TAXIROUTE_LINEFACTOR = 32/30; -- Multiplying factor for texture coordinates
TAXIROUTE_LINEFACTOR_2 = TAXIROUTE_LINEFACTOR / 2; -- Half o that
-- T - Texture
-- C - Canvas Frame (for anchoring)
-- sx,sy - Coordinate of start of line
-- ex,ey - Coordinate of end of line
-- w - Width of line
-- relPoint - Relative point on canvas to interpret coords (Default BOTTOMLEFT)
function DrawRouteLine(T, C, sx, sy, ex, ey, w, relPoint)
if (not relPoint) then relPoint = "BOTTOMLEFT"; end
-- Determine dimensions and center point of line
local dx,dy = ex - sx, ey - sy;
local cx,cy = (sx + ex) / 2, (sy + ey) / 2;
-- Normalize direction if necessary
if (dx < 0) then
dx,dy = -dx,-dy;
end
-- Calculate actual length of line
local l = sqrt((dx * dx) + (dy * dy));
-- Quick escape if it's zero length
if (l == 0) then
T:SetTexCoord(0,0,0,0,0,0,0,0);
T:SetPoint("BOTTOMLEFT", C, relPoint, cx,cy);
T:SetPoint("TOPRIGHT", C, relPoint, cx,cy);
return;
end
-- Sin and Cosine of rotation, and combination (for later)
local s,c = -dy / l, dx / l;
local sc = s * c;
-- Calculate bounding box size and texture coordinates
local Bwid, Bhgt, BLx, BLy, TLx, TLy, TRx, TRy, BRx, BRy;
if (dy >= 0) then
Bwid = ((l * c) - (w * s)) * TAXIROUTE_LINEFACTOR_2;
Bhgt = ((w * c) - (l * s)) * TAXIROUTE_LINEFACTOR_2;
BLx, BLy, BRy = (w / l) * sc, s * s, (l / w) * sc;
BRx, TLx, TLy, TRx = 1 - BLy, BLy, 1 - BRy, 1 - BLx;
TRy = BRx;
else
Bwid = ((l * c) + (w * s)) * TAXIROUTE_LINEFACTOR_2;
Bhgt = ((w * c) + (l * s)) * TAXIROUTE_LINEFACTOR_2;
BLx, BLy, BRx = s * s, -(l / w) * sc, 1 + (w / l) * sc;
BRy, TLx, TLy, TRy = BLx, 1 - BRx, 1 - BLx, 1 - BLy;
TRx = TLy;
end
-- Set texture coordinates and anchors
T:ClearAllPoints();
T:SetTexCoord(TLx, TLy, BLx, BLy, TRx, TRy, BRx, BRy);
T:SetPoint("BOTTOMLEFT", C, relPoint, cx - Bwid, cy - Bhgt);
T:SetPoint("TOPRIGHT", C, relPoint, cx + Bwid, cy + Bhgt);
end