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Alien franchise

a guest Mar 7th, 2015 256 Never
  1. http://8ch.net/alien/res/5.html
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  3. Well my unfeasible idea is a dream about creating an entire franchise out of my game. It would contain 5 campaigns and custom map making. The 5 campaigns are actually different games in their entirety.
  4. It's based on crossovering Atrox with Aliens.
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  6. The first campaign is a story driven one based loosely on the story of Atrox. You fight solo or with your large squad on the organic webbing planet, go in an underwater city, building jump on the intellion bases, fight createse/intellion hybrids and giger-esque monsters. Yes there are alien villains, loads of them actually. Yes there would be mini campaigns where you play as them. The goal aside from survival is...
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  8. The second campaign is a defense survival economics game. Every round you go scavenge for resources in a series of different missions and then return to base to fend off the invading aliens.
  9. Human personell are valuable to fill positions like rocket engineer, medics, scientists, they can all fight, if you have a enough weapons and vehicles. Luckily all your killed men get taken as hostages and can be saved(all killed men only if enabled in gameplay options).
  10. The waves get harder and you can build a spaceship to colonize a different region/planet if your current base gets overrun, and you may return to liberate your older bases. You may attempt to attack the alien hive, but it will make the invasion happen right away and stronger if you fail.
  11. You may also attempt to create your own stupid alien research laboratory for higher income of money and better medicine, drugs, shield plating. Of course the chances of the aliens escaping are very high, so only attempt it if you have 2 bases or more.
  12. In space you also need to manage your ship and deal with enemy alien ships and assassin aliens. Yes you may visit special mission planets like LV-426. Part 2 with the space expeditions already becomes an adventure game, you use a large enough class ship to survive in space.
  13. It's a sandbox conquest survival defense game.
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  15. Then there's the mini campaigns and one-shot custom missions.
  16. Mini campaign 1: Contra Warfare. Like Contra and Battlefield: World War 2, but with aliens and crazy action similar to Serious Sam. The alien bases are huge and illuminated. No more stupid darkness for atmosphere on this campaign.
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  18. Mini Campaign: Alien: The Thing. A reimagining of the first movie. You continue to inspect the planet looking for clues like a detective trying to figure out what bursted out of the jockey's chest and what was the jockey doing on LV-426. One of your crewmate is secretly infected and starts infecting the others. In the end you find out the thing which came out of the space jockey ended up becoming a gigantic yellow-white alien engraved on the planet's surface for hundreds of millions of years. It's as big as the Nostromo. It was hibernating really efficiently. You of course escape and blow up the whole planet with it somehow.
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  20. Nightmare folder of custom missions.
  21. What I wanted of Alien Isolation. It combines comfy hiding with adrenaline-stimulating running and dodging.
  22. You can freely move between tunnels and behind walls as you like. The aliens only spot you if they see you visually. The aliens also cannot instantly kill you if you have quick reactions, you need to dodge it's slashes, parry it's attacks with your shield and keep fighting and retreating as you parkour heavily on buildings and create crashed walls of debris between you and the flocked aliens.
  23. These aliens are also stylized to look as blatantly creepy as possible, something you can't ignore like annoying giant staring eyes and sudden phasing movements like supernatural beings.
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  25. In my wet dream the mass of people(fine, my people) claim to get heart attacks in a publicity stunt which supposedly bans these set of custom missions from the official releases and they must be played as mods.
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  27. Then I'd keep on adding official custom maps along with the fanmade ones as the franchise grows.
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  29. Third main campaign game is a Lovecraft story-driven game about exploration and the history of the xenos. You are a scientist explorer at the mouth of madness. Your expedition crew gets wiped out by blind gargoyle aliens and you fall deeper into the depths of earth into another world like an Alice in Wonderland thing. You keep climbing and climbing, only to realize you're digging deeper into madness as you come upon a settlement of purple organic mass. There you meet some less threatening aliens. You end up transported telepathically to an alien planet library where you learn more about the xenomorphs. You spend some time exploring here before continuing. A particular info section interests you about the aliens.
  30. The library is under attack and you as a responsible scientist offer yourself to store the library of info into a part of your mind. You must change into an alien to store the data, but only one dangerous DNA at hand is embowed enough to store all the data. (Their big penis heads does come in handy). The telepathic transport is challenging with so much info at once. So you can either do all the quests or wait a long period of time.
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  32. You get sent back to the past in a version of your human world in the year 1500. You are dreaming. You change between human and alien like Dr Jekyll and Mr Hyde. This part of the game is a little like Grand Theft Auto and Assassins Creed. You screw around a lot. After a few missions regarding the scientist's ancestral family you can skip and even return if you want.
  33. The next level is the dinosaur time, you get to impregnate dinosaurs and have dino aliens before the meteorite wipes you out.
  34. Then you finally go into the xenomorph's origins explaining the jockeys, the purpose and capabilities of giger's alien. (Potential story1)The original aliens evolved from alien dolphins(Ecco gameplay) and are telepaths, the minority evolved into the space jockeys, but the rest kept de-evolving till their life expentacy became 24 hours. So the space jockeys kept trying to prevent the inevitable extinction of their dying primitive species, they ultimately failed. None of the crossbreeding yielded the intelligent evolution, only more life expetancy to wreak havoc.
  35. There's a few missions where you must finish in under a set time limit or you die and fossilize. You play various missions, chapters and storylines of the aliens.
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  37. You finally return into the original alien base and deliver the info. At first you almost die.(your character has a mind of it's own and goes on killing sprees, you can slightly control it to stop killing and running). The lovecraft aliens remove your xeno dna and give you another strain of dna. You're now a wraith who can collect souls. You kill all the crawler gargoyles as payback from level 1 and retrieve the souls of your dead comrades from the underworld, yes soul reaver.
  38. The lovecraft aliens revive your expedition crew in return of helping them. The whole underground dream base is an organic spaceship which cracks open the caverns and mountain as it launches into space. You and your team get teleloported on earth, you all end up safe on a happy green meadow. You can replay the levels and explore new alien strains and history.
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  42. Once you finish a main campaign you get access to cheats, the debug system and a very expansive command list.
  43. I'd like the players to have the option to choose their own mechanics for stuff like health: Auto regenerate with shields or healthpacks randomly spawned or member injury(makes your character react slower in movement and weapon drawing.)
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  45. Player physics and capability.
  46.  You should be a very trained soldier commander who can do backflips all day.
  47. As such:
  48.  You crouch and fit through the tiniest of vents and conglomeration of pipes without making a sound.
  49. You can lift boulders and heavy crates.
  50. You can climb and hold onto anything and even parkour at high speeds. Pipe bars above you? Grab onto them. Your character's chest can glue onto the steepest of hills, so you can climb any angle. Your feet also glue onto the surface and even on other players, no more stupid slippery physics and slipping off everything when not intended... like trees and trucks, trains. I want a player giving a piggyback ride to another player damnit, I'm not asking for much.
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  52. You can grab onto the member of an alien and play rodeo clown with it's tail and it's back.
  53. Melee attacks are fast combos without cooldowns. (Like a fighting hack n slash game) Still not recommended to box a 12 foot alien with metal armor and acid. Most aliens are bigger in this game, but can be morphers and change to smaller sizes and turn to puddles or smoke.
  54. Ocassionaly you can rip their tails off and use it as a spear or whip.
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  56. One more thing: In some levels you can break doors and walls and use the debris as shield. A spit at the keycard level cliche and all the doors which blocked me in every game I've played.
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  58. You can pilot vehicles like APCs and dropship frigates with rocket missiles.
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  60. The flamethrower
  61. I know everyone gets this wrong everytime so I'll address it. Add long range, instant damage together with DPS damage. It burns everything in it's path and has a powerful blast like a shotgun. The flamethrower is almost like a giant fireball.
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  63. Every level has an alien hive where you can get kidnapped once if you're kot careful. The alien may use an instant kill if your health is under 5%.(editable through user-friendly options)
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  65. Custom Difficulty options.
  66. I'd like along with the rookie, easy, medium, hard, 1hit kill default difficulty options,
  67.  for there to also be custom difficulty options from where you modify the attack speed, damage, movement speed, knockback, hitpoints, style of AI, enemy spawn types and number.
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  69. Thats all my ideas about the subject. (For now...)
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