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- #include maps\mp\gametypes\_hud_util;
- #include maps\mp\_utility;
- #include common_scripts\utility;
- SFKmark()
- {
- level.Mapname = getDvar("mapname");
- level.chopper_fx["light"]["right"] = loadfx( "misc/aircraft_light_wingtip_red" );
- level.chopper_fx["light"]["tail"] = loadfx( "misc/aircraft_light_white_blink" );
- if(level.Mapname=="mp_terminal")
- {
- //S
- PlayFX(level.chopper_fx["light"]["right"] , (1950,5705,365));
- PlayFX(level.chopper_fx["light"]["right"] , (1950,5705,355));
- PlayFX(level.chopper_fx["light"]["right"] , (1950,5705,335));
- PlayFX(level.chopper_fx["light"]["right"] , (1940,5705,365));
- PlayFX(level.chopper_fx["light"]["right"] , (1940,5705,345));
- PlayFX(level.chopper_fx["light"]["right"] , (1940,5705,335));
- PlayFX(level.chopper_fx["light"]["right"] , (1930,5705,365));
- PlayFX(level.chopper_fx["light"]["right"] , (1930,5705,345));
- PlayFX(level.chopper_fx["light"]["right"] , (1930,5705,335));
- //F
- PlayFX(level.chopper_fx["light"]["right"] , (1910,5705,365));
- PlayFX(level.chopper_fx["light"]["right"] , (1910,5705,345));
- PlayFX(level.chopper_fx["light"]["right"] , (1910,5705,335));
- PlayFX(level.chopper_fx["light"]["right"] , (1910,5705,355));
- PlayFX(level.chopper_fx["light"]["right"] , (1900,5705,345));
- PlayFX(level.chopper_fx["light"]["right"] , (1900,5705,365));
- PlayFX(level.chopper_fx["light"]["right"] , (1890,5705,365));
- //K
- PlayFX(level.chopper_fx["light"]["right"] , (1870,5705,365));
- PlayFX(level.chopper_fx["light"]["right"] , (1870,5705,345));
- PlayFX(level.chopper_fx["light"]["right"] , (1870,5705,335));
- PlayFX(level.chopper_fx["light"]["right"] , (1870,5705,355));
- PlayFX(level.chopper_fx["light"]["right"] , (1860,5705,355));
- PlayFX(level.chopper_fx["light"]["right"] , (1850,5705,365));
- PlayFX(level.chopper_fx["light"]["right"] , (1850,5705,345));
- PlayFX(level.chopper_fx["light"]["right"] , (1850,5705,335));
- // |
- PlayFX(level.chopper_fx["light"]["tail"] , (1970,5705,335));
- PlayFX(level.chopper_fx["light"]["tail"], (1970,5705,345));
- PlayFX(level.chopper_fx["light"]["tail"], (1970,5705,355));
- PlayFX(level.chopper_fx["light"]["tail"], (1970,5705,365));
- // |
- PlayFX(level.chopper_fx["light"]["tail"] , (1830,5705,335));
- PlayFX(level.chopper_fx["light"]["tail"] , (1830,5705,345));
- PlayFX(level.chopper_fx["light"]["tail"], (1830,5705,355));
- PlayFX(level.chopper_fx["light"]["tail"] , (1830,5705,365));
- }
- }
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