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- ** Executing...
- ** Command: "d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Users\Verne\Desktop\maps\prefab_test.vmf"
- Valve Software - vbsp.exe (Oct 13 2015)
- 4 threads
- materialPath: D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
- Loading C:\Users\Verne\Desktop\maps\prefab_test.vmf
- material "tnb/maps/concretewall18a" not found.
- Material not found!: TNB/MAPS/CONCRETEWALL18A
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "tnb/maps/woodfloor1" not found.
- Material not found!: TNB/MAPS/WOODFLOOR1
- material "tnb/maps/concretefloor10" not found.
- Material not found!: TNB/MAPS/CONCRETEFLOOR10
- material "tnb/maps/blend_dirt_rubble1" not found.
- Material not found!: TNB/MAPS/BLEND_DIRT_RUBBLE1
- material "concrete/blendconcretedebris001a" not found.
- Material not found!: CONCRETE/BLENDCONCRETEDEBRIS001A
- Could not locate 'GameData' key in d:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
- Patching WVT material: maps/prefab_test/srp/nature/blendgrass01_dirtlight02_wvt_patch
- Patching WVT material: maps/prefab_test/hgn/srp/nature/blend_grass01_aphalt01_wvt_patch
- Patching WVT material: maps/prefab_test/nature/blendgrassdirt03_wvt_patch
- Patching WVT material: maps/prefab_test/srp/nature/blendswamp01_swamp02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 156 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Verne\Desktop\maps\prefab_test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (437175 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material HGN/SRP/NATURE/BLEND_GRASSGREEN_DIRT02 uses unknown detail object type forest_floor_srp_01!
- Material HGN/SRP/NATURE/BLEND_GRASSGREEN_DIRT02 uses unknown detail object type forest_floor_srp_01!
- Material HGN/SRP/NATURE/BLEND_GRASSGREEN_DIRT02 uses unknown detail object type forest_floor_srp_01!
- 10
- Compacting texture/material tables...
- Reduced 1946 texinfos to 1431
- Reduced 218 texdatas to 168 (7040 bytes to 5690)
- Writing C:\Users\Verne\Desktop\maps\prefab_test.bsp
- Wrote ZIP buffer, estimated size 563119, actual size 552453
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 5
- ** Executing...
- ** Command: "d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" -fast "C:\Users\Verne\Desktop\maps\prefab_test"
- Valve Software - vvis.exe (Oct 13 2015)
- fastvis = true
- 4 threads
- reading c:\users\verne\desktop\maps\prefab_test.bsp
- reading c:\users\verne\desktop\maps\prefab_test.prt
- 2007 portalclusters
- 6622 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 146570 visible clusters (4.43%)
- Total clusters visible: 3305439
- Average clusters visible: 1646
- Building PAS...
- Average clusters audible: 2004
- visdatasize:992699 compressed from 1027584
- writing c:\users\verne\desktop\maps\prefab_test.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Users\Verne\Desktop\maps\prefab_test"
- Valve Software - vrad.exe SSE (Oct 13 2015)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\users\verne\desktop\maps\prefab_test.bsp
- Setting up ray-trace acceleration structure... Done (0.66 seconds)
- 6681 faces
- 4 degenerate faces
- 4167133 square feet [600067264.00 square inches]
- 3 Displacements
- 1367 Square Feet [196903.41 Square Inches]
- 6677 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 87505 patches after subdivision
- sun extent from map=0.000000
- 51 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19)
- transfers 9523629, max 1286
- transfer lists: 72.7 megs
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- Build Patch/Sample Hash Table(s).....Done<0.0249 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 9/1024 432/49152 ( 0.9%)
- brushes 1188/8192 14256/98304 (14.5%)
- brushsides 9891/65536 79128/524288 (15.1%)
- planes 8928/65536 178560/1310720 (13.6%)
- vertexes 10712/65536 128544/786432 (16.3%)
- nodes 3892/65536 124544/2097152 ( 5.9%)
- texinfos 1431/12288 103032/884736 (11.6%)
- texdata 168/2048 5376/65536 ( 8.2%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 243/0 4860/0 ( 0.0%)
- disp_tris 384/0 768/0 ( 0.0%)
- disp_lmsamples 432/0 432/0 ( 0.0%)
- faces 6681/65536 374136/3670016 (10.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3494/65536 195664/3670016 ( 5.3%)
- leaves 3902/65536 124864/2097152 ( 6.0%)
- leaffaces 8725/65536 17450/131072 (13.3%)
- leafbrushes 3416/65536 6832/131072 ( 5.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 46447/512000 185788/2048000 ( 9.1%)
- edges 28682/256000 114728/1024000 (11.2%)
- LDR worldlights 51/8192 4488/720896 ( 0.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 776/32768 7760/327680 ( 2.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 13725/65536 27450/131072 (20.9%)
- cubemapsamples 4/1024 64/16384 ( 0.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 8092488/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 992699/16777216 ( 5.9%)
- entdata [variable] 45194/393216 (11.5%)
- LDR ambient table 3902/65536 15608/262144 ( 6.0%)
- HDR ambient table 3902/65536 15608/262144 ( 6.0%)
- LDR leaf ambient 12599/65536 352772/1835008 (19.2%)
- HDR leaf ambient 3902/65536 109256/1835008 ( 6.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/13300 ( 0.0%)
- pakfile [variable] 552453/0 ( 0.0%)
- physics [variable] 437175/4194304 (10.4%)
- physics terrain [variable] 931/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 19126
- Writing c:\users\verne\desktop\maps\prefab_test.bsp
- 48 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Verne\Desktop\maps\prefab_test.bsp" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\prefab_test.bsp"
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