Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- import bpy
- from bpy.props import *
- def initSceneProperties(scn):
- stin = bpy.types.Scene
- stin.MyString1 = BoolProperty(
- name = "String")
- scn['MyString1'] = "Test 1"
- stin.MyString2 = BoolProperty(
- name = "String")
- scn['MyString2'] = "Test 2"
- return
- initSceneProperties(bpy.context.scene)
- # Layout panel
- class LayoutPanel(bpy.types.Panel):
- bl_label = "Hide Tools"
- bl_space_type = "VIEW_3D"
- bl_region_type = "TOOL_PROPS"
- def draw(self, context):
- layout = self.layout
- scn = context.scene
- layout.label("TEST")
- # First Layer
- layout.prop(scn, 'MyString1', text="")
- row = layout.row(align=True)
- row.operator("my.button", text="1", icon="CANCEL", toggle=True)
- # Second Layer
- layout.prop(scn, 'MyString2', text="")
- row = layout.row(align=True)
- row.operator("my.button", text="2", icon="CANCEL", toggle=True)
- # Button
- class OBJECT_OT_Button(bpy.types.Operator):
- bl_idname = "my.button"
- bl_label = "Button"
- def execute(self, context):
- scn = context.scene
- layout = self.layout
- icon = LayoutPanel.draw
- if scn.MyString1 == "MyString2" | row.operator(toggle=True):
- label = "TEST2"
- icon.row.operator[icon] == "ERROR"
- icon.row.operator[text] == "A"
- icon.row.operator[toggle] = True
- else:
- scn.MyString1 == "MyString1"
- label = "TEST1"
- icon.row.operator[icon] == "CANCEL"
- icon.row.operator[text] == "B"
- icon.row.operator[toggle] = False
- return{'FINISHED'}
- bpy.utils.register_module(__name__)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement