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invad8er

vrchat 12-19-2016 invad8er

Feb 19th, 2017
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  1. [Log:2/19/2017 6:19:23 PM] Unity v5.3.4p1, Oculus Utilities v1.9.0, OVRPlugin v1.3.0, SDK v1.11.0.
  2.  
  3.  
  4.  
  5. [Log:2/19/2017 6:19:24 PM] Fetching fresh config
  6.  
  7.  
  8.  
  9. [Log:2/19/2017 6:19:28 PM] <color=yellow>ManageGameFlow waiting for UI Manager</color>
  10.  
  11.  
  12.  
  13. [Log:2/19/2017 6:19:28 PM] <color=yellow>ManageGameFlow get remote config and default blueprints</color>
  14.  
  15.  
  16.  
  17. [Log:2/19/2017 6:19:28 PM] Fetching fresh config
  18.  
  19.  
  20.  
  21. [Log:2/19/2017 6:19:28 PM] <color=yellow>ManageGameFlow connecting to online servers</color>
  22.  
  23.  
  24.  
  25. [Log:2/19/2017 6:19:28 PM] <color=red>Connecting to Photon</color>
  26.  
  27.  
  28.  
  29. [Warning:2/19/2017 6:19:28 PM] Using server url: prod_server_41
  30.  
  31.  
  32.  
  33. [Log:2/19/2017 6:19:29 PM] RemoteConfig Init() succeeded
  34.  
  35.  
  36.  
  37. [Log:2/19/2017 6:19:42 PM] Connect to master
  38.  
  39.  
  40.  
  41. [Log:2/19/2017 6:19:47 PM] <color=yellow>ManageGameFlow waiting for remote config</color>
  42.  
  43.  
  44.  
  45. [Log:2/19/2017 6:19:47 PM] <color=yellow>ManageGameFlow waiting for photon</color>
  46.  
  47.  
  48.  
  49. [Log:2/19/2017 6:19:47 PM] <color=yellow>ManageGameFlow performing update check</color>
  50.  
  51.  
  52.  
  53. [Log:2/19/2017 6:19:47 PM] <color=yellow>ManageGameFlow authenticating</color>
  54.  
  55.  
  56.  
  57. [Log:2/19/2017 6:19:47 PM] Logging in with cached vrchat creds
  58.  
  59.  
  60.  
  61. [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow checking for ban</color>
  62.  
  63.  
  64.  
  65. [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow checking for Verified account</color>
  66.  
  67.  
  68.  
  69. [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow set connect error state</color>
  70.  
  71.  
  72.  
  73. [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow setup crash logging</color>
  74.  
  75.  
  76.  
  77. [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow show first time settings</color>
  78.  
  79.  
  80.  
  81. [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow entering main loop</color>
  82.  
  83.  
  84.  
  85. [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow beginning room transition</color>
  86.  
  87.  
  88.  
  89. [Log:2/19/2017 6:19:49 PM] <color=yellow>Transitioning to room</color>
  90.  
  91.  
  92.  
  93. [Log:2/19/2017 6:19:50 PM] <color=yellow>Unloading scenes</color>
  94.  
  95.  
  96.  
  97. [Log:2/19/2017 6:19:50 PM] <color=yellow>Waiting for ApiWorld.Fetch()</color>
  98.  
  99.  
  100.  
  101. [Log:2/19/2017 6:19:50 PM] <color=yellow>ApiWorld took 0.001684189s to fetch.</color>
  102.  
  103.  
  104.  
  105. [Log:2/19/2017 6:19:50 PM] ERROR: 1
  106.  
  107.  
  108.  
  109. [Log:2/19/2017 6:19:50 PM] <color=yellow>Room download took 0.2941494s</color>
  110.  
  111.  
  112.  
  113. [Log:2/19/2017 6:19:50 PM] <color=yellow>Instantiating downloaded scene</color>
  114.  
  115.  
  116.  
  117. [Log:2/19/2017 6:19:51 PM] <color=magenta>Room is running with an update rate of 10</color>
  118.  
  119.  
  120.  
  121. [Log:2/19/2017 6:19:51 PM] <color=yellow>Spent 0.1657467s loading scene</color>
  122.  
  123.  
  124.  
  125. [Log:2/19/2017 6:19:51 PM] <color=yellow>Instantiating VRC_OBJECTS</color>
  126.  
  127.  
  128.  
  129. [Log:2/19/2017 6:19:51 PM] Client Unity Version: "5.3.4p1"
  130.  
  131.  
  132.  
  133. [Log:2/19/2017 6:19:51 PM] Scene Unity Version: "5.3.4p1"
  134.  
  135.  
  136.  
  137. [Log:2/19/2017 6:19:51 PM] <color=yellow>Spent 0.1943512s initializing VRC Objects and level</color>
  138.  
  139.  
  140.  
  141. [Log:2/19/2017 6:19:51 PM] <color=yellow>Assigning IDs to scene</color>
  142.  
  143.  
  144.  
  145. [Log:2/19/2017 6:19:51 PM] <color=yellow>Spent 0.03638268s assigning network IDs.</color>
  146.  
  147.  
  148.  
  149. [Log:2/19/2017 6:19:51 PM] <color=yellow>Processing scene objects</color>
  150.  
  151.  
  152.  
  153. [Log:2/19/2017 6:19:51 PM] This level has elected to use it's own Unity Layers. If things like physics and collision are messed up, this is a likely reason.
  154.  
  155.  
  156.  
  157. [Log:2/19/2017 6:19:51 PM] Auto spatializing AudioSources...
  158.  
  159.  
  160.  
  161. [Log:2/19/2017 6:19:51 PM] <color=yellow>Spent 0.2116928s processing scene objects.</color>
  162.  
  163.  
  164.  
  165. [Log:2/19/2017 6:19:51 PM] <color=yellow>Finalizing scene</color>
  166.  
  167.  
  168.  
  169. [Error:2/19/2017 6:19:51 PM] Something went wrong finalizing the scene:
  170. System.NullReferenceException: Object reference not set to an instance of an object
  171. at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
  172. at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
  173. at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
  174. at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
  175. at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
  176. at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
  177.  
  178.  
  179.  
  180. [Error:2/19/2017 6:19:51 PM] Upload of mini-log was triggered! Reason: ResetGameFlow was triggered due to error!
  181.  
  182.  
  183.  
  184. [Log:2/19/2017 6:19:51 PM] Generating mini-log for upload...
  185.  
  186.  
  187.  
  188. [Log:2/19/2017 6:19:51 PM] Uploading mini-log to http://api.vrchat.cloud/api/1/error (5326 bytes) ...
  189.  
  190.  
  191.  
  192. [Log:2/19/2017 6:19:51 PM] <color=red>Resetting game flow</color>
  193.  
  194.  
  195.  
  196. [Error:2/19/2017 6:19:51 PM] ResetGameFlow: TryAlternateInstance = False
  197.  
  198.  
  199.  
  200. [Log:2/19/2017 6:19:51 PM] <color=yellow>ManageGameFlow waiting for UI Manager</color>
  201.  
  202.  
  203.  
  204. [Log:2/19/2017 6:19:51 PM] <color=yellow>ManageGameFlow connecting to online servers</color>
  205.  
  206.  
  207.  
  208. [Log:2/19/2017 6:19:52 PM] Upload mini log HTTP response:
  209. [404] Not Found
  210.  
  211.  
  212.  
  213. [Log:2/19/2017 6:19:56 PM] <color=yellow>ManageGameFlow waiting for photon</color>
  214.  
  215.  
  216.  
  217. [Log:2/19/2017 6:19:56 PM] <color=yellow>ManageGameFlow set connect error state</color>
  218.  
  219.  
  220.  
  221. [Log:2/19/2017 6:19:56 PM] <color=yellow>ManageGameFlow setup crash logging</color>
  222.  
  223.  
  224.  
  225. [Error:2/19/2017 6:19:56 PM] Already initialized remote logging.
  226.  
  227.  
  228.  
  229. [Log:2/19/2017 6:19:56 PM] <color=yellow>ManageGameFlow show first time settings</color>
  230.  
  231.  
  232.  
  233. [Log:2/19/2017 6:19:56 PM] <color=yellow>ManageGameFlow entering main loop</color>
  234.  
  235.  
  236.  
  237. [Log:2/19/2017 6:19:56 PM] <color=yellow>ManageGameFlow beginning room transition</color>
  238.  
  239.  
  240.  
  241. [Log:2/19/2017 6:19:56 PM] <color=yellow>Transitioning to room</color>
  242.  
  243.  
  244.  
  245. [Log:2/19/2017 6:19:58 PM] <color=yellow>Unloading scenes</color>
  246.  
  247.  
  248.  
  249. [Log:2/19/2017 6:19:58 PM] <color=yellow>Waiting for ApiWorld.Fetch()</color>
  250.  
  251.  
  252.  
  253. [Log:2/19/2017 6:19:58 PM] <color=yellow>ApiWorld took 0.001079559s to fetch.</color>
  254.  
  255.  
  256.  
  257. [Log:2/19/2017 6:19:58 PM] <color=green>Event Log destroyed</color>
  258.  
  259.  
  260.  
  261. [Log:2/19/2017 6:19:58 PM] ERROR: 1
  262.  
  263.  
  264.  
  265. [Log:2/19/2017 6:19:58 PM] <color=yellow>Room download took 0.2762718s</color>
  266.  
  267.  
  268.  
  269. [Log:2/19/2017 6:19:58 PM] <color=yellow>Instantiating downloaded scene</color>
  270.  
  271.  
  272.  
  273. [Log:2/19/2017 6:19:58 PM] <color=magenta>Room is running with an update rate of 10</color>
  274.  
  275.  
  276.  
  277. [Log:2/19/2017 6:19:58 PM] <color=yellow>Spent 0.1571884s loading scene</color>
  278.  
  279.  
  280.  
  281. [Log:2/19/2017 6:19:58 PM] <color=yellow>Instantiating VRC_OBJECTS</color>
  282.  
  283.  
  284.  
  285. [Log:2/19/2017 6:19:58 PM] Client Unity Version: "5.3.4p1"
  286.  
  287.  
  288.  
  289. [Log:2/19/2017 6:19:58 PM] Scene Unity Version: "5.3.4p1"
  290.  
  291.  
  292.  
  293. [Log:2/19/2017 6:19:58 PM] <color=yellow>Spent 0.09825134s initializing VRC Objects and level</color>
  294.  
  295.  
  296.  
  297. [Log:2/19/2017 6:19:58 PM] <color=yellow>Assigning IDs to scene</color>
  298.  
  299.  
  300.  
  301. [Log:2/19/2017 6:19:58 PM] <color=yellow>Spent 0.04019165s assigning network IDs.</color>
  302.  
  303.  
  304.  
  305. [Log:2/19/2017 6:19:58 PM] <color=yellow>Processing scene objects</color>
  306.  
  307.  
  308.  
  309. [Log:2/19/2017 6:19:58 PM] This level has elected to use it's own Unity Layers. If things like physics and collision are messed up, this is a likely reason.
  310.  
  311.  
  312.  
  313. [Log:2/19/2017 6:19:58 PM] Auto spatializing AudioSources...
  314.  
  315.  
  316.  
  317. [Log:2/19/2017 6:19:58 PM] <color=yellow>Spent 0.165863s processing scene objects.</color>
  318.  
  319.  
  320.  
  321. [Log:2/19/2017 6:19:58 PM] <color=yellow>Finalizing scene</color>
  322.  
  323.  
  324.  
  325. [Error:2/19/2017 6:19:58 PM] Something went wrong finalizing the scene:
  326. System.NullReferenceException: Object reference not set to an instance of an object
  327. at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
  328. at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
  329. at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
  330. at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
  331. at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
  332. at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
  333.  
  334.  
  335.  
  336. [Log:2/19/2017 6:19:58 PM] <color=red>Resetting game flow</color>
  337.  
  338.  
  339.  
  340. [Error:2/19/2017 6:19:58 PM] ResetGameFlow: TryAlternateInstance = False
  341.  
  342.  
  343.  
  344. [Log:2/19/2017 6:19:58 PM] <color=yellow>ManageGameFlow waiting for UI Manager</color>
  345.  
  346.  
  347.  
  348. [Log:2/19/2017 6:19:58 PM] <color=yellow>ManageGameFlow connecting to online servers</color>
  349.  
  350.  
  351.  
  352. [Log:2/19/2017 6:20:03 PM] <color=yellow>ManageGameFlow waiting for photon</color>
  353.  
  354.  
  355.  
  356. [Log:2/19/2017 6:20:03 PM] <color=yellow>ManageGameFlow set connect error state</color>
  357.  
  358.  
  359.  
  360. [Log:2/19/2017 6:20:03 PM] <color=yellow>ManageGameFlow setup crash logging</color>
  361.  
  362.  
  363.  
  364. [Error:2/19/2017 6:20:03 PM] Already initialized remote logging.
  365.  
  366.  
  367.  
  368. [Log:2/19/2017 6:20:03 PM] <color=yellow>ManageGameFlow show first time settings</color>
  369.  
  370.  
  371.  
  372. [Log:2/19/2017 6:20:03 PM] <color=yellow>ManageGameFlow entering main loop</color>
  373.  
  374.  
  375.  
  376. [Log:2/19/2017 6:20:03 PM] <color=yellow>ManageGameFlow beginning room transition</color>
  377.  
  378.  
  379.  
  380. [Log:2/19/2017 6:20:03 PM] <color=yellow>Transitioning to room</color>
  381.  
  382.  
  383.  
  384. [Log:2/19/2017 6:20:04 PM] <color=yellow>Unloading scenes</color>
  385.  
  386.  
  387.  
  388. [Log:2/19/2017 6:20:04 PM] <color=yellow>Waiting for ApiWorld.Fetch()</color>
  389.  
  390.  
  391.  
  392. [Log:2/19/2017 6:20:04 PM] <color=yellow>ApiWorld took 0.0001144409s to fetch.</color>
  393.  
  394.  
  395.  
  396. [Log:2/19/2017 6:20:04 PM] <color=green>Event Log destroyed</color>
  397.  
  398.  
  399.  
  400. [Log:2/19/2017 6:20:05 PM] ERROR: 1
  401.  
  402.  
  403.  
  404. [Log:2/19/2017 6:20:05 PM] <color=yellow>Room download took 0.2454147s</color>
  405.  
  406.  
  407.  
  408. [Log:2/19/2017 6:20:05 PM] <color=yellow>Instantiating downloaded scene</color>
  409.  
  410.  
  411.  
  412. [Log:2/19/2017 6:20:05 PM] <color=magenta>Room is running with an update rate of 10</color>
  413.  
  414.  
  415.  
  416. [Log:2/19/2017 6:20:05 PM] <color=yellow>Spent 0.1464043s loading scene</color>
  417.  
  418.  
  419.  
  420. [Log:2/19/2017 6:20:05 PM] <color=yellow>Instantiating VRC_OBJECTS</color>
  421.  
  422.  
  423.  
  424. [Log:2/19/2017 6:20:05 PM] Client Unity Version: "5.3.4p1"
  425.  
  426.  
  427.  
  428. [Log:2/19/2017 6:20:05 PM] Scene Unity Version: "5.3.4p1"
  429.  
  430.  
  431.  
  432. [Log:2/19/2017 6:20:05 PM] <color=yellow>Spent 0.0981102s initializing VRC Objects and level</color>
  433.  
  434.  
  435.  
  436. [Log:2/19/2017 6:20:05 PM] <color=yellow>Assigning IDs to scene</color>
  437.  
  438.  
  439.  
  440. [Log:2/19/2017 6:20:05 PM] <color=yellow>Spent 0.03862381s assigning network IDs.</color>
  441.  
  442.  
  443.  
  444. [Log:2/19/2017 6:20:05 PM] <color=yellow>Processing scene objects</color>
  445.  
  446.  
  447.  
  448. [Log:2/19/2017 6:20:05 PM] This level has elected to use it's own Unity Layers. If things like physics and collision are messed up, this is a likely reason.
  449.  
  450.  
  451.  
  452. [Log:2/19/2017 6:20:05 PM] Auto spatializing AudioSources...
  453.  
  454.  
  455.  
  456. [Log:2/19/2017 6:20:05 PM] <color=yellow>Spent 0.1674652s processing scene objects.</color>
  457.  
  458.  
  459.  
  460. [Log:2/19/2017 6:20:05 PM] <color=yellow>Finalizing scene</color>
  461.  
  462.  
  463.  
  464. [Error:2/19/2017 6:20:05 PM] Something went wrong finalizing the scene:
  465. System.NullReferenceException: Object reference not set to an instance of an object
  466. at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
  467. at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
  468. at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
  469. at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
  470. at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
  471. at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
  472.  
  473.  
  474.  
  475. [Log:2/19/2017 6:20:05 PM] <color=red>Resetting game flow</color>
  476.  
  477.  
  478.  
  479. [Error:2/19/2017 6:20:05 PM] ResetGameFlow: TryAlternateInstance = False
  480.  
  481.  
  482.  
  483. [Log:2/19/2017 6:20:05 PM] <color=yellow>ManageGameFlow waiting for UI Manager</color>
  484.  
  485.  
  486.  
  487. [Log:2/19/2017 6:20:05 PM] <color=yellow>ManageGameFlow connecting to online servers</color>
  488.  
  489.  
  490.  
  491. [Log:2/19/2017 6:20:10 PM] <color=yellow>ManageGameFlow waiting for photon</color>
  492.  
  493.  
  494.  
  495. [Log:2/19/2017 6:20:10 PM] <color=yellow>ManageGameFlow set connect error state</color>
  496.  
  497.  
  498.  
  499. [Log:2/19/2017 6:20:10 PM] <color=yellow>ManageGameFlow setup crash logging</color>
  500.  
  501.  
  502.  
  503. [Error:2/19/2017 6:20:10 PM] Already initialized remote logging.
  504.  
  505.  
  506.  
  507. [Log:2/19/2017 6:20:10 PM] <color=yellow>ManageGameFlow show first time settings</color>
  508.  
  509.  
  510.  
  511. [Log:2/19/2017 6:20:10 PM] <color=yellow>ManageGameFlow entering main loop</color>
  512.  
  513.  
  514.  
  515. [Log:2/19/2017 6:20:10 PM] <color=yellow>ManageGameFlow beginning room transition</color>
  516.  
  517.  
  518.  
  519. [Log:2/19/2017 6:20:10 PM] <color=yellow>Transitioning to room</color>
  520.  
  521.  
  522.  
  523. [Log:2/19/2017 6:20:11 PM] <color=yellow>Unloading scenes</color>
  524.  
  525.  
  526.  
  527. [Log:2/19/2017 6:20:11 PM] <color=yellow>Waiting for ApiWorld.Fetch()</color>
  528.  
  529.  
  530.  
  531. [Log:2/19/2017 6:20:11 PM] <color=yellow>ApiWorld took 0.0001220703s to fetch.</color>
  532.  
  533.  
  534.  
  535. [Log:2/19/2017 6:20:11 PM] <color=green>Event Log destroyed</color>
  536.  
  537.  
  538.  
  539. [Log:2/19/2017 6:20:12 PM] ERROR: 1
  540.  
  541.  
  542.  
  543. [Log:2/19/2017 6:20:12 PM] <color=yellow>Room download took 0.2299576s</color>
  544.  
  545.  
  546.  
  547. [Log:2/19/2017 6:20:12 PM] <color=yellow>Instantiating downloaded scene</color>
  548.  
  549.  
  550.  
  551. [Log:2/19/2017 6:20:12 PM] <color=magenta>Room is running with an update rate of 10</color>
  552.  
  553.  
  554.  
  555. [Log:2/19/2017 6:20:12 PM] <color=yellow>Spent 0.1420746s loading scene</color>
  556.  
  557.  
  558.  
  559. [Log:2/19/2017 6:20:12 PM] <color=yellow>Instantiating VRC_OBJECTS</color>
  560.  
  561.  
  562.  
  563. [Log:2/19/2017 6:20:12 PM] Client Unity Version: "5.3.4p1"
  564.  
  565.  
  566.  
  567. [Log:2/19/2017 6:20:12 PM] Scene Unity Version: "5.3.4p1"
  568.  
  569.  
  570.  
  571. [Log:2/19/2017 6:20:12 PM] <color=yellow>Spent 0.0846405s initializing VRC Objects and level</color>
  572.  
  573.  
  574.  
  575. [Log:2/19/2017 6:20:12 PM] <color=yellow>Assigning IDs to scene</color>
  576.  
  577.  
  578.  
  579. [Log:2/19/2017 6:20:12 PM] <color=yellow>Spent 0.03964615s assigning network IDs.</color>
  580.  
  581.  
  582.  
  583. [Log:2/19/2017 6:20:12 PM] <color=yellow>Processing scene objects</color>
  584.  
  585.  
  586.  
  587. [Log:2/19/2017 6:20:12 PM] This level has elected to use it's own Unity Layers. If things like physics and collision are messed up, this is a likely reason.
  588.  
  589.  
  590.  
  591. [Log:2/19/2017 6:20:12 PM] Auto spatializing AudioSources...
  592.  
  593.  
  594.  
  595. [Log:2/19/2017 6:20:12 PM] <color=yellow>Spent 0.1692657s processing scene objects.</color>
  596.  
  597.  
  598.  
  599. [Log:2/19/2017 6:20:12 PM] <color=yellow>Finalizing scene</color>
  600.  
  601.  
  602.  
  603. [Error:2/19/2017 6:20:12 PM] Something went wrong finalizing the scene:
  604. System.NullReferenceException: Object reference not set to an instance of an object
  605. at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
  606. at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
  607. at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
  608. at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
  609. at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
  610. at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
  611.  
  612.  
  613.  
  614. [Log:2/19/2017 6:20:12 PM] <color=red>Resetting game flow</color>
  615.  
  616.  
  617.  
  618. [Error:2/19/2017 6:20:12 PM] ResetGameFlow: TryAlternateInstance = False
  619.  
  620.  
  621.  
  622. [Log:2/19/2017 6:20:12 PM] <color=yellow>ManageGameFlow waiting for UI Manager</color>
  623.  
  624.  
  625.  
  626. [Log:2/19/2017 6:20:12 PM] <color=yellow>ManageGameFlow connecting to online servers</color>
  627.  
  628.  
  629.  
  630. [Log:2/19/2017 6:20:16 PM] Sending hmd analytic with buildType: unity and hmdType: oculus with inputType: keyboard
  631.  
  632.  
  633.  
  634. [Log:2/19/2017 6:20:16 PM] Ok
  635.  
  636.  
  637.  
  638. [Log:2/19/2017 6:20:17 PM] <color=yellow>ManageGameFlow waiting for photon</color>
  639.  
  640.  
  641.  
  642. [Log:2/19/2017 6:20:17 PM] <color=yellow>ManageGameFlow set connect error state</color>
  643.  
  644.  
  645.  
  646. [Log:2/19/2017 6:20:17 PM] <color=yellow>ManageGameFlow setup crash logging</color>
  647.  
  648.  
  649.  
  650. [Error:2/19/2017 6:20:17 PM] Already initialized remote logging.
  651.  
  652.  
  653.  
  654. [Log:2/19/2017 6:20:17 PM] <color=yellow>ManageGameFlow show first time settings</color>
  655.  
  656.  
  657.  
  658. [Log:2/19/2017 6:20:17 PM] <color=yellow>ManageGameFlow entering main loop</color>
  659.  
  660.  
  661.  
  662. [Log:2/19/2017 6:20:17 PM] <color=yellow>ManageGameFlow beginning room transition</color>
  663.  
  664.  
  665.  
  666. [Log:2/19/2017 6:20:17 PM] <color=yellow>Transitioning to room</color>
  667.  
  668.  
  669.  
  670. [Log:2/19/2017 6:20:18 PM] <color=yellow>Unloading scenes</color>
  671.  
  672.  
  673.  
  674. [Log:2/19/2017 6:20:18 PM] <color=yellow>Waiting for ApiWorld.Fetch()</color>
  675.  
  676.  
  677.  
  678. [Log:2/19/2017 6:20:18 PM] <color=yellow>ApiWorld took 0.0001373291s to fetch.</color>
  679.  
  680.  
  681.  
  682. [Log:2/19/2017 6:20:18 PM] <color=green>Event Log destroyed</color>
  683.  
  684.  
  685.  
  686. [Log:2/19/2017 6:20:18 PM] ERROR: 1
  687.  
  688.  
  689.  
  690. [Log:2/19/2017 6:20:18 PM] <color=yellow>Room download took 0.2399063s</color>
  691.  
  692.  
  693.  
  694. [Log:2/19/2017 6:20:19 PM] <color=yellow>Instantiating downloaded scene</color>
  695.  
  696.  
  697.  
  698. [Log:2/19/2017 6:20:19 PM] <color=magenta>Room is running with an update rate of 10</color>
  699.  
  700.  
  701.  
  702. [Log:2/19/2017 6:20:19 PM] <color=yellow>Spent 0.247963s loading scene</color>
  703.  
  704.  
  705.  
  706. [Log:2/19/2017 6:20:19 PM] <color=yellow>Instantiating VRC_OBJECTS</color>
  707.  
  708.  
  709.  
  710. [Log:2/19/2017 6:20:19 PM] Client Unity Version: "5.3.4p1"
  711.  
  712.  
  713.  
  714. [Log:2/19/2017 6:20:19 PM] Scene Unity Version: "5.3.4p1"
  715.  
  716.  
  717.  
  718. [Log:2/19/2017 6:20:19 PM] <color=yellow>Spent 0.1339264s initializing VRC Objects and level</color>
  719.  
  720.  
  721.  
  722. [Log:2/19/2017 6:20:19 PM] <color=yellow>Assigning IDs to scene</color>
  723.  
  724.  
  725.  
  726. [Log:2/19/2017 6:20:19 PM] <color=yellow>Spent 0.03520584s assigning network IDs.</color>
  727.  
  728.  
  729.  
  730. [Log:2/19/2017 6:20:19 PM] <color=yellow>Processing scene objects</color>
  731.  
  732.  
  733.  
  734. [Log:2/19/2017 6:20:19 PM] This level has elected to use it's own Unity Layers. If things like physics and collision are messed up, this is a likely reason.
  735.  
  736.  
  737.  
  738. [Log:2/19/2017 6:20:19 PM] Auto spatializing AudioSources...
  739.  
  740.  
  741.  
  742. [Log:2/19/2017 6:20:19 PM] <color=yellow>Spent 0.1657715s processing scene objects.</color>
  743.  
  744.  
  745.  
  746. [Log:2/19/2017 6:20:19 PM] <color=yellow>Finalizing scene</color>
  747.  
  748.  
  749.  
  750. [Error:2/19/2017 6:20:19 PM] Something went wrong finalizing the scene:
  751. System.NullReferenceException: Object reference not set to an instance of an object
  752. at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
  753. at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
  754. at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
  755. at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
  756. at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
  757. at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
  758.  
  759.  
  760.  
  761. [Log:2/19/2017 6:20:19 PM] <color=red>Resetting game flow</color>
  762.  
  763.  
  764.  
  765. [Error:2/19/2017 6:20:19 PM] ResetGameFlow: TryAlternateInstance = False
  766.  
  767.  
  768.  
  769. [Log:2/19/2017 6:20:19 PM] <color=yellow>ManageGameFlow waiting for UI Manager</color>
  770.  
  771.  
  772.  
  773. [Log:2/19/2017 6:20:19 PM] <color=yellow>ManageGameFlow connecting to online servers</color>
  774.  
  775.  
  776.  
  777. [Log:2/19/2017 6:20:22 PM] Abort running Threads: 0
  778.  
  779.  
  780.  
  781. [Log:2/19/2017 6:20:22 PM] UnityActivityWatchdog: OnApplicationQuit
  782.  
  783.  
  784.  
  785. [Log:2/19/2017 6:20:23 PM] Disconnected from Photon
  786.  
  787.  
  788.  
  789. [Log:2/19/2017 6:20:23 PM] <color=green>Event Log destroyed</color>
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