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Apr 23rd, 2014
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  1. for (int i = 0; i < 10; i++){
  2. if (enemyArr[i].posY < SCREEN_HEIGHT && 1 == startTicks % 60){
  3. enemyArr[i].posY += enemyArr[i].speed;
  4. }
  5. if (enemyArr[i].posY >= SCREEN_HEIGHT && enemyArr[i].posY < SCREEN_HEIGHT+50){
  6. enemyArr[i].posY += 50;
  7. enemyArr[i].speed = 0;
  8. score += 1;
  9. }
  10. //This is the Collisions
  11. bool hitting = collision(playerX, playerY, gPlayerSpriteClips[curState].h, gPlayerSpriteClips[curState].w, enemyArr[i].posX, enemyArr[i].posY, gEnemySpriteClips[enemyArr[i].type].w, gEnemySpriteClips[enemyArr[i].type].h);
  12. if (hitting){
  13. enemyArr[i];
  14. printf("GAME OVER!!");
  15. quit = true;
  16. }
  17. }
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