Advertisement
Guest User

Untitled

a guest
Sep 24th, 2016
78
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 40.15 KB | None | 0 0
  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.91.1.0
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.91.1.0
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.top : User can access the command towny top
  24. # towny.town.* : User has access to all town permission nodes.
  25. # towny.town.new :User is able to create a town
  26. # towny.town.delete :User is able to delete their town
  27. # towny.town.claim : User is able to expand his town with /town claim
  28. # towny.town.plot : User is able to use the /plot commands
  29. # towny.town.resident : User is able to join towns upon invite.
  30. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. # towny.town.toggle.pvp
  32. # towny.town.toggle.public
  33. # towny.town.toggle.explosions
  34. # towny.town.toggle.fire
  35. # towny.town.toggle.mobs
  36. # towny.nation.* : User has access to all town permission nodes.
  37. # towny.nation.new :User is able to create a nation
  38. # towny.nation.delete :User is able to delete their nation (if king)
  39. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. # towny.wild.*: User is able to build/destroy in wild regardless.
  42. # towny.wild.build
  43. # towny.wild.destroy
  44. # towny.wild.switch
  45. # towny.wild.item_use
  46. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. # towny.wild.build.[block id]
  48. # towny.wild.destroy.[block id]
  49. # towny.wild.switch.[block id]
  50. # towny.wild.item_use.[block id]
  51. #
  52. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. # towny.claimed.build : User can build in all towns.
  54. # towny.claimed.destroy : User can destroy in all towns.
  55. # towny.claimed.switch : User can switch in all towns.
  56. # towny.claimed.item_use : User can use use items in all towns.
  57. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. # towny.claimed.alltown.build.[block id]
  59. # towny.claimed.alltown.destroy.[block id]
  60. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. # towny.claimed.alltown.item_use.[block id]
  62. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. # towny.claimed.owntown.build.[block id]
  64. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. # towny.claimed.owntown.switch.[block id]
  66. # towny.claimed.owntown.item_use.[block id]
  67. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. # towny.claimed.townowned.build.[block id]
  69. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. # towny.claimed.townowned.switch.[block id]
  71. # towny.claimed.townowned.item_use.[block id]
  72. #
  73. # towny.town.spawn.*: Grants all Spawn travel nodes
  74. # towny.town.spawn.town : Ability to spawn to your own town.
  75. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions: ''
  81.  
  82. ############################################################
  83. # +------------------------------------------------------+ #
  84. # | Town and Nation levels | #
  85. # +------------------------------------------------------+ #
  86. ############################################################
  87.  
  88. levels:
  89.  
  90. # default Town levels.
  91. town_level:
  92. - numResidents: 0
  93. namePostfix: ' Ruins'
  94. mayorPrefix: 'Spirit '
  95. namePrefix: ''
  96. mayorPostfix: ''
  97. townBlockLimit: 1
  98. upkeepModifier: 1.0
  99. - numResidents: 1
  100. namePostfix: ' (Settlement)'
  101. mayorPrefix: 'Hermit '
  102. namePrefix: ''
  103. mayorPostfix: ''
  104. townBlockLimit: 16
  105. upkeepModifier: 1.5
  106. - numResidents: 2
  107. namePostfix: ' (Hamlet)'
  108. mayorPrefix: 'Chief '
  109. namePrefix: ''
  110. mayorPostfix: ''
  111. townBlockLimit: 32
  112. upkeepModifier: 2.0
  113. - numResidents: 6
  114. namePostfix: ' (Village)'
  115. mayorPrefix: 'Baron Von '
  116. namePrefix: ''
  117. mayorPostfix: ''
  118. townBlockLimit: 96
  119. upkeepModifier: 2.5
  120. - numResidents: 10
  121. namePostfix: ' (Town)'
  122. mayorPrefix: 'Viscount '
  123. namePrefix: ''
  124. mayorPostfix: ''
  125. townBlockLimit: 160
  126. upkeepModifier: 3.0
  127. - numResidents: 14
  128. namePostfix: ' (Large Town)'
  129. mayorPrefix: 'Count Von '
  130. namePrefix: ''
  131. mayorPostfix: ''
  132. townBlockLimit: 224
  133. upkeepModifier: 3.5
  134. - numResidents: 20
  135. namePostfix: ' (City)'
  136. mayorPrefix: 'Earl '
  137. namePrefix: ''
  138. mayorPostfix: ''
  139. townBlockLimit: 320
  140. upkeepModifier: 4.0
  141. - numResidents: 24
  142. namePostfix: ' (Large City)'
  143. mayorPrefix: 'Duke '
  144. namePrefix: ''
  145. mayorPostfix: ''
  146. townBlockLimit: 384
  147. upkeepModifier: 5.0
  148. - numResidents: 28
  149. namePostfix: ' (Metropolis)'
  150. mayorPrefix: 'Lord '
  151. namePrefix: ''
  152. mayorPostfix: ''
  153. townBlockLimit: 448
  154. upkeepModifier: 6.0
  155.  
  156. # default Nation levels.
  157. nation_level:
  158. - kingPostfix: ''
  159. numResidents: 0
  160. namePostfix: ' (Nation)'
  161. townBlockLimitBonus: 10
  162. namePrefix: 'Land of '
  163. capitalPostfix: ''
  164. upkeepModifier: 1.0
  165. kingPrefix: 'Leader '
  166. capitalPrefix: ''
  167. nationTownUpkeepModifier: 1.0
  168. - kingPostfix: ''
  169. numResidents: 10
  170. namePostfix: ' (Nation)'
  171. townBlockLimitBonus: 20
  172. namePrefix: 'Federation of '
  173. capitalPostfix: ''
  174. upkeepModifier: 1.0
  175. kingPrefix: 'Count '
  176. capitalPrefix: ''
  177. nationTownUpkeepModifier: 1.0
  178. - kingPostfix: ''
  179. numResidents: 20
  180. namePostfix: ' (Nation)'
  181. townBlockLimitBonus: 40
  182. namePrefix: 'Dominion of '
  183. capitalPostfix: ''
  184. upkeepModifier: 1.0
  185. kingPrefix: 'Duke '
  186. capitalPrefix: ''
  187. nationTownUpkeepModifier: 1.0
  188. - kingPostfix: ''
  189. numResidents: 30
  190. namePostfix: ' (Nation)'
  191. townBlockLimitBonus: 60
  192. namePrefix: 'Kingdom of '
  193. capitalPostfix: ''
  194. upkeepModifier: 1.0
  195. kingPrefix: 'King '
  196. capitalPrefix: ''
  197. nationTownUpkeepModifier: 1.0
  198. - kingPostfix: ''
  199. numResidents: 40
  200. namePostfix: ' Empire'
  201. townBlockLimitBonus: 100
  202. namePrefix: 'The '
  203. capitalPostfix: ''
  204. upkeepModifier: 1.0
  205. kingPrefix: 'Emperor '
  206. capitalPrefix: ''
  207. nationTownUpkeepModifier: 1.0
  208. - kingPostfix: ''
  209. numResidents: 60
  210. namePostfix: ' Realm'
  211. townBlockLimitBonus: 140
  212. namePrefix: 'The '
  213. capitalPostfix: ''
  214. upkeepModifier: 1.0
  215. kingPrefix: 'God Emperor '
  216. capitalPrefix: ''
  217. nationTownUpkeepModifier: 1.0
  218.  
  219. ############################################################
  220. # +------------------------------------------------------+ #
  221. # | Town Claim/new defaults | #
  222. # +------------------------------------------------------+ #
  223. ############################################################
  224.  
  225. town:
  226. # Default public status of the town (used for /town spawn)
  227. default_public: 'true'
  228. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  229. default_open: 'false'
  230. # Default tax settings for new towns.
  231. default_taxes:
  232. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  233. tax: '0.0'
  234. # Default amount of shop tax of a new town.
  235. shop_tax: '0.0'
  236. # Default amount of embassy tax of a new town.
  237. embassy_tax: '0.0'
  238. # Default amount for town's plottax costs.
  239. plot_tax: '0.0'
  240. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  241. taxpercentage: 'false'
  242. # Limits the maximum amount of bonus blocks a town can buy.
  243. max_purchased_blocks: '0'
  244. # maximum number of plots any single resident can own
  245. max_plots_per_resident: '100'
  246. # Maximum number of towns allowed on the server.
  247. town_limit: '3000'
  248.  
  249. # Minimum number of plots any towns plot must be from the next town's own plots.
  250. # This will prevent town encasement to a certain degree.
  251. min_plot_distance_from_town_plot: '5'
  252.  
  253. # Minimum number of plots any towns home plot must be from the next town.
  254. # This will prevent someone founding a town right on your doorstep
  255. min_distance_from_town_homeblock: '5'
  256.  
  257. # Maximum distance between homblocks.
  258. # This will force players to build close together.
  259. max_distance_between_homeblocks: '0'
  260.  
  261. # The maximum townblocks available to a town is (numResidents * ratio).
  262. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  263. town_block_ratio: '8'
  264. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  265. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  266. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  267. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  268. town_block_size: '16'
  269.  
  270.  
  271. ############################################################
  272. # +------------------------------------------------------+ #
  273. # | Default new world settings | #
  274. # +------------------------------------------------------+ #
  275. ############################################################
  276.  
  277. # These flags are only used at the initial setup of a new world.
  278.  
  279. # Once Towny is running each world can be altered from within game
  280. # using '/townyworld toggle'
  281.  
  282. new_world_settings:
  283. # Default for new worlds to have towny enabled.
  284. using_towny: 'true'
  285.  
  286. pvp:
  287. # Set if PVP is enabled in this world
  288. world_pvp: 'true'
  289. # force_pvp_on is a global flag and overrides any towns flag setting
  290. force_pvp_on: 'false'
  291.  
  292. mobs:
  293. # world_monsters_on is a global flag setting per world.
  294. world_monsters_on: 'true'
  295. # force_town_monsters_on is a global flag and overrides any towns flag setting
  296. force_town_monsters_on: 'false'
  297.  
  298. explosions:
  299. # Allow explosions in this world
  300. world_explosions_enabled: 'true'
  301. # force_explosions_on is a global flag and overrides any towns flag setting
  302. force_explosions_on: 'false'
  303.  
  304. fire:
  305. # Allow fire to be lit and spread in this world.
  306. world_firespread_enabled: 'true'
  307. # force_fire_on is a global flag and overrides any towns flag setting
  308. force_fire_on: 'false'
  309.  
  310. # Prevent Endermen from picking up and placing blocks.
  311. enderman_protect: 'true'
  312. # Disable players trampling crops
  313. disable_player_crop_trampling: 'true'
  314. # Disable creatures trampling crops
  315. disable_creature_crop_trampling: 'true'
  316.  
  317. # World management settings to deal with un/claiming plots
  318. plot_management:
  319.  
  320. block_delete:
  321. enabled: 'false'
  322. # These items will be deleted upon a plot being unclaimed
  323. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  324.  
  325. mayor_plotblock_delete:
  326. enabled: 'true'
  327. # These items will be deleted upon a mayor using /plot clear
  328. # To disable deleting replace the current entries with NONE.
  329. mayor_plot_delete: WALL_SIGN,SIGN_POST
  330.  
  331. revert_on_unclaim:
  332. # *** WARNING***
  333. # If this is enabled any town plots which become unclaimed will
  334. # slowly be reverted to a snapshot taken before the plot was claimed.
  335. #
  336. # Regeneration will only work if the plot was
  337. # claimed under version 0.76.2, or
  338. # later with this feature enabled
  339. #
  340. # If you allow players to break/build in the wild the snapshot will
  341. # include any changes made before the plot was claimed.
  342. enabled: 'false'
  343. speed: 1s
  344. # These block types will NOT be regenerated
  345. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  346.  
  347. wild_revert_on_mob_explosion:
  348. # Enabling this will slowly regenerate holes created in the
  349. # wilderness by monsters exploding.
  350. enabled: 'true'
  351. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  352. delay: 20s
  353.  
  354.  
  355. ############################################################
  356. # +------------------------------------------------------+ #
  357. # | Global town settings | #
  358. # +------------------------------------------------------+ #
  359. ############################################################
  360.  
  361. global_town_settings:
  362. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  363. friendly_fire: 'true'
  364. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  365. health_regen:
  366. speed: 3s
  367. enable: 'true'
  368. # Allow towns to claim outposts (a townblock not connected to town).
  369. allow_outposts: 'true'
  370. # Allow the use of /town spawn
  371. allow_town_spawn: 'true'
  372. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  373. allow_town_spawn_travel: 'true'
  374. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  375. allow_town_spawn_travel_nation: 'true'
  376. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  377. allow_town_spawn_travel_ally: 'true'
  378. # If non zero it delays any spawn request by x seconds.
  379. teleport_warmup_time: '0'
  380. # Respawn the player at his town spawn point when he/she dies
  381. town_respawn: 'false'
  382. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  383. town_respawn_same_world_only: 'false'
  384. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  385. # Allowed options: unclaimed,enemy,neutral
  386. prevent_town_spawn_in: enemy
  387. # Enables the [~Home] message.
  388. # If false it will make it harder for enemies to find the home block during a war
  389. show_town_notifications: 'true'
  390. # The required number of residents in a town to join a nation
  391. # If the number is 0, towns will not require a certain amount of residents to join a nation
  392. required_number_residents_join_nation: '0'
  393. # The required number of residents in a town to create a nation
  394. # If the number is 0, towns will not require a certain amount of residents to create a nation
  395. required_number_residents_create_nation: '0'
  396. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  397. refund_disband_low_residents: 'true'
  398. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  399. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN
  400. # List of animals which can be kiled on farm plots by town residents.
  401. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  402.  
  403.  
  404. ############################################################
  405. # +------------------------------------------------------+ #
  406. # | Plugin interfacing | #
  407. # +------------------------------------------------------+ #
  408. ############################################################
  409.  
  410. plugin:
  411.  
  412. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  413. database:
  414. database_load: mysql
  415. database_save: mysql
  416.  
  417. # SQL database connection details (IF set to use SQL).
  418. sql:
  419.  
  420.  
  421. # Flatfile backup settings.
  422. daily_backups: 'true'
  423. backups_are_deleted_after: 30d
  424.  
  425. # Valid entries are: zip, none.
  426. flatfile_backup: zip
  427.  
  428. interfacing:
  429.  
  430. tekkit:
  431. # Add any fake players for client/server mods (aka Tekkit) here
  432. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  433.  
  434. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  435. using_essentials: 'true'
  436.  
  437. # This will attempt to use Register (if present)
  438. # Then it will attempt to access iConomy 5.01 directly
  439. # Enable if you have either iConomy 5.01, or Register.jar to
  440. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  441. # https://github.com/iConomy/Register/tree/master/dist
  442. using_economy: 'true'
  443.  
  444. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  445. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  446. using_questioner:
  447. enable: 'true'
  448. # The command to accept invitations.
  449. accept: accept
  450. # The command to refuse invitations.
  451. deny: deny
  452.  
  453. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  454. # False to disable permission checks and rely on Towny settings.
  455. using_permissions: 'true'
  456.  
  457. day_timer:
  458. # The number of hours in each "day".
  459. # You can configure for 10 hour days. Default is 24 hours.
  460. day_interval: 1d
  461. # The time each "day", when taxes will be collected.
  462. # MUST be less than day_interval. Default is 12h (midday).
  463. new_day_time: 12h
  464.  
  465. # Lots of messages to tell you what's going on in the server with time taken for events.
  466. debug_mode: 'false'
  467.  
  468. # Info tool for server admins to use to query in game blocks and entities.
  469. info_tool: CLAY_BRICK
  470.  
  471. # Spams the player named in dev_name with all messages related to towny.
  472. dev_mode:
  473. enable: 'false'
  474. dev_name: ElgarL
  475.  
  476. # Record all messages to the towny.log
  477. logging: 'true'
  478. # If true this will cause the log to be wiped at every startup.
  479. reset_log_on_boot: 'true'
  480.  
  481.  
  482. ############################################################
  483. # +------------------------------------------------------+ #
  484. # | Filters colour and chat | #
  485. # +------------------------------------------------------+ #
  486. ############################################################
  487.  
  488. filters_colour_chat:
  489. # This is the name given to any NPC assigned mayor.
  490. npc_prefix: NPC
  491. # Regex fields used in validating inputs.
  492. regex:
  493. name_filter_regex: '[ /]'
  494. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  495. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  496. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  497.  
  498. modify_chat:
  499. # Maximum length of Town and Nation names.
  500. max_name_length: '20'
  501. # Maximum length of titles and surnames.
  502. max_title_length: '10'
  503.  
  504.  
  505. ############################################################
  506. # +------------------------------------------------------+ #
  507. # | block/item/mob protection | #
  508. # +------------------------------------------------------+ #
  509. ############################################################
  510.  
  511. protection:
  512.  
  513. # Items that can be blocked within towns via town/plot flags
  514. # 259 - flint and steel
  515. # 325 - bucket
  516. # 326 - water bucket
  517. # 327 - lava bucket
  518. # 351 - bone/bonemeal
  519. # 359 - shears
  520. # 368 - ender pearl
  521. # 374 - glass bottle
  522. # 385 - fire charge
  523. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  524.  
  525. # Items which can be blocked or enabled via town/plot flags
  526. # 25 - noteblock
  527. # 54 - chest ...etc
  528. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  529.  
  530. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  531. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  532. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  533.  
  534. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  535. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  536.  
  537. # Prevent the spawning of villager babies in towns.
  538. town_prevent_villager_breeding: 'false'
  539. # Disable creatures triggering stone pressure plates
  540. disable_creature_pressureplate_stone: 'true'
  541.  
  542. # Globally remove living entities in all worlds that have their flag set.
  543. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  544.  
  545. # Prevent the spawning of villager babies in the world.
  546. world_prevent_villager_breeding: 'false'
  547.  
  548. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  549. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  550. # NEVER set below 1.
  551. mob_removal_speed: 5s
  552.  
  553. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  554. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  555. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  556.  
  557. # Protect living entities within a town's boundaries from being killed by players.
  558. mob_types: Animals,NPC,Snowman,ArmorStand
  559.  
  560. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  561. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  562. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  563. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  564.  
  565. # When preventing PVP prevent the use of these potions.
  566. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  567.  
  568. # Prevent fly and double block jump cheats.
  569. cheat_protection: 'true'
  570.  
  571. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  572. regen_delay: 0s
  573.  
  574.  
  575. ############################################################
  576. # +------------------------------------------------------+ #
  577. # | Wilderness settings | #
  578. # +------------------------------------------------------+ #
  579. ############################################################
  580.  
  581. # These Settings defaults only. They are copied to each worlds data files upon first detection
  582. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  583.  
  584. unclaimed:
  585. unclaimed_zone_build: 'false'
  586. unclaimed_zone_destroy: 'false'
  587. unclaimed_zone_item_use: 'false'
  588. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  589. unclaimed_zone_switch: 'false'
  590.  
  591.  
  592. ############################################################
  593. # +------------------------------------------------------+ #
  594. # | Town Notifications | #
  595. # +------------------------------------------------------+ #
  596. ############################################################
  597.  
  598. # This is the format for the notifications sent as players move between plots.
  599. # Empty a particular format for it to be ignored.
  600.  
  601. # Example:
  602. # [notification.format]
  603. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  604. # ... [notification.plot.format]
  605. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  606. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  607.  
  608. notification:
  609. format: '&6 ~ %s'
  610. splitter: '&7 - '
  611. area_wilderness: '&2%s'
  612. area_wilderness_pvp: '%s'
  613. area_town: '&6%s'
  614. area_town_pvp: '%s'
  615. owner: '&a%s'
  616. no_owner: '&a%s'
  617. plot:
  618. splitter: ' '
  619. format: '%s'
  620. homeblock: '&b[Home]'
  621. outpostblock: '&b[Outpost]'
  622. forsale: '&e[For Sale: %s]'
  623. type: '&6[%s]'
  624.  
  625.  
  626. ############################################################
  627. # +------------------------------------------------------+ #
  628. # | Default Town/Plot flags | #
  629. # +------------------------------------------------------+ #
  630. ############################################################
  631.  
  632.  
  633. default_perm_flags:
  634.  
  635. # Default permission flags for residents plots within a town
  636. #
  637. # Can allies/friends/outsiders perform certain actions in the town
  638. #
  639. # build - place blocks and other items
  640. # destroy - break blocks and other items
  641. # itemuse - use items such as furnaces (as defined in item_use_ids)
  642. # switch - trigger or activate switches (as defined in switch_ids)
  643. resident:
  644. friend:
  645. build: 'true'
  646. destroy: 'true'
  647. item_use: 'true'
  648. switch: 'true'
  649. ally:
  650. build: 'false'
  651. destroy: 'false'
  652. item_use: 'false'
  653. switch: 'false'
  654. outsider:
  655. build: 'false'
  656. destroy: 'false'
  657. item_use: 'false'
  658. switch: 'false'
  659.  
  660. # Default permission flags for towns
  661. # These are copied into the town data file at creation
  662. #
  663. # Can allies/outsiders/residents perform certain actions in the town
  664. #
  665. # build - place blocks and other items
  666. # destroy - break blocks and other items
  667. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  668. # switch - trigger or activate switches (as defined in switch_ids)
  669. town:
  670. default:
  671. pvp: 'true'
  672. fire: 'false'
  673. explosion: 'false'
  674. mobs: 'false'
  675. resident:
  676. build: 'true'
  677. destroy: 'true'
  678. item_use: 'true'
  679. switch: 'true'
  680. ally:
  681. build: 'false'
  682. destroy: 'false'
  683. item_use: 'false'
  684. switch: 'false'
  685. outsider:
  686. build: 'false'
  687. destroy: 'false'
  688. item_use: 'false'
  689. switch: 'false'
  690.  
  691.  
  692. ############################################################
  693. # +------------------------------------------------------+ #
  694. # | Resident settings | #
  695. # +------------------------------------------------------+ #
  696. ############################################################
  697.  
  698. resident_settings:
  699. # player is flagged as inactive after 1 hour (default)
  700. inactive_after_time: 1h
  701. # if enabled old residents will be kicked and deleted from a town
  702. # after Two months (default) of not logging in
  703. delete_old_residents:
  704. enable: 'false'
  705. deleted_after_time: 60d
  706. delete_economy_account: 'true'
  707. # The name of the town a resident will automatically join when he first registers.
  708. default_town_name: ''
  709. # If true, players can only use beds in plots they personally own.
  710. deny_bed_use: 'false'
  711.  
  712.  
  713. ############################################################
  714. # +------------------------------------------------------+ #
  715. # | Economy settings | #
  716. # +------------------------------------------------------+ #
  717. ############################################################
  718.  
  719. economy:
  720. # By default it is set to true.
  721. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  722. use_async: 'true'
  723. # Prefix to apply to all town economy accounts.
  724. town_prefix: town-
  725. # Prefix to apply to all nation economy accounts.
  726. nation_prefix: nation-
  727.  
  728. spawn_travel:
  729. # Cost to use /town spawn
  730. price_town_spawn_travel: '0.0'
  731. # Cost to use '/town spawn [town]' to another town in your nation.
  732. price_town_nation_spawn_travel: '5.0'
  733. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  734. price_town_ally_spawn_travel: '10.0'
  735. # Cost to use /town spawn [town]
  736. # This is paid to the town you goto.
  737. price_town_public_spawn_travel: '20.0'
  738.  
  739. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  740. price_nation_neutrality: '100.0'
  741.  
  742. new_expand:
  743. # How much it costs to start a nation.
  744. price_new_nation: '750.0'
  745. # How much it costs to start a town.
  746. price_new_town: '300.0'
  747. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  748. price_outpost: '350.0'
  749. # The price for a town to expand one townblock.
  750. price_claim_townblock: '25.0'
  751. # How much it costs a player to buy extra blocks.
  752. price_purchased_bonus_townblock: '25.0'
  753. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  754. price_purchased_bonus_townblock_increase: '1.0'
  755.  
  756. death:
  757. # Either fixed or percentage.
  758. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  759. price_death_type: percentage
  760. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  761. price_death_pvp_only: 'false'
  762.  
  763. price_death: '2.0'
  764.  
  765. price_death_town: '1.0'
  766.  
  767. price_death_nation: '0.5'
  768.  
  769. banks:
  770. # Maximum amount of money allowed in town bank
  771. # Use 0 for no limit
  772. town_bank_cap: '0.0'
  773. # Set to true to allow withdrawls from town banks
  774. town_allow_withdrawls: 'true'
  775. # Maximum amount of money allowed in nation bank
  776. # Use 0 for no limit
  777. nation_bank_cap: '0.0'
  778. # Set to true to allow withdrawls from nation banks
  779. nation_allow_withdrawls: 'true'
  780. closed_economy:
  781. # The name of the account that all money that normally disappears goes into.
  782. server_account: towny-server
  783. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  784. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  785. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  786. enabled: 'false'
  787.  
  788. daily_taxes:
  789. # Enables taxes to be collected daily by town/nation
  790. # If a town can't pay it's tax then it is kicked from the nation.
  791. # if a resident can't pay his plot tax he loses his plot.
  792. # if a resident can't pay his town tax then he is kicked from the town.
  793. # if a town or nation fails to pay it's upkeep it is deleted.
  794. enabled: 'true'
  795. # Maximum tax amount allowed when using flat taxes
  796. max_tax_amount: '1000.0'
  797. # maximum tax percentage allowed when taxing by percentages
  798. max_tax_percent: '25'
  799. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  800. # all of it's member town are kicked and the Nation is removed.
  801. price_nation_upkeep: '400.0'
  802. # The server's daily charge on each town. If a town fails to pay this upkeep
  803. # all of it's residents are kicked and the town is removed.
  804. price_town_upkeep: '100'
  805. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  806. # calculated by (number of claimed plots X price_town_upkeep).
  807. town_plotbased_upkeep: 'false'
  808. # If enabled and you set a negative upkeep for the town
  809. # any funds the town gains via upkeep at a new day
  810. # will be shared out between the plot owners.
  811. use_plot_payments: 'false'
  812.  
  813.  
  814. ############################################################
  815. # +------------------------------------------------------+ #
  816. # | Jail Plot settings | #
  817. # +------------------------------------------------------+ #
  818. ############################################################
  819.  
  820. jail:
  821. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  822. is_jailing_attacking_enemies: 'false'
  823. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  824. jail_allows_ender_pearls: 'false'
  825. #If false jailed players can use /town leave, and escape a jail.
  826. jail_denies_town_leave: 'false'
  827.  
  828. bail:
  829. #If true players can pay a bail amount to be unjailed.
  830. is_allowing_bail: 'true'
  831. #Amount that bail costs.
  832. bail_amount: '250'
  833.  
  834.  
  835. ############################################################
  836. # +------------------------------------------------------+ #
  837. # | War settings | #
  838. # +------------------------------------------------------+ #
  839. ############################################################
  840.  
  841. war:
  842. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  843. nation_can_be_neutral: 'true'
  844. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  845. disallow_one_way_alliance: 'false'
  846.  
  847.  
  848. ############################################################
  849. # +------------------------------------------------------+ #
  850. # | Economy Transfers During War settings | #
  851. # +------------------------------------------------------+ #
  852. ############################################################
  853.  
  854. economy:
  855. enemy:
  856. # Amount charged to place a warflag (payed to server).
  857. place_flag: '100'
  858. # Amount payed from the flagbearer to the defender after defending the area.
  859. defended_attack: '100'
  860. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  861. # and the attacker can't pay, the attack is canceled.
  862. townblock_won: '100'
  863. # Same as townblock_won but for the special case of winning the homeblock.
  864. homeblock_won: '250'
  865.  
  866.  
  867. ############################################################
  868. # +------------------------------------------------------+ #
  869. # | War Event settings | #
  870. # +------------------------------------------------------+ #
  871. ############################################################
  872.  
  873. # This is started with /townyadmnin toggle war
  874.  
  875. # In peace time War spoils are accumulated from towns and nations being
  876. # deleted with any money left in the bank.
  877. #
  878. # These funds are increased during a war event upon a player death.
  879. # An additional bonus to the war chest is set in base_spoils.
  880. #
  881. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  882. # The war is won when the only nations left in the battle are allies, or only a single nation.
  883. #
  884. # The winning nations share half of the war spoils.
  885. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  886.  
  887. event:
  888. warning_delay: '30'
  889. #If false all towns not in nations can be attacked during a war event.
  890. towns_are_neutral: 'true'
  891. enemy:
  892. # If true, enemy's can only attack the edge plots of a town in war.
  893. only_attack_borders: 'true'
  894. plots:
  895. # If true, nation members and allies can regen health on plots during war.
  896. healable: 'true'
  897. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  898. firework_on_attacked: 'true'
  899.  
  900. # If true and the monarch/king dies the nation is removed from the war.
  901. remove_on_monarch_death: 'false'
  902. # If enabled players will be able to break/place blocks in enemy plots during a war.
  903. allow_block_griefing: 'true'
  904.  
  905. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  906. block_hp:
  907. town_block_hp: '60'
  908. home_block_hp: '120'
  909.  
  910. eco:
  911. # This amount is new money injected into the economy with a war event.
  912. base_spoils: '100.0'
  913. # This amount is taken from the losing town for each plot lost.
  914. wartime_town_block_loss_price: '100.0'
  915. # This amount is taken from the player if they die during the event
  916. price_death_wartime: '200.0'
  917.  
  918. points:
  919. points_townblock: '1'
  920. points_town: '10'
  921. points_nation: '100'
  922. points_kill: '1'
  923.  
  924. # The minimum height at which a player must stand to count as an attacker.
  925. min_height: '60'
  926.  
  927. ############################################################
  928. # +------------------------------------------------------+ #
  929. # | Flag war settings | #
  930. # +------------------------------------------------------+ #
  931. ############################################################
  932.  
  933. enemy:
  934. # If false, players won't be able to place war flags, effectively disabling warzones.
  935. allow_attacks: 'true'
  936. # If true, enemy's can only attack the edge plots of a town with war flags.
  937. only_attack_borders: 'true'
  938. # This many people must be online in target town in order to place a war flag in their domain.
  939. min_players_online_in_town: '2'
  940. # This many people must be online in target nation in order to place a war flag in their domain.
  941. min_players_online_in_nation: '3'
  942. max_active_flags_per_player: '1'
  943. flag:
  944. waiting_time: 1m
  945. # This is the block a player must place to trigger the attack event.
  946. base_block: fence
  947. # This is the block a player must place to trigger the attack event.
  948. light_block: torch
  949. beacon:
  950. # Must be smaller than half the size of town_block_size.
  951. radius: '3'
  952. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  953. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  954. height_above_flag:
  955. min: '3'
  956. max: '64'
  957. draw: 'true'
  958. wireframe_block: glowstone
  959. ############################################################
  960. # +------------------------------------------------------+ #
  961. # | Warzone Block Permissions | #
  962. # +------------------------------------------------------+ #
  963. ############################################################
  964.  
  965. warzone:
  966. # List of materaials that can be modified in a warzone.
  967. # '*' = Allow all materials.
  968. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  969. # Eg: '*,-chest,-furnace'
  970. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  971. item_use: 'true'
  972. switch: 'true'
  973. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  974. fire: 'true'
  975. explosions: 'true'
  976. explosions_break_blocks: 'true'
  977. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  978. # Only under affect when explosions_break_blocks is true.
  979. explosions_regen_blocks: 'true'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement