt39 = part(3, modelzorz, 0, 0.5, BrickColor.new("White"), "Part39", vt())
  259. local prt40 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part40", vt())
  260. local prt41 = part(3, modelzorz, 0, 0, InverseCol, "Part41", vt())
  261. local prt42 = part(3, modelzorz, 0, 0.5, BrickColor.new("White"), "Part42", vt())
  262. local prt43 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part43", vt())
  263. local prt44 = part(3, modelzorz, 0, 0, InverseCol, "Part44", vt())
  264. local prt45 = part(3, modelzorz, 0, 0.5, BrickColor.new("White"), "Part45", vt())
  265. local prt46 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part46", vt())
  266. local prt47 = part(3, modelzorz, 0, 0, InverseCol, "Part47", vt())
  267. local prt48 = part(3, modelzorz, 0, 1, InverseCol, "Circle Orbs Part", vt())
  268. local prt49 = part(3, modelzorz, 0, 0, BrickColor.new("Really black"), "Cyber Sig Part1", vt())
  269. local prt50 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Cyber Sig Part2", vt())
  270. local msh1 = mesh("BlockMesh", prt1, "", "", vt(0, 0, 0), vt(5, 3.5, 3.5))
  271. local msh2 = mesh("BlockMesh", prt2, "", "", vt(0, 0, 0), vt(8, 3, 3))
  272. local msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(3, 5, 3))
  273. local msh4 = mesh("BlockMesh", prt4, "", "", vt(0, 0, 0), vt(1, 5.1, 4))
  274. local msh5 = mesh("BlockMesh", prt5, "", "", vt(0, 0, 0), vt(1, 5.1, 4))
  275. local msh6 = mesh("CylinderMesh", prt6, "", "", vt(0, 0, 0), vt(5, 2.5, 5))
  276. local msh7 = mesh("CylinderMesh", prt7, "", "", vt(0, 0, 0), vt(5.4, 2.4, 5.4))
  277. local msh10 = mesh("SpecialMesh", prt10, "Sphere", "", vt(0, 0, 0), vt(4, 4, 4))
  278. local msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(1, 4, 4))
  279. local msh12 = mesh("CylinderMesh", prt12, "", "", vt(0, 0, 0), vt(3, 6, 3))
  280. local msh13 = mesh("SpecialMesh", prt13, "Sphere", "", vt(0, 0, 0), vt(4, 4, 4))
  281. local msh14 = mesh("SpecialMesh", prt14, "Head", "", vt(0, 0, 0), vt(4, 9, 4))
  282. local msh15 = mesh("CylinderMesh", prt15, "", "", vt(0, 0, 0), vt(7, 3, 7))
  283. local msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(3, 7, 3))
  284. local msh17 = mesh("BlockMesh", prt17, "", "", vt(0, 0, 0), vt(2, 12, 2))
  285. local msh18 = mesh("BlockMesh", prt18, "", "", vt(0, 0, 0), vt(3, 3, 3))
  286. local msh19 = mesh("SpecialMesh", prt19, "Head", "", vt(0, 0, 0), vt(6, 5, 6))
  287. local msh20 = mesh("CylinderMesh", prt20, "", "", vt(0, 0, 0), vt(4, 5, 4))
  288. local msh21 = mesh("SpecialMesh", prt21, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(1.7, 1.2, 0.8))
  289. local msh26 = mesh("BlockMesh", prt26, "", "", vt(0, 0, 0), vt(3.5, 12, 3.5))
  290. local msh27 = mesh("SpecialMesh", prt27, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(1, 1, 1))
  291. local msh28 = mesh("CylinderMesh", prt28, "", "", vt(0, 0, 0), vt(3, 4, 3))
  292. local msh29 = mesh("CylinderMesh", prt29, "", "", vt(0, 0, 0), vt(3, 4, 3))
  293. local msh30 = mesh("CylinderMesh", prt30, "", "", vt(0, 0, 0), vt(3, 4, 3))
  294. local msh31 = mesh("CylinderMesh", prt31, "", "", vt(0, 0, 0), vt(3, 4, 3))
  295. local msh32 = mesh("BlockMesh", prt32, "", "", vt(0, 0, 0), vt(3.4, 12, 3.4))
  296. local msh33 = mesh("BlockMesh", prt33, "", "", vt(0, 0, 0), vt(3.5, 4, 5))
  297. local msh34 = mesh("BlockMesh", prt34, "", "", vt(0, 0, 0), vt(3.4, 3.9, 4.9))
  298. local msh35 = mesh("CylinderMesh", prt35, "", "", vt(0, 0, 0), vt(3, 4, 3))
  299. local msh36 = mesh("BlockMesh", prt36, "", "", vt(0, 0, 0), vt(1, 1, 1))
  300. local msh37 = mesh("BlockMesh", prt37, "", "", vt(0, 0, 0), vt(1.5, 4, 1.5))
  301. local msh38 = mesh("SpecialMesh", prt38, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(0.3, 0.8, 0.3))
  302. local msh39 = mesh("BlockMesh", prt39, "", "", vt(0, 0, 0), vt(1, 1, 1))
  303. local msh40 = mesh("BlockMesh", prt40, "", "", vt(0, 0, 0), vt(1.5, 4, 1.5))
  304. local msh41 = mesh("SpecialMesh", prt41, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(0.3, 0.8, 0.3))
  305. local msh42 = mesh("BlockMesh", prt42, "", "", vt(0, 0, 0), vt(1, 1, 1))
  306. local msh43 = mesh("BlockMesh", prt43, "", "", vt(0, 0, 0), vt(1.5, 4, 1.5))
  307. local msh44 = mesh("SpecialMesh", prt44, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(0.3, 0.8, 0.3))
  308. local msh45 = mesh("BlockMesh", prt45, "", "", vt(0, 0, 0), vt(1, 1, 1))
  309. local msh46 = mesh("BlockMesh", prt46, "", "", vt(0, 0, 0), vt(1.5, 4, 1.5))
  310. local msh47 = mesh("SpecialMesh", prt47, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(0.3, 0.8, 0.3))
  311. local msh48 = mesh("BlockMesh", prt48, "", "", vt(0, 0, 0), vt(8, 8, 8))
  312. local msh49 = mesh("BlockMesh", prt49, "", "", vt(0, 0, 0), vt(3.6, 3, 3.6))
  313. local msh50 = mesh("BlockMesh", prt50, "", "", vt(0, 0, 0), vt(3.7, 1.5, 3.7))
  314. local wld1 = weld(prt1, prt1, Torso, euler(0, 0, 0) * cf(0, -0.4, -0.7))
  315. local wld2 = weld(prt2, prt2, prt1, euler(0, 0, 0) * cf(0, 0, 0))
  316. local wld3 = weld(prt3, prt3, prt1, euler(1.57, 0, 0) * cf(0, 0, 0))
  317. local wld4 = weld(prt4, prt4, prt3, euler(0, 0.785, 0) * cf(0, 0, 0))
  318. local wld5 = weld(prt5, prt5, prt3, euler(0, -0.785, 0) * cf(0, 0, 0))
  319. local wld6 = weld(prt6, prt6, prt2, euler(1.57, 0, 0) * cf(-1, -0.5, 0))
  320. local wld7 = weld(prt7, prt7, prt6, euler(0, 0, 0) * cf(-0.05, 0, -0.1))
  321. local wld10 = weld(prt10, prt10, prt6, euler(0, 0, 0) * cf(0, 0, 0))
  322. local wld11 = weld(prt11, prt11, prt10, euler(0, 0.785, 0) * cf(0, 0, 0))
  323. local wld12 = weld(prt12, prt12, prt2, euler(0, 0, 1.57) * cf(0.7, 0.2, 0) * euler(0, 0, 0.4))
  324. local wld13 = weld(prt13, prt13, prt12, euler(0, 0, 0) * cf(0, 0.6, 0) * euler(0, 0, 0))
  325. local wld14 = weld(prt14, prt14, prt13, cf(0, 0.8, 0) * euler(0, 0, 1))
  326. local wld15 = weld(prt15, prt15, prt14, euler(1.5, -0.7, 0) * cf(0, 1.2, 0.2))
  327. local wld16 = weld(prt16, prt16, prt15, cf(0, 1.2, 0) * euler(1.57, -0.8, 0))
  328. local wld17 = weld(prt17, prt17, prt16, cf(0, 1.2, 0) * euler(0, 0, 0.5) * cf(0, 0.7, 0))
  329. local wld18 = weld(prt18, prt18, prt17, euler(0, 0, 0) * cf(0, 1.6, 0))
  330. local wld19 = weld(prt19, prt19, prt15, euler(0, 0, 0) * cf(0, 0, 0))
  331. local wld20 = weld(prt20, prt20, prt19, euler(0, 0, 0) * cf(0, 0, 0))
  332. local wld21 = weld(prt21, prt21, prt15, cf(0.1, 0, 0.5) * euler(0, 0.8, 0))
  333. local wld26 = weld(prt26, prt26, prt17, cf(0, 0, 0) * euler(0, 0, 0))
  334. local wld27 = weld(prt27, prt27, prt26, euler(0, 0, 0) * cf(0, -1.2, 0))
  335. local wld28 = weld(prt28, prt28, prt26, euler(0.7, 0, 0) * cf(0, -0.1, 0.3))
  336. local wld29 = weld(prt29, prt29, prt26, euler(-0.7, 0, 0) * cf(0, -0.1, -0.3))
  337. local wld30 = weld(prt30, prt30, prt26, euler(0, 0, -0.7) * cf(0.3, -0.1, 0))
  338. local wld31 = weld(prt31, prt31, prt26, euler(0, 0, 0.7) * cf(-0.3, -0.1, 0))
  339. local wld32 = weld(prt32, prt32, prt26, euler(0, 0, 0) * cf(0.1, 0, 0))
  340. local wld33 = weld(prt33, prt33, prt18, euler(0, 0, 0) * cf(0, 0, 0))
  341. local wld34 = weld(prt34, prt34, prt33, euler(0, 0, 0) * cf(0.1, 0, 0))
  342. local wld35 = weld(prt35, prt35, prt33, euler(0, 0, 1.57) * cf(0.1, 0, 0))
  343. local wld36 = weld(prt36, prt36, prt33, euler(0, 0, 0) * cf(0, -0.2, -0.5))
  344. local wld37 = weld(prt37, prt37, prt36, cf(0, 0.3, 0) * euler(0.8, 0, 1))
  345. local wld38 = weld(prt38, prt38, prt37, euler(-1, 0, 0) * cf(0, 0.4, 0))
  346. local wld39 = weld(prt39, prt39, prt33, euler(0, 0, 0) * cf(0, 0.4, -0.4))
  347. local wld40 = weld(prt40, prt40, prt39, cf(0, 0.3, 0) * euler(0, 0, 0.5))
  348. local wld41 = weld(prt41, prt41, prt40, euler(0, 0, 0.5) * cf(0, 0.4, 0))
  349. local wld42 = weld(prt42, prt42, prt33, euler(0, 0, 0) * cf(0, 0.4, 0))
  350. local wld43 = weld(prt43, prt43, prt42, cf(0, 0.3, 0) * euler(0, 0, 0.5))
  351. local wld44 = weld(prt44, prt44, prt43, euler(0, 0, 0.5) * cf(0, 0.4, 0))
  352. local wld45 = weld(prt45, prt45, prt33, euler(0, 0, 0) * cf(0, 0.4, 0.4))
  353. local wld46 = weld(prt46, prt46, prt45, cf(0, 0.3, 0) * euler(0, 0, 0.5))
  354. local wld47 = weld(prt47, prt47, prt46, euler(0, 0, 0.5) * cf(0, 0.4, 0))
  355. local wld48 = weld(prt48, prt48, prt33, euler(0, 0, 0) * cf(0, 0, 0))
  356. local wld49 = weld(prt49, prt49, prt26, euler(0, 0, 0) * cf(0, 0.7, 0))
  357. local wld50 = weld(prt50, prt50, prt49, euler(0, 0, 0) * cf(0, 0, 0))
  358. for i = 0, 1.5, 0.5 do
  359. local prt8 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part8", vt())
  360. local prt9 = part(3, modelzorz, 0, 0, InverseCol, "Part9", vt())
  361. local msh8 = mesh("CylinderMesh", prt8, "", "", vt(0, 0, 0), vt(1, 6, 1))
  362. local msh9 = mesh("CylinderMesh", prt9, "", "", vt(0, 0, 0), vt(1.5, 1.5, 1.5))
  363. local wld8 = weld(prt8, prt8, prt7, cf(0, 0.6, 0) * euler(1.57, -0.2 - i, 0))
  364. local wld9 = weld(prt9, prt9, prt8, euler(0, 0, 0) * cf(0, 0.3, 0))
  365. end
  366. for i = 0.25, -0.45, -0.35 do
  367. local prt22 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part22", vt())
  368. local prt23 = part(3, modelzorz, 0, 0, InverseCol, "Part23", vt())
  369. local msh22 = mesh("CylinderMesh", prt22, "", "", vt(0, 0, 0), vt(2.5, 9, 2.5))
  370. local msh23 = mesh("CylinderMesh", prt23, "", "", vt(0, 0, 0), vt(2.6, 2, 2.6))
  371. local wld22 = weld(prt22, prt22, prt15, euler(0, 0, 1.57) * cf(0.8, 0, i) * euler(0, 0.6, 0))
  372. local wld23 = weld(prt23, prt23, prt22, cf(0, 0.6, 0))
  373. end
  374. for i = 0, 6.28, 2.093 do
  375. local prt24 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part24", vt())
  376. local prt25 = part(3, modelzorz, 0, 0, BrickColor.new("Really black"), "Part25", vt())
  377. local msh24 = mesh("CylinderMesh", prt24, "", "", vt(0, 0, 0), vt(3, 7, 3))
  378. local msh25 = mesh("SpecialMesh", prt25, "Head", "", vt(0, 0, 0), vt(2.8, 9, 2.8))
  379. local wld24 = weld(prt24, prt24, prt16, cf(0.2, 0, 0) * euler(0, i, 0))
  380. local wld25 = weld(prt25, prt25, prt24, cf(0, 0, 0))
  381. end
  382. Orbs = {}
  383. ActiveOrbs = {}
  384. for i = 1.256, 6.28 do
  385. local orb1 = part(3, modelzorz, 0, 1, InverseCol, "Orb", vt())
  386. local omsh1 = mesh("SpecialMesh", orb1, "Sphere", "", vt(0, 0, 0), vt(3, 3, 3))
  387. local owld1 = weld(orb1, orb1, prt48, cf(0, 2, 0) * euler(i, 0, 0))
  388. table.insert(Orbs, orb1)
  389. end
  390. print(#Orbs)
  391. local hitbox = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  392. hitbox.Anchored = false
  393. if script.Parent.className ~= "HopperBin" then
  394. Tool = Instance.new("HopperBin")
  395. Tool.Parent = Backpack
  396. Tool.Name = "Kaltos Arm"
  397. script.Parent = Tool
  398. end
  399. Bin = script.Parent
  400. local bodvel = Instance.new("BodyVelocity")
  401. local bg = Instance.new("BodyGyro")
  402. so = function(id, par, vol, pit)
  403. coroutine.resume(coroutine.create(function()
  404. local sou = Instance.new("Sound", par or workspace)
  405. sou.Volume = vol
  406. sou.Pitch = pit or 1
  407. sou.SoundId = id
  408. swait()
  409. sou:play()
  410. game:GetService("Debris"):AddItem(sou, 6)
  411. end
  412. ))
  413. end
  414.  
  415. function clerp(a,b,t)
  416. local qa = {QuaternionFromCFrame(a)}
  417. local qb = {QuaternionFromCFrame(b)}
  418. local ax, ay, az = a.x, a.y, a.z
  419. local bx, by, bz = b.x, b.y, b.z
  420. local _t = 1-t
  421. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  422. end
  423.  
  424. function QuaternionFromCFrame(cf)
  425. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  426. local trace = m00 + m11 + m22
  427. if trace > 0 then
  428. local s = math.sqrt(1 + trace)
  429. local recip = 0.5/s
  430. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  431. else
  432. local i = 0
  433. if m11 > m00 then
  434. i = 1
  435. end
  436. if m22 > (i == 0 and m00 or m11) then
  437. i = 2
  438. end
  439. if i == 0 then
  440. local s = math.sqrt(m00-m11-m22+1)
  441. local recip = 0.5/s
  442. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  443. elseif i == 1 then
  444. local s = math.sqrt(m11-m22-m00+1)
  445. local recip = 0.5/s
  446. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  447. elseif i == 2 then
  448. local s = math.sqrt(m22-m00-m11+1)
  449. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  450. end
  451. end
  452. end
  453.  
  454. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  455. local xs, ys, zs = x + x, y + y, z + z
  456. local wx, wy, wz = w*xs, w*ys, w*zs
  457. local xx = x*xs
  458. local xy = x*ys
  459. local xz = x*zs
  460. local yy = y*ys
  461. local yz = y*zs
  462. local zz = z*zs
  463. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  464. end
  465.  
  466. function QuaternionSlerp(a, b, t)
  467. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  468. local startInterp, finishInterp;
  469. if cosTheta >= 0.0001 then
  470. if (1 - cosTheta) > 0.0001 then
  471. local theta = math.acos(cosTheta)
  472. local invSinTheta = 1/math.sin(theta)
  473. startInterp = math.sin((1-t)*theta)*invSinTheta
  474. finishInterp = math.sin(t*theta)*invSinTheta
  475. else
  476. startInterp = 1-t
  477. finishInterp = t
  478. end
  479. else
  480. if (1+cosTheta) > 0.0001 then
  481. local theta = math.acos(-cosTheta)
  482. local invSinTheta = 1/math.sin(theta)
  483. startInterp = math.sin((t-1)*theta)*invSinTheta
  484. finishInterp = math.sin(t*theta)*invSinTheta
  485. else
  486. startInterp = t-1
  487. finishInterp = t
  488. end
  489. end
  490. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  491. end
  492.  
  493. hideanim = function()
  494. equipped = false
  495. for i = 0, 1, 0.1 do
  496. swait()
  497. wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
  498. wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
  499. wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  500. wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  501. wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  502. wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  503. wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  504. wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  505. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0, 1), 0.3)
  506. wld15.C0 = clerp(wld15.C0, euler(1.5, -0.7, 0) * cf(0, 1.2, 0.2), 0.3)
  507. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.3)
  508. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0.5) * cf(0, 0.7, 0), 0.3)
  509. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  510. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0), 0.4)
  511. Torso.Neck.C1 = clerp(Torso.Neck.C1, necko2 * euler(0, 0, 0), 0.4)
  512. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  513. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  514. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  515. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  516. RH.C0 = clerp(RH.C0, RHC0, 0.2)
  517. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  518. LH.C0 = clerp(LH.C0, LHC0, 0.2)
  519. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  520. end
  521. end
  522.  
  523. equipanim = function()
  524. equipped = true
  525. for i = 0, 1, 0.1 do
  526. swait()
  527. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  528. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  529. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.1), 0.3)
  530. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  531. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.1), 0.3)
  532. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  533. end
  534. end
  535.  
  536. attackone = function()
  537. attack = true
  538. for i = 0, 1, 0.1 do
  539. swait()
  540. wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
  541. wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
  542. wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  543. wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  544. wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  545. wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  546. wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  547. wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  548. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0, 0), 0.3)
  549. wld15.C0 = clerp(wld15.C0, euler(1.4, -2.7, 0.5) * cf(0, 1.2, 0.2), 0.3)
  550. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.3)
  551. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0.2) * cf(0, 0.7, 0), 0.3)
  552. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1), 0.3)
  553. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.3)
  554. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.5), 0.3)
  555. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  556. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, 1), 0.3)
  557. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  558. RH.C0 = clerp(RH.C0, RHC0 * euler(-0.2, 0, 0), 0.3)
  559. LH.C0 = clerp(LH.C0, LHC0 * euler(-0.2, 0, 0), 0.3)
  560. end
  561. swait(5)
  562. hitbox.Parent = modelzorz
  563. hitbox.Size = vt(2, 5, 2)
  564. hitbox.Transparency = 1
  565. hitbox.CFrame = prt26.CFrame
  566. con1 = hitbox.Touched:connect(function(hit)
  567. Damagefunc(hit, 15, 20, math.random(5, 10), "Normal", RootPart, 0.5, 1)
  568. end
  569. )
  570. so("http://roblox.com/asset/?id=169445092", prt26, 1, 0.7)
  571. for i = 0, 1, 0.05 do
  572. swait()
  573. hitbox.CFrame = prt26.CFrame
  574. wld15.C0 = clerp(wld15.C0, euler(-1.4, 3, -1.3) * cf(0, 1.2, 0.2), 0.2)
  575. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0) * cf(0, 0.7, 0), 0.2)
  576. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.25)
  577. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.57), 0.25)
  578. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.3), 0.2)
  579. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  580. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.2)
  581. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  582. end
  583. con1:disconnect()
  584. hitbox.Parent = nil
  585. swait(5)
  586. attack = false
  587. end
  588.  
  589. attacktwo = function()
  590. attack = true
  591. for i = 0, 1, 0.1 do
  592. swait()
  593. wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
  594. wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
  595. wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  596. wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  597. wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  598. wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  599. wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  600. wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  601. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(-0.5, -0.5, 0.5), 0.3)
  602. wld15.C0 = clerp(wld15.C0, euler(3, -1, 1) * cf(0, 1.2, 0.2), 0.3)
  603. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.3)
  604. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0.8) * cf(0, 0.7, 0), 0.3)
  605. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.3), 0.3)
  606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.3), 0.3)
  607. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.3), 0.3)
  608. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  609. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0, -2.5, -1.57), 0.3)
  610. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  611. RH.C0 = clerp(RH.C0, RHC0 * euler(-0.2, 0, 0), 0.3)
  612. LH.C0 = clerp(LH.C0, LHC0 * euler(-0.2, 0, 0), 0.3)
  613. end
  614. swait(5)
  615. hitbox.Parent = modelzorz
  616. hitbox.Size = vt(2, 5, 2)
  617. hitbox.Transparency = 1
  618. hitbox.CFrame = prt26.CFrame
  619. con1 = hitbox.Touched:connect(function(hit)
  620. Damagefunc(hit, 15, 20, math.random(10, 20), "Normal", RootPart, 0.5, 1)
  621. end
  622. )
  623. so("http://roblox.com/asset/?id=169445073", prt26, 1, 0.8)
  624. for i = 0, 1, 0.07 do
  625. swait()
  626. hitbox.CFrame = prt26.CFrame
  627. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(-0.5, -0.5, -0.5), 0.2)
  628. wld15.C0 = clerp(wld15.C0, euler(2, 0.5, 2) * cf(0, 1.2, 0.2), 0.2)
  629. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
  630. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0.2) * cf(0, 0.7, 0), 0.2)
  631. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.5), 0.2)
  632. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.5), 0.2)
  633. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 1, 1.3), 0.2)
  634. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  635. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.2), 0.2)
  636. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  637. end
  638. con1:disconnect()
  639. hitbox.Parent = nil
  640. swait(5)
  641. attack = false
  642. end
  643.  
  644. attackthree = function()
  645. attack = true
  646. for i = 0, 1, 0.08 do
  647. swait()
  648. wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
  649. wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
  650. wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  651. wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  652. wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  653. wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  654. wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  655. wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  656. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0, 1), 0.25)
  657. wld15.C0 = clerp(wld15.C0, euler(0, 3, -1.5) * cf(0, 1.2, 0.2), 0.25)
  658. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.25)
  659. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0.2, -1.57, 0) * cf(0, 0.7, 0), 0.25)
  660. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0.5), 0.25)
  661. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.25)
  662. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.5), 0.25)
  663. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  664. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5), 0.25)
  665. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  666. end
  667. Humanoid.WalkSpeed = 0
  668. hitbox.Parent = modelzorz
  669. hitbox.Size = vt(2, 5, 2)
  670. hitbox.Transparency = 1
  671. hitbox.CFrame = prt26.CFrame
  672. con1 = hitbox.Touched:connect(function(hit)
  673. Damagefunc(hit, 15, 25, math.random(10, 20), "Normal", RootPart, 0.5, 1)
  674. end
  675. )
  676. so("http://roblox.com/asset/?id=169445121", prt26, 1, 0.8)
  677. for i = 0, 1, 0.15 do
  678. swait()
  679. hitbox.CFrame = prt26.CFrame
  680. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(-1.5, 0, 1), 0.35)
  681. wld15.C0 = clerp(wld15.C0, euler(0, -2.6, -1.5) * cf(0, 1.2, 0.2), 0.35)
  682. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.35)
  683. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(1, -1.57, 0) * cf(0, 0.7, 0), 0.35)
  684. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0.1), 0.35)
  685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0, 0, -0.1), 0.35)
  686. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.8), 0.35)
  687. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.35)
  688. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.35)
  689. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.35)
  690. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(-1.2, 1.57, 0), 0.35)
  691. LH.C0 = clerp(LH.C0, cf(-1.1, 0.4, -0.8) * euler(-0.05, -1.57, 0), 0.35)
  692. end
  693. con1:disconnect()
  694. hitbox.Parent = nil
  695. hit = rayCast(prt33.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  696. do
  697. if hit ~= nil then
  698. local ref = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
  699. ref.Anchored = true
  700. ref.CFrame = Torso.CFrame
  701. game:GetService("Debris"):AddItem(ref, 1)
  702. for i = 1, 5 do
  703. Col = hit.BrickColor
  704. local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
  705. groundpart.Anchored = true
  706. groundpart.Material = hit.Material
  707. groundpart.CanCollide = true
  708. groundpart.CFrame = Torso.CFrame * cf(math.random(-300, 300) / 100, 0, math.random(-300, 300) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  709. game:GetService("Debris"):AddItem(groundpart, 3)
  710. end
  711. so("http://roblox.com/asset/?id=157878578", ref, 0.7, 2)
  712. MagicWave(hit.BrickColor, Torso.CFrame, 1, 1, 1, 0.7, 0.7, 0.7, 0.05)
  713. MagniDamage(ref, 8, 15, 25, math.random(20, 40), "Normal")
  714. end
  715. swait(10)
  716. Humanoid.WalkSpeed = 16
  717. attack = false
  718. end
  719. end
  720.  
  721. KaltosBeat = function()
  722. attack = true
  723. do
  724. for i = 0, 1, 0.1 do
  725. swait()
  726. wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(1, 0, 1), 0.3)
  727. wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
  728. wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0.5, 0, 0.7), 0.3)
  729. wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  730. wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 0.7), 0.3)
  731. wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  732. wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(-0.5, 0, 0.7), 0.3)
  733. wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  734. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(1.5, 0, 1.5), 0.3)
  735. wld15.C0 = clerp(wld15.C0, euler(1.57, 0, 0.4) * cf(0, 1.2, 0.2), 0.3)
  736. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.3)
  737. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0.8) * cf(0, 0.7, 0), 0.3)
  738. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0.2, 0, 0.5), 0.3)
  739. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, -0.5), 0.4)
  740. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 0.4), 0.4)
  741. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  742. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.2, 0, -0.8), 0.4)
  743. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  744. RH.C0 = clerp(RH.C0, cf(1.1, -0.4, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.5, 0.2), 0.3)
  745. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, -0.5, 0.4), 0.3)
  746. end
  747. end
  748. so("http://roblox.com/asset/?id=2101137", LeftArm, 1, 0.8)
  749. local num = 0
  750. while holdz == true do
  751. swait()
  752. if num < 40 and num <= mana then
  753. fenbarmana3:TweenSize((UDim2.new(4 * num / 100, 0, 0.2, 0)), nil, 1, 0.4, true)
  754. num = num + 0.4
  755. end
  756. if num >= 40 then
  757. holdz = false
  758. end
  759. Humanoid.WalkSpeed = 5
  760. MagicBlock(InverseCol, prt35.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 0.5, 0.5, 0.5, 0.05, 2)
  761. end
  762. if num > 20 then
  763. print(num)
  764. mana = mana - math.floor(num)
  765. fenbarmana3:TweenSize((UDim2.new(0, 0, 0.2, 0)), nil, 1, 0.4, true)
  766. Humanoid.WalkSpeed = 16
  767. upvel.Parent = Torso
  768. upvel.maxForce = Vector3.new(400000, 400000, 400000) * 2
  769. if num >= 40 then
  770. velcf = Head.CFrame.lookVector * ((num) * 2.5) + vt(0, 1, 0) * ((num) * 2.5)
  771. else
  772. velcf = Head.CFrame.lookVector * ((num) * 2.5) + vt(0, 1, 0) * ((num) * 1.5)
  773. end
  774. so("http://roblox.com/asset/?id=2248511", prt20, 1, 1)
  775. MagicBlock(InverseCol, prt15.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.02, 1)
  776. MagicCircle(InverseCol, prt15.CFrame, 1, 1, 1, 8, 8, 8, 0.1)
  777. for i = 0, 1, 0.05 do
  778. swait()
  779. upvel.velocity = velcf
  780. wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
  781. wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
  782. wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  783. wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  784. wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  785. wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  786. wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  787. wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  788. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0, 1), 0.25)
  789. wld15.C0 = clerp(wld15.C0, euler(0, 3, -1.5) * cf(0, 1.2, 0.2), 0.25)
  790. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.25)
  791. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0.2, -1.57, 0) * cf(0, 0.7, 0), 0.25)
  792. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3), 0.25)
  793. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.3), 0.25)
  794. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.5), 0.25)
  795. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  796. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5), 0.25)
  797. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  798. RH.C0 = clerp(RH.C0, cf(1.1, -0.4, -0.1) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.2), 0.3)
  799. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.4), 0.3)
  800. end
  801. swait(10)
  802. upvel.Parent = nil
  803. upvel.velocity = vt(0, 0, 0)
  804. hitbeat = nil
  805. while hitbeat == nil do
  806. swait()
  807. hitbeat = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  808. end
  809. print("end")
  810. Humanoid.WalkSpeed = 0
  811. upvel.velocity = vt(0, 0, 0)
  812. upvel.Parent = nil
  813. for i = 0, 1, 0.2 do
  814. swait()
  815. Torso.Velocity = RootPart.CFrame.lookVector * 0
  816. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(-1.5, 0, 1), 0.5)
  817. wld15.C0 = clerp(wld15.C0, euler(0, -2.6, -1.5) * cf(0, 1.2, 0.2), 0.5)
  818. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -1, 0), 0.5)
  819. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(1, -1.57, 0) * cf(0, 0.7, 0), 0.5)
  820. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0.1), 0.5)
  821. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0, 0, -0.1), 0.5)
  822. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.8), 0.5)
  823. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  824. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.5)
  825. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  826. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(-1.2, 1.57, 0), 0.5)
  827. LH.C0 = clerp(LH.C0, cf(-1.1, 0.4, -0.8) * euler(-0.05, -1.57, 0), 0.5)
  828. end
  829. hit = rayCast(prt33.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  830. do
  831. if hit ~= nil then
  832. local ref = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
  833. ref.Anchored = true
  834. ref.CFrame = cf(pos)
  835. game:GetService("Debris"):AddItem(ref, 1)
  836. for i = 1, 10 do
  837. Col = hit.BrickColor
  838. local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
  839. groundpart.Anchored = true
  840. groundpart.Material = hit.Material
  841. groundpart.CanCollide = true
  842. groundpart.CFrame = cf(pos) * cf(math.random(-700, 700) / 100, 0, math.random(-700, 700) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  843. game:GetService("Debris"):AddItem(groundpart, 3)
  844. end
  845. so("http://roblox.com/asset/?id=157878578", ref, 0.7, 1)
  846. so("http://roblox.com/asset/?id=2760979", ref, 1, 0.5)
  847. MagicWave(BrickColor.new("White"), cf(pos), 1, 1, 1, 1, 1, 1, 0.04)
  848. MagicBlock(BrickColor.new("White"), cf(pos), 1, 1, 1, 4, 4, 4, 0.05, 1)
  849. MagicBlock(BrickColor.new("White"), cf(pos) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.02, 2)
  850. if Mode == "Transcend" then
  851. Humanoid.Health = Humanoid.Health - math.random(5, 15)
  852. num = #ActiveOrbs
  853. table.remove(ActiveOrbs, num)
  854. orbnum = orbnum - 1
  855. so("http://roblox.com/asset/?id=2248511", prt20, 1, 0.8)
  856. so("http://roblox.com/asset/?id=183763515", prt20, 1, 1)
  857. MagniDamage(ref, 16, 20, 40, math.random(10, 20), "Knockdown")
  858. MagicWave(InverseCol, cf(pos), 1, 1, 1, 0.5, 0.5, 0.5, 0.02)
  859. coroutine.resume(coroutine.create(function()
  860. for i = 1, 20 do
  861. swait(1)
  862. if i % 4 == 0 then
  863. MagniDamage(ref, 15, 5, 10, math.random(10, 20), "Knockdown")
  864. end
  865. MagicBlock(InverseCol, cf(pos) * cf(math.random(-700, 700) / 100, math.random(-200, 200) / 100, math.random(-700, 700) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  866. end
  867. end
  868. ))
  869. else
  870. MagniDamage(ref, 10, 20, 40, math.random(30, 60), "Knockdown")
  871. end
  872. end
  873. n = 0
  874. dis = 0.05
  875. for i = 0, 1.5, 0.02 do
  876. swait()
  877. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -1 - dis, 0), 1)
  878. n = n + 1
  879. if n >= 2 then
  880. n = 0
  881. if dis == 0.05 then
  882. dis = 0
  883. else
  884. dis = 0.05
  885. end
  886. end
  887. end
  888. do
  889. Humanoid.WalkSpeed = 16
  890. fenbarmana3:TweenSize((UDim2.new(0, 0, 0.2, 0)), nil, 1, 0.2, true)
  891. attack = false
  892. end
  893. end
  894. end
  895. end
  896.  
  897. EnergyTranscend = function()
  898. attack = true
  899. so("http://roblox.com/asset/?id=2101137", prt33, 1, 1)
  900. for i = 0, 1, 0.1 do
  901. swait()
  902. MagicBlock(InverseCol, prt33.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0, 1, 1, 1, 0.05, 2)
  903. wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
  904. wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
  905. wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  906. wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  907. wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  908. wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  909. wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  910. wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  911. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, -1, 0) * euler(-1.5, 0, 0), 0.2)
  912. wld15.C0 = clerp(wld15.C0, euler(0, -1.5, 0) * cf(0, 1.2, 0.4), 0.2)
  913. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
  914. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, -1.57, -0.5) * cf(0, 0.7, 0), 0.2)
  915. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, 1.2), 0.4)
  916. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, -1.2), 0.4)
  917. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.8, 0, 0.8), 0.4)
  918. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  919. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -1), 0.4)
  920. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  921. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0.5) * euler(0, 1.57, 0) * euler(0.2, -1, 0), 0.3)
  922. LH.C0 = clerp(LH.C0, cf(-0.8, -0.8, -0.5) * euler(0, -1.57, 0) * euler(-0.5, -1, 0), 0.3)
  923. end
  924. for i = 0, 1, 0.05 do
  925. swait()
  926. MagicBlock(InverseCol, prt33.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0, 1, 1, 1, 0.05, 2)
  927. end
  928. Mode = "Transcend"
  929. attack = false
  930. end
  931.  
  932. TranscendAttack = function()
  933. attack = true
  934. num = #ActiveOrbs
  935. table.remove(ActiveOrbs, num)
  936. orbnum = orbnum - 1
  937. so("http://roblox.com/asset/?id=2248511", prt20, 0.6, 1.4)
  938. so("http://roblox.com/asset/?id=183763512", prt20, 1, 0.8)
  939. MagicBlock(InverseCol, prt15.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.02, 1)
  940. MagicCircle(InverseCol, prt15.CFrame, 1, 1, 1, 8, 8, 8, 0.1)
  941. so("http://roblox.com/asset/?id=169445092", prt26, 1, 0.6)
  942. vel = Instance.new("BodyVelocity")
  943. vel.Parent = Torso
  944. vel.maxForce = Vector3.new(400000, 400000, 400000) * 2
  945. vel.velocity = Head.CFrame.lookVector * 150
  946. hitbox.Parent = modelzorz
  947. hitbox.Size = vt(2, 5, 2)
  948. hitbox.Transparency = 1
  949. hitbox.CFrame = prt26.CFrame
  950. con1 = hitbox.Touched:connect(function(hit)
  951. Damagefunc(hit, 20, 30, 0, "Normal", RootPart, 0.5, 1)
  952. end
  953. )
  954. for i = 0, 1, 0.2 do
  955. swait()
  956. hitbox.CFrame = prt26.CFrame
  957. wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.4)
  958. wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.4)
  959. wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.4)
  960. wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.4)
  961. wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.4)
  962. wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.4)
  963. wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.4)
  964. wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.4)
  965. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0, 0), 0.4)
  966. wld15.C0 = clerp(wld15.C0, euler(-1.4, 3, -1.3) * cf(0, 1.2, 0.2), 0.4)
  967. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.4)
  968. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0) * cf(0, 0.7, 0), 0.4)
  969. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, -1.57), 0.4)
  970. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 1.57), 0.4)
  971. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4), 0.4)
  972. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  973. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.4)
  974. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  975. RH.C0 = clerp(RH.C0, cf(0.9, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.4, 1, 0), 0.3)
  976. LH.C0 = clerp(LH.C0, cf(-1.3, -0.8, 0.2) * euler(0, -1.57, 0) * euler(0.2, 1, 0), 0.3)
  977. end
  978. vel.Parent = nil
  979. for i = 0, 1, 0.1 do
  980. swait()
  981. hitbox.CFrame = prt26.CFrame
  982. end
  983. hitbox.Parent = nil
  984. con1:disconnect()
  985. attack = false
  986. end
  987.  
  988. NegConvert = function()
  989. attack = true
  990. so("http://roblox.com/asset/?id=2101137", LeftArm, 1, 1.4)
  991. for i = 0, 1, 0.1 do
  992. swait()
  993. MagicBlock(InverseCol, LeftArm.CFrame * cf(0, -1, 0), 0, 0, 0, 1, 1, 1, 0.1, 1)
  994. wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(1, 0, 1), 0.3)
  995. wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
  996. wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0.5, 0, 0.7), 0.3)
  997. wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  998. wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 0.7), 0.3)
  999. wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  1000. wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(-0.5, 0, 0.7), 0.3)
  1001. wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  1002. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(1, -1, 0), 0.2)
  1003. wld15.C0 = clerp(wld15.C0, euler(2, 0, 0.6) * cf(0, 1.2, 0), 0.2)
  1004. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
  1005. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 1) * cf(0, 0.7, 0), 0.2)
  1006. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.4)
  1007. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0.5), 0.4)
  1008. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.2), 0.4)
  1009. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1010. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -0.3), 0.4)
  1011. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1012. RH.C0 = clerp(RH.C0, RHC0, 0.2)
  1013. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  1014. LH.C0 = clerp(LH.C0, LHC0, 0.2)
  1015. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  1016. end
  1017. for i = 0, 1, 0.05 do
  1018. swait()
  1019. MagicBlock(InverseCol, LeftArm.CFrame * cf(0, -1, 0), 0, 0, 0, 1, 1, 1, 0.1, 1)
  1020. end
  1021. orbnum = orbnum + 1
  1022. table.insert(ActiveOrbs, Orbs[orbnum])
  1023. so("http://roblox.com/asset/?id=183763493", prt33, 1, 1)
  1024. MagicBlock(InverseCol, prt33.CFrame, 0, 0, 0, 2, 2, 2, 0.05, 1)
  1025. swait(10)
  1026. attack = false
  1027. end
  1028.  
  1029. KaltosWave = function()
  1030. attack = true
  1031. for i = 0, 1, 0.1 do
  1032. swait()
  1033. wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0, 0, 1), 0.3)
  1034. wld38.C0 = clerp(wld38.C0, euler(-1.5, 0, 0) * cf(0, 0.4, 0), 0.3)
  1035. wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  1036. wld41.C0 = clerp(wld41.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  1037. wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  1038. wld44.C0 = clerp(wld44.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  1039. wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 1.5), 0.3)
  1040. wld47.C0 = clerp(wld47.C0, euler(0, 0, 1.5) * cf(0, 0.4, 0), 0.3)
  1041. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0.5, 0, 1), 0.3)
  1042. wld15.C0 = clerp(wld15.C0, euler(0, -2.3, -1.57) * cf(0, 1.2, 0.2), 0.3)
  1043. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.3)
  1044. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 1.2) * cf(0, 0.7, 0), 0.3)
  1045. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  1046. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(-0.4, 0, 0.4), 0.4)
  1047. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.4), 0.4)
  1048. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1049. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
  1050. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1051. RH.C0 = clerp(RH.C0, RHC0, 0.2)
  1052. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  1053. LH.C0 = clerp(LH.C0, LHC0, 0.2)
  1054. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  1055. end
  1056. Humanoid.WalkSpeed = 0
  1057. so("http://roblox.com/asset/?id=169445092", prt26, 1, 1)
  1058. for i = 0, 1, 0.1 do
  1059. swait()
  1060. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(-0.5, 0, 1), 0.3)
  1061. wld15.C0 = clerp(wld15.C0, euler(0, -1.6, -1.57) * cf(0, 1.2, 0.2), 0.3)
  1062. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.3)
  1063. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0) * cf(0, 0.7, 0), 0.3)
  1064. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0, 0, 0), 0.4)
  1065. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0.4, 0, 0.4), 0.4)
  1066. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.6), 0.4)
  1067. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1068. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5), 0.4)
  1069. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1070. RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.2), 0.3)
  1071. LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.8), 0.3)
  1072. end
  1073. mana = 100
  1074. if Mode == "Transcend" then
  1075. MagicBlock(InverseCol, prt33.CFrame, 0, 0, 0, 2, 2, 2, 0.05, 1)
  1076. num = #ActiveOrbs
  1077. table.remove(ActiveOrbs, num)
  1078. orbnum = orbnum - 1
  1079. so("http://roblox.com/asset/?id=2248511", prt20, 1, 0.8)
  1080. end
  1081. num1 = 0
  1082. if Mode == "Normal" then
  1083. num1 = -0.785
  1084. num2 = 0.785
  1085. num3 = 0.785
  1086. dammin = 20
  1087. dammax = 30
  1088. else
  1089. num1 = -1.57
  1090. num2 = 2
  1091. num3 = 0.785
  1092. dammin = 30
  1093. dammax = 40
  1094. end
  1095. for i = num1, num2, num3 do
  1096. coroutine.resume(coroutine.create(function(MagicCF)
  1097. for i = 5, 25, 10 do
  1098. local CeEf = MagicCF * cf(0, 0, -i)
  1099. local prt = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1100. prt.Parent = nil
  1101. prt.Anchored = true
  1102. prt.CFrame = CeEf
  1103. hit = rayCast(prt.Position, CFrame.new(prt.Position, prt.Position - Vector3.new(0, 1, 0)).lookVector, 500, Character)
  1104. if hit ~= nil then
  1105. prt.CFrame = cf(pos)
  1106. prt.Parent = workspace
  1107. game:GetService("Debris"):AddItem(prt, 2)
  1108. so("http://roblox.com/asset/?id=29504625", prt, 0.8, 1)
  1109. so("http://roblox.com/asset/?id=183763487", prt, 0.8, 1)
  1110. MagniDamage(prt, 8, dammin, dammax, math.random(20, 40), "Knockdown")
  1111. eul = euler(math.random(-50, 50) / 100, 0, math.random(-50, 50) / 100)
  1112. MagicBlock(InverseCol, cf(pos) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0, 0.5, 0.5, 0.5, 0.01, 2)
  1113. MagicCircle(InverseCol, cf(pos) * eul, 0, 0, 0, 1.5, 4.5, 1.5, 0.02)
  1114. MagicCircle(Torso.BrickColor, cf(pos) * eul, 0, 0, 0, 2, 10, 2, 0.05)
  1115. end
  1116. swait(10)
  1117. end
  1118. end
  1119. ), RootPart.CFrame * euler(0, i, 0))
  1120. end
  1121. swait(100)
  1122. Humanoid.WalkSpeed = 16
  1123. attack = false
  1124. end
  1125.  
  1126. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  1127. for _,c in pairs(workspace:children()) do
  1128. local hum = c:findFirstChild("Humanoid")
  1129. if hum ~= nil then
  1130. local head = c:findFirstChild("Torso")
  1131. if head ~= nil then
  1132. local targ = head.Position - Part.Position
  1133. local mag = targ.magnitude
  1134. if mag <= magni and c.Name ~= Player.Name then
  1135. Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1)
  1136. end
  1137. end
  1138. end
  1139. end
  1140. end
  1141.  
  1142. rayCast = function(Pos, Dir, Max, Ignore)
  1143. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1144. end
  1145.  
  1146. local Effects = {}
  1147. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  1148. LastPoint = Point
  1149. effect = function(Color, Ref, LP, P1, returnn)
  1150. local effectsmsh = Instance.new("CylinderMesh")
  1151. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1152. effectsmsh.Name = "Mesh"
  1153. local effectsg = Instance.new("Part")
  1154. effectsg.formFactor = 3
  1155. effectsg.CanCollide = false
  1156. effectsg.Name = "Eff"
  1157. effectsg.Locked = true
  1158. effectsg.Anchored = true
  1159. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  1160. effectsg.Parent = workspace
  1161. effectsmsh.Parent = effectsg
  1162. effectsg.BrickColor = Color1
  1163. effectsg.Reflectance = Ref
  1164. local point1 = P1
  1165. local mg = (LP.p - point1.p).magnitude
  1166. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  1167. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  1168. effectsmsh.Scale = Vector3.new(0.4, 1, 0.4)
  1169. game:GetService("Debris"):AddItem(effectsg, 2)
  1170. if returnn then
  1171. return effectsg
  1172. end
  1173. if not returnn then
  1174. table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.01, 0, 0.01})
  1175. end
  1176. end
  1177.  
  1178. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
  1179. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1180. prt.Anchored = true
  1181. prt.CFrame = cframe
  1182. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1183. game:GetService("Debris"):AddItem(prt, 5)
  1184. if Type == 1 or Type == nil then
  1185. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1186. else
  1187. if Type == 2 then
  1188. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1189. end
  1190. end
  1191. end
  1192.  
  1193. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1194. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1195. prt.Anchored = true
  1196. prt.CFrame = cframe
  1197. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1198. game:GetService("Debris"):AddItem(prt, 2)
  1199. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1200. end
  1201.  
  1202. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1203. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1204. prt.Anchored = true
  1205. prt.CFrame = cframe
  1206. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1207. game:GetService("Debris"):AddItem(prt, 5)
  1208. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1209. end
  1210.  
  1211. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  1212. if hit.Parent == nil then
  1213. return
  1214. end
  1215. h = hit.Parent:FindFirstChild("Humanoid")
  1216. for _,v in pairs(hit.Parent:children()) do
  1217. if v:IsA("Humanoid") then
  1218. h = v
  1219. end
  1220. end
  1221. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  1222. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  1223. end
  1224. if hit.Parent.className == "Hat" then
  1225. hit = hit.Parent.Parent:findFirstChild("Head")
  1226. end
  1227. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1228. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1229. return
  1230. end
  1231. c = Instance.new("ObjectValue")
  1232. c.Name = "creator"
  1233. c.Value = game:service("Players").LocalPlayer
  1234. c.Parent = h
  1235. game:GetService("Debris"):AddItem(c, 0.5)
  1236. Damage = math.random(minim, maxim)
  1237. if math.random(1, 5) == 1 and Mode == "Normal" and orbnum < 5 then
  1238. print("GAINED ORB")
  1239. Damage = h.Health * 0.5
  1240. so("http://roblox.com/asset/?id=183763498", hit, 1, 1)
  1241. MagicBlock(InverseCol, cf(hit.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.05, 1)
  1242. orbnum = orbnum + 1
  1243. table.insert(ActiveOrbs, Orbs[orbnum])
  1244. end
  1245. blocked = false
  1246. block = hit.Parent:findFirstChild("Block")
  1247. if block ~= nil then
  1248. print(block.className)
  1249. if block.className == "NumberValue" and block.Value > 0 then
  1250. blocked = true
  1251. if decreaseblock ~= nil then
  1252. block.Value = block.Value - decreaseblock
  1253. end
  1254. end
  1255. if block.className == "IntValue" and block.Value > 0 then
  1256. blocked = true
  1257. if decreaseblock ~= nil then
  1258. block.Value = block.Value - decreaseblock
  1259. end
  1260. end
  1261. end
  1262. if blocked == false then
  1263. HitHealth = h.Health
  1264. h.Health = h.Health - Damage
  1265. if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
  1266. print("gained spree")
  1267. game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1
  1268. end
  1269. showDamage(hit.Parent, Damage, 0.5, BrickColor:Red())
  1270. else
  1271. h.Health = h.Health - Damage / 2
  1272. showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
  1273. end
  1274. if Type == "Knockdown" then
  1275. hum = hit.Parent.Humanoid
  1276. hum.PlatformStand = true
  1277. coroutine.resume(coroutine.create(function(HHumanoid)
  1278. swait(1)
  1279. HHumanoid.PlatformStand = false
  1280. end
  1281. ), hum)
  1282. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1283. local bodvol = Instance.new("BodyVelocity")
  1284. bodvol.velocity = angle * knockback
  1285. bodvol.P = 5000
  1286. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  1287. bodvol.Parent = hit
  1288. rl = Instance.new("BodyAngularVelocity")
  1289. rl.P = 3000
  1290. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  1291. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  1292. rl.Parent = hit
  1293. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1294. game:GetService("Debris"):AddItem(rl, 0.5)
  1295. else
  1296. do
  1297. if Type == "Normal" then
  1298. vp = Instance.new("BodyVelocity")
  1299. vp.P = 500
  1300. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  1301. if KnockbackType == 1 then
  1302. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1303. else
  1304. if KnockbackType == 2 then
  1305. vp.velocity = Property.CFrame.lookVector * knockback
  1306. end
  1307. end
  1308. if knockback > 0 then
  1309. vp.Parent = hit.Parent.Torso
  1310. end
  1311. game:GetService("Debris"):AddItem(vp, 0.5)
  1312. else
  1313. if Type == "Up" then
  1314. local bodyVelocity = Instance.new("BodyVelocity")
  1315. bodyVelocity.velocity = vt(0, 30, 0)
  1316. bodyVelocity.P = 5000
  1317. bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
  1318. bodyVelocity.Parent = hit
  1319. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1320. rl = Instance.new("BodyAngularVelocity")
  1321. rl.P = 3000
  1322. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  1323. rl.angularvelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2))
  1324. rl.Parent = hit
  1325. game:GetService("Debris"):AddItem(rl, 0.5)
  1326. else
  1327. do
  1328. if Type == "Snare" then
  1329. bp = Instance.new("BodyPosition")
  1330. bp.P = 2000
  1331. bp.D = 100
  1332. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1333. bp.position = hit.Parent.Torso.Position
  1334. bp.Parent = hit.Parent.Torso
  1335. game:GetService("Debris"):AddItem(bp, 1)
  1336. end
  1337. debounce = Instance.new("BoolValue")
  1338. debounce.Name = "DebounceHit"
  1339. debounce.Parent = hit.Parent
  1340. debounce.Value = true
  1341. game:GetService("Debris"):AddItem(debounce, Delay)
  1342. c = Instance.new("ObjectValue")
  1343. c.Name = "creator"
  1344. c.Value = Player
  1345. c.Parent = h
  1346. game:GetService("Debris"):AddItem(c, 0.5)
  1347. CRIT = false
  1348. end
  1349. end
  1350. end
  1351. end
  1352. end
  1353. end
  1354. end
  1355.  
  1356. showDamage = function(Char, Dealt, du, Color)
  1357. m = Instance.new("Model")
  1358. m.Name = tostring(math.floor(Dealt))
  1359. h = Instance.new("Humanoid")
  1360. h.Health = 0
  1361. h.MaxHealth = 0
  1362. h.Parent = m
  1363. c = Instance.new("Part")
  1364. c.Transparency = 0
  1365. c.BrickColor = Color
  1366. c.Name = "Head"
  1367. c.TopSurface = 0
  1368. c.BottomSurface = 0
  1369. c.formFactor = "Plate"
  1370. c.Size = Vector3.new(1, 0.4, 1)
  1371. ms = Instance.new("CylinderMesh")
  1372. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  1373. if CRIT == true then
  1374. ms.Scale = Vector3.new(1, 1.25, 1)
  1375. end
  1376. ms.Parent = c
  1377. c.Reflectance = 0
  1378. Instance.new("BodyGyro").Parent = c
  1379. c.Parent = m
  1380. if Char:findFirstChild("Head") ~= nil then
  1381. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  1382. else
  1383. if Char.Parent:findFirstChild("Head") ~= nil then
  1384. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  1385. end
  1386. end
  1387. f = Instance.new("BodyPosition")
  1388. f.P = 2000
  1389. f.D = 100
  1390. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1391. f.position = c.Position + Vector3.new(0, 3, 0)
  1392. f.Parent = c
  1393. game:GetService("Debris"):AddItem(m, 0.5 + du)
  1394. c.CanCollide = false
  1395. m.Parent = workspace
  1396. c.CanCollide = false
  1397. end
  1398.  
  1399. combo = 0
  1400. ob1d = function(mouse)
  1401. if attack == true or equipped == false then
  1402. return
  1403. end
  1404. hold = true
  1405. if Mode == "Normal" then
  1406. if combo == 0 then
  1407. combo = 1
  1408. attackone()
  1409. else
  1410. if combo == 1 then
  1411. combo = 2
  1412. attacktwo()
  1413. else
  1414. if combo == 2 then
  1415. combo = 0
  1416. attackthree()
  1417. end
  1418. end
  1419. end
  1420. else
  1421. TranscendAttack()
  1422. end
  1423. coroutine.resume(coroutine.create(function()
  1424. for i = 1, 50 do
  1425. if attack == false then
  1426. swait()
  1427. end
  1428. end
  1429. if attack == false then
  1430. combo = 0
  1431. end
  1432. end
  1433. ))
  1434. end
  1435.  
  1436. ob1u = function(mouse)
  1437. hold = false
  1438. end
  1439.  
  1440. buttonhold = false
  1441. eul = 0
  1442. holdz = false
  1443. equipped = false
  1444. key = function(key)
  1445. if attack == true then
  1446. return
  1447. end
  1448. if key == "f" then
  1449. attack = true
  1450. if equipped == false then
  1451. equipped = true
  1452. RSH = ch.Torso["Right Shoulder"]
  1453. LSH = ch.Torso["Left Shoulder"]
  1454. RSH.Parent = nil
  1455. LSH.Parent = nil
  1456. RW.Name = "Right Shoulder"
  1457. RW.Part0 = ch.Torso
  1458. RW.C0 = cf(1.5, 0.5, 0)
  1459. RW.C1 = cf(0, 0.5, 0)
  1460. RW.Part1 = ch["Right Arm"]
  1461. RW.Parent = ch.Torso
  1462. LW.Name = "Left Shoulder"
  1463. LW.Part0 = ch.Torso
  1464. LW.C0 = cf(-1.5, 0.5, 0)
  1465. LW.C1 = cf(0, 0.5, 0)
  1466. LW.Part1 = ch["Left Arm"]
  1467. LW.Parent = ch.Torso
  1468. equipanim()
  1469. else
  1470. equipped = false
  1471. hideanim()
  1472. swait(0)
  1473. RW.Parent = nil
  1474. LW.Parent = nil
  1475. RSH.Parent = player.Character.Torso
  1476. LSH.Parent = player.Character.Torso
  1477. end
  1478. attack = false
  1479. end
  1480. if equipped == false then
  1481. return
  1482. end
  1483.  
  1484. if key == "x" and orbnum > 0 then
  1485. if Mode == "Normal" then
  1486. EnergyTranscend()
  1487. else
  1488. Mode = "Normal"
  1489. end
  1490. end
  1491. if key == "c" and orbnum < 5 and mana >= 40 and Mode == "Normal" then
  1492. mana = 100
  1493. NegConvert()
  1494. end
  1495. if key == "v" and mana >= 50 then
  1496. KaltosWave()
  1497. end
  1498. if key == "h" then
  1499. end
  1500. end
  1501.  
  1502. key2 = function(key)
  1503. if key == "z" then
  1504. holdz = false
  1505. end
  1506. end
  1507.  
  1508. s = function(mouse)
  1509. mouse.Button1Down:connect(function()
  1510. ob1d(mouse)
  1511. end
  1512. )
  1513. mouse.Button1Up:connect(function()
  1514. ob1u(mouse)
  1515. end
  1516. )
  1517. mouse.KeyDown:connect(key)
  1518. mouse.KeyUp:connect(key2)
  1519. player = Player
  1520. ch = Character
  1521. MMouse = mouse
  1522. end
  1523.  
  1524. ds = function(mouse)
  1525. end
  1526.  
  1527. Bin.Selected:connect(s)
  1528. Bin.Deselected:connect(ds)
  1529. print("Cyber Bruiser loaded.")
  1530. local mananum = 0
  1531. local donum = 0
  1532. local circlenum = 0
  1533. local handidle = false
  1534. local orbeffect = 1
  1535. local orbdelay = 0
  1536. local effectdelay = 0
  1537. while 1 do
  1538. while 1 do
  1539. while 1 do
  1540. pwait()
  1541. if Mode == "Transcend" then
  1542. if orbnum <= 0 then
  1543. Mode = "Normal"
  1544. end
  1545. if 4 < effectdelay then
  1546. effectdelay = 0
  1547. MagicBlock(InverseCol, prt26.CFrame * cf(math.random(-150, 150) / 100, math.random(-300, 300) / 100, math.random(-150, 150) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, -0.4, -0.4, -0.4, 0.1, 2)
  1548. end
  1549. effectdelay = effectdelay + 1
  1550. end
  1551. for i = 1, #Orbs do
  1552. Orbs[i].Transparency = 1
  1553. end
  1554. do
  1555. if 0 < #ActiveOrbs then
  1556. local orbeffect2 = #ActiveOrbs
  1557. if orbeffect < orbeffect2 then
  1558. orbeffect = orbeffect + 1
  1559. else
  1560. if orbeffect2 <= orbeffect then
  1561. orbeffect = 1
  1562. end
  1563. end
  1564. NewPart = Orbs[orbeffect]
  1565. NewPart.Transparency = 0.5
  1566. orbdelay = 0
  1567. end
  1568. circlenum = circlenum + 0.1
  1569. local mpos = prt48.CFrame
  1570. local cff = CFrame.new(mpos.p, mpos.p + vt(0, 10, 0)) * CFrame.Angles(math.pi / 2, 0, 0)
  1571. local x, y, z = prt48.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
  1572. wld48.Part0 = prt33
  1573. wld48.Part1 = prt48
  1574. wld48.C0 = clerp(wld48.C0, CFrame.Angles(x, y, z) * euler(circlenum, 0, 0), 0.3)
  1575. if 0.5 <= donum then
  1576. handidle = true
  1577. else
  1578. if donum <= 0 then
  1579. handidle = false
  1580. end
  1581. end
  1582. if handidle == false then
  1583. donum = donum + 0.003
  1584. else
  1585. donum = donum - 0.003
  1586. end
  1587. if attack == false and equipped == true then
  1588. wld37.C0 = clerp(wld37.C0, cf(0, 0.3, 0) * euler(0.8 - (donum), 0, 1), 0.3)
  1589. wld38.C0 = clerp(wld38.C0, euler(-1 - (donum), 0, 0) * cf(0, 0.4, 0), 0.3)
  1590. wld40.C0 = clerp(wld40.C0, cf(0, 0.3, 0) * euler(0, 0, 0.5 + (donum)), 0.3)
  1591. wld41.C0 = clerp(wld41.C0, euler(0, 0, 0.5 + (donum)) * cf(0, 0.4, 0), 0.3)
  1592. wld43.C0 = clerp(wld43.C0, cf(0, 0.3, 0) * euler(0, 0, 0.5 + (donum)), 0.3)
  1593. wld44.C0 = clerp(wld44.C0, euler(0, 0, 0.5 + (donum)) * cf(0, 0.4, 0), 0.3)
  1594. wld46.C0 = clerp(wld46.C0, cf(0, 0.3, 0) * euler(0, 0, 0.5 + (donum)), 0.3)
  1595. wld47.C0 = clerp(wld47.C0, euler(0, 0, 0.5 + (donum)) * cf(0, 0.4, 0), 0.3)
  1596. end
  1597. local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  1598. local velderp = RootPart.Velocity.y
  1599. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1600. if equipped == true then
  1601. if attack == false then
  1602. idle = idle + 1
  1603. else
  1604. idle = 0
  1605. end
  1606. if ((500 <= idle and attack ~= false) or 1 < RootPart.Velocity.y) and hitfloor == nil then
  1607. Anim = "Jump"
  1608. if attack == false then
  1609. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0.5, 0, 1), 0.2)
  1610. wld15.C0 = clerp(wld15.C0, euler(1, 0, -0.2) * cf(0, 1.2, 0.2), 0.2)
  1611. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
  1612. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 1) * cf(0, 0.7, 0), 0.2)
  1613. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.3)
  1614. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.3)
  1615. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  1616. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5), 0.3)
  1617. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1618. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5), 0.3)
  1619. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1620. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  1621. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  1622. end
  1623. else
  1624. if RootPart.Velocity.y < -1 and hitfloor == nil then
  1625. Anim = "Fall"
  1626. if attack == false then
  1627. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0.5, 0.5), 0.2)
  1628. wld15.C0 = clerp(wld15.C0, euler(1.8, 0, 0.5) * cf(0, 1.2, 0.2), 0.2)
  1629. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, 0, 0) * euler(0, -1, 0), 0.2)
  1630. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0) * cf(0, 0.7, 0), 0.2)
  1631. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.3)
  1632. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.3)
  1633. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  1634. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.3, 0, 0.2), 0.3)
  1635. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1636. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.3, 0, -0.2), 0.3)
  1637. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1638. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  1639. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  1640. end
  1641. else
  1642. if torvel.x < 1 or torvel.z < 1 and hitfloor ~= nil then
  1643. Anim = "Idle"
  1644. if attack == false then
  1645. if Mode == "Normal" then
  1646. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0, 1 + (donum) / 2), 0.2)
  1647. wld15.C0 = clerp(wld15.C0, euler(1.5, -0.7, 0) * cf(0, 1.2, 0.2), 0.2)
  1648. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
  1649. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0.5 + (donum) / 1.5) * cf(0, 0.7, 0), 0.2)
  1650. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1651. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.3)
  1652. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  1653. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.1 - (donum) / 5), 0.3)
  1654. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1655. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.1 + (donum) / 5), 0.3)
  1656. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1657. RH.C0 = clerp(RH.C0, RHC0, 0.3)
  1658. RH.C1 = clerp(RH.C1, RHC1, 0.3)
  1659. LH.C0 = clerp(LH.C0, LHC0, 0.3)
  1660. LH.C1 = clerp(LH.C1, LHC1, 0.3)
  1661. else
  1662. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, -0.4 + (donum) / 3, 0) * euler(0, 0, 0), 0.2)
  1663. wld15.C0 = clerp(wld15.C0, euler(1.5, -1.3, 0) * cf(0, 1.2, 0.2), 0.2)
  1664. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
  1665. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0.2 - (donum) / 3, 0, 0) * cf(0, 0.7, 0), 0.2)
  1666. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, 0.4), 0.3)
  1667. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, -0.4), 0.3)
  1668. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.8, 0, 0.4 - (donum) / 4), 0.3)
  1669. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1670. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8 + (donum) / 4), 0.3)
  1671. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1672. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.1, -0.5, -0.4), 0.3)
  1673. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, -0.5, 0.4), 0.3)
  1674. end
  1675. end
  1676. else
  1677. if 2 < torvel.x or torvel.z > 2 and torvel.x < 22 or torvel.z < 22 and hitfloor ~= nil then
  1678. Anim = "Walk"
  1679. if attack == false then
  1680. if Mode == "Normal" then
  1681. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0.5, 0.5), 0.2)
  1682. wld15.C0 = clerp(wld15.C0, euler(1.2, -0.1, 0.2) * cf(0, 1.2, 0.2), 0.2)
  1683. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.5, 0), 0.2)
  1684. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0) * cf(0, 0.7, 0), 0.2)
  1685. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1686. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.3)
  1687. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.3)
  1688. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.3), 0.3)
  1689. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1690. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.3), 0.3)
  1691. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1692. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  1693. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  1694. else
  1695. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, -0.1, 0), 0.2)
  1696. wld15.C0 = clerp(wld15.C0, euler(1.5, -1.3, 0) * cf(0, 1.2, 0.2), 0.2)
  1697. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
  1698. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0.2, 0, 0) * cf(0, 0.7, 0), 0.2)
  1699. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0.1, 0, 0), 0.3)
  1700. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0), 0.3)
  1701. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.4), 0.3)
  1702. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1703. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8), 0.3)
  1704. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1705. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.4), 0.3)
  1706. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.4), 0.3)
  1707. end
  1708. end
  1709. else
  1710. if 22 <= torvel and hitfloor ~= nil then
  1711. Anim = "Run"
  1712. if attack == false then
  1713. if Mode == "Normal" then
  1714. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, 0.5, 0.5), 0.2)
  1715. wld15.C0 = clerp(wld15.C0, euler(1.2, -0.1, 0.2) * cf(0, 1.2, 0.2), 0.2)
  1716. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.5, 0), 0.2)
  1717. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0, 0, 0) * cf(0, 0.7, 0), 0.2)
  1718. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1719. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.3)
  1720. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.3, 0, 0), 0.3)
  1721. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5), 0.3)
  1722. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1723. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5), 0.3)
  1724. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1725. else
  1726. wld14.C0 = clerp(wld14.C0, cf(0, 0.8, 0) * euler(0, -0.1, 0), 0.2)
  1727. wld15.C0 = clerp(wld15.C0, euler(1.5, -1.3, 0) * cf(0, 1.2, 0.2), 0.2)
  1728. wld16.C0 = clerp(wld16.C0, cf(0, 1.2, 0) * euler(1.57, -0.8, 0), 0.2)
  1729. wld17.C0 = clerp(wld17.C0, cf(0, 1.2, 0) * euler(0.2, 0, 0) * cf(0, 0.7, 0), 0.2)
  1730. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0.1, 0, 0), 0.3)
  1731. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0), 0.3)
  1732. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.4), 0.3)
  1733. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1734. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8), 0.3)
  1735. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1736. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.4), 0.3)
  1737. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.4), 0.3)
  1738. end
  1739. end
  1740. end
  1741. end
  1742. end
  1743. end
  1744. end
  1745. end
  1746. if 0 < #Effects then
  1747. for e = 1, #Effects do
  1748. if Effects[e] ~= nil then
  1749. local Thing = Effects[e]
  1750. if Thing ~= nil then
  1751. local Part = Thing[1]
  1752. local Mode = Thing[2]
  1753. local Delay = Thing[3]
  1754. local IncX = Thing[4]
  1755. local IncY = Thing[5]
  1756. local IncZ = Thing[6]
  1757. if Thing[1].Transparency <= 1 then
  1758. if Thing[2] == "Block1" then
  1759. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1760. Mesh = Thing[7]
  1761. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1762. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1763. else
  1764. if Thing[2] == "Block2" then
  1765. Thing[1].CFrame = Thing[1].CFrame
  1766. Mesh = Thing[7]
  1767. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1768. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1769. else
  1770. if Thing[2] == "Cylinder" then
  1771. Mesh = Thing[7]
  1772. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1773. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1774. else
  1775. if Thing[2] == "Blood" then
  1776. Mesh = Thing[7]
  1777. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
  1778. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1779. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1780. else
  1781. if Thing[2] == "Elec" then
  1782. Mesh = Thing[7]
  1783. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1784. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1785. else
  1786. if Thing[2] == "Disappear" then
  1787. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1788. end
  1789. end
  1790. end
  1791. end
  1792. end
  1793. end
  1794. else
  1795. Part.Parent = nil
  1796. table.remove(Effects, e)
  1797. end
  1798. end
  1799. end
  1800. end
  1801. end
  1802. do
  1803. fenbarmana2:TweenSize((UDim2.new(4 * mana / 100, 0, 0.2, 0)), nil, 1, 0.4, true)
  1804. fenbarmana4.Text = "Energy(" .. mana .. ")"
  1805. if 100 <= mana then
  1806. mana = 100
  1807. -- DECOMPILER ERROR at PC5899: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1808.  
  1809. -- DECOMPILER ERROR at PC5899: LeaveBlock: unexpected jumping out IF_STMT
  1810.  
  1811. -- DECOMPILER ERROR at PC5899: LeaveBlock: unexpected jumping out DO_STMT
  1812.  
  1813. -- DECOMPILER ERROR at PC5899: LeaveBlock: unexpected jumping out DO_STMT
  1814.  
  1815. end
  1816. end
  1817. end
  1818. end
  1819. if mananum <= 8 then
  1820. mananum = mananum + 1
  1821. -- DECOMPILER ERROR at PC5905: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1822.  
  1823. -- DECOMPILER ERROR at PC5905: LeaveBlock: unexpected jumping out IF_STMT
  1824.  
  1825. end
  1826. end
  1827. mananum = 100
  1828. mana = 100
  1829. end
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