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  1.  
  2. ** Executing...
  3. ** Command: "d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Users\Verne\Desktop\maps\prefab_test.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 13 2015)
  7. 4 threads
  8. materialPath: D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
  9. Loading C:\Users\Verne\Desktop\maps\prefab_test.vmf
  10. material "tnb/maps/concretewall18a" not found.
  11. Material not found!: TNB/MAPS/CONCRETEWALL18A
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. material "tnb/maps/woodfloor1" not found.
  14. Material not found!: TNB/MAPS/WOODFLOOR1
  15. material "tnb/maps/concretefloor10" not found.
  16. Material not found!: TNB/MAPS/CONCRETEFLOOR10
  17. material "tnb/maps/blend_dirt_rubble1" not found.
  18. Material not found!: TNB/MAPS/BLEND_DIRT_RUBBLE1
  19. material "concrete/blendconcretedebris001a" not found.
  20. Material not found!: CONCRETE/BLENDCONCRETEDEBRIS001A
  21. Could not locate 'GameData' key in d:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
  22. Patching WVT material: maps/prefab_test/srp/nature/blendgrass01_dirtlight02_wvt_patch
  23. Patching WVT material: maps/prefab_test/hgn/srp/nature/blend_grass01_aphalt01_wvt_patch
  24. Patching WVT material: maps/prefab_test/nature/blendgrassdirt03_wvt_patch
  25. Patching WVT material: maps/prefab_test/srp/nature/blendswamp01_swamp02_wvt_patch
  26. fixing up env_cubemap materials on brush sides...
  27. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  28. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  29. Processing areas...done (0)
  30. Building Faces...done (0)
  31. Chop Details...done (0)
  32. Find Visible Detail Sides...
  33. Merged 156 detail faces...done (0)
  34. Merging details...done (0)
  35. FixTjuncs...
  36. PruneNodes...
  37. WriteBSP...
  38. done (0)
  39. writing C:\Users\Verne\Desktop\maps\prefab_test.prt...Building visibility clusters...
  40. done (0)
  41. Creating default LDR cubemaps for env_cubemap using skybox materials:
  42. skybox/sky_day01_01*.vmt
  43. ! Run buildcubemaps in the engine to get the correct cube maps.
  44. Creating default HDR cubemaps for env_cubemap using skybox materials:
  45. skybox/sky_day01_01*.vmt
  46. ! Run buildcubemaps in the engine to get the correct cube maps.
  47. Finding displacement neighbors...
  48. Finding lightmap sample positions...
  49. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  50. Building Physics collision data...
  51. done (0) (437175 bytes)
  52. Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material HGN/SRP/NATURE/BLEND_GRASSGREEN_DIRT02 uses unknown detail object type forest_floor_srp_01!
  53. Material HGN/SRP/NATURE/BLEND_GRASSGREEN_DIRT02 uses unknown detail object type forest_floor_srp_01!
  54. Material HGN/SRP/NATURE/BLEND_GRASSGREEN_DIRT02 uses unknown detail object type forest_floor_srp_01!
  55. 10
  56. Compacting texture/material tables...
  57. Reduced 1946 texinfos to 1431
  58. Reduced 218 texdatas to 168 (7040 bytes to 5690)
  59. Writing C:\Users\Verne\Desktop\maps\prefab_test.bsp
  60. Wrote ZIP buffer, estimated size 563119, actual size 552453
  61. 1 second elapsed
  62. CMaterialDict::Shutdown m_MissingList count: 5
  63.  
  64. ** Executing...
  65. ** Command: "d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
  66. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" -fast "C:\Users\Verne\Desktop\maps\prefab_test"
  67.  
  68. Valve Software - vvis.exe (Oct 13 2015)
  69. fastvis = true
  70. 4 threads
  71. reading c:\users\verne\desktop\maps\prefab_test.bsp
  72. reading c:\users\verne\desktop\maps\prefab_test.prt
  73. 2007 portalclusters
  74. 6622 numportals
  75. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  76. Optimized: 146570 visible clusters (4.43%)
  77. Total clusters visible: 3305439
  78. Average clusters visible: 1646
  79. Building PAS...
  80. Average clusters audible: 2004
  81. visdatasize:992699 compressed from 1027584
  82. writing c:\users\verne\desktop\maps\prefab_test.bsp
  83. 1 second elapsed
  84.  
  85. ** Executing...
  86. ** Command: "d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
  87. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Users\Verne\Desktop\maps\prefab_test"
  88.  
  89. Valve Software - vrad.exe SSE (Oct 13 2015)
  90.  
  91. Valve Radiosity Simulator
  92. 4 threads
  93. [Reading texlights from 'lights.rad']
  94. [2 texlights parsed from 'lights.rad']
  95.  
  96. Loading c:\users\verne\desktop\maps\prefab_test.bsp
  97. Setting up ray-trace acceleration structure... Done (0.66 seconds)
  98. 6681 faces
  99. 4 degenerate faces
  100. 4167133 square feet [600067264.00 square inches]
  101. 3 Displacements
  102. 1367 Square Feet [196903.41 Square Inches]
  103. 6677 patches before subdivision
  104. zero area child patch
  105. zero area child patch
  106. zero area child patch
  107. 87505 patches after subdivision
  108. sun extent from map=0.000000
  109. 51 direct lights
  110. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
  111. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19)
  112. transfers 9523629, max 1286
  113. transfer lists: 72.7 megs
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #1 added RGB(1, 1, 1)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #2 added RGB(1, 1, 1)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #3 added RGB(1, 1, 1)
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  121. Bounce #4 added RGB(1, 1, 1)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  123. Bounce #5 added RGB(1, 1, 1)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. Bounce #6 added RGB(1, 1, 1)
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. Bounce #7 added RGB(1, 1, 1)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  129. Bounce #8 added RGB(1, 1, 1)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. Bounce #9 added RGB(1, 1, 1)
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  133. Bounce #10 added RGB(1, 1, 1)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  135. Bounce #11 added RGB(1, 1, 1)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  137. Bounce #12 added RGB(1, 1, 1)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  139. Bounce #13 added RGB(1, 1, 1)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  141. Bounce #14 added RGB(1, 1, 1)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  143. Bounce #15 added RGB(1, 1, 1)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #16 added RGB(1, 1, 1)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  147. Bounce #17 added RGB(1, 1, 1)
  148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  149. Bounce #18 added RGB(1, 1, 1)
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  151. Bounce #19 added RGB(1, 1, 1)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  153. Bounce #20 added RGB(1, 1, 1)
  154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  155. Bounce #21 added RGB(1, 1, 1)
  156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  157. Bounce #22 added RGB(1, 1, 1)
  158. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  159. Bounce #23 added RGB(1, 1, 1)
  160. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  161. Bounce #24 added RGB(1, 1, 1)
  162. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  163. Bounce #25 added RGB(1, 1, 1)
  164. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  165. Bounce #26 added RGB(1, 1, 1)
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  167. Bounce #27 added RGB(1, 1, 1)
  168. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  169. Bounce #28 added RGB(1, 1, 1)
  170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  171. Bounce #29 added RGB(1, 1, 1)
  172. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  173. Bounce #30 added RGB(1, 1, 1)
  174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  175. Bounce #31 added RGB(1, 1, 1)
  176. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  177. Bounce #32 added RGB(1, 1, 1)
  178. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  179. Bounce #33 added RGB(1, 1, 1)
  180. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  181. Bounce #34 added RGB(1, 1, 1)
  182. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  183. Bounce #35 added RGB(1, 1, 1)
  184. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. Bounce #36 added RGB(1, 1, 1)
  186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  187. Bounce #37 added RGB(1, 1, 1)
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #38 added RGB(1, 1, 1)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  191. Bounce #39 added RGB(1, 1, 1)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. Bounce #40 added RGB(1, 1, 1)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #41 added RGB(1, 1, 1)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #42 added RGB(1, 1, 1)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. Bounce #43 added RGB(1, 1, 1)
  200. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  201. Bounce #44 added RGB(1, 1, 1)
  202. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  203. Bounce #45 added RGB(1, 1, 1)
  204. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  205. Bounce #46 added RGB(1, 1, 1)
  206. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  207. Bounce #47 added RGB(1, 1, 1)
  208. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  209. Bounce #48 added RGB(1, 1, 1)
  210. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  211. Bounce #49 added RGB(1, 1, 1)
  212. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  213. Bounce #50 added RGB(1, 1, 1)
  214. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  215. Bounce #51 added RGB(1, 1, 1)
  216. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  217. Bounce #52 added RGB(1, 1, 1)
  218. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  219. Bounce #53 added RGB(1, 1, 1)
  220. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  221. Bounce #54 added RGB(1, 1, 1)
  222. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  223. Bounce #55 added RGB(1, 1, 1)
  224. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  225. Bounce #56 added RGB(1, 1, 1)
  226. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  227. Bounce #57 added RGB(1, 1, 1)
  228. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  229. Bounce #58 added RGB(1, 1, 1)
  230. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  231. Bounce #59 added RGB(1, 1, 1)
  232. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  233. Bounce #60 added RGB(1, 1, 1)
  234. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  235. Bounce #61 added RGB(1, 1, 1)
  236. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  237. Bounce #62 added RGB(1, 1, 1)
  238. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  239. Bounce #63 added RGB(1, 1, 1)
  240. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  241. Bounce #64 added RGB(1, 1, 1)
  242. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  243. Bounce #65 added RGB(1, 1, 1)
  244. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  245. Bounce #66 added RGB(1, 1, 1)
  246. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  247. Bounce #67 added RGB(1, 1, 1)
  248. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  249. Bounce #68 added RGB(1, 1, 1)
  250. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  251. Bounce #69 added RGB(1, 1, 1)
  252. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  253. Bounce #70 added RGB(1, 1, 1)
  254. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  255. Bounce #71 added RGB(1, 1, 1)
  256. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  257. Bounce #72 added RGB(1, 1, 1)
  258. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  259. Bounce #73 added RGB(1, 1, 1)
  260. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  261. Bounce #74 added RGB(1, 1, 1)
  262. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  263. Bounce #75 added RGB(1, 1, 1)
  264. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  265. Bounce #76 added RGB(1, 1, 1)
  266. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  267. Bounce #77 added RGB(1, 1, 1)
  268. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  269. Bounce #78 added RGB(1, 1, 1)
  270. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  271. Bounce #79 added RGB(1, 1, 1)
  272. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  273. Bounce #80 added RGB(1, 1, 1)
  274. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  275. Bounce #81 added RGB(1, 1, 1)
  276. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  277. Bounce #82 added RGB(1, 1, 1)
  278. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  279. Bounce #83 added RGB(1, 1, 1)
  280. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  281. Bounce #84 added RGB(1, 1, 1)
  282. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  283. Bounce #85 added RGB(1, 1, 1)
  284. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  285. Bounce #86 added RGB(1, 1, 1)
  286. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  287. Bounce #87 added RGB(1, 1, 1)
  288. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  289. Bounce #88 added RGB(1, 1, 1)
  290. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  291. Bounce #89 added RGB(1, 1, 1)
  292. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  293. Bounce #90 added RGB(1, 1, 1)
  294. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  295. Bounce #91 added RGB(1, 1, 1)
  296. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  297. Bounce #92 added RGB(1, 1, 1)
  298. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  299. Bounce #93 added RGB(1, 1, 1)
  300. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  301. Bounce #94 added RGB(1, 1, 1)
  302. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  303. Bounce #95 added RGB(1, 1, 1)
  304. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  305. Bounce #96 added RGB(1, 1, 1)
  306. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  307. Bounce #97 added RGB(1, 1, 1)
  308. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  309. Bounce #98 added RGB(1, 1, 1)
  310. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  311. Bounce #99 added RGB(1, 1, 1)
  312. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  313. Bounce #100 added RGB(1, 1, 1)
  314. Build Patch/Sample Hash Table(s).....Done<0.0249 sec>
  315. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  316. FinalLightFace Done
  317. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  318. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  319. Writing leaf ambient...done
  320. Ready to Finish
  321.  
  322. Object names Objects/Maxobjs Memory / Maxmem Fullness
  323. ------------ --------------- --------------- --------
  324. models 9/1024 432/49152 ( 0.9%)
  325. brushes 1188/8192 14256/98304 (14.5%)
  326. brushsides 9891/65536 79128/524288 (15.1%)
  327. planes 8928/65536 178560/1310720 (13.6%)
  328. vertexes 10712/65536 128544/786432 (16.3%)
  329. nodes 3892/65536 124544/2097152 ( 5.9%)
  330. texinfos 1431/12288 103032/884736 (11.6%)
  331. texdata 168/2048 5376/65536 ( 8.2%)
  332. dispinfos 3/0 528/0 ( 0.0%)
  333. disp_verts 243/0 4860/0 ( 0.0%)
  334. disp_tris 384/0 768/0 ( 0.0%)
  335. disp_lmsamples 432/0 432/0 ( 0.0%)
  336. faces 6681/65536 374136/3670016 (10.2%)
  337. hdr faces 0/65536 0/3670016 ( 0.0%)
  338. origfaces 3494/65536 195664/3670016 ( 5.3%)
  339. leaves 3902/65536 124864/2097152 ( 6.0%)
  340. leaffaces 8725/65536 17450/131072 (13.3%)
  341. leafbrushes 3416/65536 6832/131072 ( 5.2%)
  342. areas 2/256 16/2048 ( 0.8%)
  343. surfedges 46447/512000 185788/2048000 ( 9.1%)
  344. edges 28682/256000 114728/1024000 (11.2%)
  345. LDR worldlights 51/8192 4488/720896 ( 0.6%)
  346. HDR worldlights 0/8192 0/720896 ( 0.0%)
  347. leafwaterdata 0/32768 0/393216 ( 0.0%)
  348. waterstrips 776/32768 7760/327680 ( 2.4%)
  349. waterverts 0/65536 0/786432 ( 0.0%)
  350. waterindices 13725/65536 27450/131072 (20.9%)
  351. cubemapsamples 4/1024 64/16384 ( 0.4%)
  352. overlays 0/512 0/180224 ( 0.0%)
  353. LDR lightdata [variable] 8092488/0 ( 0.0%)
  354. HDR lightdata [variable] 0/0 ( 0.0%)
  355. visdata [variable] 992699/16777216 ( 5.9%)
  356. entdata [variable] 45194/393216 (11.5%)
  357. LDR ambient table 3902/65536 15608/262144 ( 6.0%)
  358. HDR ambient table 3902/65536 15608/262144 ( 6.0%)
  359. LDR leaf ambient 12599/65536 352772/1835008 (19.2%)
  360. HDR leaf ambient 3902/65536 109256/1835008 ( 6.0%)
  361. occluders 0/0 0/0 ( 0.0%)
  362. occluder polygons 0/0 0/0 ( 0.0%)
  363. occluder vert ind 0/0 0/0 ( 0.0%)
  364. detail props [variable] 1/12 ( 8.3%)
  365. static props [variable] 1/13300 ( 0.0%)
  366. pakfile [variable] 552453/0 ( 0.0%)
  367. physics [variable] 437175/4194304 (10.4%)
  368. physics terrain [variable] 931/1048576 ( 0.1%)
  369.  
  370. Level flags = 0
  371.  
  372. Total triangle count: 19126
  373. Writing c:\users\verne\desktop\maps\prefab_test.bsp
  374. 48 seconds elapsed
  375.  
  376. ** Executing...
  377. ** Command: Copy File
  378. ** Parameters: "C:\Users\Verne\Desktop\maps\prefab_test.bsp" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\prefab_test.bsp"
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