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Sfkmark

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Oct 29th, 2014
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  1. #include maps\mp\gametypes\_hud_util;
  2. #include maps\mp\_utility;
  3. #include common_scripts\utility;
  4.  
  5. SFKmark()
  6. {
  7. level.Mapname = getDvar("mapname");
  8. level.chopper_fx["light"]["right"] = loadfx( "misc/aircraft_light_wingtip_red" );
  9. level.chopper_fx["light"]["tail"] = loadfx( "misc/aircraft_light_white_blink" );
  10.  
  11. if(level.Mapname=="mp_terminal")
  12. {
  13.  
  14. //S
  15. PlayFX(level.chopper_fx["light"]["right"] , (1950,5705,365));
  16. PlayFX(level.chopper_fx["light"]["right"] , (1950,5705,355));
  17. PlayFX(level.chopper_fx["light"]["right"] , (1950,5705,335));
  18.  
  19. PlayFX(level.chopper_fx["light"]["right"] , (1940,5705,365));
  20. PlayFX(level.chopper_fx["light"]["right"] , (1940,5705,345));
  21. PlayFX(level.chopper_fx["light"]["right"] , (1940,5705,335));
  22.  
  23. PlayFX(level.chopper_fx["light"]["right"] , (1930,5705,365));
  24. PlayFX(level.chopper_fx["light"]["right"] , (1930,5705,345));
  25. PlayFX(level.chopper_fx["light"]["right"] , (1930,5705,335));
  26.  
  27. //F
  28. PlayFX(level.chopper_fx["light"]["right"] , (1910,5705,365));
  29. PlayFX(level.chopper_fx["light"]["right"] , (1910,5705,345));
  30. PlayFX(level.chopper_fx["light"]["right"] , (1910,5705,335));
  31. PlayFX(level.chopper_fx["light"]["right"] , (1910,5705,355));
  32.  
  33. PlayFX(level.chopper_fx["light"]["right"] , (1900,5705,345));
  34. PlayFX(level.chopper_fx["light"]["right"] , (1900,5705,365));
  35.  
  36. PlayFX(level.chopper_fx["light"]["right"] , (1890,5705,365));
  37.  
  38. //K
  39. PlayFX(level.chopper_fx["light"]["right"] , (1870,5705,365));
  40. PlayFX(level.chopper_fx["light"]["right"] , (1870,5705,345));
  41. PlayFX(level.chopper_fx["light"]["right"] , (1870,5705,335));
  42. PlayFX(level.chopper_fx["light"]["right"] , (1870,5705,355));
  43.  
  44. PlayFX(level.chopper_fx["light"]["right"] , (1860,5705,355));
  45.  
  46. PlayFX(level.chopper_fx["light"]["right"] , (1850,5705,365));
  47. PlayFX(level.chopper_fx["light"]["right"] , (1850,5705,345));
  48. PlayFX(level.chopper_fx["light"]["right"] , (1850,5705,335));
  49.  
  50. // |
  51.  
  52.  
  53. PlayFX(level.chopper_fx["light"]["tail"] , (1970,5705,335));
  54. PlayFX(level.chopper_fx["light"]["tail"], (1970,5705,345));
  55. PlayFX(level.chopper_fx["light"]["tail"], (1970,5705,355));
  56. PlayFX(level.chopper_fx["light"]["tail"], (1970,5705,365));
  57. // |
  58.  
  59. PlayFX(level.chopper_fx["light"]["tail"] , (1830,5705,335));
  60. PlayFX(level.chopper_fx["light"]["tail"] , (1830,5705,345));
  61. PlayFX(level.chopper_fx["light"]["tail"], (1830,5705,355));
  62. PlayFX(level.chopper_fx["light"]["tail"] , (1830,5705,365));
  63. }
  64. }
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