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  1.  
  2. #define _ARMA_
  3.  
  4. version = 12;
  5. class Mission
  6. {
  7. addOns[] = {"A3_Soft_F_Car","A3_Soft_F_Quadbike","a3_soft_f_beta_quadbike","A3_Boat_F_Civilian_Boat","A3_Boat_F_Boat_Transport_01","A3_Air_F_Heli_Light_01","A3_Air_F_Heli_Heli_Transport_04","A3_Air_F_Heli_Heli_Transport_03","tavi","a3_characters_f_gamma","A3_Characters_F_OPFOR","A3_Characters_F_INDEP","A3_Characters_F_Civil","A3_epoch_config","A3_Modules_F_Curator_Curator","a3_characters_f","A3_Data_F_Curator_Virtual","aia_misc3_config","aia_buildings_config","aia_misc_e_config","osshdy","additional_buildings","sab_an2","taviana_budovy","taviana_tunel","taviana_banka","taviana_lanovka","taviana_ruske_kolo","aia_misc_config","aia_misc_e_config","aia_misc3_config","aia_buildings_config","taviana_budovy","taviana_domek_radnice","taviana_parking_column","cabuildings_misc","mas_cars_hilux","mas_hmmwv","mas_ch47","mas_uh1y","mas_vehicleweapons_core","mas_cars","mas_hmmwv","mas_cars_lr","camisc_acr_scaffoldingsmall","aia_desert2_config","mas_weapons","mas_weapons_m4"};
  8. addOnsAuto[] = {"tavi","a3_epoch_config"};
  9. randomSeed = 43857643;
  10. class Intel
  11. {
  12. briefingName = "Epoch Mod";
  13. resistanceWest = 0;
  14. timeOfChanges = 28800;
  15. startWeather = 0;
  16. startWind = 0;
  17. forecastWeather = 0;
  18. forecastWind = 0;
  19. forecastWaves = 0;
  20. wavesForced = 1;
  21. windForced = 1;
  22. year = 2035;
  23. month = 6;
  24. day = 24;
  25. hour = 12;
  26. minute = 55;
  27. startFogDecay = 0.013;
  28. forecastFogDecay = 0.013;
  29. };
  30. class Groups
  31. {
  32. items = 100;
  33. class Item0
  34. {
  35. side = "CIV";
  36. class Vehicles
  37. {
  38. items = 1;
  39. class Item0
  40. {
  41. position[] = {13813.813,80.98103,6880.5835};
  42. azimut = 136.241;
  43. offsetY = 1;
  44. special = "NONE";
  45. id = 0;
  46. side = "CIV";
  47. vehicle = "VirtualMan_EPOCH";
  48. player = "PLAY CDG";
  49. leader = 1;
  50. skill = 0.6;
  51. };
  52. };
  53. };
  54. class Item1
  55. {
  56. side = "CIV";
  57. class Vehicles
  58. {
  59. items = 1;
  60. class Item0
  61. {
  62. position[] = {13813.274,81.11311,6882.546};
  63. azimut = 130.016;
  64. offsetY = 1;
  65. special = "NONE";
  66. id = 1;
  67. side = "CIV";
  68. vehicle = "VirtualMan_EPOCH";
  69. player = "PLAY CDG";
  70. leader = 1;
  71. skill = 0.6;
  72. };
  73. };
  74. };
  75. class Item2
  76. {
  77. side = "CIV";
  78. class Vehicles
  79. {
  80. items = 1;
  81. class Item0
  82. {
  83. position[] = {13814.199,81.01749,6881.2207};
  84. azimut = 130.016;
  85. offsetY = 1;
  86. special = "NONE";
  87. id = 2;
  88. side = "CIV";
  89. vehicle = "VirtualMan_EPOCH";
  90. player = "PLAY CDG";
  91. leader = 1;
  92. skill = 0.6;
  93. };
  94. };
  95. };
  96. class Item3
  97. {
  98. side = "CIV";
  99. class Vehicles
  100. {
  101. items = 1;
  102. class Item0
  103. {
  104. position[] = {13812.696,81.1768,6883.436};
  105. azimut = 130.016;
  106. offsetY = 1;
  107. special = "NONE";
  108. id = 3;
  109. side = "CIV";
  110. vehicle = "VirtualMan_EPOCH";
  111. player = "PLAY CDG";
  112. leader = 1;
  113. skill = 0.6;
  114. };
  115. };
  116. };
  117. class Item4
  118. {
  119. side = "CIV";
  120. class Vehicles
  121. {
  122. items = 1;
  123. class Item0
  124. {
  125. position[] = {13813.283,80.9822,6880.5073};
  126. azimut = 130.016;
  127. offsetY = 1;
  128. special = "NONE";
  129. id = 4;
  130. side = "CIV";
  131. vehicle = "VirtualMan_EPOCH";
  132. player = "PLAY CDG";
  133. leader = 1;
  134. skill = 0.6;
  135. };
  136. };
  137. };
  138. class Item5
  139. {
  140. side = "CIV";
  141. class Vehicles
  142. {
  143. items = 1;
  144. class Item0
  145. {
  146. position[] = {13812.389,81.0298,6881.0894};
  147. azimut = 130.016;
  148. offsetY = 1;
  149. special = "NONE";
  150. id = 5;
  151. side = "CIV";
  152. vehicle = "VirtualMan_EPOCH";
  153. player = "PLAY CDG";
  154. leader = 1;
  155. skill = 0.6;
  156. };
  157. };
  158. };
  159. class Item6
  160. {
  161. side = "CIV";
  162. class Vehicles
  163. {
  164. items = 1;
  165. class Item0
  166. {
  167. position[] = {13811.813,81.13077,6882.56};
  168. azimut = 130.016;
  169. offsetY = 1;
  170. special = "NONE";
  171. id = 6;
  172. side = "CIV";
  173. vehicle = "VirtualMan_EPOCH";
  174. player = "PLAY CDG";
  175. leader = 1;
  176. skill = 0.6;
  177. };
  178. };
  179. };
  180. class Item7
  181. {
  182. side = "CIV";
  183. class Vehicles
  184. {
  185. items = 1;
  186. class Item0
  187. {
  188. position[] = {13814.009,80.99181,6880.7866};
  189. azimut = 130.016;
  190. offsetY = 1;
  191. special = "NONE";
  192. id = 7;
  193. side = "CIV";
  194. vehicle = "VirtualMan_EPOCH";
  195. player = "PLAY CDG";
  196. leader = 1;
  197. skill = 0.6;
  198. };
  199. };
  200. };
  201. class Item8
  202. {
  203. side = "CIV";
  204. class Vehicles
  205. {
  206. items = 1;
  207. class Item0
  208. {
  209. position[] = {13812.254,81.04599,6881.318};
  210. azimut = 130.016;
  211. offsetY = 1;
  212. special = "NONE";
  213. id = 8;
  214. side = "CIV";
  215. vehicle = "VirtualMan_EPOCH";
  216. player = "PLAY CDG";
  217. leader = 1;
  218. skill = 0.6;
  219. };
  220. };
  221. };
  222. class Item9
  223. {
  224. side = "CIV";
  225. class Vehicles
  226. {
  227. items = 1;
  228. class Item0
  229. {
  230. position[] = {13813.111,81.14117,6882.954};
  231. azimut = 130.016;
  232. offsetY = 1;
  233. special = "NONE";
  234. id = 9;
  235. side = "CIV";
  236. vehicle = "VirtualMan_EPOCH";
  237. player = "PLAY CDG";
  238. leader = 1;
  239. skill = 0.6;
  240. };
  241. };
  242. };
  243. class Item10
  244. {
  245. side = "CIV";
  246. class Vehicles
  247. {
  248. items = 1;
  249. class Item0
  250. {
  251. position[] = {13811.933,81.07302,6881.681};
  252. azimut = 130.016;
  253. offsetY = 1;
  254. special = "NONE";
  255. id = 10;
  256. side = "CIV";
  257. vehicle = "VirtualMan_EPOCH";
  258. player = "PLAY CDG";
  259. leader = 1;
  260. skill = 0.6;
  261. };
  262. };
  263. };
  264. class Item11
  265. {
  266. side = "CIV";
  267. class Vehicles
  268. {
  269. items = 1;
  270. class Item0
  271. {
  272. position[] = {13812.982,81.031136,6881.2163};
  273. azimut = 130.016;
  274. offsetY = 1;
  275. special = "NONE";
  276. id = 11;
  277. side = "CIV";
  278. vehicle = "VirtualMan_EPOCH";
  279. player = "PLAY CDG";
  280. leader = 1;
  281. skill = 0.6;
  282. };
  283. };
  284. };
  285. class Item12
  286. {
  287. side = "CIV";
  288. class Vehicles
  289. {
  290. items = 1;
  291. class Item0
  292. {
  293. position[] = {13814.342,80.982346,6880.6987};
  294. azimut = 130.016;
  295. offsetY = 1;
  296. special = "NONE";
  297. id = 12;
  298. side = "CIV";
  299. vehicle = "VirtualMan_EPOCH";
  300. player = "PLAY CDG";
  301. leader = 1;
  302. skill = 0.6;
  303. };
  304. };
  305. };
  306. class Item13
  307. {
  308. side = "CIV";
  309. class Vehicles
  310. {
  311. items = 1;
  312. class Item0
  313. {
  314. position[] = {13813.787,81.00809,6881.001};
  315. azimut = 130.016;
  316. offsetY = 1;
  317. special = "NONE";
  318. id = 13;
  319. side = "CIV";
  320. vehicle = "VirtualMan_EPOCH";
  321. player = "PLAY CDG";
  322. leader = 1;
  323. skill = 0.6;
  324. };
  325. };
  326. };
  327. class Item14
  328. {
  329. side = "CIV";
  330. class Vehicles
  331. {
  332. items = 1;
  333. class Item0
  334. {
  335. position[] = {13814.351,81.119865,6882.837};
  336. azimut = 130.016;
  337. offsetY = 1;
  338. special = "NONE";
  339. id = 14;
  340. side = "CIV";
  341. vehicle = "VirtualMan_EPOCH";
  342. player = "PLAY CDG";
  343. leader = 1;
  344. skill = 0.6;
  345. };
  346. };
  347. };
  348. class Item15
  349. {
  350. side = "CIV";
  351. class Vehicles
  352. {
  353. items = 1;
  354. class Item0
  355. {
  356. position[] = {13812.729,80.98005,6880.3105};
  357. azimut = 130.016;
  358. offsetY = 1;
  359. special = "NONE";
  360. id = 15;
  361. side = "CIV";
  362. vehicle = "VirtualMan_EPOCH";
  363. player = "PLAY CDG";
  364. leader = 1;
  365. skill = 0.6;
  366. };
  367. };
  368. };
  369. class Item16
  370. {
  371. side = "CIV";
  372. class Vehicles
  373. {
  374. items = 1;
  375. class Item0
  376. {
  377. position[] = {13813.44,80.99888,6880.795};
  378. azimut = 130.016;
  379. offsetY = 1;
  380. special = "NONE";
  381. id = 16;
  382. side = "CIV";
  383. vehicle = "VirtualMan_EPOCH";
  384. player = "PLAY CDG";
  385. leader = 1;
  386. skill = 0.6;
  387. };
  388. };
  389. };
  390. class Item17
  391. {
  392. side = "CIV";
  393. class Vehicles
  394. {
  395. items = 1;
  396. class Item0
  397. {
  398. position[] = {13814.613,81.03061,6881.4995};
  399. azimut = 130.016;
  400. offsetY = 1;
  401. special = "NONE";
  402. id = 17;
  403. side = "CIV";
  404. vehicle = "VirtualMan_EPOCH";
  405. player = "PLAY CDG";
  406. leader = 1;
  407. skill = 0.6;
  408. };
  409. };
  410. };
  411. class Item18
  412. {
  413. side = "CIV";
  414. class Vehicles
  415. {
  416. items = 1;
  417. class Item0
  418. {
  419. position[] = {13814.117,81.069466,6882.0166};
  420. azimut = 130.016;
  421. offsetY = 1;
  422. special = "NONE";
  423. id = 18;
  424. side = "CIV";
  425. vehicle = "VirtualMan_EPOCH";
  426. player = "PLAY CDG";
  427. leader = 1;
  428. skill = 0.6;
  429. };
  430. };
  431. };
  432. class Item19
  433. {
  434. side = "CIV";
  435. class Vehicles
  436. {
  437. items = 1;
  438. class Item0
  439. {
  440. position[] = {13812.921,81.13711,6882.857};
  441. azimut = 130.016;
  442. offsetY = 1;
  443. special = "NONE";
  444. id = 19;
  445. side = "CIV";
  446. vehicle = "VirtualMan_EPOCH";
  447. player = "PLAY CDG";
  448. leader = 1;
  449. skill = 0.6;
  450. };
  451. };
  452. };
  453. class Item20
  454. {
  455. side = "CIV";
  456. class Vehicles
  457. {
  458. items = 1;
  459. class Item0
  460. {
  461. position[] = {13813.232,80.98576,6880.5537};
  462. azimut = 136.241;
  463. offsetY = 1;
  464. special = "NONE";
  465. id = 20;
  466. side = "CIV";
  467. vehicle = "VirtualMan_EPOCH";
  468. player = "PLAY CDG";
  469. leader = 1;
  470. skill = 0.6;
  471. };
  472. };
  473. };
  474. class Item21
  475. {
  476. side = "CIV";
  477. class Vehicles
  478. {
  479. items = 1;
  480. class Item0
  481. {
  482. position[] = {13813.241,81.13218,6882.838};
  483. azimut = 130.016;
  484. offsetY = 1;
  485. special = "NONE";
  486. id = 21;
  487. side = "CIV";
  488. vehicle = "VirtualMan_EPOCH";
  489. player = "PLAY CDG";
  490. leader = 1;
  491. skill = 0.6;
  492. };
  493. };
  494. };
  495. class Item22
  496. {
  497. side = "CIV";
  498. class Vehicles
  499. {
  500. items = 1;
  501. class Item0
  502. {
  503. position[] = {13813.45,80.969955,6880.2676};
  504. azimut = 130.016;
  505. offsetY = 1;
  506. special = "NONE";
  507. id = 22;
  508. side = "CIV";
  509. vehicle = "VirtualMan_EPOCH";
  510. player = "PLAY CDG";
  511. leader = 1;
  512. skill = 0.6;
  513. };
  514. };
  515. };
  516. class Item23
  517. {
  518. side = "CIV";
  519. class Vehicles
  520. {
  521. items = 1;
  522. class Item0
  523. {
  524. position[] = {13812.509,81.08795,6882.017};
  525. azimut = 130.016;
  526. offsetY = 1;
  527. special = "NONE";
  528. id = 23;
  529. side = "CIV";
  530. vehicle = "VirtualMan_EPOCH";
  531. player = "PLAY CDG";
  532. leader = 1;
  533. skill = 0.6;
  534. };
  535. };
  536. };
  537. class Item24
  538. {
  539. side = "CIV";
  540. class Vehicles
  541. {
  542. items = 1;
  543. class Item0
  544. {
  545. position[] = {13812.756,81.08366,6881.994};
  546. azimut = 130.016;
  547. offsetY = 1;
  548. special = "NONE";
  549. id = 24;
  550. side = "CIV";
  551. vehicle = "VirtualMan_EPOCH";
  552. player = "PLAY CDG";
  553. leader = 1;
  554. skill = 0.6;
  555. };
  556. };
  557. };
  558. class Item25
  559. {
  560. side = "CIV";
  561. class Vehicles
  562. {
  563. items = 1;
  564. class Item0
  565. {
  566. position[] = {13814.823,81.024284,6881.4385};
  567. azimut = 130.016;
  568. offsetY = 1;
  569. special = "NONE";
  570. id = 25;
  571. side = "CIV";
  572. vehicle = "VirtualMan_EPOCH";
  573. player = "PLAY CDG";
  574. leader = 1;
  575. skill = 0.6;
  576. };
  577. };
  578. };
  579. class Item26
  580. {
  581. side = "CIV";
  582. class Vehicles
  583. {
  584. items = 1;
  585. class Item0
  586. {
  587. position[] = {13813.488,81.07951,6882.0605};
  588. azimut = 130.016;
  589. offsetY = 1;
  590. special = "NONE";
  591. id = 26;
  592. side = "CIV";
  593. vehicle = "VirtualMan_EPOCH";
  594. player = "PLAY CDG";
  595. leader = 1;
  596. skill = 0.6;
  597. };
  598. };
  599. };
  600. class Item27
  601. {
  602. side = "CIV";
  603. class Vehicles
  604. {
  605. items = 1;
  606. class Item0
  607. {
  608. position[] = {13813.298,81.10616,6882.442};
  609. azimut = 130.016;
  610. offsetY = 1;
  611. special = "NONE";
  612. id = 27;
  613. side = "CIV";
  614. vehicle = "VirtualMan_EPOCH";
  615. player = "PLAY CDG";
  616. leader = 1;
  617. skill = 0.6;
  618. };
  619. };
  620. };
  621. class Item28
  622. {
  623. side = "CIV";
  624. class Vehicles
  625. {
  626. items = 1;
  627. class Item0
  628. {
  629. position[] = {13812.296,81.02845,6881.052};
  630. azimut = 130.016;
  631. offsetY = 1;
  632. special = "NONE";
  633. id = 28;
  634. side = "CIV";
  635. vehicle = "VirtualMan_EPOCH";
  636. player = "PLAY CDG";
  637. leader = 1;
  638. skill = 0.6;
  639. };
  640. };
  641. };
  642. class Item29
  643. {
  644. side = "CIV";
  645. class Vehicles
  646. {
  647. items = 1;
  648. class Item0
  649. {
  650. position[] = {13812.567,81.03115,6881.1426};
  651. azimut = 130.016;
  652. offsetY = 1;
  653. special = "NONE";
  654. id = 29;
  655. side = "CIV";
  656. vehicle = "VirtualMan_EPOCH";
  657. player = "PLAY CDG";
  658. leader = 1;
  659. skill = 0.6;
  660. };
  661. };
  662. };
  663. class Item30
  664. {
  665. side = "CIV";
  666. class Vehicles
  667. {
  668. items = 1;
  669. class Item0
  670. {
  671. position[] = {13813.261,81.07683,6881.9785};
  672. azimut = 130.016;
  673. offsetY = 1;
  674. special = "NONE";
  675. id = 30;
  676. side = "CIV";
  677. vehicle = "VirtualMan_EPOCH";
  678. player = "PLAY CDG";
  679. leader = 1;
  680. skill = 0.6;
  681. };
  682. };
  683. };
  684. class Item31
  685. {
  686. side = "CIV";
  687. class Vehicles
  688. {
  689. items = 1;
  690. class Item0
  691. {
  692. position[] = {13813.509,81.05464,6881.677};
  693. azimut = 130.016;
  694. offsetY = 1;
  695. special = "NONE";
  696. id = 31;
  697. side = "CIV";
  698. vehicle = "VirtualMan_EPOCH";
  699. player = "PLAY CDG";
  700. leader = 1;
  701. skill = 0.6;
  702. };
  703. };
  704. };
  705. class Item32
  706. {
  707. side = "CIV";
  708. class Vehicles
  709. {
  710. items = 1;
  711. class Item0
  712. {
  713. position[] = {13815.053,81.01252,6881.296};
  714. azimut = 130.016;
  715. offsetY = 1;
  716. special = "NONE";
  717. id = 32;
  718. side = "CIV";
  719. vehicle = "VirtualMan_EPOCH";
  720. player = "PLAY CDG";
  721. leader = 1;
  722. skill = 0.6;
  723. };
  724. };
  725. };
  726. class Item33
  727. {
  728. side = "CIV";
  729. class Vehicles
  730. {
  731. items = 1;
  732. class Item0
  733. {
  734. position[] = {13814.122,81.03262,6881.443};
  735. azimut = 130.016;
  736. offsetY = 1;
  737. special = "NONE";
  738. id = 33;
  739. side = "CIV";
  740. vehicle = "VirtualMan_EPOCH";
  741. player = "PLAY CDG";
  742. leader = 1;
  743. skill = 0.6;
  744. };
  745. };
  746. };
  747. class Item34
  748. {
  749. side = "CIV";
  750. class Vehicles
  751. {
  752. items = 1;
  753. class Item0
  754. {
  755. position[] = {13812.41,81.13029,6882.6597};
  756. azimut = 130.016;
  757. offsetY = 1;
  758. special = "NONE";
  759. id = 34;
  760. side = "CIV";
  761. vehicle = "VirtualMan_EPOCH";
  762. player = "PLAY CDG";
  763. leader = 1;
  764. skill = 0.6;
  765. };
  766. };
  767. };
  768. class Item35
  769. {
  770. side = "CIV";
  771. class Vehicles
  772. {
  773. items = 1;
  774. class Item0
  775. {
  776. position[] = {13811.915,80.98889,6880.2993};
  777. azimut = 130.016;
  778. offsetY = 1;
  779. special = "NONE";
  780. id = 35;
  781. side = "CIV";
  782. vehicle = "VirtualMan_EPOCH";
  783. player = "PLAY CDG";
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  1556. special = "NONE";
  1557. id = 72;
  1558. side = "CIV";
  1559. vehicle = "VirtualMan_EPOCH";
  1560. player = "PLAY CDG";
  1561. leader = 1;
  1562. skill = 0.6;
  1563. };
  1564. };
  1565. };
  1566. class Item73
  1567. {
  1568. side = "CIV";
  1569. class Vehicles
  1570. {
  1571. items = 1;
  1572. class Item0
  1573. {
  1574. position[] = {13812.995,81.072815,6881.868};
  1575. azimut = 130.016;
  1576. offsetY = 1;
  1577. special = "NONE";
  1578. id = 73;
  1579. side = "CIV";
  1580. vehicle = "VirtualMan_EPOCH";
  1581. player = "PLAY CDG";
  1582. leader = 1;
  1583. skill = 0.6;
  1584. };
  1585. };
  1586. };
  1587. class Item74
  1588. {
  1589. side = "CIV";
  1590. class Vehicles
  1591. {
  1592. items = 1;
  1593. class Item0
  1594. {
  1595. position[] = {13814.592,81.03792,6881.61};
  1596. azimut = 130.016;
  1597. offsetY = 1;
  1598. special = "NONE";
  1599. id = 74;
  1600. side = "CIV";
  1601. vehicle = "VirtualMan_EPOCH";
  1602. player = "PLAY CDG";
  1603. leader = 1;
  1604. skill = 0.6;
  1605. };
  1606. };
  1607. };
  1608. class Item75
  1609. {
  1610. side = "CIV";
  1611. class Vehicles
  1612. {
  1613. items = 1;
  1614. class Item0
  1615. {
  1616. position[] = {13813.469,80.989685,6880.6567};
  1617. azimut = 130.016;
  1618. offsetY = 1;
  1619. special = "NONE";
  1620. id = 75;
  1621. side = "CIV";
  1622. vehicle = "VirtualMan_EPOCH";
  1623. player = "PLAY CDG";
  1624. leader = 1;
  1625. skill = 0.6;
  1626. };
  1627. };
  1628. };
  1629. class Item76
  1630. {
  1631. side = "CIV";
  1632. class Vehicles
  1633. {
  1634. items = 1;
  1635. class Item0
  1636. {
  1637. position[] = {13813.206,81.13051,6882.805};
  1638. azimut = 130.016;
  1639. offsetY = 1;
  1640. special = "NONE";
  1641. id = 76;
  1642. side = "CIV";
  1643. vehicle = "VirtualMan_EPOCH";
  1644. player = "PLAY CDG";
  1645. leader = 1;
  1646. skill = 0.6;
  1647. };
  1648. };
  1649. };
  1650. class Item77
  1651. {
  1652. side = "CIV";
  1653. class Vehicles
  1654. {
  1655. items = 1;
  1656. class Item0
  1657. {
  1658. position[] = {13813.331,81.03415,6881.3257};
  1659. azimut = 130.016;
  1660. offsetY = 1;
  1661. special = "NONE";
  1662. id = 77;
  1663. side = "CIV";
  1664. vehicle = "VirtualMan_EPOCH";
  1665. player = "PLAY CDG";
  1666. leader = 1;
  1667. skill = 0.6;
  1668. };
  1669. };
  1670. };
  1671. class Item78
  1672. {
  1673. side = "CIV";
  1674. class Vehicles
  1675. {
  1676. items = 1;
  1677. class Item0
  1678. {
  1679. position[] = {13812.393,81.09505,6882.107};
  1680. azimut = 130.016;
  1681. offsetY = 1;
  1682. special = "NONE";
  1683. id = 78;
  1684. side = "CIV";
  1685. vehicle = "VirtualMan_EPOCH";
  1686. player = "PLAY CDG";
  1687. leader = 1;
  1688. skill = 0.6;
  1689. };
  1690. };
  1691. };
  1692. class Item79
  1693. {
  1694. side = "CIV";
  1695. class Vehicles
  1696. {
  1697. items = 1;
  1698. class Item0
  1699. {
  1700. position[] = {13811.795,81.055115,6881.378};
  1701. azimut = 130.016;
  1702. offsetY = 1;
  1703. special = "NONE";
  1704. id = 79;
  1705. side = "CIV";
  1706. vehicle = "VirtualMan_EPOCH";
  1707. player = "PLAY CDG";
  1708. leader = 1;
  1709. skill = 0.6;
  1710. };
  1711. };
  1712. };
  1713. class Item80
  1714. {
  1715. side = "CIV";
  1716. class Vehicles
  1717. {
  1718. items = 1;
  1719. class Item0
  1720. {
  1721. position[] = {13814.171,81.06661,6881.9814};
  1722. azimut = 130.016;
  1723. offsetY = 1;
  1724. special = "NONE";
  1725. id = 80;
  1726. side = "CIV";
  1727. vehicle = "VirtualMan_EPOCH";
  1728. player = "PLAY CDG";
  1729. leader = 1;
  1730. skill = 0.6;
  1731. };
  1732. };
  1733. };
  1734. class Item81
  1735. {
  1736. side = "CIV";
  1737. class Vehicles
  1738. {
  1739. items = 1;
  1740. class Item0
  1741. {
  1742. position[] = {13813.541,81.12801,6882.826};
  1743. azimut = 130.016;
  1744. offsetY = 1;
  1745. special = "NONE";
  1746. id = 81;
  1747. side = "CIV";
  1748. vehicle = "VirtualMan_EPOCH";
  1749. player = "PLAY CDG";
  1750. leader = 1;
  1751. skill = 0.6;
  1752. };
  1753. };
  1754. };
  1755. class Item82
  1756. {
  1757. side = "CIV";
  1758. class Vehicles
  1759. {
  1760. items = 1;
  1761. class Item0
  1762. {
  1763. position[] = {13812.502,81.04108,6881.2856};
  1764. azimut = 130.016;
  1765. offsetY = 1;
  1766. special = "NONE";
  1767. id = 82;
  1768. side = "CIV";
  1769. vehicle = "VirtualMan_EPOCH";
  1770. player = "PLAY CDG";
  1771. leader = 1;
  1772. skill = 0.6;
  1773. };
  1774. };
  1775. };
  1776. class Item83
  1777. {
  1778. side = "CIV";
  1779. class Vehicles
  1780. {
  1781. items = 1;
  1782. class Item0
  1783. {
  1784. position[] = {13811.4,81.00219,6880.4736};
  1785. azimut = 130.016;
  1786. offsetY = 1;
  1787. special = "NONE";
  1788. id = 83;
  1789. side = "CIV";
  1790. vehicle = "VirtualMan_EPOCH";
  1791. player = "PLAY CDG";
  1792. leader = 1;
  1793. skill = 0.6;
  1794. };
  1795. };
  1796. };
  1797. class Item84
  1798. {
  1799. side = "CIV";
  1800. class Vehicles
  1801. {
  1802. items = 1;
  1803. class Item0
  1804. {
  1805. position[] = {13812.218,81.123146,6882.5137};
  1806. azimut = 130.016;
  1807. offsetY = 1;
  1808. special = "NONE";
  1809. id = 84;
  1810. side = "CIV";
  1811. vehicle = "VirtualMan_EPOCH";
  1812. player = "PLAY CDG";
  1813. leader = 1;
  1814. skill = 0.6;
  1815. };
  1816. };
  1817. };
  1818. class Item85
  1819. {
  1820. side = "CIV";
  1821. class Vehicles
  1822. {
  1823. items = 1;
  1824. class Item0
  1825. {
  1826. position[] = {13813.476,81.07118,6881.928};
  1827. azimut = 130.016;
  1828. offsetY = 1;
  1829. special = "NONE";
  1830. id = 85;
  1831. side = "CIV";
  1832. vehicle = "VirtualMan_EPOCH";
  1833. player = "PLAY CDG";
  1834. leader = 1;
  1835. skill = 0.6;
  1836. };
  1837. };
  1838. };
  1839. class Item86
  1840. {
  1841. side = "CIV";
  1842. class Vehicles
  1843. {
  1844. items = 1;
  1845. class Item0
  1846. {
  1847. position[] = {13813.727,81.03669,6881.436};
  1848. azimut = 130.016;
  1849. offsetY = 1;
  1850. special = "NONE";
  1851. id = 86;
  1852. side = "CIV";
  1853. vehicle = "VirtualMan_EPOCH";
  1854. player = "PLAY CDG";
  1855. leader = 1;
  1856. skill = 0.6;
  1857. };
  1858. };
  1859. };
  1860. class Item87
  1861. {
  1862. side = "CIV";
  1863. class Vehicles
  1864. {
  1865. items = 1;
  1866. class Item0
  1867. {
  1868. position[] = {13813.771,81.04306,6881.543};
  1869. azimut = 130.016;
  1870. offsetY = 1;
  1871. special = "NONE";
  1872. id = 87;
  1873. side = "CIV";
  1874. vehicle = "VirtualMan_EPOCH";
  1875. player = "PLAY CDG";
  1876. leader = 1;
  1877. skill = 0.6;
  1878. };
  1879. };
  1880. };
  1881. class Item88
  1882. {
  1883. side = "CIV";
  1884. class Vehicles
  1885. {
  1886. items = 1;
  1887. class Item0
  1888. {
  1889. position[] = {13812.871,81.071556,6881.8267};
  1890. azimut = 130.016;
  1891. offsetY = 1;
  1892. special = "NONE";
  1893. id = 88;
  1894. side = "CIV";
  1895. vehicle = "VirtualMan_EPOCH";
  1896. player = "PLAY CDG";
  1897. leader = 1;
  1898. skill = 0.6;
  1899. };
  1900. };
  1901. };
  1902. class Item89
  1903. {
  1904. side = "CIV";
  1905. class Vehicles
  1906. {
  1907. items = 1;
  1908. class Item0
  1909. {
  1910. position[] = {13812.925,81.08374,6882.026};
  1911. azimut = 130.016;
  1912. offsetY = 1;
  1913. special = "NONE";
  1914. id = 89;
  1915. side = "CIV";
  1916. vehicle = "VirtualMan_EPOCH";
  1917. player = "PLAY CDG";
  1918. leader = 1;
  1919. skill = 0.6;
  1920. };
  1921. };
  1922. };
  1923. class Item90
  1924. {
  1925. side = "CIV";
  1926. class Vehicles
  1927. {
  1928. items = 1;
  1929. class Item0
  1930. {
  1931. position[] = {13812.916,81.04632,6881.441};
  1932. azimut = 130.016;
  1933. offsetY = 1;
  1934. special = "NONE";
  1935. id = 90;
  1936. side = "CIV";
  1937. vehicle = "VirtualMan_EPOCH";
  1938. player = "PLAY CDG";
  1939. leader = 1;
  1940. skill = 0.6;
  1941. };
  1942. };
  1943. };
  1944. class Item91
  1945. {
  1946. side = "CIV";
  1947. class Vehicles
  1948. {
  1949. items = 1;
  1950. class Item0
  1951. {
  1952. position[] = {13812.17,81.034454,6881.1226};
  1953. azimut = 130.016;
  1954. offsetY = 1;
  1955. special = "NONE";
  1956. id = 91;
  1957. side = "CIV";
  1958. vehicle = "VirtualMan_EPOCH";
  1959. player = "PLAY CDG";
  1960. leader = 1;
  1961. skill = 0.6;
  1962. };
  1963. };
  1964. };
  1965. class Item92
  1966. {
  1967. side = "CIV";
  1968. class Vehicles
  1969. {
  1970. items = 1;
  1971. class Item0
  1972. {
  1973. position[] = {13813.857,80.97423,6880.4785};
  1974. azimut = 130.016;
  1975. offsetY = 1;
  1976. special = "NONE";
  1977. id = 92;
  1978. side = "CIV";
  1979. vehicle = "VirtualMan_EPOCH";
  1980. player = "PLAY CDG";
  1981. leader = 1;
  1982. skill = 0.6;
  1983. };
  1984. };
  1985. };
  1986. class Item93
  1987. {
  1988. side = "CIV";
  1989. class Vehicles
  1990. {
  1991. items = 1;
  1992. class Item0
  1993. {
  1994. position[] = {13812.679,80.976204,6880.2065};
  1995. azimut = 130.016;
  1996. offsetY = 1;
  1997. special = "NONE";
  1998. id = 93;
  1999. side = "CIV";
  2000. vehicle = "VirtualMan_EPOCH";
  2001. player = "PLAY CDG";
  2002. leader = 1;
  2003. skill = 0.6;
  2004. };
  2005. };
  2006. };
  2007. class Item94
  2008. {
  2009. side = "CIV";
  2010. class Vehicles
  2011. {
  2012. items = 1;
  2013. class Item0
  2014. {
  2015. position[] = {13812.899,81.08442,6882.032};
  2016. azimut = 130.016;
  2017. offsetY = 1;
  2018. special = "NONE";
  2019. id = 94;
  2020. side = "CIV";
  2021. vehicle = "VirtualMan_EPOCH";
  2022. player = "PLAY CDG";
  2023. leader = 1;
  2024. skill = 0.6;
  2025. };
  2026. };
  2027. };
  2028. class Item95
  2029. {
  2030. side = "CIV";
  2031. class Vehicles
  2032. {
  2033. items = 1;
  2034. class Item0
  2035. {
  2036. position[] = {13812.804,81.12539,6882.654};
  2037. azimut = 130.016;
  2038. offsetY = 1;
  2039. special = "NONE";
  2040. id = 95;
  2041. side = "CIV";
  2042. vehicle = "VirtualMan_EPOCH";
  2043. player = "PLAY CDG";
  2044. leader = 1;
  2045. skill = 0.6;
  2046. };
  2047. };
  2048. };
  2049. class Item96
  2050. {
  2051. side = "CIV";
  2052. class Vehicles
  2053. {
  2054. items = 1;
  2055. class Item0
  2056. {
  2057. position[] = {13813.624,81.14208,6883.0586};
  2058. azimut = 130.016;
  2059. offsetY = 1;
  2060. special = "NONE";
  2061. id = 96;
  2062. side = "CIV";
  2063. vehicle = "VirtualMan_EPOCH";
  2064. player = "PLAY CDG";
  2065. leader = 1;
  2066. skill = 0.6;
  2067. };
  2068. };
  2069. };
  2070. class Item97
  2071. {
  2072. side = "CIV";
  2073. class Vehicles
  2074. {
  2075. items = 1;
  2076. class Item0
  2077. {
  2078. position[] = {13812.998,81.018456,6881.0215};
  2079. azimut = 130.016;
  2080. offsetY = 1;
  2081. special = "NONE";
  2082. id = 97;
  2083. side = "CIV";
  2084. vehicle = "VirtualMan_EPOCH";
  2085. player = "PLAY CDG";
  2086. leader = 1;
  2087. skill = 0.6;
  2088. };
  2089. };
  2090. };
  2091. class Item98
  2092. {
  2093. side = "CIV";
  2094. class Vehicles
  2095. {
  2096. items = 1;
  2097. class Item0
  2098. {
  2099. position[] = {13814.14,81.08204,6882.217};
  2100. azimut = 130.016;
  2101. offsetY = 1;
  2102. special = "NONE";
  2103. id = 98;
  2104. side = "CIV";
  2105. vehicle = "VirtualMan_EPOCH";
  2106. player = "PLAY CDG";
  2107. leader = 1;
  2108. skill = 0.6;
  2109. };
  2110. };
  2111. };
  2112. class Item99
  2113. {
  2114. side = "CIV";
  2115. class Vehicles
  2116. {
  2117. items = 1;
  2118. class Item0
  2119. {
  2120. position[] = {13813.083,81.07025,6881.844};
  2121. azimut = 130.016;
  2122. offsetY = 1;
  2123. special = "NONE";
  2124. id = 99;
  2125. side = "CIV";
  2126. vehicle = "VirtualMan_EPOCH";
  2127. player = "PLAY CDG";
  2128. leader = 1;
  2129. skill = 0.6;
  2130. };
  2131. };
  2132. };
  2133. };
  2134.  
  2135. class Markers
  2136. {
  2137. items=8;
  2138. class Item0
  2139. {
  2140. position[]={11560.286,114,15305.886};
  2141. name="respawn_east";
  2142. type="Empty";
  2143. angle=23.6085;
  2144. };
  2145. class Item1
  2146. {
  2147. position[]={11560.315,114,15305.896};
  2148. name="respawn_west";
  2149. type="Empty";
  2150. angle=23.6085;
  2151. };
  2152. class Item2
  2153. {
  2154. position[]={11560.286,114,15305.886};
  2155. name="respawn_east_1";
  2156. type="Empty";
  2157. angle=23.6085;
  2158. };
  2159. class Item3
  2160. {
  2161. position[]={12800,0,12800};
  2162. name="center";
  2163. type="Empty";
  2164. };
  2165. class Item4
  2166. {
  2167. position[] = {8713.72,0.16426,20057.5};
  2168. name="northspawn";
  2169. text="North Spawn-Safe Zone";
  2170. type="mil_start";
  2171. colorName="ColorBlue";
  2172. };
  2173. class Item5
  2174. {
  2175. position[] = {10189.6,0.00154114,12418.1};
  2176. name="centralspawn";
  2177. text="Central Spawn-Safe Zone";
  2178. type="mil_start";
  2179. colorName="ColorBlue";
  2180. };
  2181. class Item6
  2182. {
  2183. position[] = {17838.2,0.00143814,8462.17};
  2184. name="easternspawn";
  2185. text="Eastern Spawn-Safe Zone";
  2186. type="mil_start";
  2187. colorName="ColorBlue";
  2188. };
  2189. class Item7
  2190. {
  2191. position[] = {8951.44,0.00143814,3577.83};
  2192. name="westernspawn";
  2193. text="Western Spawn-Safe Zone";
  2194. type="mil_start";
  2195. colorName="ColorBlue";
  2196. };
  2197. };
  2198. class Sensors {
  2199. items = 4;
  2200. class Item0
  2201. {
  2202. position[] = {8713.72,0.16426,20057.5};
  2203. name="northspawnsensor";
  2204. activationBy = "ANY";
  2205. repeating = 1;
  2206. interruptable = 1;
  2207. age = "UNKNOWN";
  2208. expCond = "(player distance northspawnsensor) < 25;";
  2209. expActiv= "titleText [""Now entering Northern spawnpoint safe zone!"", ""PLAIN"", 1]; canbuild = false;";
  2210. expDesactiv = "titleText [""Now leaving Northern spawnpoint safe zone."", ""PLAIN"", 1]; canbuild = true;";
  2211. class Effects{};
  2212.  
  2213. };
  2214. class Item1
  2215. {
  2216. position[] = {10189.6,0.00154114,12418.1};
  2217. name="centralspawnsensor";
  2218. activationBy = "ANY";
  2219. repeating = 1;
  2220. interruptable = 1;
  2221. age = "UNKNOWN";
  2222. expCond = "(player distance centralspawnsensor) < 25;";
  2223. expActiv= "titleText [""Now entering Central spawnpoint safe zone!"", ""PLAIN"", 1]; canbuild = false;";
  2224. expDesactiv = "titleText [""Now leaving Central spawnpoint safe zone."", ""PLAIN"", 1]; canbuild = true;";
  2225. class Effects{};
  2226. };
  2227. class Item2
  2228. {
  2229. position[] = {17838.2,0.00143814,8462.17};
  2230. name="easternspawnsensor";
  2231. activationBy = "ANY";
  2232. repeating = 1;
  2233. interruptable = 1;
  2234. age = "UNKNOWN";
  2235. expCond = "(player distance easternspawnsensor) < 25;";
  2236. expActiv= "titleText [""Now entering Eastern spawnpoint safe zone!"", ""PLAIN"", 1]; canbuild = false;";
  2237. expDesactiv = "titleText [""Now leaving Eastern spawnpoint safe zone."", ""PLAIN"", 1]; canbuild = true;";
  2238. class Effects{};
  2239. };
  2240. class Item3
  2241. {
  2242. position[] = {8951.44,0.00143814,3577.83};
  2243. name="westernspawnsensor";
  2244. activationBy = "ANY";
  2245. repeating = 1;
  2246. interruptable = 1;
  2247. age = "UNKNOWN";
  2248. expCond = "(player distance westernspawnsensor) < 25;";
  2249. expActiv= "titleText [""Now entering Western spawnpoint safe zone!"", ""PLAIN"", 1]; canbuild = false;";
  2250. expDesactiv = "titleText [""Now leaving Western spawnpoint safe zone."", ""PLAIN"", 1]; canbuild = true;";
  2251. class Effects{};
  2252. };
  2253. };
  2254. };
  2255. class Intro
  2256. {
  2257. addOns[]=
  2258. {
  2259. "tavi"
  2260. };
  2261. addOnsAuto[]=
  2262. {
  2263. "tavi"
  2264. };
  2265. randomSeed = 25982387;
  2266. class Intel
  2267. {
  2268. timeOfChanges = 1800.0002;
  2269. startWeather = 0.3;
  2270. startWind = 0.1;
  2271. startWaves = 0.1;
  2272. forecastWeather = 0.3;
  2273. forecastWind = 0.1;
  2274. forecastWaves = 0.1;
  2275. forecastLightnings = 0.1;
  2276. year = 2035;
  2277. month = 6;
  2278. day = 24;
  2279. hour = 12;
  2280. minute = 0;
  2281. startFogDecay = 0.013;
  2282. forecastFogDecay = 0.013;
  2283. };
  2284. };
  2285. class OutroWin
  2286. {
  2287. addOns[]=
  2288. {
  2289. "tavi"
  2290. };
  2291. addOnsAuto[]=
  2292. {
  2293. "tavi"
  2294. };
  2295. randomSeed = 12635739;
  2296. class Intel
  2297. {
  2298. timeOfChanges = 1800.0002;
  2299. startWeather = 0.3;
  2300. startWind = 0.1;
  2301. startWaves = 0.1;
  2302. forecastWeather = 0.3;
  2303. forecastWind = 0.1;
  2304. forecastWaves = 0.1;
  2305. forecastLightnings = 0.1;
  2306. year = 2035;
  2307. month = 6;
  2308. day = 24;
  2309. hour = 12;
  2310. minute = 0;
  2311. startFogDecay = 0.013;
  2312. forecastFogDecay = 0.013;
  2313. };
  2314. };
  2315. class OutroLoose
  2316. {
  2317. addOns[]=
  2318. {
  2319.  
  2320. "tavi"
  2321. };
  2322. addOnsAuto[]=
  2323. {
  2324. "tavi"
  2325. };
  2326. randomSeed = 37826347;
  2327. class Intel
  2328. {
  2329. timeOfChanges = 1800.0002;
  2330. startWeather = 0.3;
  2331. startWind = 0.1;
  2332. startWaves = 0.1;
  2333. forecastWeather = 0.3;
  2334. forecastWind = 0.1;
  2335. forecastWaves = 0.1;
  2336. forecastLightnings = 0.1;
  2337. year = 2035;
  2338. month = 6;
  2339. day = 24;
  2340. hour = 12;
  2341. minute = 0;
  2342. startFogDecay = 0.013;
  2343. forecastFogDecay = 0.013;
  2344. };
  2345. };
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