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Class Uses

By: a guest on May 25th, 2012  |  syntax: PAWN  |  size: 0.57 KB  |  hits: 18  |  expires: Never
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  1. CallPlayer(playerid, callerid)
  2. {
  3.         if(pClass(playerid) == KIT_ASSAULT)
  4.         {
  5.                 msgF(playerid, YELLOW, "%s {"#C_BLUE"}needs ammo!", GetName(callerid));
  6.         }
  7.         if(pClass(playerid) == KIT_MEDIC)
  8.         {
  9.                 msgF(playerid, YELLOW, "%s {"#C_BLUE"}needs medical support!", GetName(callerid));
  10.         }
  11.         if(pClass(playerid) == KIT_ENGINEER)
  12.         {
  13.                 msgF(playerid, YELLOW, "%s {"#C_BLUE"}needs engineer support!", GetName(callerid));
  14.         }
  15.         if(pClass(playerid) == KIT_SNIPER)
  16.         {
  17.                 msgF(playerid, YELLOW, "%s {"#C_BLUE"}needs you to be a camping bitch who does nothing!", GetName(callerid));
  18.         }
  19. }