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- AddCSLuaFile()
- if CLIENT then
- SWEP.PrintName = "'Battleaxe' Handgun"
- SWEP.Slot = 1
- SWEP.SlotPos = 0
- SWEP.ViewModelFlip = false
- SWEP.ViewModelFOV = 60
- SWEP.HUD3DPos = Vector(-0.95, 0, 1)
- SWEP.HUD3DAng = Angle(0, 0, 0)
- SWEP.HUD3DBone = "v_weapon.USP_Slide"
- SWEP.VElements = {
- ["iron_base_dot"] = { type = "Sprite", sprite = "sprites/redglow1", bone = "v_weapon.USP_Slide", rel = "iron_base_glass", pos = Vector(0, 0, 0), size = { x = 1, y = 1 }, color = Color(255, 255, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = false},
- ["iron_base_sight"] = { type = "Model", model = "models/props_junk/CinderBlock01a.mdl", bone = "v_weapon.USP_Slide", rel = "", pos = Vector(-0.101, -0.7, -2.3), angle = Angle(0, 0, 0), size = Vector(0.048, 0.025, 0.15), color = Color(0, 0, 0, 255), surpresslightning = false, material = "rubber", skin = 0, bodygroup = {} },
- ["iron_base_part"] = { type = "Model", model = "models/hunter/tubes/tube1x1x1.mdl", bone = "v_weapon.USP_Slide", rel = "iron_base_sight", pos = Vector(0, -0.7, -2.597), angle = Angle(0, 0, 0), size = Vector(0.028, 0.028, 0.028), color = Color(0, 0, 0, 255), surpresslightning = false, material = "rubber", skin = 0, bodygroup = {} },
- ["iron_base_glass"] = { type = "Model", model = "models/dav0r/hoverball.mdl", bone = "v_weapon.USP_Slide", rel = "iron_base_part", pos = Vector(0, 0, 0.518), angle = Angle(180, 0, 0), size = Vector(0.094, 0.101, 0.009), color = Color(255, 255, 255, 128), surpresslightning = false, material = "rubber", skin = 0, bodygroup = {} },
- ["Suppressor"] = { type = "Model", model = "models/props_borealis/bluebarrel001.mdl", bone = "v_weapon.USP_Slide", rel = "", pos = Vector(-0.101, 0.2, -10.91), angle = Angle(0, 0, 0), size = Vector(0.05, 0.05, 0.172), color = Color(0, 0, 0, 255), surpresslightning = false, material = "rubber", skin = 0, bodygroup = {} }
- }
- SWEP.WElements = {
- ["iron_base_dot"] = { type = "Sprite", sprite = "sprites/redglow1", bone = "ValveBiped.Bip01_R_Hand", rel = "iron_base_glass", pos = Vector(0, 0, 0), size = { x = 1, y = 1 }, color = Color(255, 255, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = false},
- ["iron_base_sight"] = { type = "Model", model = "models/props_junk/CinderBlock01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5.714, 1.799, -4.401), angle = Angle(8.182, 82.986, -87.663), size = Vector(0.048, 0.025, 0.15), color = Color(0, 0, 0, 255), surpresslightning = false, material = "rubber", skin = 0, bodygroup = {} },
- ["iron_base_part"] = { type = "Model", model = "models/hunter/tubes/tube1x1x1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "iron_base_sight", pos = Vector(0, -0.7, -2.597), angle = Angle(0, 0, 0), size = Vector(0.028, 0.028, 0.028), color = Color(0, 0, 0, 255), surpresslightning = false, material = "rubber", skin = 0, bodygroup = {} },
- ["iron_base_glass"] = { type = "Model", model = "models/dav0r/hoverball.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "iron_base_part", pos = Vector(0, 0, 0.518), angle = Angle(180, 0, 0), size = Vector(0.094, 0.101, 0.009), color = Color(255, 255, 255, 128), surpresslightning = false, material = "rubber", skin = 0, bodygroup = {} },
- ["Suppressor"] = { type = "Model", model = "models/props_borealis/bluebarrel001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(12.8, 2.5, -3.8), angle = Angle(85.324, -5.844, 0), size = Vector(0.05, 0.05, 0.109), color = Color(0, 0, 0, 255), surpresslightning = false, material = "rubber", skin = 0, bodygroup = {} }
- }
- end
- SWEP.Base = "weapon_zs_base"
- SWEP.HoldType = "pistol"
- SWEP.ViewModel = "models/weapons/cstrike/c_pist_usp.mdl"
- SWEP.WorldModel = "models/weapons/w_pist_usp.mdl"
- SWEP.UseHands = true
- SWEP.Primary.Sound = Sound("Weapon_USP.Single")
- SWEP.Primary.Damage = 22
- SWEP.Primary.NumShots = 1
- SWEP.Primary.Delay = 0.2
- SWEP.Primary.ClipSize = 12
- SWEP.Primary.Automatic = false
- SWEP.Primary.Ammo = "pistol"
- GAMEMODE:SetupDefaultClip(SWEP.Primary)
- SWEP.IronSightsPos = Vector(-5.95, -10, 2.2)
- SWEP.ConeMax = 0.05
- SWEP.ConeMin = 0.015
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