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By: a guest | Mar 19th, 2010 | Syntax:
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Title Screen
Missions
Stories or Flavor Text
Commodity Trading
Equipment
Armor
Engines
Etc (Thrusters, Maps, Fighter Bays)
Editor Features
Creation of Game Components
Moving Sprites
Editing AI Scripts
Taking Control of AI
AI Training ( log some actions and have the AI script replay them later )
Hailing
Long Distance Exploration
Zoomable Nav-Map (Arke is already working on this)
Warp Gates (I have started working on this)
Jump Drives
Characters
Named ships and/or Captains
Unique AI
Specialized equipment configuration
Saved Games
Weapons that Track a target
Bombs and Mines
Ships launching other ships
Carriers
Fleets of ships
Shields
Asteroids
Non-functioning Ships (Damaged, but not destroyed)
Boarding
Replacing the Mouse Cursor
Planetary defenses (Militia)
AI Reactions based on Alliance
UI Skins (Style xml document)
Networking
Communication
Update Alerts
Simultaneous gameplay
Trade between players
Zooming the Camera