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  1. // DO NOT MODIFY THIS FILE
  2. //
  3. // To customize your server, see gamemodes_server.txt.example
  4.  
  5.  
  6. "GameModes.txt"
  7. {
  8. "gameTypes"
  9. {
  10. "classic"
  11. {
  12. "value" "0"
  13. "nameID" "#SFUI_GameTypeClassic"
  14.  
  15. "gameModes"
  16. {
  17. "casual"
  18. {
  19. "value" "0"
  20. "nameID" "#SFUI_GameModeCasual"
  21. "descID" "#SFUI_GameModeCasualDesc"
  22. "descID_List" "#SFUI_GameModeCasualDescSPList"
  23. "matchmakingvalue" "casual"
  24. "uid" "1"
  25. "maxplayers" "20"
  26.  
  27. // These are the descriptive ui elements to display in the information box on.
  28. // These key/values should be pairs of strings. The "key" will appear in the left
  29. // column, the "value" will appear in the right column.
  30. "ui"
  31. {
  32. "0" { "label" "#SFUI_CashColon" "value" "$400" }
  33. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  34. "2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
  35. "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
  36. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  37. "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
  38. }
  39.  
  40. // These are the configs that get executed when a game mode of this type is created
  41. "exec"
  42. {
  43. "exec" "gamemode_casual.cfg"
  44. "exec" "gamemode_casual_server.cfg"
  45. }
  46.  
  47. // Map groups for offline modes
  48. "mapgroupsSP"
  49. {
  50. "random_classic" "0"
  51.  
  52. //Operation Maps Here
  53. // "mg_op_op06" "1"
  54. // "mg_de_rails" "2"
  55.  
  56. //active maps
  57. "mg_de_dust2" "1"
  58. "mg_de_train" "2"
  59. "mg_de_mirage" "3"
  60. "mg_de_inferno" "4"
  61. "mg_de_cbble" "5"
  62. "mg_de_overpass" "6"
  63. "mg_de_cache" "7"
  64.  
  65. //inactive maps
  66. "mg_de_aztec" "8"
  67. "mg_de_dust" "9"
  68. "mg_de_vertigo" "10"
  69. "mg_de_nuke" "11"
  70. "mg_cs_office" "12"
  71. "mg_cs_italy" "13"
  72. "mg_cs_assault" "14"
  73. "mg_cs_militia" "15"
  74. }
  75.  
  76. // Map groups for online modes
  77. "mapgroupsMP"
  78. {
  79. //Operation Map Group
  80. // "mg_op_op06" "0"
  81. //Other Maps Groups
  82. "mg_active" "0"
  83. "mg_reserves" "1"
  84. }
  85. }
  86.  
  87. "competitive"
  88. {
  89. "value" "1"
  90. "nameID" "#SFUI_GameModeCompetitive"
  91. "descID" "#SFUI_GameModeCompetitiveDesc"
  92. "descID_List" "#SFUI_GameModeCompetitiveDescList"
  93. "matchmakingvalue" "competitive"
  94. "uid" "2"
  95. "maxplayers" "10"
  96.  
  97. "show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  98. "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  99. "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  100.  
  101. // These are the descriptive ui elements to display in the information box on.
  102. // These key/values should be pairs of strings. The "key" will appear in the left
  103. // column, the "value" will appear in the right column.
  104. "ui"
  105. {
  106. "0" { "label" "#SFUI_CashColon" "value" "$800" }
  107. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
  108. "2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
  109. "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
  110. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  111. "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  112. }
  113.  
  114. // These are the configs that get executed when a game mode of this type is created
  115. "exec"
  116. {
  117. "exec" "gamemode_competitive.cfg"
  118. "exec" "gamemode_competitive_server.cfg"
  119. }
  120.  
  121. // Map groups for offline modes
  122. "mapgroupsSP"
  123. {
  124. "random_classic" "0"
  125.  
  126. //Operation Maps Here
  127. // "mg_op_op06" "1"
  128. // "mg_de_rails" "2"
  129.  
  130. //active maps
  131. "mg_de_dust2" "1"
  132. "mg_de_train" "2"
  133. "mg_de_mirage" "3"
  134. "mg_de_inferno" "4"
  135. "mg_de_cbble" "5"
  136. "mg_de_overpass" "6"
  137. "mg_de_cache" "7"
  138.  
  139. //inactive maps
  140. "mg_de_aztec" "8"
  141. "mg_de_dust" "9"
  142. "mg_de_vertigo" "10"
  143. "mg_de_nuke" "11"
  144. "mg_cs_office" "12"
  145. "mg_cs_italy" "13"
  146. "mg_cs_assault" "14"
  147. "mg_cs_militia" "15"
  148. }
  149.  
  150. // Map groups for online modes
  151. "mapgroupsMP"
  152. {
  153. // Original Comp Mapgroup
  154. //Operation Maps Here
  155. // "mg_de_rails" "0"
  156. // "mg_de_resort" "1"
  157.  
  158. //active maps
  159. "mg_de_dust2" "0"
  160. "mg_de_train" "1"
  161. "mg_de_mirage" "2"
  162. "mg_de_inferno" "3"
  163. "mg_de_cbble" "4"
  164. "mg_de_overpass" "5"
  165. "mg_de_cache" "6"
  166.  
  167. //inactive maps
  168. "mg_de_aztec" "7"
  169. "mg_de_dust" "8"
  170. "mg_de_vertigo" "9"
  171. "mg_de_nuke" "10"
  172. "mg_cs_office" "11"
  173. "mg_cs_italy" "12"
  174. "mg_cs_assault" "13"
  175. "mg_cs_militia" "14"
  176. }
  177. }
  178. }
  179. }
  180.  
  181. "gungame"
  182. {
  183. "value" "1"
  184. "nameID" "#SFUI_GameTypeGungame"
  185.  
  186. // This is the list of game modes supported by this game type.
  187. "gameModes"
  188. {
  189. "gungameprogressive"
  190. {
  191. "value" "0"
  192. "nameID" "#SFUI_GameModeGGProgressive"
  193. "descID" "#SFUI_GameModeGGProgressiveDesc"
  194. "descID_List" "#SFUI_GameModeGGProgressiveDescList"
  195. "matchmakingvalue" "competitive"
  196. "uid" "11"
  197. "maxplayers" "10"
  198.  
  199. // These are the descriptive ui elements to display in the information box on.
  200. // These key/values should be pairs of strings. The "key" will appear in the left
  201. // column, the "value" will appear in the right column.
  202. "ui"
  203. {
  204. "0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  205. "1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  206. "2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
  207. }
  208.  
  209. // These are the configs that get executed when a game mode of this type is created
  210. "exec"
  211. {
  212. "exec" "gamemode_armsrace.cfg"
  213. "exec" "gamemode_armsrace_server.cfg"
  214. }
  215.  
  216. // Map groups for offline modes
  217. "mapgroupsSP"
  218. {
  219. "random_ar" "0"
  220. "mg_ar_baggage" "1"
  221. "mg_ar_monastery" "2"
  222. "mg_ar_shoots" "3"
  223. "mg_ar_lake" "4"
  224. "mg_ar_stmarc" "5"
  225. "mg_ar_safehouse" "6"
  226. }
  227.  
  228. // Map groups for online modes
  229. "mapgroupsMP"
  230. {
  231. "mg_armsrace" "0"
  232. }
  233.  
  234. "weaponprogression_ct"
  235. {
  236. "bizon" { "kills" "2" }
  237. "ump45" { "kills" "2" }
  238. "p90" { "kills" "2" }
  239. "nova" { "kills" "2" }
  240. "mag7" { "kills" "2" }
  241. "xm1014" { "kills" "2" }
  242. "sawedoff" { "kills" "2" }
  243. "galilar" { "kills" "2" }
  244. "ak47" { "kills" "2" }
  245. "m4a1" { "kills" "2" }
  246. "sg556" { "kills" "2" }
  247. "aug" { "kills" "2" }
  248. "awp" { "kills" "2" }
  249. "scar20" { "kills" "2" }
  250. "negev" { "kills" "2" }
  251. "tec9" { "kills" "2" }
  252. "p250" { "kills" "2" }
  253. "deagle" { "kills" "2" }
  254. "fiveseven" { "kills" "2" }
  255. "elite" { "kills" "2" }
  256. "knifegg" { "kills" "1" }
  257. }
  258.  
  259. "weaponprogression_t"
  260. {
  261. "bizon" { "kills" "2" }
  262. "ump45" { "kills" "2" }
  263. "p90" { "kills" "2" }
  264. "nova" { "kills" "2" }
  265. "mag7" { "kills" "2" }
  266. "xm1014" { "kills" "2" }
  267. "sawedoff" { "kills" "2" }
  268. "galilar" { "kills" "2" }
  269. "ak47" { "kills" "2" }
  270. "m4a1" { "kills" "2" }
  271. "sg556" { "kills" "2" }
  272. "aug" { "kills" "2" }
  273. "awp" { "kills" "2" }
  274. "scar20" { "kills" "2" }
  275. "negev" { "kills" "2" }
  276. "tec9" { "kills" "2" }
  277. "p250" { "kills" "2" }
  278. "deagle" { "kills" "2" }
  279. "fiveseven" { "kills" "2" }
  280. "elite" { "kills" "2" }
  281. "knifegg" { "kills" "1" }
  282. }
  283. }
  284.  
  285. "gungametrbomb"
  286. {
  287. "value" "1"
  288. "nameID" "#SFUI_GameModeGGBomb"
  289. "descID" "#SFUI_GameModeGGBombDesc"
  290. "descID_List" "#SFUI_GameModeGGBombDescList"
  291. "matchmakingvalue" "competitive"
  292. "uid" "12"
  293. "maxplayers" "10"
  294.  
  295. // These are the descriptive ui elements to display in the information box on.
  296. // These key/values should be pairs of strings. The "key" will appear in the left
  297. // column, the "value" will appear in the right column.
  298. "ui"
  299. {
  300. "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
  301. "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
  302. "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  303. "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  304. }
  305.  
  306. // These are the configs that get executed when a game mode of this type is created
  307. "exec"
  308. {
  309. "exec" "gamemode_demolition.cfg"
  310. "exec" "gamemode_demolition_server.cfg"
  311. }
  312.  
  313. // Map groups for offline modes
  314. "mapgroupsSP"
  315. {
  316. "random_demo" "0"
  317. "mg_de_bank" "1"
  318. "mg_de_lake" "2"
  319. "mg_de_safehouse" "3"
  320. "mg_de_sugarcane" "4"
  321. "mg_de_stmarc" "5"
  322. "mg_de_shortdust" "6"
  323. "mg_de_shorttrain" "7"
  324. }
  325.  
  326. // Map groups for online modes
  327. "mapgroupsMP"
  328. {
  329. "mg_demolition" "0"
  330. }
  331.  
  332. "weaponprogression_ct"
  333. {
  334. "m4a1" { "kills" "1" }
  335. //"m4a1_silencer" { "kills" "1" }
  336. "p90" { "kills" "1" }
  337. "ump45" { "kills" "1" }
  338. "deagle" { "kills" "1" }
  339. "nova" { "kills" "1" }
  340. "fiveseven" { "kills" "1" }
  341. "hkp2000" { "kills" "1" }
  342. //"usp_silencer" { "kills" "1" }
  343. "ssg08" { "kills" "1" }
  344. "awp" { "kills" "1" }
  345. "Scar20" { "kills" "1" }
  346. }
  347.  
  348. "weaponprogression_t"
  349. {
  350. "ak47" { "kills" "1" }
  351. "p90" { "kills" "1" }
  352. "bizon" { "kills" "1" }
  353. "deagle" { "kills" "1" }
  354. "nova" { "kills" "1" }
  355. "p250" { "kills" "1" }
  356. "glock" { "kills" "1" }
  357. "ssg08" { "kills" "1" }
  358. "awp" { "kills" "1" }
  359. "g3sg1" { "kills" "1" }
  360. }
  361. }
  362.  
  363. "deathmatch"
  364. {
  365. "value" "2"
  366. "nameID" "#SFUI_Deathmatch"
  367. "descID" "#SFUI_DeathmatchDesc"
  368. "descID_List" "#SFUI_GameModeCasualDescSPList"
  369. "matchmakingvalue" "competitive"
  370. "uid" "13"
  371. "maxplayers" "16"
  372.  
  373. // These are the descriptive ui elements to display in the information box on.
  374. // These key/values should be pairs of strings. The "key" will appear in the left
  375. // column, the "value" will appear in the right column.
  376. "ui"
  377. {
  378.  
  379. "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
  380. "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
  381. "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  382. "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  383. }
  384.  
  385. // These are the configs that get executed when a game mode of this type is created
  386. "exec"
  387. {
  388. "exec" "gamemode_deathmatch.cfg"
  389. "exec" "gamemode_deathmatch_server.cfg"
  390. }
  391.  
  392. "mapgroupsSP"
  393. {
  394. "random_classic" "0"
  395.  
  396. //Operation Maps Here
  397. //"mg_op_op06" "1"
  398. //"mg_de_rails" "2"
  399.  
  400. //active maps
  401. "mg_de_dust2" "1"
  402. "mg_de_train" "2"
  403. "mg_de_mirage" "3"
  404. "mg_de_inferno" "4"
  405. "mg_de_cbble" "5"
  406. "mg_de_overpass" "6"
  407. "mg_de_cache" "7"
  408.  
  409. //inactive maps
  410. "mg_de_aztec" "8"
  411. "mg_de_dust" "9"
  412. "mg_de_vertigo" "10"
  413. "mg_de_nuke" "11"
  414. "mg_cs_office" "12"
  415. "mg_cs_italy" "13"
  416. "mg_cs_assault" "14"
  417. "mg_cs_militia" "15"
  418.  
  419. "mg_de_bank" "16"
  420. "mg_de_lake" "17"
  421. "mg_de_safehouse" "18"
  422. "mg_de_sugarcane" "19"
  423. "mg_de_stmarc" "20"
  424. "mg_de_shortdust" "21"
  425. "mg_de_shorttrain" "22"
  426.  
  427. "mg_ar_baggage" "23"
  428. "mg_ar_monastery" "24"
  429. "mg_ar_shoots" "25"
  430. "mg_ar_lake" "26"
  431. "mg_ar_stmarc" "27"
  432. "mg_ar_safehouse" "28"
  433. }
  434.  
  435. // Map groups for online modes
  436. "mapgroupsMP"
  437. {
  438. //operation maps map group
  439. // "mg_op_op06" "0"
  440. //Other maps groups
  441. "mg_active" "0"
  442. "mg_reserves" "1"
  443. }
  444. }
  445. }
  446. }
  447.  
  448. "training"
  449. {
  450. "value" "2"
  451. "nameID" "#SFUI_GameTypeFreestyle"
  452. "singleplayeronly" "1"
  453.  
  454. "gameModes"
  455. {
  456. "training"
  457. {
  458. "value" "0"
  459. "nameID" "#SFUI_GameTypeTraining"
  460. "descID" "#SFUI_GameModeTrainingDesc"
  461. "descID_List" "#SFUI_GameModeTrainingDescList"
  462. "showdisclaimer" "1"
  463. "uid" "21"
  464. "maxplayers" "1"
  465.  
  466. // These are the descriptive ui elements to display in the information box on.
  467. // These key/values should be pairs of strings. The "key" will appear in the left
  468. // column, the "value" will appear in the right column.
  469. "ui"
  470. {
  471. "0" { "label" "#SFUI_CashColon" "value" "$16,000" }
  472. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  473. "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
  474. "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
  475. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  476. // Bot data is determined by user selection.
  477. }
  478.  
  479. // These are the configs that get executed when a game mode of this type is created
  480. "exec"
  481. {
  482. "exec" "gamemode_training.cfg"
  483. "exec" "gamemode_training_server.cfg"
  484. }
  485.  
  486. // Map groups for offline modes
  487. "mapgroupsSP"
  488. {
  489. "mg_training1" "0"
  490. }
  491. }
  492. }
  493. }
  494.  
  495. "custom"
  496. {
  497. "value" "3"
  498. "nameID" "#SFUI_GameTypeCustom"
  499.  
  500. "gameModes"
  501. {
  502. "custom"
  503. {
  504. "value" "0"
  505. "nameID" "#SFUI_GameModeCustom"
  506. "descID" "#SFUI_GameModeCustomDesc"
  507. "descID_List" "#SFUI_GameModeCustomDescList"
  508. "showdisclaimer" "1"
  509. "uid" "30"
  510. "maxplayers" "100"
  511.  
  512. // These are the descriptive ui elements to display in the information box on.
  513. // These key/values should be pairs of strings. The "key" will appear in the left
  514. // column, the "value" will appear in the right column.
  515. "ui"
  516. {
  517. "0" { "label" "#SFUI_CashColon" "value" "$16,000" }
  518. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  519. "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
  520. "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
  521. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  522. // Bot data is determined by user selection.
  523. }
  524.  
  525. // These are the configs that get executed when a game mode of this type is created
  526. "exec"
  527. {
  528. //"exec" "gamemode_custom.cfg"
  529. }
  530. }
  531. }
  532. }
  533. "cooperative"
  534. {
  535. "value" "4"
  536. "nameID" "#SFUI_GameTypeCooperative"
  537.  
  538. "gameModes"
  539. {
  540. "cooperative"
  541. {
  542. "value" "0"
  543. "nameID" "#SFUI_GameModeCooperative"
  544. "descID" "#SFUI_GameModeCooperativeDesc"
  545. "maxplayers" "10"
  546.  
  547. "show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  548. "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  549. "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  550.  
  551. // These are the configs that get executed when a game mode of this type is created
  552. "exec"
  553. {
  554. "exec" "gamemode_competitive.cfg"
  555. "exec" "gamemode_cooperative.cfg"
  556. "exec" "gamemode_cooperative_server.cfg"
  557. }
  558. }
  559. }
  560. }
  561. }
  562.  
  563. "mapgroups"
  564. {
  565. //
  566. // Map cycle groups
  567. // add operation group here is active
  568. // Operation 06
  569.  
  570. "mg_op_op06"
  571. {
  572. "imagename" "mapgroup-op06"
  573. "nameID" "#SFUI_Mapgroup_op_op06"
  574. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Operation"
  575. "tooltipMaps" "de_rails,de_resort,de_zoo,de_log,de_season,cs_agency"
  576. "name" "mg_op_op06"
  577. "show_medal_icon" "6Operation$OperationCoin"
  578. "show_rich_presence" "_op06"
  579. "grouptype" "op_op06"
  580. "maps"
  581. {
  582. "de_rails" ""
  583. "de_resort" ""
  584. "de_zoo" ""
  585. "de_log" ""
  586. "de_season" ""
  587. "cs_agency" ""
  588. }
  589. }
  590.  
  591. // Operation Vanguard
  592. "mg_op_op05"
  593. {
  594. "imagename" "mapgroup-vanguard"
  595. "nameID" "#SFUI_Mapgroup_op_op05"
  596. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Active"
  597. "tooltipMaps" "de_train,cs_workout,cs_backalley,de_marquis,de_facade,de_season,de_bazaar"
  598. "name" "mg_op_op05"
  599. "show_medal_icon" "5Operation$Community Season Five Summer 2014"
  600. "show_rich_presence" "_vanguard"
  601. "grouptype" "op_op05"
  602. "maps"
  603. {
  604. "de_train" ""
  605. "cs_workout" ""
  606. "cs_backalley" ""
  607. "de_marquis" ""
  608. "de_facade" ""
  609. "de_season" ""
  610. "de_bazaar" ""
  611. }
  612. }
  613.  
  614. // operation breakout
  615. "mg_op_breakout"
  616. {
  617. "imagename" "mapgroup-breakout"
  618. "nameID" "#SFUI_mapgroup_op_breakout"
  619. "tooltipMaps" "de_castle,de_overgrown,de_blackgold,de_mist,cs_rush,cs_insertion"
  620. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Operation"
  621. "name" "mg_op_breakout"
  622. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  623. "show_rich_presence" "_breakout"
  624. "grouptype" "op_breakout"
  625. "maps"
  626. {
  627. "de_castle" ""
  628. "de_overgrown" ""
  629. "de_blackgold" ""
  630. "de_mist" ""
  631. "cs_rush" ""
  632. "cs_insertion" ""
  633. }
  634. }
  635.  
  636. "mg_active"
  637. {
  638. "imagename" "mapgroup-active"
  639. "nameID" "#SFUI_Mapgroup_active"
  640. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Active"
  641. "tooltipMaps" ""
  642. "name" "mg_active"
  643. "grouptype" "active"
  644. "maps"
  645. {
  646. "de_dust2" ""
  647. "de_train" ""
  648. "de_mirage" ""
  649. "de_inferno" ""
  650. "de_cbble" ""
  651. "de_overpass" ""
  652. "de_cache" ""
  653. }
  654. }
  655.  
  656. "mg_reserves"
  657. {
  658. "imagename" "mapgroup-reserves"
  659. "nameID" "#SFUI_Mapgroup_reserves"
  660. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Reserves"
  661. "tooltipMaps" ""
  662. "name" "mg_reserves"
  663. "grouptype" "reserves"
  664. "maps"
  665. {
  666. "de_aztec" ""
  667. "de_dust" ""
  668. "de_vertigo" ""
  669. "de_nuke" ""
  670. "cs_office" ""
  671. "cs_italy" ""
  672. "cs_assault" ""
  673. "cs_militia" ""
  674. }
  675. }
  676.  
  677. "mg_deathmatch"
  678. {
  679. "imagename" "mapgroup-bomb"
  680. "nameID" "#SFUI_Mapgroup_allclassic"
  681. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_DeathMatch"
  682. "name" "mg_deathmatch"
  683. "maps"
  684. {
  685. "de_dust2" ""
  686. "de_inferno" ""
  687. "de_mirage" ""
  688. "de_cbble" ""
  689. "de_overpass" ""
  690. "de_dust" ""
  691. "de_aztec" ""
  692. "de_nuke" ""
  693. "de_vertigo" ""
  694. "cs_militia" ""
  695. "cs_assault" ""
  696. "cs_office" ""
  697. "cs_italy" ""
  698. "ar_monastery" ""
  699. "ar_shoots" ""
  700. "ar_baggage" ""
  701. "de_lake" ""
  702. "de_stmarc" ""
  703. "de_sugarcane" ""
  704. "de_bank" ""
  705. "de_safehouse" ""
  706. "de_shortdust" ""
  707. "de_shorttrain" ""
  708. }
  709. }
  710.  
  711. "mg_armsrace"
  712. {
  713. "imagename" "mapgroup-armsrace"
  714. "nameID" "#SFUI_Mapgroup_armsrace"
  715. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Armsrace"
  716. "tooltipMaps" "ar_monastery,ar_shoots,ar_baggage,de_lake,de_stmarc,de_bank,de_safehouse"
  717. "name" "mg_armsrace"
  718. "maps"
  719. {
  720. "ar_monastery" ""
  721. "ar_shoots" ""
  722. "ar_baggage" ""
  723. "de_lake" ""
  724. "de_stmarc" ""
  725. "de_safehouse" ""
  726. }
  727. }
  728.  
  729. "mg_demolition"
  730. {
  731. "imagename" "mapgroup-demolition"
  732. "nameID" "#SFUI_Mapgroup_demolition"
  733. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_demo"
  734. "tooltipMaps" "de_lake,de_stmarc,de_sugarcane,de_bank,de_safehouse,de_shortdust,de_shorttrain"
  735. "name" "mg_demolition"
  736. "maps"
  737. {
  738. "de_lake" ""
  739. "de_stmarc" ""
  740. "de_sugarcane" ""
  741. "de_bank" ""
  742. "de_safehouse" ""
  743. "de_shortdust" ""
  744. "de_shorttrain" ""
  745. }
  746. }
  747.  
  748. // not used currently
  749. // "mg_hostage"
  750. // {
  751. // "imagename" "mapgroup-hostage"
  752. // "nameID" "#SFUI_Mapgroup_hostage"
  753. // "name" "mg_hostage"
  754. // "maps"
  755. // {
  756. // "cs_militia" ""
  757. // "cs_assault" ""
  758. // "cs_office" ""
  759. // "cs_italy" ""
  760. // }
  761. // }
  762. //
  763. // "mg_bomb"
  764. // {
  765. // "imagename" "mapgroup-bomb"
  766. // "nameID" "#SFUI_Mapgroup_bomb"
  767. // "name" "mg_bomb"
  768. // "maps"
  769. // {
  770. // "de_dust2" ""
  771. // "de_train" ""
  772. // "de_inferno" ""
  773. // "de_mirage" ""
  774. // "de_cbble" ""
  775. // "de_overpass" ""
  776. // "de_dust" ""
  777. // "de_aztec" ""
  778. // "de_nuke" ""
  779. // "de_vertigo" ""
  780. // "de_cache" ""
  781. // }
  782. // }
  783. // end of not used currently
  784.  
  785. //
  786. // Single map groups
  787. //
  788.  
  789. "mg_de_dust"
  790. {
  791. "imagename" "map-dust-overall"
  792. "nameID" "#SFUI_Map_de_dust"
  793. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  794. "name" "mg_de_dust"
  795. "icontag" "bomb"
  796. "grouptype" "reserves"
  797. "maps"
  798. {
  799. "de_dust" ""
  800. }
  801. }
  802.  
  803. "mg_de_dust2"
  804. {
  805. "imagename" "map-dust2-overall"
  806. "nameID" "#SFUI_Map_de_dust2"
  807. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
  808. "name" "mg_de_dust2"
  809. "icontag" "bomb"
  810. "grouptype" "active"
  811. "maps"
  812. {
  813. "de_dust2" ""
  814. }
  815. }
  816.  
  817. "mg_de_aztec"
  818. {
  819. "imagename" "map-aztec-overall"
  820. "nameID" "#SFUI_Map_de_aztec"
  821. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  822. "name" "mg_de_aztec"
  823. "icontag" "bomb"
  824. "grouptype" "reserves"
  825. "maps"
  826. {
  827. "de_aztec" ""
  828. }
  829. }
  830.  
  831. "mg_de_inferno"
  832. {
  833. "imagename" "map-inferno-overall"
  834. "nameID" "#SFUI_Map_de_inferno"
  835. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
  836. "name" "mg_de_inferno"
  837. "icontag" "bomb"
  838. "grouptype" "active"
  839. "maps"
  840. {
  841. "de_inferno" ""
  842. }
  843. }
  844.  
  845. "mg_de_mirage"
  846. {
  847. "imagename" "map-mirage-overall"
  848. "nameID" "#SFUI_Map_de_mirage"
  849. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
  850. "name" "mg_de_mirage"
  851. "icontag" "bomb"
  852. "grouptype" "active"
  853. "maps"
  854. {
  855. "de_mirage" ""
  856. }
  857. }
  858.  
  859. "mg_de_nuke"
  860. {
  861. "imagename" "map-nuke-overall"
  862. "nameID" "#SFUI_Map_de_nuke"
  863. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  864. "name" "mg_de_nuke"
  865. "icontag" "bomb"
  866. "grouptype" "reserves"
  867. "maps"
  868. {
  869. "de_nuke" ""
  870. }
  871. }
  872. "mg_de_vertigo"
  873. {
  874. "imagename" "map-vertigo-overall"
  875. "nameID" "#SFUI_Map_de_vertigo"
  876. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  877. "name" "mg_de_vertigo"
  878. "icontag" "bomb"
  879. "grouptype" "reserves"
  880. "maps"
  881. {
  882. "de_vertigo" ""
  883. }
  884. }
  885.  
  886. "mg_cs_italy"
  887. {
  888. "imagename" "map-italy-overall"
  889. "nameID" "#SFUI_Map_cs_italy"
  890. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  891. "name" "mg_cs_italy"
  892. "icontag" "hostage"
  893. "grouptype" "reserves"
  894. "maps"
  895. {
  896. "cs_italy" ""
  897. }
  898. }
  899.  
  900. "mg_cs_office"
  901. {
  902. "imagename" "map-office-overall"
  903. "nameID" "#SFUI_Map_cs_office"
  904. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  905. "name" "mg_cs_office"
  906. "icontag" "hostage"
  907. "grouptype" "reserves"
  908. "maps"
  909. {
  910. "cs_office" ""
  911. }
  912. }
  913.  
  914. "mg_cs_militia"
  915. {
  916. "imagename" "map-militia-overall"
  917. "nameID" "#SFUI_Map_cs_militia"
  918. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  919. "name" "mg_cs_militia"
  920. "icontag" "hostage"
  921. "grouptype" "reserves"
  922. "maps"
  923. {
  924. "cs_militia" ""
  925. }
  926. }
  927.  
  928. "mg_cs_assault"
  929. {
  930. "imagename" "map-assault-overall"
  931. "nameID" "#SFUI_Map_cs_assault"
  932. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  933. "name" "mg_cs_assault"
  934. "icontag" "hostage"
  935. "grouptype" "reserves"
  936. "maps"
  937. {
  938. "cs_assault" ""
  939. }
  940. }
  941.  
  942. "mg_de_overpass"
  943. {
  944. "imagename" "map-overpass-overall"
  945. "nameID" "#SFUI_Map_de_overpass"
  946. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
  947. "name" "mg_de_overpass"
  948. "icontag" "bomb"
  949. "grouptype" "active"
  950. "maps"
  951. {
  952. "de_overpass" ""
  953. }
  954. }
  955.  
  956. "mg_de_cbble"
  957. {
  958. "imagename" "map-cbble-overall"
  959. "nameID" "#SFUI_Map_de_cbble"
  960. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
  961. "name" "mg_de_cbble"
  962. "icontag" "bomb"
  963. "grouptype" "active"
  964. "maps"
  965. {
  966. "de_cbble" ""
  967. }
  968. }
  969.  
  970. "mg_de_train"
  971. {
  972. "imagename" "map-train-overall"
  973. "nameID" "#SFUI_Map_de_train"
  974. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
  975. "name" "mg_de_train"
  976. "icontag" "bomb"
  977. "grouptype" "active"
  978. "maps"
  979. {
  980. "de_train" ""
  981. }
  982. }
  983.  
  984. "mg_gd_bank"
  985. {
  986. "imagename" "map-bank-overall"
  987. "nameID" "#SFUI_Map_gd_bank"
  988. "name" "mg_gd_bank"
  989. "icontag" "bomb"
  990. "maps"
  991. {
  992. "gd_bank" ""
  993. }
  994. }
  995.  
  996. "mg_gd_cbble"
  997. {
  998. "imagename" "map-cbble-overall"
  999. "nameID" "#SFUI_Map_gd_cbble"
  1000. "name" "mg_gd_cbble"
  1001. "icontag" "bomb"
  1002. "maps"
  1003. {
  1004. "gd_cbble" ""
  1005. }
  1006. }
  1007.  
  1008. "mg_gd_lake"
  1009. {
  1010. "imagename" "map-boathouse-overall"
  1011. "nameID" "#SFUI_Map_gd_lake"
  1012. "name" "mg_gd_lake"
  1013. "maps"
  1014. {
  1015. "gd_lake" ""
  1016. }
  1017. }
  1018.  
  1019. "mg_gd_crashsite"
  1020. {
  1021. "imagename" "map-crashsite-overall"
  1022. "nameID" "#SFUI_Map_gd_crashsite"
  1023. "name" "mg_gd_crashsite"
  1024. "maps"
  1025. {
  1026. "gd_crashsite" ""
  1027. }
  1028. }
  1029.  
  1030. //Operation 06
  1031. "mg_de_rails"
  1032. {
  1033. "imagename" "map-rails-overall"
  1034. "nameID" "#SFUI_Map_de_rails"
  1035. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1036. "descriptionID" "#SFUI_Map_Tooltip_Desc_rails"
  1037. "authorID" "Deh0lise"
  1038. "name" "mg_de_rails"
  1039. "icontag" "bomb"
  1040. "show_medal_icon" "6Operation$OperationCoin"
  1041. "show_season_icon" "season_5"
  1042. "show_rich_presence" "_op06"
  1043. "grouptype" "op_op06"
  1044. "maps"
  1045. {
  1046. "de_rails" ""
  1047. }
  1048. }
  1049.  
  1050. "mg_de_resort"
  1051. {
  1052. "imagename" "map-resort-overall"
  1053. "nameID" "#SFUI_Map_de_resort"
  1054. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1055. "descriptionID" "#SFUI_Map_Tooltip_Desc_resort"
  1056. "authorID" "'RZL and Yanzl"
  1057. "name" "mg_de_resort"
  1058. "icontag" "bomb"
  1059. "show_medal_icon" "6Operation$OperationCoin"
  1060. "show_season_icon" "season_5"
  1061. "show_rich_presence" "_op06"
  1062. "grouptype" "op_op06"
  1063. "maps"
  1064. {
  1065. "de_resort" ""
  1066. }
  1067. }
  1068.  
  1069. "mg_de_zoo"
  1070. {
  1071. "imagename" "map-zoo-overall"
  1072. "nameID" "#SFUI_Map_de_zoo"
  1073. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1074. "descriptionID" "#SFUI_Map_Tooltip_Desc_zoo"
  1075. "authorID" "Squad and Yanzl"
  1076. "name" "mg_de_resort"
  1077. "icontag" "bomb"
  1078. "show_medal_icon" "6Operation$OperationCoin"
  1079. "show_season_icon" "season_5"
  1080. "show_rich_presence" "_op06"
  1081. "grouptype" "op_op06"
  1082. "maps"
  1083. {
  1084. "de_zoo" ""
  1085. }
  1086. }
  1087.  
  1088. "mg_de_log"
  1089. {
  1090. "imagename" "map-log-overall"
  1091. "nameID" "#SFUI_Map_de_log"
  1092. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1093. "descriptionID" "#SFUI_Map_Tooltip_Desc_log"
  1094. "authorID" "catfood"
  1095. "name" "mg_de_log"
  1096. "icontag" "bomb"
  1097. "show_medal_icon" "6Operation$OperationCoin"
  1098. "show_season_icon" "season_5"
  1099. "show_rich_presence" "_op06"
  1100. "grouptype" "op_op06"
  1101. "maps"
  1102. {
  1103. "de_log" ""
  1104. }
  1105. }
  1106.  
  1107. "mg_de_season"
  1108. {
  1109. "imagename" "map-season-overall"
  1110. "nameID" "#SFUI_Map_de_season"
  1111. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1112. "descriptionID" "#SFUI_Map_Tooltip_Desc_season"
  1113. "authorID" "ted and FMPONE"
  1114. "name" "mg_de_season"
  1115. "icontag" "bomb"
  1116. "show_medal_icon" "6Operation$OperationCoin"
  1117. "show_season_icon" "season_5"
  1118. "show_rich_presence" "_op06"
  1119. "grouptype" "op_op06"
  1120. "maps"
  1121. {
  1122. "de_season" ""
  1123. }
  1124. }
  1125.  
  1126. "mg_cs_agency"
  1127. {
  1128. "imagename" "map-agency-overall"
  1129. "nameID" "#SFUI_Map_cs_agency"
  1130. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1131. "descriptionID" "#SFUI_Map_Tooltip_Desc_agency"
  1132. "authorID" "Puddy and rck"
  1133. "name" "mg_cs_agency"
  1134. "icontag" "hostage"
  1135. "show_medal_icon" "6Operation$OperationCoin"
  1136. "show_season_icon" "season_5"
  1137. "show_rich_presence" "_op06"
  1138. "grouptype" "op_op06"
  1139.  
  1140. "maps"
  1141. {
  1142. "cs_agency" ""
  1143. }
  1144. }
  1145.  
  1146. //Operation Vanguard
  1147.  
  1148. "mg_cs_workout"
  1149. {
  1150. "imagename" "map-workout-overall"
  1151. "nameID" "#SFUI_Map_cs_workout"
  1152. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1153. "descriptionID" "#SFUI_Map_Tooltip_Desc_workout"
  1154. "authorID" "Skybex"
  1155. "name" "mg_cs_workout"
  1156. "icontag" "hostage"
  1157. "show_medal_icon" "5Operation$Community Season Five Summer 2014"
  1158. "show_season_icon" "season_4"
  1159. "show_rich_presence" "_vanguard"
  1160. "grouptype" "op_op05"
  1161. "maps"
  1162. {
  1163. "cs_workout" ""
  1164. }
  1165. }
  1166.  
  1167. "mg_cs_backalley"
  1168. {
  1169. "imagename" "map-backalley-overall"
  1170. "nameID" "#SFUI_Map_cs_backalley"
  1171. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1172. "descriptionID" "#SFUI_Map_Tooltip_Desc_backalley"
  1173. "authorID" "H.Grunt"
  1174. "name" "mg_cs_backalley"
  1175. "icontag" "hostage"
  1176. "show_medal_icon" "5Operation$Community Season Five Summer 2014"
  1177. "show_season_icon" "season_4"
  1178. "show_rich_presence" "_vanguard"
  1179. "grouptype" "op_op05"
  1180. "maps"
  1181. {
  1182. "cs_backalley" ""
  1183. }
  1184. }
  1185.  
  1186. "mg_de_marquis"
  1187. {
  1188. "imagename" "map-marquis-overall"
  1189. "nameID" "#SFUI_Map_de_marquis"
  1190. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1191. "descriptionID" "#SFUI_Map_Tooltip_Desc_marquis"
  1192. "authorID" "Kane and DamDam"
  1193. "name" "mg_de_marquis"
  1194. "icontag" "bomb"
  1195. "show_medal_icon" "5Operation$Community Season Five Summer 2014"
  1196. "show_season_icon" "season_4"
  1197. "show_rich_presence" "_vanguard"
  1198. "grouptype" "op_op05"
  1199. "maps"
  1200. {
  1201. "de_marquis" ""
  1202. }
  1203. }
  1204.  
  1205. "mg_de_facade"
  1206. {
  1207. "imagename" "map-facade-overall"
  1208. "nameID" "#SFUI_Map_de_facade"
  1209. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1210. "descriptionID" "#SFUI_Map_Tooltip_Desc_facade"
  1211. "authorID" "TopHATTwaffle and maxgiddens"
  1212. "name" "mg_de_facade"
  1213. "icontag" "bomb"
  1214. "show_medal_icon" "5Operation$Community Season Five Summer 2014"
  1215. "show_season_icon" "season_4"
  1216. "show_rich_presence" "_vanguard"
  1217. "grouptype" "op_op05"
  1218. "maps"
  1219. {
  1220. "de_facade" ""
  1221. }
  1222. }
  1223.  
  1224. "mg_de_bazaar"
  1225. {
  1226. "imagename" "map-bazaar-overall"
  1227. "nameID" "#SFUI_Map_de_bazaar"
  1228. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1229. "descriptionID" "#SFUI_Map_Tooltip_Desc_bazaar"
  1230. "authorID" "Skybex"
  1231. "name" "mg_de_bazaar"
  1232. "icontag" "bomb"
  1233. "show_medal_icon" "5Operation$Community Season Five Summer 2014"
  1234. "show_season_icon" "season_4"
  1235. "show_rich_presence" "_vanguard"
  1236. "grouptype" "op_op05"
  1237. "maps"
  1238. {
  1239. "de_bazaar" ""
  1240. }
  1241. }
  1242.  
  1243. //Operation Breakout
  1244. "mg_de_castle"
  1245. {
  1246. "imagename" "map-castle-overall"
  1247. "nameID" "#SFUI_Map_de_castle"
  1248. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1249. "descriptionID" "#SFUI_Map_Tooltip_Desc_castle"
  1250. "authorID" "Yanzl"
  1251. "name" "mg_de_castle"
  1252. "icontag" "bomb"
  1253. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1254. "show_season_icon" "season_3"
  1255. "grouptype" "op_breakout"
  1256. "maps"
  1257. {
  1258. "de_castle" ""
  1259. }
  1260. }
  1261.  
  1262. "mg_de_overgrown"
  1263. {
  1264. "imagename" "map-overgrown-overall"
  1265. "nameID" "#SFUI_Map_de_overgrown"
  1266. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1267. "descriptionID" "#SFUI_Map_Tooltip_Desc_overgrown"
  1268. "authorID" "Psy"
  1269. "name" "mg_de_overgrown"
  1270. "icontag" "bomb"
  1271. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1272. "show_season_icon" "season_3"
  1273. "grouptype" "op_breakout"
  1274. "maps"
  1275. {
  1276. "de_overgrown" ""
  1277. }
  1278. }
  1279.  
  1280. "mg_de_blackgold"
  1281. {
  1282. "imagename" "map-blackgold-overall"
  1283. "nameID" "#SFUI_Map_de_blackgold"
  1284. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1285. "descriptionID" "#SFUI_Map_Tooltip_Desc_blackgold"
  1286. "authorID" "az, Holiest Cow, The Horse Strangler"
  1287. "name" "mg_de_blackgold"
  1288. "icontag" "bomb"
  1289. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1290. "show_season_icon" "season_3"
  1291. "grouptype" "op_breakout"
  1292. "maps"
  1293. {
  1294. "de_blackgold" ""
  1295. }
  1296. }
  1297.  
  1298. "mg_cs_rush"
  1299. {
  1300. "imagename" "map-rush-overall"
  1301. "nameID" "#SFUI_Map_cs_rush"
  1302. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1303. "descriptionID" "#SFUI_Map_Tooltip_Desc_rush"
  1304. "authorID" "Invalid nick"
  1305. "name" "mg_cs_rush"
  1306. "icontag" "hostage"
  1307. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1308. "show_season_icon" "season_3"
  1309. "grouptype" "op_breakout"
  1310. "maps"
  1311. {
  1312. "cs_rush" ""
  1313. }
  1314. }
  1315.  
  1316. "mg_de_mist"
  1317. {
  1318. "imagename" "map-mist-overall"
  1319. "nameID" "#SFUI_Map_de_mist"
  1320. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1321. "descriptionID" "#SFUI_Map_Tooltip_Desc_mist"
  1322. "authorID" "Invalid nick"
  1323. "name" "mg_de_mist"
  1324. "icontag" "bomb"
  1325. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1326. "show_season_icon" "season_3"
  1327. "grouptype" "op_breakout"
  1328. "maps"
  1329. {
  1330. "de_mist" ""
  1331. }
  1332. }
  1333.  
  1334. "mg_cs_insertion"
  1335. {
  1336. "imagename" "map-insertion-overall"
  1337. "nameID" "#SFUI_Map_cs_insertion"
  1338. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1339. "descriptionID" "#SFUI_Map_Tooltip_Desc_insertion"
  1340. "authorID" "Oskmos"
  1341. "name" "mg_cs_insertion"
  1342. "icontag" "hostage"
  1343. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1344. "grouptype" "op_breakout"
  1345. "maps"
  1346. {
  1347. "cs_insertion" ""
  1348. }
  1349. }
  1350.  
  1351. //Operation Pheonix maps
  1352. "mg_de_cache"
  1353. {
  1354. "imagename" "map-cache-overall"
  1355. "nameID" "#SFUI_Map_de_cache"
  1356. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active_Op_over"
  1357. "name" "mg_de_cache"
  1358. "icontag" "bomb"
  1359. "grouptype" "active"
  1360. "maps"
  1361. {
  1362. "de_cache" ""
  1363. }
  1364. }
  1365.  
  1366. "mg_de_ali"
  1367. {
  1368. "imagename" "map-ali-overall"
  1369. "nameID" "#SFUI_Map_de_ali"
  1370. "name" "mg_de_ali"
  1371. "icontag" "bomb"
  1372. "show_season_icon" "season_2"
  1373.  
  1374. "maps"
  1375. {
  1376. "de_ali" ""
  1377. }
  1378. }
  1379.  
  1380. "mg_de_seaside"
  1381. {
  1382. "imagename" "map-seaside-overall"
  1383. "nameID" "#SFUI_Map_de_seaside"
  1384. "name" "mg_de_seaside"
  1385. "icontag" "bomb"
  1386. "show_season_icon" "season_2"
  1387. "maps"
  1388. {
  1389. "de_seaside" ""
  1390. }
  1391. }
  1392.  
  1393. "mg_cs_thunder"
  1394. {
  1395. "imagename" "map-thunder-overall"
  1396. "nameID" "#SFUI_Map_cs_thunder"
  1397. "name" "mg_cs_thunder"
  1398. "icontag" "hostage"
  1399. "show_season_icon" "season_2"
  1400. "maps"
  1401. {
  1402. "cs_thunder" ""
  1403. }
  1404. }
  1405.  
  1406. "mg_de_favela"
  1407. {
  1408. "imagename" "map-favela-overall"
  1409. "nameID" "#SFUI_Map_de_favela"
  1410. "name" "mg_de_favela"
  1411. "icontag" "bomb"
  1412. "show_season_icon" "season_2"
  1413. "maps"
  1414. {
  1415. "de_favela" ""
  1416. }
  1417. }
  1418.  
  1419. "mg_cs_downtown"
  1420. {
  1421. "imagename" "map-downtown-overall"
  1422. "nameID" "#SFUI_Map_cs_downtown"
  1423. "name" "mg_cs_downtown"
  1424. "icontag" "hostage"
  1425. "show_season_icon" "season_2"
  1426. "maps"
  1427. {
  1428. "cs_downtown" ""
  1429. }
  1430. }
  1431.  
  1432. "mg_cs_motel"
  1433. {
  1434. "imagename" "map-motel-overall"
  1435. "nameID" "#SFUI_Map_cs_motel"
  1436. "name" "mg_cs_motel"
  1437. "icontag" "hostage"
  1438. "show_season_icon" "season_2"
  1439. "maps"
  1440. {
  1441. "cs_motel" ""
  1442. }
  1443. }
  1444. //old operation maps so that old saved matches can use this info
  1445. "mg_de_gwalior"
  1446. {
  1447. "imagename" "map-gwalior-overall"
  1448. "nameID" "#SFUI_Map_de_gwalior"
  1449. "name" "mg_de_gwalior"
  1450. "icontag" "bomb"
  1451. "show_season_icon" "season_1"
  1452. "maps"
  1453. {
  1454. "de_gwalior" ""
  1455. }
  1456. }
  1457.  
  1458. "mg_de_chinatown"
  1459. {
  1460. "imagename" "map-chinatown-overall"
  1461. "nameID" "#SFUI_Map_de_chinatown"
  1462. "name" "mg_de_chinatown"
  1463. "icontag" "bomb"
  1464. "show_season_icon" "season_1"
  1465. "maps"
  1466. {
  1467. "de_chinatown" ""
  1468. }
  1469. }
  1470.  
  1471. "mg_cs_siege"
  1472. {
  1473. "imagename" "map-siege-overall"
  1474. "nameID" "#SFUI_Map_cs_siege"
  1475. "name" "mg_cs_siege"
  1476. "icontag" "hostage"
  1477. "show_season_icon" "season_1"
  1478. "maps"
  1479. {
  1480. "cs_siege" ""
  1481. }
  1482. }
  1483.  
  1484. "mg_cs_museum"
  1485. {
  1486. "imagename" "map-museum-overall"
  1487. "nameID" "#SFUI_Map_cs_museum"
  1488. "name" "mg_cs_museum"
  1489. "icontag" "hostage"
  1490. "show_season_icon" "season_1"
  1491. "maps"
  1492. {
  1493. "cs_museum" ""
  1494. }
  1495. }
  1496.  
  1497. "mg_de_library"
  1498. {
  1499. "imagename" "map-library-overall"
  1500. "nameID" "#SFUI_Map_de_library"
  1501. "name" "mg_de_library"
  1502. "icontag" "bomb"
  1503. "show_season_icon" "season_1"
  1504. "maps"
  1505. {
  1506. "de_library" ""
  1507. }
  1508. }
  1509.  
  1510. "mg_de_ruins"
  1511. {
  1512. "imagename" "map-ruins-overall"
  1513. "nameID" "#SFUI_Map_de_ruins"
  1514. "name" "mg_de_ruins"
  1515. "icontag" "bomb"
  1516. "show_season_icon" "season_1"
  1517. "maps"
  1518. {
  1519. "de_ruins" ""
  1520. }
  1521. }
  1522.  
  1523. //end old operation Maps
  1524.  
  1525. "mg_ar_baggage"
  1526. {
  1527. "imagename" "map-baggage-overall"
  1528. "nameID" "#SFUI_Map_ar_baggage"
  1529. "name" "mg_ar_baggage"
  1530. "maps"
  1531. {
  1532. "ar_baggage" ""
  1533. }
  1534. }
  1535.  
  1536. "mg_ar_shoots"
  1537. {
  1538. "imagename" "map-vietnam-overall"
  1539. "nameID" "#SFUI_Map_ar_shoots"
  1540. "name" "mg_ar_shoots"
  1541. "maps"
  1542. {
  1543. "ar_shoots" ""
  1544. }
  1545. }
  1546. "mg_ar_monastery"
  1547. {
  1548. "imagename" "map-monastery-overall"
  1549. "nameID" "#SFUI_Map_ar_monastery"
  1550. "name" "mg_ar_monastery"
  1551. "maps"
  1552. {
  1553. "ar_monastery" ""
  1554. }
  1555. }
  1556. "mg_ar_lake"
  1557. {
  1558. "imagename" "map-boathouse-overall"
  1559. "nameID" "#SFUI_Map_de_lake"
  1560. "name" "mg_ar_lake"
  1561. "maps"
  1562. {
  1563. "de_lake" ""
  1564. }
  1565. }
  1566. "mg_ar_stmarc"
  1567. {
  1568. "imagename" "map-shacks-overall"
  1569. "nameID" "#SFUI_Map_de_stmarc"
  1570. "name" "mg_ar_stmarc"
  1571. "maps"
  1572. {
  1573. "de_stmarc" ""
  1574. }
  1575. }
  1576. "mg_ar_safehouse"
  1577. {
  1578. "imagename" "map-house-overall"
  1579. "nameID" "#SFUI_Map_de_safehouse"
  1580. "name" "mg_ar_safehouse"
  1581. "maps"
  1582. {
  1583. "de_safehouse" ""
  1584. }
  1585. }
  1586.  
  1587. "mg_de_bank"
  1588. {
  1589. "imagename" "map-bank-overall"
  1590. "nameID" "#SFUI_Map_de_bank"
  1591. "name" "mg_de_bank"
  1592. "icontag" "bomb"
  1593. "maps"
  1594. {
  1595. "de_bank" ""
  1596. }
  1597. }
  1598.  
  1599. "mg_de_lake"
  1600. {
  1601. "imagename" "map-boathouse-overall"
  1602. "nameID" "#SFUI_Map_de_lake"
  1603. "name" "mg_de_lake"
  1604. "icontag" "bomb"
  1605. "maps"
  1606. {
  1607. "de_lake" ""
  1608. }
  1609. }
  1610.  
  1611. "mg_de_safehouse"
  1612. {
  1613. "imagename" "map-house-overall"
  1614. "nameID" "#SFUI_Map_de_safehouse"
  1615. "name" "mg_de_safehouse"
  1616. "icontag" "bomb"
  1617. "maps"
  1618. {
  1619. "de_safehouse" ""
  1620. }
  1621. }
  1622.  
  1623. "mg_de_sugarcane"
  1624. {
  1625. "imagename" "map-mill-overall"
  1626. "nameID" "#SFUI_Map_de_sugarcane"
  1627. "name" "mg_de_sugarcane"
  1628. "icontag" "bomb"
  1629. "maps"
  1630. {
  1631. "de_sugarcane" ""
  1632. }
  1633. }
  1634.  
  1635. "mg_de_stmarc"
  1636. {
  1637. "imagename" "map-shacks-overall"
  1638. "nameID" "#SFUI_Map_de_stmarc"
  1639. "name" "mg_de_stmarc"
  1640. "icontag" "bomb"
  1641. "maps"
  1642. {
  1643. "de_stmarc" ""
  1644. }
  1645. }
  1646.  
  1647. "mg_de_shorttrain"
  1648. {
  1649. "imagename" "map-train-overall"
  1650. "nameID" "#SFUI_Map_de_shorttrain"
  1651. "name" "mg_de_shorttrain"
  1652. "icontag" "bomb"
  1653. "maps"
  1654. {
  1655. "de_shorttrain" ""
  1656. }
  1657. }
  1658.  
  1659. "mg_de_shortdust"
  1660. {
  1661. "imagename" "map-dust-overall"
  1662. "nameID" "#SFUI_Map_de_shortdust"
  1663. "name" "mg_de_shortdust"
  1664. "icontag" "bomb"
  1665. "maps"
  1666. {
  1667. "de_shortdust" ""
  1668. }
  1669. }
  1670.  
  1671. "mg_training1"
  1672. {
  1673. "imagename" "map-alleyway-overall"
  1674. "nameID" "#SFUI_Map_training1"
  1675. "name" "mg_training1"
  1676. "maps"
  1677. {
  1678. "training1" ""
  1679. }
  1680. }
  1681.  
  1682. "random_ar"
  1683. {
  1684. "nameID" "#SFUI_Map_random"
  1685. "imagename" "map-random-ar"
  1686. "name" "random"
  1687. "maps"
  1688. {
  1689. //Empty
  1690. }
  1691. }
  1692.  
  1693. "random_demo"
  1694. {
  1695. "nameID" "#SFUI_Map_random"
  1696. "imagename" "map-random-demo"
  1697. "name" "random"
  1698. "maps"
  1699. {
  1700. //Empty
  1701. }
  1702. }
  1703.  
  1704. "random_classic"
  1705. {
  1706. "nameID" "#SFUI_Map_random"
  1707. "imagename" "map-random-overall"
  1708. "name" "random"
  1709. "maps"
  1710. {
  1711. //Empty
  1712. }
  1713. }
  1714. }
  1715.  
  1716. "maps"
  1717. {
  1718. //
  1719. // Classic Maps
  1720. //
  1721.  
  1722. "cs_italy"
  1723. {
  1724. "nameID" "#SFUI_Map_cs_italy"
  1725. "name" "cs_italy"
  1726. "imagename" "map-italy-overall"
  1727. "default_game_type" "0" // classic
  1728. "default_game_mode" "0" // casual
  1729. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1730. "t_models"
  1731. {
  1732. "tm_separatist" ""
  1733. "tm_separatist_variantA" ""
  1734. "tm_separatist_variantB" ""
  1735. "tm_separatist_variantC" ""
  1736. "tm_separatist_variantD" ""
  1737. }
  1738. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1739. "ct_models"
  1740. {
  1741. "ctm_gign" ""
  1742. "ctm_gign_variantA" ""
  1743. "ctm_gign_variantB" ""
  1744. "ctm_gign_variantC" ""
  1745. "ctm_gign_variantD" ""
  1746. }
  1747. "hostage_models"
  1748. {
  1749. "models/hostage/hostage.mdl" ""
  1750. "models/hostage/hostage_variantA.mdl" ""
  1751. "models/hostage/hostage_variantB.mdl" ""
  1752. "models/hostage/hostage_variantC.mdl" ""
  1753. }
  1754. }
  1755.  
  1756. "cs_office"
  1757. {
  1758. "nameID" "#SFUI_Map_cs_office"
  1759. "name" "cs_office"
  1760. "imagename" "map-office-overall"
  1761. "default_game_type" "0" // classic
  1762. "default_game_mode" "0" // casual
  1763. "t_arms" "models/weapons/t_arms_anarchist.mdl"
  1764. "t_models"
  1765. {
  1766. "tm_anarchist" ""
  1767. "tm_anarchist_variantA" ""
  1768. "tm_anarchist_variantb" ""
  1769. "tm_anarchist_variantc" ""
  1770. "tm_anarchist_variantd" ""
  1771. }
  1772. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1773. "ct_models"
  1774. {
  1775. "ctm_fbi" ""
  1776. "ctm_fbi_variantA" ""
  1777. "ctm_fbi_variantB" ""
  1778. "ctm_fbi_variantC" ""
  1779. "ctm_fbi_variantD" ""
  1780. }
  1781. "hostage_models"
  1782. {
  1783. "models/hostage/hostage.mdl" ""
  1784. "models/hostage/hostage_variantA.mdl" ""
  1785. "models/hostage/hostage_variantB.mdl" ""
  1786. "models/hostage/hostage_variantC.mdl" ""
  1787. }
  1788. }
  1789.  
  1790. "cs_militia"
  1791. {
  1792. "nameID" "#SFUI_Map_cs_militia"
  1793. "name" "cs_militia"
  1794. "imagename" "map-militia-overall"
  1795. "default_game_type" "0" // classic
  1796. "default_game_mode" "0" // casual
  1797. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1798. "t_models"
  1799. {
  1800. "tm_phoenix" ""
  1801. "tm_phoenix_variantA" ""
  1802. "tm_phoenix_variantB" ""
  1803. "tm_phoenix_variantC" ""
  1804. "tm_phoenix_variantD" ""
  1805. }
  1806. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1807. "ct_models"
  1808. {
  1809. //"ctm_fbi" ""
  1810. "ctm_fbi_variantA" ""
  1811. "ctm_fbi_variantB" ""
  1812. "ctm_fbi_variantC" ""
  1813. "ctm_fbi_variantD" ""
  1814. }
  1815. "hostage_models"
  1816. {
  1817. "models/hostage/hostage.mdl" ""
  1818. "models/hostage/hostage_variantA.mdl" ""
  1819. "models/hostage/hostage_variantB.mdl" ""
  1820. "models/hostage/hostage_variantC.mdl" ""
  1821. }
  1822. }
  1823.  
  1824. "cs_assault"
  1825. {
  1826. "nameID" "#SFUI_Map_cs_assault"
  1827. "name" "cs_assault"
  1828. "imagename" "map-assault-overall"
  1829. "default_game_type" "0" // Classic
  1830. "default_game_mode" "0" // Casual
  1831. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1832. "t_models"
  1833. {
  1834. "tm_phoenix" ""
  1835. "tm_phoenix_variantA" ""
  1836. "tm_phoenix_variantB" ""
  1837. "tm_phoenix_variantC" ""
  1838. "tm_phoenix_variantD" ""
  1839. }
  1840. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1841. "ct_models"
  1842. {
  1843. "ctm_fbi" ""
  1844. "ctm_fbi_variantA" ""
  1845. "ctm_fbi_variantB" ""
  1846. "ctm_fbi_variantC" ""
  1847. "ctm_fbi_variantD" ""
  1848. }
  1849. }
  1850.  
  1851. "de_aztec"
  1852. {
  1853. "nameID" "#SFUI_Map_de_aztec"
  1854. "name" "de_aztec"
  1855. "imagename" "map-aztec-overall"
  1856. "default_game_type" "0" // classic
  1857. "default_game_mode" "0" // casual
  1858. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1859. "t_models"
  1860. {
  1861. "tm_phoenix" ""
  1862. "tm_phoenix_variantA" ""
  1863. "tm_phoenix_variantB" ""
  1864. "tm_phoenix_variantC" ""
  1865. "tm_phoenix_variantD" ""
  1866. }
  1867. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1868. "ct_models"
  1869. {
  1870. "ctm_st6" ""
  1871. "ctm_st6_variantA" ""
  1872. "ctm_st6_variantB" ""
  1873. "ctm_st6_variantC" ""
  1874. "ctm_st6_variantD" ""
  1875. }
  1876. }
  1877.  
  1878. "de_train"
  1879. {
  1880. "nameID" "#SFUI_Map_de_train"
  1881. "name" "de_train"
  1882. "imagename" "map-train-overall"
  1883. "default_game_type" "0" // classic
  1884. "default_game_mode" "0" // casual
  1885. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1886. "t_models"
  1887. {
  1888. "tm_balkan_variantA" ""
  1889. "tm_balkan_variantB" ""
  1890. "tm_balkan_variantC" ""
  1891. "tm_balkan_variantD" ""
  1892. "tm_balkan_variantE" ""
  1893. }
  1894. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1895. "ct_models"
  1896. {
  1897. "ctm_st6" ""
  1898. "ctm_st6_variantA" ""
  1899. "ctm_st6_variantB" ""
  1900. "ctm_st6_variantC" ""
  1901. "ctm_st6_variantD" ""
  1902. }
  1903. }
  1904.  
  1905. "de_dust"
  1906. {
  1907. "nameID" "#SFUI_Map_de_dust"
  1908. "name" "de_dust"
  1909. "imagename" "map-dust-overall"
  1910. "default_game_type" "0" // classic
  1911. "default_game_mode" "0" // casual
  1912. "t_arms" "models/weapons/t_arms.mdl"
  1913. "t_models"
  1914. {
  1915. "tm_leet_variantA" ""
  1916. "tm_leet_variantB" ""
  1917. "tm_leet_variantC" ""
  1918. "tm_leet_variantD" ""
  1919. "tm_leet_variantE" ""
  1920. }
  1921. "ct_arms" "models/weapons/ct_arms_idf.mdl"
  1922. "ct_models"
  1923. {
  1924. "ctm_idf" ""
  1925. "ctm_idf_variantB" ""
  1926. "ctm_idf_variantC" ""
  1927. "ctm_idf_variantD" ""
  1928. "ctm_idf_variantE" ""
  1929. }
  1930. }
  1931.  
  1932. "de_dust2"
  1933. {
  1934. "nameID" "#SFUI_Map_de_dust2"
  1935. "name" "de_dust2"
  1936. "imagename" "map-dust2-overall"
  1937. "default_game_type" "0" // classic
  1938. "default_game_mode" "0" // casual
  1939. "t_arms" "models/weapons/t_arms.mdl"
  1940. "t_models"
  1941. {
  1942. "tm_leet_variantA" ""
  1943. "tm_leet_variantB" ""
  1944. "tm_leet_variantC" ""
  1945. "tm_leet_variantD" ""
  1946. "tm_leet_variantE" ""
  1947. }
  1948. "ct_arms" "models/weapons/ct_arms_idf.mdl"
  1949. "ct_models"
  1950. {
  1951. "ctm_idf" ""
  1952. "ctm_idf_variantB" ""
  1953. "ctm_idf_variantC" ""
  1954. "ctm_idf_variantD" ""
  1955. "ctm_idf_variantE" ""
  1956. }
  1957. }
  1958.  
  1959. "de_inferno"
  1960. {
  1961. "nameID" "#SFUI_Map_de_inferno"
  1962. "name" "de_inferno"
  1963. "imagename" "map-inferno-overall"
  1964. "default_game_type" "0" // classic
  1965. "default_game_mode" "0" // casual
  1966. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1967. "t_models"
  1968. {
  1969. "tm_separatist" ""
  1970. "tm_separatist_variantA" ""
  1971. "tm_separatist_variantB" ""
  1972. "tm_separatist_variantC" ""
  1973. "tm_separatist_variantD" ""
  1974. }
  1975. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1976. "ct_models"
  1977. {
  1978.  
  1979. "ctm_sas" ""
  1980. "ctm_sas_variantA" ""
  1981. "ctm_sas_variantB" ""
  1982. "ctm_sas_variantC" ""
  1983. "ctm_sas_variantD" ""
  1984. }
  1985. }
  1986.  
  1987. "de_mirage"
  1988. {
  1989. "nameID" "#SFUI_Map_de_mirage"
  1990. "name" "de_mirage"
  1991. "imagename" "map-mirage-overall"
  1992. "default_game_type" "0" // classic
  1993. "default_game_mode" "0" // casual
  1994. "t_arms" "models/weapons/t_arms_leet.mdl"
  1995. "t_models"
  1996. {
  1997. "tm_leet_variantA" ""
  1998. "tm_leet_variantB" ""
  1999. "tm_leet_variantC" ""
  2000. "tm_leet_variantD" ""
  2001. "tm_leet_variantE" ""
  2002. }
  2003. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2004. "ct_models"
  2005. {
  2006. "ctm_sas" ""
  2007. "ctm_sas_variantA" ""
  2008. "ctm_sas_variantB" ""
  2009. "ctm_sas_variantC" ""
  2010. "ctm_sas_variantD" ""
  2011. }
  2012. }
  2013.  
  2014. "de_nuke"
  2015. {
  2016. "nameID" "#SFUI_Map_de_nuke"
  2017. "name" "de_nuke"
  2018. "imagename" "map-nuke-overall"
  2019. "default_game_type" "0" // classic
  2020. "default_game_mode" "0" // casual
  2021. "t_arms" "models/weapons/t_arms_balkan.mdl"
  2022. "t_models"
  2023. {
  2024. "tm_balkan_variantA" ""
  2025. "tm_balkan_variantB" ""
  2026. "tm_balkan_variantC" ""
  2027. "tm_balkan_variantD" ""
  2028. "tm_balkan_variantE" ""
  2029. }
  2030. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2031. "ct_models"
  2032. {
  2033. "ctm_sas_variantA" ""
  2034. "ctm_sas_variantB" ""
  2035. "ctm_sas_variantC" ""
  2036. "ctm_sas_variantD" ""
  2037. "ctm_sas" ""
  2038. }
  2039. }
  2040.  
  2041. "de_vertigo"
  2042. {
  2043. "nameID" "#SFUI_Map_de_vertigo"
  2044. "name" "de_vertigo"
  2045. "imagename" "map-vertigo-overall"
  2046. "default_game_type" "0" // classic
  2047. "default_game_mode" "0" // casual
  2048. "t_arms" "models/weapons/t_arms_professional.mdl"
  2049. "t_models"
  2050. {
  2051. "tm_professional" ""
  2052. "tm_professional_var1" ""
  2053. "tm_professional_var2" ""
  2054. "tm_professional_var3" ""
  2055. "tm_professional_var4" ""
  2056. }
  2057. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2058. "ct_models"
  2059. {
  2060. "ctm_swat" ""
  2061. "ctm_swat_variantA" ""
  2062. "ctm_swat_variantB" ""
  2063. "ctm_swat_variantC" ""
  2064. "ctm_swat_variantD" ""
  2065. }
  2066. }
  2067.  
  2068. "de_overpass"
  2069. {
  2070. "nameID" "#SFUI_Map_de_overpass"
  2071. "name" "de_overpass"
  2072. "imagename" "map-overpass-overall"
  2073. "default_game_type" "0" // classic
  2074. "default_game_mode" "0" // casual
  2075. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2076. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  2077. "t_models"
  2078. {
  2079. "tm_phoenix" ""
  2080. "tm_phoenix_variantA" ""
  2081. "tm_phoenix_variantB" ""
  2082. "tm_phoenix_variantC" ""
  2083. "tm_phoenix_variantD" ""
  2084. }
  2085. "ct_models"
  2086. {
  2087. "ctm_gsg9" ""
  2088. "ctm_gsg9_variantA" ""
  2089. "ctm_gsg9_variantB" ""
  2090. "ctm_gsg9_variantC" ""
  2091. "ctm_gsg9_variantD" ""
  2092. }
  2093. }
  2094.  
  2095. "de_cbble"
  2096. {
  2097. "nameID" "#SFUI_Map_de_cbble"
  2098. "name" "de_cbble"
  2099. "imagename" "map-cbble-overall"
  2100. "default_game_type" "0" // classic
  2101. "default_game_mode" "0" // casual
  2102. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2103. "t_models"
  2104. {
  2105. "tm_phoenix" ""
  2106. "tm_phoenix_variantA" ""
  2107. "tm_phoenix_variantB" ""
  2108. "tm_phoenix_variantC" ""
  2109. "tm_phoenix_variantD" ""
  2110. }
  2111. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  2112. "ct_models"
  2113. {
  2114. "ctm_gign" ""
  2115. "ctm_gign_variantA" ""
  2116. "ctm_gign_variantB" ""
  2117. "ctm_gign_variantC" ""
  2118. "ctm_gign_variantD" ""
  2119. }
  2120. }
  2121.  
  2122. "gd_cbble"
  2123. {
  2124. "nameID" "#SFUI_Map_gd_cbble"
  2125. "name" "gd_cbble"
  2126. "imagename" "map-cbble-overall"
  2127. "default_game_type" "4" // Guardian
  2128. "default_game_mode" "0" //
  2129. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2130. "t_models"
  2131. {
  2132. "tm_phoenix" ""
  2133. "tm_phoenix_variantA" ""
  2134. "tm_phoenix_variantB" ""
  2135. "tm_phoenix_variantC" ""
  2136. "tm_phoenix_variantD" ""
  2137. }
  2138. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  2139. "ct_models"
  2140. {
  2141. "ctm_gign" ""
  2142. "ctm_gign_variantA" ""
  2143. "ctm_gign_variantB" ""
  2144. "ctm_gign_variantC" ""
  2145. "ctm_gign_variantD" ""
  2146. }
  2147. }
  2148.  
  2149. "gd_lake"
  2150. {
  2151. "nameID" "#SFUI_Map_gd_lake"
  2152. "name" "gd_lake"
  2153. "imagename" "map-boathouse-overall"
  2154. "default_game_type" "4" // Guardian
  2155. "default_game_mode" "0" //
  2156. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2157. "t_models"
  2158. {
  2159. "tm_phoenix" ""
  2160. "tm_phoenix_variantA" ""
  2161. "tm_phoenix_variantB" ""
  2162. "tm_phoenix_variantC" ""
  2163. "tm_phoenix_variantD" ""
  2164. }
  2165. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2166. "ct_models"
  2167. {
  2168. "ctm_st6" ""
  2169. "ctm_st6_variantA" ""
  2170. "ctm_st6_variantB" ""
  2171. "ctm_st6_variantC" ""
  2172. "ctm_st6_variantD" ""
  2173. }
  2174. }
  2175.  
  2176. "gd_bank"
  2177. {
  2178. "nameID" "#SFUI_Map_gd_bank"
  2179. "name" "gd_bank"
  2180. "imagename" "map-bank-overall"
  2181. "default_game_type" "4" // Guardian
  2182. "default_game_mode" "0" //
  2183. "t_arms" "models/weapons/t_arms_professional.mdl"
  2184. "t_models"
  2185. {
  2186. "tm_professional" ""
  2187. "tm_professional_var1" ""
  2188. "tm_professional_var2" ""
  2189. "tm_professional_var3" ""
  2190. "tm_professional_var4" ""
  2191. }
  2192. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2193. "ct_models"
  2194. {
  2195. "ctm_swat" ""
  2196. "ctm_swat_variantA" ""
  2197. "ctm_swat_variantB" ""
  2198. "ctm_swat_variantC" ""
  2199. "ctm_swat_variantD" ""
  2200.  
  2201. }
  2202. }
  2203.  
  2204. "gd_crashsite"
  2205. {
  2206. "nameID" "#SFUI_Map_gd_crashsite"
  2207. "name" "gd_crashsite"
  2208. "imagename" "map-crashsite-overall"
  2209. "default_game_type" "4" // Guardian
  2210. "default_game_mode" "0" //
  2211. "t_arms" "models/weapons/t_arms.mdl"
  2212. "t_models"
  2213. {
  2214. "tm_leet_variantA" ""
  2215. "tm_leet_variantB" ""
  2216. "tm_leet_variantC" ""
  2217. "tm_leet_variantD" ""
  2218. "tm_leet_variantE" ""
  2219. }
  2220. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2221. "ct_models"
  2222. {
  2223. "ctm_st6" ""
  2224. "ctm_st6_variantA" ""
  2225. "ctm_st6_variantB" ""
  2226. "ctm_st6_variantC" ""
  2227. "ctm_st6_variantD" ""
  2228. }
  2229. }
  2230.  
  2231. //
  2232. //operation maps
  2233. //
  2234. "de_rails"
  2235. {
  2236. "nameID" "#SFUI_Map_de_rails"
  2237. "name" "de_rails"
  2238. "imagename" "map-rails-overall"
  2239. "default_game_type" "0" // classic
  2240. "default_game_mode" "0" // casual
  2241. "show_medal_icon" "6Operation$OperationCoin"
  2242. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2243. "t_models"
  2244. {
  2245. "tm_phoenix" ""
  2246. "tm_phoenix_variantA" ""
  2247. "tm_phoenix_variantB" ""
  2248. "tm_phoenix_variantC" ""
  2249. "tm_phoenix_variantD" ""
  2250. }
  2251. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  2252. "ct_models"
  2253. {
  2254. "ctm_fbi" ""
  2255. "ctm_fbi_variantA" ""
  2256. "ctm_fbi_variantB" ""
  2257. "ctm_fbi_variantC" ""
  2258. "ctm_fbi_variantD" ""
  2259. }
  2260. }
  2261.  
  2262. "de_zoo"
  2263. {
  2264. "nameID" "#SFUI_Map_de_zoo"
  2265. "name" "de_zoo"
  2266. "imagename" "map-zoo-overall"
  2267. "default_game_type" "0" // classic
  2268. "default_game_mode" "0" // casual
  2269. "show_medal_icon" "6Operation$OperationCoin"
  2270. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2271. "t_models"
  2272. {
  2273. "tm_phoenix" ""
  2274. "tm_phoenix_variantA" ""
  2275. "tm_phoenix_variantB" ""
  2276. "tm_phoenix_variantC" ""
  2277. "tm_phoenix_variantD" ""
  2278. }
  2279. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2280. "ct_models"
  2281. {
  2282. "ctm_swat" ""
  2283. "ctm_swat_variantA" ""
  2284. "ctm_swat_variantB" ""
  2285. "ctm_swat_variantC" ""
  2286. "ctm_swat_variantD" ""
  2287. }
  2288. }
  2289.  
  2290. "de_log"
  2291. {
  2292. "nameID" "#SFUI_Map_de_log"
  2293. "name" "de_log"
  2294. "imagename" "map-log-overall"
  2295. "default_game_type" "0" // classic
  2296. "default_game_mode" "0" // casual
  2297. "show_medal_icon" "6Operation$OperationCoin"
  2298. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2299. "t_models"
  2300. {
  2301. "tm_pirate" ""
  2302. "tm_pirate_variantA" ""
  2303. "tm_pirate_variantC" ""
  2304. "tm_pirate_variantD" ""
  2305. "tm_pirate_variantB" ""
  2306. }
  2307. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2308. "ct_models"
  2309. {
  2310. "ctm_st6" ""
  2311. "ctm_st6_variantA" ""
  2312. "ctm_st6_variantB" ""
  2313. "ctm_st6_variantC" ""
  2314. "ctm_st6_variantD" ""
  2315. }
  2316. }
  2317.  
  2318. "de_resort"
  2319. {
  2320. "nameID" "#SFUI_Map_de_resort"
  2321. "name" "de_resort"
  2322. "imagename" "map-resort-overall"
  2323. "default_game_type" "0" // classic
  2324. "default_game_mode" "0" // casual
  2325. "show_medal_icon" "6Operation$OperationCoin"
  2326. "t_arms" "models/weapons/t_arms_professional.mdl"
  2327. "t_models"
  2328. {
  2329. "tm_professional" ""
  2330. "tm_professional_var1" ""
  2331. "tm_professional_var2" ""
  2332. "tm_professional_var3" ""
  2333. "tm_professional_var4" ""
  2334. }
  2335. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  2336. "ct_models"
  2337. {
  2338. "ctm_gign" ""
  2339. "ctm_gign_variantA" ""
  2340. "ctm_gign_variantB" ""
  2341. "ctm_gign_variantC" ""
  2342. "ctm_gign_variantD" ""
  2343. }
  2344. }
  2345.  
  2346. "de_season"
  2347. {
  2348. "nameID" "#SFUI_Map_de_season"
  2349. "name" "de_season"
  2350. "imagename" "map-season-overall"
  2351. "default_game_type" "0" // classic
  2352. "default_game_mode" "0" // casual
  2353. "show_medal_icon" "6Operation$OperationCoin"
  2354. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2355. "t_models"
  2356. {
  2357. "tm_phoenix" ""
  2358. "tm_phoenix_variantA" ""
  2359. "tm_phoenix_variantB" ""
  2360. "tm_phoenix_variantC" ""
  2361. "tm_phoenix_variantD" ""
  2362. }
  2363. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2364. "ct_models"
  2365. {
  2366. "ctm_sas_variantA" ""
  2367. "ctm_sas_variantB" ""
  2368. "ctm_sas_variantC" ""
  2369. "ctm_sas_variantD" ""
  2370. "ctm_sas" ""
  2371. }
  2372. }
  2373.  
  2374. "cs_agency"
  2375. {
  2376. "nameID" "#SFUI_Map_cs_agency"
  2377. "name" "cs_agency"
  2378. "imagename" "map-agency-overall"
  2379. "default_game_type" "0" // classic
  2380. "default_game_mode" "0" // casual
  2381. "show_medal_icon" "6Operation$OperationCoin"
  2382. "t_arms" "models/weapons/t_arms_professional.mdl"
  2383. "t_models"
  2384. {
  2385. "tm_professional" ""
  2386. "tm_professional_var1" ""
  2387. "tm_professional_var2" ""
  2388. "tm_professional_var3" ""
  2389. "tm_professional_var4" ""
  2390. }
  2391. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  2392. "ct_models"
  2393. {
  2394. "ctm_fbi" ""
  2395. "ctm_fbi_variantA" ""
  2396. "ctm_fbi_variantB" ""
  2397. "ctm_fbi_variantC" ""
  2398. "ctm_fbi_variantD" ""
  2399. }
  2400. }
  2401.  
  2402. //
  2403. //old operation maps
  2404. //
  2405.  
  2406. "cs_workout"
  2407. {
  2408. "nameID" "#SFUI_Map_cs_workout"
  2409. "name" "cs_workout"
  2410. "imagename" "map-workout-overall"
  2411. "default_game_type" "0" // classic
  2412. "default_game_mode" "0" // casual
  2413. "show_medal_icon" "5Operation$Community Season Five Summer 2014"
  2414. "t_arms" "models/weapons/t_arms_professional.mdl"
  2415. "t_models"
  2416. {
  2417. "tm_professional" ""
  2418. "tm_professional_var1" ""
  2419. "tm_professional_var2" ""
  2420. "tm_professional_var3" ""
  2421. "tm_professional_var4" ""
  2422. }
  2423. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2424. "ct_models"
  2425. {
  2426. "ctm_sas_variantA" ""
  2427. "ctm_sas_variantB" ""
  2428. "ctm_sas_variantC" ""
  2429. "ctm_sas_variantD" ""
  2430. "ctm_sas" ""
  2431. }
  2432. }
  2433.  
  2434. "cs_backalley"
  2435. {
  2436. "nameID" "#SFUI_Map_cs_backalley"
  2437. "name" "cs_backalley"
  2438. "imagename" "map-backalley-overall"
  2439. "default_game_type" "0" // classic
  2440. "default_game_mode" "0" // casual
  2441. "show_medal_icon" "5Operation$Community Season Five Summer 2014"
  2442. "t_arms" "models/weapons/t_arms_professional.mdl"
  2443. "t_models"
  2444. {
  2445. "tm_professional" ""
  2446. "tm_professional_var1" ""
  2447. "tm_professional_var2" ""
  2448. "tm_professional_var3" ""
  2449. "tm_professional_var4" ""
  2450. }
  2451. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  2452. "ct_models"
  2453. {
  2454. "ctm_fbi" ""
  2455. "ctm_fbi_variantA" ""
  2456. "ctm_fbi_variantB" ""
  2457. "ctm_fbi_variantC" ""
  2458. "ctm_fbi_variantD" ""
  2459. }
  2460. }
  2461.  
  2462. "de_marquis"
  2463. {
  2464. "nameID" "#SFUI_Map_de_marquis"
  2465. "name" "de_marquis"
  2466. "imagename" "map-marquis-overall"
  2467. "default_game_type" "0" // classic
  2468. "default_game_mode" "0" // casual
  2469. "show_medal_icon" "5Operation$Community Season Five Summer 2014"
  2470. "t_arms" "models/weapons/t_arms_anarchist.mdl"
  2471. "t_models"
  2472. {
  2473. "tm_anarchist" ""
  2474. "tm_anarchist_variantA" ""
  2475. "tm_anarchist_variantb" ""
  2476. "tm_anarchist_variantc" ""
  2477. "tm_anarchist_variantd" ""
  2478. }
  2479. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  2480. "ct_models"
  2481. {
  2482. //"ctm_gign" ""
  2483. "ctm_gign_variantA" ""
  2484. "ctm_gign_variantB" ""
  2485. "ctm_gign_variantC" ""
  2486. "ctm_gign_variantD" ""
  2487. }
  2488. }
  2489.  
  2490. "de_facade"
  2491. {
  2492. "nameID" "#SFUI_Map_de_facade"
  2493. "name" "de_facade"
  2494. "imagename" "map-facade-overall"
  2495. "default_game_type" "0" // classic
  2496. "default_game_mode" "0" // casual
  2497. "show_medal_icon" "5Operation$Community Season Five Summer 2014"
  2498. "t_arms" "models/weapons/t_arms_professional.mdl"
  2499. "t_models"
  2500. {
  2501. "tm_professional" ""
  2502. "tm_professional_var1" ""
  2503. "tm_professional_var2" ""
  2504. "tm_professional_var3" ""
  2505. "tm_professional_var4" ""
  2506. }
  2507. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2508. "ct_models"
  2509. {
  2510. "ctm_swat" ""
  2511. "ctm_swat_variantA" ""
  2512. "ctm_swat_variantB" ""
  2513. "ctm_swat_variantC" ""
  2514. "ctm_swat_variantD" ""
  2515. }
  2516. }
  2517.  
  2518. "de_bazaar"
  2519. {
  2520. "nameID" "#SFUI_Map_de_bazaar"
  2521. "name" "de_bazaar"
  2522. "imagename" "map-bazaar-overall"
  2523. "default_game_type" "0" // classic
  2524. "default_game_mode" "0" // casual
  2525. "show_medal_icon" "5Operation$Community Season Five Summer 2014"
  2526. "t_arms" "models/weapons/t_arms_leet.mdl"
  2527. "t_models"
  2528. {
  2529. "tm_leet_variantA" ""
  2530. "tm_leet_variantB" ""
  2531. "tm_leet_variantC" ""
  2532. "tm_leet_variantD" ""
  2533. "tm_leet_variantE" ""
  2534. }
  2535. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2536. "ct_models"
  2537. {
  2538. "ctm_sas_variantA" ""
  2539. "ctm_sas_variantB" ""
  2540. "ctm_sas_variantC" ""
  2541. "ctm_sas_variantD" ""
  2542. "ctm_sas" ""
  2543. }
  2544. }
  2545.  
  2546. "de_castle"
  2547. {
  2548. "nameID" "#SFUI_Map_de_castle"
  2549. "name" "de_castle"
  2550. "imagename" "map-castle-overall"
  2551. "default_game_type" "0" // classic
  2552. "default_game_mode" "0" // casual
  2553. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  2554. "t_arms" "models/weapons/t_arms_balkan.mdl"
  2555. "t_models"
  2556. {
  2557. "tm_balkan_variantA" ""
  2558. "tm_balkan_variantB" ""
  2559. "tm_balkan_variantC" ""
  2560. "tm_balkan_variantD" ""
  2561. "tm_balkan_variantE" ""
  2562. }
  2563. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2564. "ct_models"
  2565. {
  2566. "ctm_sas" ""
  2567. "ctm_sas_variantA" ""
  2568. "ctm_sas_variantB" ""
  2569. "ctm_sas_variantC" ""
  2570. "ctm_sas_variantD" ""
  2571. "ctm_sas_variantE" ""
  2572. }
  2573. }
  2574.  
  2575. "de_overgrown"
  2576. {
  2577. "nameID" "#SFUI_Map_de_overgrown"
  2578. "name" "de_overgrown"
  2579. "imagename" "map-overgrown-overall"
  2580. "default_game_type" "0" // classic
  2581. "default_game_mode" "0" // casual
  2582. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  2583. "t_arms" "models/weapons/t_arms_leet.mdl"
  2584. "t_models"
  2585. {
  2586. "tm_leet_variantA" ""
  2587. "tm_leet_variantB" ""
  2588. "tm_leet_variantC" ""
  2589. "tm_leet_variantD" ""
  2590. "tm_leet_variantE" ""
  2591. }
  2592. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2593. "ct_models"
  2594. {
  2595. "ctm_sas" ""
  2596. "ctm_sas_variantA" ""
  2597. "ctm_sas_variantB" ""
  2598. "ctm_sas_variantC" ""
  2599. "ctm_sas_variantD" ""
  2600. "ctm_sas_variantE" ""
  2601. }
  2602. }
  2603.  
  2604. "de_blackgold"
  2605. {
  2606. "nameID" "#SFUI_Map_de_blackgold"
  2607. "name" "de_blackgold"
  2608. "imagename" "map-blackgold-overall"
  2609. "default_game_type" "0" // classic
  2610. "default_game_mode" "0" // casual
  2611. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  2612. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2613. "t_models"
  2614. {
  2615. "tm_phoenix" ""
  2616. "tm_phoenix_variantA" ""
  2617. "tm_phoenix_variantB" ""
  2618. "tm_phoenix_variantC" ""
  2619. "tm_phoenix_variantD" ""
  2620. }
  2621. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2622. "ct_models"
  2623. {
  2624. "ctm_st6" ""
  2625. "ctm_st6_variantA" ""
  2626. "ctm_st6_variantB" ""
  2627. "ctm_st6_variantC" ""
  2628. "ctm_st6_variantD" ""
  2629. }
  2630. }
  2631.  
  2632. "cs_rush"
  2633. {
  2634. "nameID" "#SFUI_Map_cs_rush"
  2635. "name" "cs_rush"
  2636. "imagename" "map-rush-overall"
  2637. "default_game_type" "0" // classic
  2638. "default_game_mode" "0" // casual
  2639. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  2640. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2641. "t_models"
  2642. {
  2643. "tm_pirate" ""
  2644. "tm_pirate_variantA" ""
  2645. "tm_pirate_variantC" ""
  2646. "tm_pirate_variantD" ""
  2647. "tm_pirate_variantB" ""
  2648. }
  2649. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2650. "ct_models"
  2651. {
  2652. "ctm_sas" ""
  2653. "ctm_sas_variantA" ""
  2654. "ctm_sas_variantB" ""
  2655. "ctm_sas_variantC" ""
  2656. "ctm_sas_variantD" ""
  2657. "ctm_sas_variantE" ""
  2658. }
  2659. }
  2660.  
  2661. "de_mist"
  2662. {
  2663. "nameID" "#SFUI_Map_de_mist"
  2664. "name" "de_mist"
  2665. "imagename" "map-mist-overall"
  2666. "default_game_type" "0" // classic
  2667. "default_game_mode" "0" // casual
  2668. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  2669. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2670. "t_models"
  2671. {
  2672. "tm_phoenix" ""
  2673. "tm_phoenix_variantA" ""
  2674. "tm_phoenix_variantB" ""
  2675. "tm_phoenix_variantC" ""
  2676. "tm_phoenix_variantD" ""
  2677. }
  2678. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2679. "ct_models"
  2680. {
  2681. "ctm_st6" ""
  2682. "ctm_st6_variantA" ""
  2683. "ctm_st6_variantB" ""
  2684. "ctm_st6_variantC" ""
  2685. "ctm_st6_variantD" ""
  2686. }
  2687. }
  2688.  
  2689. "cs_insertion"
  2690. {
  2691. "nameID" "#SFUI_Map_cs_insertion"
  2692. "name" "cs_insertion"
  2693. "imagename" "map-insertion-overall"
  2694. "default_game_type" "0" // classic
  2695. "default_game_mode" "0" // casual
  2696. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  2697. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2698. "t_models"
  2699. {
  2700. "tm_phoenix" ""
  2701. "tm_phoenix_variantA" ""
  2702. "tm_phoenix_variantB" ""
  2703. "tm_phoenix_variantC" ""
  2704. "tm_phoenix_variantD" ""
  2705. }
  2706. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2707. "ct_models"
  2708. {
  2709. "ctm_st6" ""
  2710. "ctm_st6_variantA" ""
  2711. "ctm_st6_variantB" ""
  2712. "ctm_st6_variantC" ""
  2713. "ctm_st6_variantD" ""
  2714. }
  2715. }
  2716.  
  2717. "de_cache"
  2718. {
  2719. "nameID" "#SFUI_Map_de_cache"
  2720. "name" "de_cache"
  2721. "imagename" "map-cache-overall"
  2722. "default_game_type" "0" // classic
  2723. "default_game_mode" "0" // casual
  2724. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2725. "t_models"
  2726. {
  2727. "tm_phoenix" ""
  2728. "tm_phoenix_variantA" ""
  2729. "tm_phoenix_variantB" ""
  2730. "tm_phoenix_variantC" ""
  2731. "tm_phoenix_variantD" ""
  2732. }
  2733. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  2734. "ct_models"
  2735. {
  2736. "ctm_gign" ""
  2737. "ctm_gign_variantA" ""
  2738. "ctm_gign_variantB" ""
  2739. "ctm_gign_variantC" ""
  2740. "ctm_gign_variantD" ""
  2741. }
  2742. }
  2743.  
  2744. "de_ali"
  2745. {
  2746. "nameID" "#SFUI_Map_de_ali"
  2747. "name" "de_ali"
  2748. "imagename" "map-ali-overall"
  2749. "default_game_type" "0" // classic
  2750. "default_game_mode" "0" // casual
  2751. "t_arms" "models/weapons/t_arms_separatist.mdl"
  2752. "t_models"
  2753. {
  2754. "tm_separatist" ""
  2755. "tm_separatist_variantA" ""
  2756. "tm_separatist_variantB" ""
  2757. "tm_separatist_variantC" ""
  2758. "tm_separatist_variantD" ""
  2759. }
  2760. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2761. "ct_models"
  2762. {
  2763. "ctm_sas_variantA" ""
  2764. "ctm_sas_variantB" ""
  2765. "ctm_sas_variantC" ""
  2766. "ctm_sas_variantD" ""
  2767. "ctm_sas" ""
  2768. }
  2769. }
  2770.  
  2771. "de_seaside"
  2772. {
  2773. "nameID" "#SFUI_Map_de_seaside"
  2774. "name" "de_seaside"
  2775. "imagename" "map-seaside-overall"
  2776. "default_game_type" "0" // classic
  2777. "default_game_mode" "0" // casual
  2778. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2779. "t_models"
  2780. {
  2781. "tm_pirate" ""
  2782. "tm_pirate_variantA" ""
  2783. "tm_pirate_variantC" ""
  2784. "tm_pirate_variantD" ""
  2785. "tm_pirate_variantB" ""
  2786. }
  2787. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  2788. "ct_models"
  2789. {
  2790. "ctm_fbi" ""
  2791. "ctm_fbi_variantA" ""
  2792. "ctm_fbi_variantB" ""
  2793. "ctm_fbi_variantC" ""
  2794. "ctm_fbi_variantD" ""
  2795. }
  2796. }
  2797.  
  2798. "cs_downtown"
  2799. {
  2800. "nameID" "#SFUI_Map_cs_downtown"
  2801. "name" "cs_downtown"
  2802. "imagename" "map-downtown-overall"
  2803. "default_game_type" "0" // classic
  2804. "default_game_mode" "0" // casual
  2805. "t_arms" "models/weapons/t_arms_professional.mdl"
  2806. "t_models"
  2807. {
  2808. "tm_professional" ""
  2809. "tm_professional_var1" ""
  2810. "tm_professional_var2" ""
  2811. "tm_professional_var3" ""
  2812. "tm_professional_var4" ""
  2813. }
  2814. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  2815. "ct_models"
  2816. {
  2817. "ctm_fbi" ""
  2818. "ctm_fbi_variantA" ""
  2819. "ctm_fbi_variantB" ""
  2820. "ctm_fbi_variantC" ""
  2821. "ctm_fbi_variantD" ""
  2822. }
  2823. }
  2824.  
  2825. "de_favela"
  2826. {
  2827. "nameID" "#SFUI_Map_de_favela"
  2828. "name" "de_favela"
  2829. "imagename" "map-favela-overall"
  2830. "default_game_type" "0" // classic
  2831. "default_game_mode" "0" // casual
  2832. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2833. "t_models"
  2834. {
  2835. "tm_pirate" ""
  2836. "tm_pirate_variantA" ""
  2837. "tm_pirate_variantC" ""
  2838. "tm_pirate_variantD" ""
  2839. "tm_pirate_variantB" ""
  2840. }
  2841. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2842. "ct_models"
  2843. {
  2844. "ctm_st6" ""
  2845. "ctm_st6_variantA" ""
  2846. "ctm_st6_variantB" ""
  2847. "ctm_st6_variantC" ""
  2848. "ctm_st6_variantD" ""
  2849. }
  2850. }
  2851.  
  2852. "cs_motel"
  2853. {
  2854. "nameID" "#SFUI_Map_cs_motel"
  2855. "name" "cs_motel"
  2856. "imagename" "map-motel-overall"
  2857. "default_game_type" "0" // classic
  2858. "default_game_mode" "0" // casual
  2859. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2860. "t_models"
  2861. {
  2862. "tm_phoenix" ""
  2863. "tm_phoenix_variantA" ""
  2864. "tm_phoenix_variantB" ""
  2865. "tm_phoenix_variantC" ""
  2866. "tm_phoenix_variantD" ""
  2867. }
  2868. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2869. "ct_models"
  2870. {
  2871. "ctm_swat" ""
  2872. "ctm_swat_variantA" ""
  2873. "ctm_swat_variantB" ""
  2874. "ctm_swat_variantC" ""
  2875. "ctm_swat_variantD" ""
  2876. }
  2877. }
  2878.  
  2879.  
  2880.  
  2881. "de_gwalior"
  2882. {
  2883. "nameID" "#SFUI_Map_de_gwalior"
  2884. "name" "de_gwalior"
  2885. "imagename" "map-gwalior-overall"
  2886. "default_game_type" "0" // classic
  2887. "default_game_mode" "0" // casual
  2888. "t_arms" "models/weapons/t_arms_balkan.mdl"
  2889. "t_models"
  2890. {
  2891. "tm_balkan_variantA" ""
  2892. "tm_balkan_variantB" ""
  2893. "tm_balkan_variantC" ""
  2894. "tm_balkan_variantD" ""
  2895. "tm_balkan_variantE" ""
  2896. }
  2897. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2898. "ct_models"
  2899. {
  2900. "ctm_sas_variantA" ""
  2901. "ctm_sas_variantB" ""
  2902. "ctm_sas_variantC" ""
  2903. "ctm_sas_variantD" ""
  2904. "ctm_sas" ""
  2905. }
  2906. }
  2907.  
  2908. "de_ruins"
  2909. {
  2910. "nameID" "#SFUI_Map_de_ruins"
  2911. "name" "de_ruins"
  2912. "imagename" "map-ali-overall"
  2913. "default_game_type" "0" // classic
  2914. "default_game_mode" "0" // casual
  2915. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2916. "t_models"
  2917. {
  2918. "tm_phoenix" ""
  2919. "tm_phoenix_variantA" ""
  2920. "tm_phoenix_variantB" ""
  2921. "tm_phoenix_variantC" ""
  2922. "tm_phoenix_variantD" ""
  2923. }
  2924. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2925. "ct_models"
  2926. {
  2927. "ctm_st6" ""
  2928. "ctm_st6_variantA" ""
  2929. "ctm_st6_variantB" ""
  2930. "ctm_st6_variantC" ""
  2931. "ctm_st6_variantD" ""
  2932. }
  2933. }
  2934.  
  2935. "de_chinatown"
  2936. {
  2937. "nameID" "#SFUI_Map_de_chinatown"
  2938. "name" "de_chinatown"
  2939. "imagename" "map-chinatown-overall"
  2940. "default_game_type" "0" // classic
  2941. "default_game_mode" "0" // casual
  2942. "t_arms" "models/weapons/t_arms_professional.mdl"
  2943. "t_models"
  2944. {
  2945. "tm_professional" ""
  2946. "tm_professional_var1" ""
  2947. "tm_professional_var2" ""
  2948. "tm_professional_var3" ""
  2949. "tm_professional_var4" ""
  2950. }
  2951. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2952. "ct_models"
  2953. {
  2954. "ctm_swat" ""
  2955. "ctm_swat_variantA" ""
  2956. "ctm_swat_variantB" ""
  2957. "ctm_swat_variantC" ""
  2958. "ctm_swat_variantD" ""
  2959. }
  2960. }
  2961.  
  2962. "cs_siege"
  2963. {
  2964. "nameID" "#SFUI_Map_cs_siege"
  2965. "name" "cs_siege"
  2966. "imagename" "map-siege-overall"
  2967. "default_game_type" "0" // classic
  2968. "default_game_mode" "0" // casual
  2969. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2970. "t_models"
  2971. {
  2972. "tm_pirate" ""
  2973. "tm_pirate_variantA" ""
  2974. "tm_pirate_variantC" ""
  2975. "tm_pirate_variantD" ""
  2976. "tm_pirate_variantB" ""
  2977. }
  2978. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2979. "ct_models"
  2980. {
  2981. "ctm_swat" ""
  2982. "ctm_swat_variantA" ""
  2983. "ctm_swat_variantB" ""
  2984. "ctm_swat_variantC" ""
  2985. "ctm_swat_variantD" ""
  2986. }
  2987. }
  2988.  
  2989. "de_library"
  2990. {
  2991. "nameID" "#SFUI_Map_de_library"
  2992. "name" "de_library"
  2993. "imagename" "map-library-overall"
  2994. "default_game_type" "0" // classic
  2995. "default_game_mode" "0" // casual
  2996. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2997. "t_models"
  2998. {
  2999. "tm_phoenix" ""
  3000. "tm_phoenix_variantA" ""
  3001. "tm_phoenix_variantB" ""
  3002. "tm_phoenix_variantC" ""
  3003. "tm_phoenix_variantD" ""
  3004. }
  3005. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  3006. "ct_models"
  3007. {
  3008. "ctm_gsg9" ""
  3009. "ctm_gsg9_variantA" ""
  3010. "ctm_gsg9_variantB" ""
  3011. "ctm_gsg9_variantC" ""
  3012. "ctm_gsg9_variantD" ""
  3013. }
  3014. }
  3015.  
  3016. "cs_museum"
  3017. {
  3018. "nameID" "#SFUI_Map_cs_museum"
  3019. "name" "cs_museum"
  3020. "imagename" "map-museum-overall"
  3021. "default_game_type" "0" // classic
  3022. "default_game_mode" "0" // casual
  3023. "t_arms" "models/weapons/t_arms_anarchist.mdl"
  3024. "t_models"
  3025. {
  3026. "tm_anarchist" ""
  3027. "tm_anarchist_variantA" ""
  3028. "tm_anarchist_variantb" ""
  3029. "tm_anarchist_variantc" ""
  3030. "tm_anarchist_variantd" ""
  3031. }
  3032. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  3033. "ct_models"
  3034. {
  3035. "ctm_fbi" ""
  3036. "ctm_fbi_variantA" ""
  3037. "ctm_fbi_variantB" ""
  3038. "ctm_fbi_variantC" ""
  3039. "ctm_fbi_variantD" ""
  3040. }
  3041. }
  3042.  
  3043. //
  3044. // Gun Game Maps
  3045. //
  3046.  
  3047. "ar_baggage"
  3048. {
  3049. "nameID" "#SFUI_Map_ar_baggage"
  3050. "name" "ar_baggage"
  3051. "imagename" "map-baggage-overall"
  3052. "default_game_type" "1" // GunGame
  3053. "default_game_mode" "0" // Progressive
  3054. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  3055. "t_models"
  3056. {
  3057. "tm_phoenix" ""
  3058. "tm_phoenix_variantA" ""
  3059. "tm_phoenix_variantB" ""
  3060. "tm_phoenix_variantC" ""
  3061. "tm_phoenix_variantD" ""
  3062. }
  3063. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  3064. "ct_models"
  3065. {
  3066. "ctm_gsg9" ""
  3067. "ctm_gsg9_variantA" ""
  3068. "ctm_gsg9_variantB" ""
  3069. "ctm_gsg9_variantC" ""
  3070. "ctm_gsg9_variantD" ""
  3071. }
  3072. }
  3073.  
  3074. "ar_shoots"
  3075. {
  3076. "nameID" "#SFUI_Map_ar_shoots"
  3077. "name" "ar_shoots"
  3078. "imagename" "map-vietnam-overall"
  3079. "default_game_type" "1" // GunGame
  3080. "default_game_mode" "0" // Progressive
  3081. "t_arms" "models/weapons/t_arms_pirate.mdl"
  3082. "t_models"
  3083. {
  3084. "tm_pirate" ""
  3085. "tm_pirate_variantA" ""
  3086. "tm_pirate_variantC" ""
  3087. "tm_pirate_variantD" ""
  3088. "tm_pirate_variantB" ""
  3089. }
  3090. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  3091. "ct_models"
  3092. {
  3093. "ctm_gign" ""
  3094. "ctm_gign_variantA" ""
  3095. "ctm_gign_variantB" ""
  3096. "ctm_gign_variantC" ""
  3097. "ctm_gign_variantD" ""
  3098. }
  3099. }
  3100.  
  3101. "ar_monastery"
  3102. {
  3103. "nameID" "#SFUI_Map_ar_monastery"
  3104. "name" "ar_monastery"
  3105. "imagename" "map-tibet-overall"
  3106. "default_game_type" "1" // GunGame
  3107. "default_game_mode" "0" // Progressive
  3108. "t_arms" "models/weapons/t_arms_balkan.mdl"
  3109. "t_models"
  3110. {
  3111. "tm_balkan_variantA" ""
  3112. "tm_balkan_variantB" ""
  3113. "tm_balkan_variantC" ""
  3114. "tm_balkan_variantD" ""
  3115. "tm_balkan_variantE" ""
  3116. }
  3117. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  3118. "ct_models"
  3119. {
  3120. "ctm_gsg9" ""
  3121. "ctm_gsg9_variantA" ""
  3122. "ctm_gsg9_variantB" ""
  3123. "ctm_gsg9_variantC" ""
  3124. "ctm_gsg9_variantD" ""
  3125. }
  3126. }
  3127.  
  3128. "de_lake"
  3129. {
  3130. "nameID" "#SFUI_Map_de_lake"
  3131. "name" "de_lake"
  3132. "imagename" "map-boathouse-overall"
  3133. "default_game_type" "1" // GunGame
  3134. "default_game_mode" "1" // Bomb
  3135. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  3136. "t_models"
  3137. {
  3138. "tm_phoenix" ""
  3139. "tm_phoenix_variantA" ""
  3140. "tm_phoenix_variantB" ""
  3141. "tm_phoenix_variantC" ""
  3142. "tm_phoenix_variantD" ""
  3143. }
  3144. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  3145. "ct_models"
  3146. {
  3147. "ctm_st6" ""
  3148. "ctm_st6_variantA" ""
  3149. "ctm_st6_variantB" ""
  3150. "ctm_st6_variantC" ""
  3151. "ctm_st6_variantD" ""
  3152. }
  3153. }
  3154.  
  3155. "de_bank"
  3156. {
  3157. "nameID" "#SFUI_Map_de_bank"
  3158. "name" "de_bank"
  3159. "imagename" "map-bank-overall"
  3160. "default_game_type" "1" // GunGame
  3161. "default_game_mode" "1" // Bomb
  3162. "t_arms" "models/weapons/t_arms_professional.mdl"
  3163. "t_models"
  3164. {
  3165. "tm_professional" ""
  3166. "tm_professional_var1" ""
  3167. "tm_professional_var2" ""
  3168. "tm_professional_var3" ""
  3169. "tm_professional_var4" ""
  3170. }
  3171. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  3172. "ct_models"
  3173. {
  3174. "ctm_swat" ""
  3175. "ctm_swat_variantA" ""
  3176. "ctm_swat_variantB" ""
  3177. "ctm_swat_variantC" ""
  3178. "ctm_swat_variantD" ""
  3179.  
  3180. }
  3181. }
  3182.  
  3183. "de_safehouse"
  3184. {
  3185. "nameID" "#SFUI_Map_de_safehouse"
  3186. "name" "de_safehouse"
  3187. "imagename" "map-house-overall"
  3188. "default_game_type" "1" // GunGame
  3189. "default_game_mode" "1" // Bomb
  3190. "t_arms" "models/weapons/t_arms_professional.mdl"
  3191. "t_models"
  3192. {
  3193. "tm_professional" ""
  3194. "tm_professional_var1" ""
  3195. "tm_professional_var2" ""
  3196. "tm_professional_var3" ""
  3197. "tm_professional_var4" ""
  3198. }
  3199. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  3200. "ct_models"
  3201. {
  3202.  
  3203. "ctm_swat" ""
  3204. "ctm_swat_variantA" ""
  3205. "ctm_swat_variantB" ""
  3206. "ctm_swat_variantC" ""
  3207. "ctm_swat_variantD" ""
  3208. }
  3209. }
  3210.  
  3211. "de_sugarcane"
  3212. {
  3213. "nameID" "#SFUI_Map_de_sugarcane"
  3214. "name" "de_sugarcane"
  3215. "imagename" "map-mill-overall"
  3216. "default_game_type" "1" // GunGame
  3217. "default_game_mode" "1" // Bomb
  3218. "t_arms" "models/weapons/t_arms_pirate.mdl"
  3219. "t_models"
  3220. {
  3221. "tm_pirate" ""
  3222. "tm_pirate_variantA" ""
  3223. "tm_pirate_variantC" ""
  3224. "tm_pirate_variantD" ""
  3225. "tm_pirate_variantB" ""
  3226. }
  3227. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  3228. "ct_models"
  3229. {
  3230. "ctm_gign" ""
  3231. "ctm_gign_variantA" ""
  3232. "ctm_gign_variantB" ""
  3233. "ctm_gign_variantC" ""
  3234. "ctm_gign_variantD" ""
  3235. }
  3236. }
  3237.  
  3238. "de_stmarc"
  3239. {
  3240. "nameID" "#SFUI_Map_de_stmarc"
  3241. "name" "de_stmarc"
  3242. "imagename" "map-shacks-overall"
  3243. "default_game_type" "1" // GunGame
  3244. "default_game_mode" "1" // Bomb
  3245. "t_arms" "models/weapons/t_arms_pirate.mdl"
  3246. "t_models"
  3247. {
  3248. "tm_pirate" ""
  3249. "tm_pirate_variantA" ""
  3250. "tm_pirate_variantC" ""
  3251. "tm_pirate_variantD" ""
  3252. "tm_pirate_variantB" ""
  3253. }
  3254. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  3255. "ct_models"
  3256. {
  3257. "ctm_gign" ""
  3258. "ctm_gign_variantA" ""
  3259. "ctm_gign_variantB" ""
  3260. "ctm_gign_variantC" ""
  3261. "ctm_gign_variantD" ""
  3262. }
  3263. }
  3264.  
  3265. "de_shorttrain"
  3266. {
  3267. "nameID" "#SFUI_Map_de_shorttrain"
  3268. "name" "de_shorttrain"
  3269. "imagename" "map-train-overall"
  3270. "default_game_type" "1" // GunGame
  3271. "default_game_mode" "1" // Bomb
  3272. "t_arms" "models/weapons/t_arms_balkan.mdl"
  3273. "t_models"
  3274. {
  3275. "tm_balkan_variantA" ""
  3276. "tm_balkan_variantB" ""
  3277. "tm_balkan_variantC" ""
  3278. "tm_balkan_variantD" ""
  3279. "tm_balkan_variantE" ""
  3280. }
  3281. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  3282. "ct_models"
  3283. {
  3284. "ctm_sas_variantA" ""
  3285. "ctm_sas_variantB" ""
  3286. "ctm_sas_variantC" ""
  3287. "ctm_sas_variantD" ""
  3288. "ctm_sas" ""
  3289. }
  3290. }
  3291.  
  3292. "de_shortdust"
  3293. {
  3294. "nameID" "#SFUI_Map_de_shortdust"
  3295. "name" "de_shortdust"
  3296. "imagename" "map-dust-overall"
  3297. "default_game_type" "1" // GunGame
  3298. "default_game_mode" "1" // Bomb
  3299. "t_arms" "models/weapons/t_arms.mdl"
  3300. "t_models"
  3301. {
  3302. "tm_leet_variantA" ""
  3303. "tm_leet_variantB" ""
  3304. "tm_leet_variantC" ""
  3305. "tm_leet_variantD" ""
  3306. "tm_leet_variantE" ""
  3307. }
  3308. "ct_arms" "models/weapons/ct_arms_idf.mdl"
  3309. "ct_models"
  3310. {
  3311. "ctm_idf" ""
  3312. "ctm_idf_variantB" ""
  3313. "ctm_idf_variantC" ""
  3314. "ctm_idf_variantD" ""
  3315. "ctm_idf_variantE" ""
  3316. }
  3317. }
  3318.  
  3319. //
  3320. // Random Map
  3321. //
  3322.  
  3323. "random"
  3324. {
  3325. "nameID" "#SFUI_Map_random"
  3326. "name" "random"
  3327. "minplayers" "#SFUI_VariesByMap"
  3328. "maxplayers" "#SFUI_VariesByMap"
  3329. "imagename" "map-random-overall"
  3330. "t_models"
  3331. {
  3332. // these will be pulled from the assigned map
  3333. }
  3334. "ct_models"
  3335. {
  3336. // these will be pulled from the assigned map
  3337. }
  3338. }
  3339.  
  3340. "training1"
  3341. {
  3342. "nameID" "#SFUI_Map_training1"
  3343. "name" "training1"
  3344. "minplayers" "1"
  3345. "maxplayers" "1"
  3346. "extraspectators" "2"
  3347. "imagename" "map-alleyway-overall"
  3348. "default_game_type" "2" // Training
  3349. "default_game_mode" "0" //
  3350. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  3351. "t_models"
  3352. {
  3353. "tm_phoenix" ""
  3354. }
  3355. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  3356. "ct_models"
  3357. {
  3358. "ctm_st6" ""
  3359. }
  3360. }
  3361. }
  3362.  
  3363. "botDifficulty"
  3364. {
  3365. "none"
  3366. {
  3367. "nameID" "#SFUI_BotDifficulty0"
  3368. "value" "0"
  3369. "awardProgressDisabled" "1"
  3370. "convars"
  3371. {
  3372. "bot_difficulty" "0"
  3373. "bot_dont_shoot" "1"
  3374. "bot_quota" "0"
  3375. }
  3376. }
  3377.  
  3378. "dumb"
  3379. {
  3380. "nameID" "#SFUI_BotDifficulty1"
  3381. "value" "1"
  3382. "awardProgressDisabled" "1"
  3383. "convars"
  3384. {
  3385. "bot_difficulty" "0"
  3386. "bot_dont_shoot" "1"
  3387. }
  3388. }
  3389.  
  3390. "easy"
  3391. {
  3392. "nameID" "#SFUI_BotDifficulty2"
  3393. "value" "2"
  3394. "awardProgressDisabled" "0"
  3395. "convars"
  3396. {
  3397. "bot_difficulty" "0"
  3398. "bot_dont_shoot" "0"
  3399. }
  3400. }
  3401.  
  3402. "medium"
  3403. {
  3404. "nameID" "#SFUI_BotDifficulty3"
  3405. "value" "3"
  3406. "awardProgressDisabled" "0"
  3407. "convars"
  3408. {
  3409. "bot_difficulty" "1"
  3410. "bot_dont_shoot" "0"
  3411. }
  3412. }
  3413.  
  3414. "hard"
  3415. {
  3416. "nameID" "#SFUI_BotDifficulty4"
  3417. "value" "4"
  3418. "awardProgressDisabled" "0"
  3419. "convars"
  3420. {
  3421. "bot_difficulty" "2"
  3422. "bot_dont_shoot" "0"
  3423. }
  3424. }
  3425.  
  3426. "expert"
  3427. {
  3428. "nameID" "#SFUI_BotDifficulty5"
  3429. "value" "5"
  3430. "awardProgressDisabled" "0"
  3431. "convars"
  3432. {
  3433. "bot_difficulty" "3"
  3434. "bot_dont_shoot" "0"
  3435. }
  3436. }
  3437. }
  3438.  
  3439. "mpSessionVisibility"
  3440. {
  3441. "public"
  3442. {
  3443. "nameID" "#SFUI_SessionVisibilityPublic"
  3444. "value" "0"
  3445. "matchmakingvalue" "public"
  3446. }
  3447.  
  3448. "private"
  3449. {
  3450. "nameID" "#SFUI_SessionVisibilityPrivate"
  3451. "value" "1"
  3452. "matchmakingvalue" "private"
  3453. }
  3454. }
  3455.  
  3456. "maptypes"
  3457. {
  3458. "de_"
  3459. {
  3460. "nameID" "#SFUI_BombMap"
  3461. "imagename" "icon-overview-bomb"
  3462. }
  3463.  
  3464. "cs_"
  3465. {
  3466. "nameID" "#SFUI_HostageMap"
  3467. "imagename" "icon-overview-hostage"
  3468. }
  3469.  
  3470. "gungameprogressive"
  3471. {
  3472. "nameID" "#SFUI_GunGameProgressiveMap"
  3473. "imagename" "icon-overview-progressive"
  3474. }
  3475.  
  3476. "gungametrbomb"
  3477. {
  3478. "nameID" "#SFUI_GunGameTRMap"
  3479. "imagename" "icon-overview-trbomb"
  3480. }
  3481.  
  3482. "training"
  3483. {
  3484. "nameID" "#SFUI_TrainingSelectMap"
  3485. "imagename" "icon-overview-select"
  3486. }
  3487.  
  3488. "unknown"
  3489. {
  3490. "nameID" "?"
  3491. }
  3492. }
  3493. }
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