- UnitBlueprint {
- AI = {
- NeedUnpack = true,
- },
- Audio = {
- Activate = Sound {
- Bank = 'URL',
- Cue = 'URL0304_Move_Extend',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- AmbientMove = Sound {
- Bank = 'URL',
- Cue = 'URL0304_Move_Loop',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- Destroyed = Sound {
- Bank = 'URLDestroy',
- Cue = 'URL_Destroy_Land',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- StartMove = Sound {
- Bank = 'URL',
- Cue = 'URL0304_Move_Start',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- StopMove = Sound {
- Bank = 'URL',
- Cue = 'URL0304_Move_Stop',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- UISelection = Sound {
- Bank = 'Interface',
- Cue = 'Cybran_Select_Vehicle',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- },
- Buffs = {
- Regen = {
- Level1 = 3,
- Level2 = 6,
- Level3 = 9,
- Level4 = 12,
- Level5 = 15,
- },
- },
- BuildIconSortPriority = 30,
- Categories = {
- 'PRODUCTEXPANSION',
- 'SELECTABLE',
- 'BUILTBYTIER3COMMANDER',
- 'BUILTBYTIER3ENGINEER',
- 'ORDOS',
- 'MOBILE',
- 'LAND',
- 'EXPERIMENTAL',
- 'INDIRECTFIRE',
- 'ARTILLERY',
- 'NEEDMOBILEBUILD',
- 'VISIBLETORECON',
- 'RECLAIMABLE',
- 'SHOWATTACKRETICLE',
- 'DRAGBUILD',
- 'OVERLAYINDIRECTFIRE',
- },
- Defense = {
- AirThreatLevel = 0,
- ArmorType = 'Experimental',
- EconomyThreatLevel = 0,
- Health = 5000,
- MaxHealth = 5000,
- RegenRate = 0,
- SubThreatLevel = 0,
- SurfaceThreatLevel = 24,
- },
- Description = 'Mobile Experimental Artillery',
- Display = {
- Abilities = {
- '<LOC ability_deploys>Deploys',
- },
- AnimationOpen = '/units/UWL0410/UWL0410_Activate.sca',
- Mesh = {
- IconFadeInZoom = 130,
- LODs = {
- {
- LODCutoff = 200,
- Scrolling = true,
- ShaderName = 'Insect',
- },
- {
- AlbedoName = 'UWL0410_lod1_albedo.dds',
- LODCutoff = 600,
- ShaderName = 'Insect',
- SpecularName = 'UWL0410_lod1_specteam.dds',
- },
- },
- },
- MovementEffects = {
- Land = {
- Effects = {
- {
- Bones = {
- 'Exhaust_Right',
- 'Exhaust_Left',
- 'Exhaust_Right01',
- 'Exhaust_Left01',
- },
- Type = 'GroundKickup01',
- },
- },
- Treads = {
- ScrollTreads = true,
- },
- },
- },
- PlaceholderMeshName = 'UXL0003',
- SpawnRandomRotation = true,
- UniformScale = 0.1,
- },
- Economy = {
- BuildCostEnergy = 307500,
- BuildCostMass = 24600,
- BuildTime = 18450,
- TeleportEnergyMod = 0.15,
- TeleportMassMod = 1,
- TeleportTimeMod = 0.01,
- },
- General = {
- Category = 'Indirect Fire',
- Classification = 'RULEUC_MilitaryVehicle',
- CommandCaps = {
- RULEUCC_Attack = true,
- RULEUCC_CallTransport = false,
- RULEUCC_Capture = false,
- RULEUCC_Guard = true,
- RULEUCC_Move = true,
- RULEUCC_Nuke = false,
- RULEUCC_Patrol = true,
- RULEUCC_Reclaim = false,
- RULEUCC_Repair = false,
- RULEUCC_RetaliateToggle = true,
- RULEUCC_Stop = true,
- RULEUCC_Transport = false,
- },
- FactionName = 'ordos',
- Icon = 'amph',
- TechLevel = 'RULEUTL_Secret',
- UnitName = 'Jackhammer',
- UnitWeight = 1,
- },
- Intel = {
- VisionRadius = 33,
- },
- Interface = {
- HelpText = 'Mobile Experimental Artillery',
- },
- LifeBarHeight = 0.075,
- LifeBarOffset = 4.35,
- LifeBarSize = 5.75,
- Physics = {
- BackUpDistance = 15,
- BankingSlope = 3,
- BuildOnLayerCaps = {
- LAYER_Air = false,
- LAYER_Land = true,
- LAYER_Orbit = false,
- LAYER_Seabed = false,
- LAYER_Sub = false,
- LAYER_Water = true,
- },
- DragCoefficient = 0.2,
- Elevation = 1,
- LayerChangeOffsetHeight = -0.75,
- MaxAcceleration = 1.75,
- MaxBrake = 1.75,
- MaxSpeed = 1.75,
- MaxSpeedReverse = 1.75,
- MaxSteerForce = 1000,
- MeshExtentsX = 8,
- MeshExtentsY = 2,
- MeshExtentsZ = 10.5,
- MinSpeedPercent = 0,
- MotionType = 'RULEUMT_Amphibious',
- RotateBodyWhileMoving = false,
- RotateOnSpot = false,
- RotateOnSpotThreshold = 0.5,
- SkirtOffsetX = -1.5,
- SkirtOffsetZ = -1.5,
- SkirtSizeX = 9,
- SkirtSizeZ = 9,
- TurnRadius = 0,
- TurnRate = 30,
- },
- SelectionCenterOffsetX = 0,
- SelectionCenterOffsetZ = -0.3,
- SelectionSizeX = 4,
- SelectionSizeZ = 5.25,
- SelectionThickness = 0.34,
- SizeX = 5.5,
- SizeY = 1.5,
- SizeZ = 8,
- StrategicIconName = 'icon_experimental_generic',
- StrategicIconSortPriority = 45,
- Veteran = {
- Level1 = 50,
- Level2 = 100,
- Level3 = 150,
- Level4 = 200,
- Level5 = 250,
- },
- Weapon = {
- {
- AboveWaterTargetsOnly = true,
- AimsStraightOnDisable = true,
- ArtilleryShieldBlocks = true,
- Audio = {
- BarrelLoop = Sound {
- Bank = 'UEB',
- Cue = 'UEB2401_Turret_Loop',
- LodCutoff = 'WeaponBig_LodCutoff',
- },
- BarrelStart = Sound {
- Bank = 'UEB',
- Cue = 'UEB2401_Turret_Start',
- LodCutoff = 'WeaponBig_LodCutoff',
- },
- Fire = Sound {
- Bank = 'UELWeapon',
- Cue = 'UEB2401_Cannon_Mavor',
- LodCutoff = 'Weapon_LodCutoff',
- },
- },
- BallisticArc = 'RULEUBA_LowArc',
- CameraShakeDuration = 0.5,
- CameraShakeMax = 2,
- CameraShakeMin = 0,
- CameraShakeRadius = 50,
- CollideFriendly = false,
- Damage = 9000,
- DamageFriendly = true,
- DamageRadius = 7,
- DamageType = 'Normal',
- DisplayName = 'Proton Artillery',
- FireTargetLayerCapsTable = {
- Land = 'Land|Water|Seabed',
- },
- FiringRandomness = 2.5,
- FiringTolerance = 1,
- Label = 'MainGun',
- MaxRadius = 150,
- MinRadius = 25,
- MuzzleSalvoDelay = 0,
- MuzzleSalvoSize = 1,
- MuzzleVelocity = 22,
- MuzzleVelocityReduceDistance = 85,
- ProjectileId = '/projectiles/TIFHETacticalNuclearShell01/TIFHETacticalNuclearShell01_proj.bp',
- ProjectilesPerOnFire = 1,
- RackBones = {
- {
- MuzzleBones = {
- 'Turret_Muzzle',
- },
- RackBone = 'Recoil02',
- TelescopeBone = 'Recoil01',
- TelescopeRecoilDistance = -10,
- },
- },
- RackFireTogether = false,
- RackRecoilDistance = -10,
- RackReloadTimeout = 14,
- RackSalvoChargeTime = 0,
- RackSalvoReloadTime = 0,
- RackSalvoSize = 1,
- RackSlavedToTurret = false,
- RangeCategory = 'UWRC_IndirectFire',
- RateOfFire = 0.05,
- RenderFireClock = true,
- TargetCheckInterval = 4,
- TargetPriorities = {
- 'SPECIALHIGHPRI',
- 'STRUCTURE DEFENSE',
- 'TECH3 MOBILE',
- 'TECH2 MOBILE',
- 'TECH1 MOBILE',
- 'SPECIALLOWPRI',
- 'ALLUNITS',
- },
- TargetRestrictDisallow = 'UNTARGETABLE',
- TurretBoneMuzzle = 'Turret_Muzzle',
- TurretBonePitch = 'Turret_YawPitch',
- TurretBoneYaw = 'Turret_YawPitch',
- TurretDualManipulators = false,
- TurretPitch = 30,
- TurretPitchRange = 60,
- TurretPitchSpeed = 6,
- TurretYaw = 0,
- TurretYawRange = 180,
- TurretYawSpeed = 6,
- Turreted = true,
- WeaponCategory = 'Artillery',
- WeaponRepackTimeout = 0,
- WeaponUnpackAnimation = '/units/UWL0410/UWL0410_Activate.sca',
- WeaponUnpackAnimationRate = 1,
- WeaponUnpackLocksMotion = true,
- WeaponUnpacks = true,
- },
- },
- Wreckage = {
- Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
- EnergyMult = 0,
- HealthMult = 0.9,
- MassMult = 0.9,
- ReclaimTimeMultiplier = 1,
- WreckageLayers = {
- Air = false,
- Land = true,
- Seabed = false,
- Sub = false,
- Water = false,
- },
- },
- }