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- package transgressthemind;
- import java.util.Arrays.*;
- import java.util.Random;
- public class TransgressTheMind {
- public static void main(String[] args) {
- Deck deck=new Deck();
- //CardType 1 is a Thought-Knot Seer
- //CardType 2 is a Temple
- //CardType 3 is a Eye
- //CardType 4-6 are other (irrelevant) cards
- deck.SetDeck(4,4,4,48,0,0);
- double Probability;
- Probability=ProbabilityForRandomHand(deck,7,10000000);
- System.out.println(Probability);
- }//end of main
- public static double ProbabilityForRandomHand(Deck deck, int StartingCards, int NumberOfIterations){
- Deck remainingdeck=new Deck();
- int NumberOfGamesWithfavorableOutcome=0;
- for (int IterationCounter=1; IterationCounter<=NumberOfIterations; IterationCounter++){
- OpeningHand openinghand=GiveOpeningHandAfterMulls(deck, StartingCards);
- remainingdeck.SetDeck(deck.NumberOfCardType1-openinghand.NumberOfCardType1,deck.NumberOfCardType2-openinghand.NumberOfCardType2,deck.NumberOfCardType3-openinghand.NumberOfCardType3,deck.NumberOfCardType4-openinghand.NumberOfCardType4,deck.NumberOfCardType5-openinghand.NumberOfCardType5,deck.NumberOfCardType6-openinghand.NumberOfCardType6);
- int Outcome=SimulateGame(remainingdeck,openinghand);
- if (Outcome==0) {NumberOfGamesWithfavorableOutcome++;}
- }
- return NumberOfGamesWithfavorableOutcome/(NumberOfIterations+0.0);
- }//end of AverageKillTurnForRandomHand
- static OpeningHand GiveOpeningHandAfterMulls (Deck deck, int StartingCards) {
- Deck remainingdeck=new Deck();
- OpeningHand openinghand=new OpeningHand();
- int TypeOfCardDrawn;
- boolean KeepHand=false;
- for (int OpeningHandSize=7; OpeningHandSize>=1; OpeningHandSize--){
- if (KeepHand==false){
- int AncientTomb=0;
- openinghand.SetHand(0,0,0,0,0,0);
- remainingdeck.SetDeck(deck.NumberOfCardType1,deck.NumberOfCardType2,deck.NumberOfCardType3,deck.NumberOfCardType4,deck.NumberOfCardType5,deck.NumberOfCardType6);
- for (int CardsDrawn=0; CardsDrawn<OpeningHandSize; CardsDrawn++){
- TypeOfCardDrawn=remainingdeck.DrawCard();
- if (TypeOfCardDrawn==1) {openinghand.NumberOfCardType1++;}
- if (TypeOfCardDrawn==2) {openinghand.NumberOfCardType2++; AncientTomb++;}
- if (TypeOfCardDrawn==3) {openinghand.NumberOfCardType3++; AncientTomb++;}
- if (TypeOfCardDrawn==4) {openinghand.NumberOfCardType4++;}
- }
- if (AncientTomb>=1) {KeepHand=true;}
- }
- }
- return openinghand;
- }//end of GiveOpeningHandAfterMulls
- static int SimulateGame(Deck remainingdeck, OpeningHand openinghand) {
- //Initializing
- int TypeOfCardDrawn=0;
- int Outcome=2;
- //CardType 1 is a Thought-Knot Seer
- //CardType 2 is a Temple
- //CardType 3 is a Eye
- //CardType 4-6 are other (irrelevant) cards
- int SeerInHand=openinghand.NumberOfCardType1;
- int TempleInHand=openinghand.NumberOfCardType2;
- int EyeInHand=openinghand.NumberOfCardType3;
- //We draw a card at the beginning of our second turn
- TypeOfCardDrawn=remainingdeck.DrawCard();
- if (TypeOfCardDrawn==1) {SeerInHand++;}
- if (TypeOfCardDrawn==2) {TempleInHand++;}
- if (TypeOfCardDrawn==3) {EyeInHand++;}
- boolean EnoughMana=false;
- if (TempleInHand>=2) {EnoughMana=true;}
- if (TempleInHand>=1 && EyeInHand>=1) {EnoughMana=true;}
- if (SeerInHand>=1 && EnoughMana) {Outcome=0;}
- return Outcome;
- }//end of SimulateGame
- }
- class OpeningHand {
- int NumberOfCardType1;
- int NumberOfCardType2;
- int NumberOfCardType3;
- int NumberOfCardType4;
- int NumberOfCardType5;
- int NumberOfCardType6;
- int NrOfCards(){
- return NumberOfCardType1+NumberOfCardType2+NumberOfCardType3+NumberOfCardType4+NumberOfCardType5+NumberOfCardType6;
- }
- void SetHand (int Nr1, int Nr2, int Nr3, int Nr4, int Nr5, int Nr6) {
- NumberOfCardType1=Nr1;
- NumberOfCardType2=Nr2;
- NumberOfCardType3=Nr3;
- NumberOfCardType4=Nr4;
- NumberOfCardType5=Nr5;
- NumberOfCardType6=Nr6;
- }
- }//end of OpeningHand
- class Deck {
- int NumberOfCardType1;
- int NumberOfCardType2;
- int NumberOfCardType3;
- int NumberOfCardType4;
- int NumberOfCardType5;
- int NumberOfCardType6;
- void SetDeck (int Nr1, int Nr2, int Nr3, int Nr4, int Nr5, int Nr6) {
- NumberOfCardType1=Nr1;
- NumberOfCardType2=Nr2;
- NumberOfCardType3=Nr3;
- NumberOfCardType4=Nr4;
- NumberOfCardType5=Nr5;
- NumberOfCardType6=Nr6;
- }
- int NrOfCards(){
- return NumberOfCardType1+NumberOfCardType2+NumberOfCardType3+NumberOfCardType4+NumberOfCardType5+NumberOfCardType6;
- }
- int DrawCard (){
- Random generator = new Random();
- int CardType=0;
- int RandomIntegerBetweenOneAndDeckSize=generator.nextInt( this.NrOfCards() )+1;
- int OneCutoff=NumberOfCardType1;
- int TwoCutoff=OneCutoff+NumberOfCardType2;
- int ThreeCutoff=TwoCutoff+NumberOfCardType3;
- int FourCutoff=ThreeCutoff+NumberOfCardType4;
- int FiveCutoff=FourCutoff+NumberOfCardType5;
- int SixCutoff=FiveCutoff+NumberOfCardType6;
- if (RandomIntegerBetweenOneAndDeckSize<=OneCutoff) {CardType=1; this.NumberOfCardType1--;}
- if (RandomIntegerBetweenOneAndDeckSize>OneCutoff && RandomIntegerBetweenOneAndDeckSize<=TwoCutoff) {CardType=2; this.NumberOfCardType2--;}
- if (RandomIntegerBetweenOneAndDeckSize>TwoCutoff && RandomIntegerBetweenOneAndDeckSize<=ThreeCutoff) {CardType=3; this.NumberOfCardType3--;}
- if (RandomIntegerBetweenOneAndDeckSize>ThreeCutoff && RandomIntegerBetweenOneAndDeckSize<=FourCutoff) {CardType=4; this.NumberOfCardType4--;}
- if (RandomIntegerBetweenOneAndDeckSize>FourCutoff && RandomIntegerBetweenOneAndDeckSize<=FiveCutoff) {CardType=5; this.NumberOfCardType5--;}
- if (RandomIntegerBetweenOneAndDeckSize>FiveCutoff && RandomIntegerBetweenOneAndDeckSize<=SixCutoff) {CardType=6; this.NumberOfCardType6--;}
- return CardType;
- }
- }//end of Deck
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