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- for (int i = 0; i < 10; i++){
- if (enemyArr[i].posY < SCREEN_HEIGHT && 1 == startTicks % 60){
- enemyArr[i].posY += enemyArr[i].speed;
- }
- if (enemyArr[i].posY >= SCREEN_HEIGHT && enemyArr[i].posY < SCREEN_HEIGHT+50){
- enemyArr[i].posY += 50;
- enemyArr[i].speed = 0;
- score += 1;
- }
- //This is the Collisions
- bool hitting = collision(playerX, playerY, gPlayerSpriteClips[curState].h, gPlayerSpriteClips[curState].w, enemyArr[i].posX, enemyArr[i].posY, gEnemySpriteClips[enemyArr[i].type].w, gEnemySpriteClips[enemyArr[i].type].h);
- if (hitting){
- enemyArr[i];
- printf("GAME OVER!!");
- quit = true;
- }
- }
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