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  1.  
  2. Character's name.
  3. Rebecca Nerva.
  4.  
  5. Universe the character is a part of.
  6. Warhammer 40k.
  7.  
  8. Race/species of the character.
  9. Human, Psyker. Iota Level.
  10.  
  11. Describe what your character would look like.
  12. A 5’7 Female individual dressed in a white coat, ending with boots. They seemed to have a belt on their hip of course, a holster was visible on it, containing a Laspistol, it’s energy cartridge still within the futuristic pistol. They seemed to carry a rod with them ending in a golden eagle symbol. Her eyes would be Dark Brown in coloration, her eyes a hazel coloration. She’d seem to have a muscular build, and have skin akin to that of a Caucasian, although it was a tad bit pale. She seemed to have gentle scraping along her cheek, mostly faded. When she spoke, it came out as flat, monotonous and rather well disciplined.
  13.  
  14. Describe in detail what powers, abilities, and physical or mental flaws your character has, anything applicable in combat should be listed here. The ideal application would have a balance of flaws and abilities that make the character strong or unique in their own way, but still beatable by any explicit means.
  15.  
  16. Laspistol: Ever heard of a flashlight? While in Warhammer it’s basically a Flashlight. However, in reality it’s actually a pretty spooky gun. While it’s got a range of… it’s got basically no range. Las Pistols, despite being Flashlights in Warhammer standards, they’re actually kinda powerful, might blow your arm off. The Powerpack is also kinda small, but can be recharged with relative ease, even if they tossed it into a fire, even though that’d damage it.
  17.  
  18. Flak armor: Flak armor, while in Warhammer standards is basically the equivalent of wearing a Pillow, in reality, this would be some pretty good body armor. It’d be roughly T-IV in terms of protection, at least in the chest piece. They only have a chest piece.
  19.  
  20. Coat: A Neat white coat.
  21.  
  22. Force Staff: A Force staff is a typically utilized by Psykers, it’ll allow them to use their Psychic powers more effectively, almost as if it was a conduit. It’ll also make a good bludgeon.
  23.  
  24. Psyker M- I mean. Uh, Warp stuff.
  25.  
  26.  
  27. Precognition: They have a basic form of Precognition, it’ll maybe let them see a fuzzy, sometimes inaccurate vision of the near future.
  28.  
  29. Blinding Flash: A Pyromancy Power, like most of theirs. They release a blinding flash, those with good flashbang protection, or without the same sensory organs, such as eyes, are immune. Of course, it’s not a bang. Only a blinding flash.
  30.  
  31. Burning Fist: They with loads of concentration, they surround their hands in shimmering flame, it’s Fire. So really hot, it’ll really bother flesh targets.
  32.  
  33. Call Flame: Basically, they use this to make fire. While it isn’t typically used for an attack, they can use it to actually form other attacks.
  34.  
  35. Fire Bolt: By Forming a Bolt of fire, they’re capable of sending it at any target within a 100 Meter Radius. It can take any appearance they want, although they typically keep it modest, making it appear as fire.
  36.  
  37. Douse Flames - It takes a potent mind to deny the natural tendency of flames to run out of control. Douse Flames allows a pyromancer to instantly extinguish all fires within range as well as interfere with fire-based weapons such as Flamers, causing them not to function for as long as they are within range of the power, although their fuel may still spray forth, depending on the design of the weapon. Note that chemically flammable substances, such as promethium, that burn continuously once exposed to the air, burst back into flame the moment the power's effect ends or as soon as the chemical is brought outside of range.
  38.  
  39. Sculpt Flame - A pyromancer controls the shape of the fires burning around them. With this power, they can intensify any flames or shape them to assume any appearance they desire. A successful use of this power allows them to do any of the following effects with an existing fire:
  40. Double a fire's area (assuming there are combustibles).
  41. Diminish a fire's area by half.
  42. Spread fire into a number of 1-metre squares in any direction.
  43. Create crude shapes that resemble creatures, body parts, people or objects.
  44. Cause a fire to burst, requiring all adjacent targets to catch fire.
  45. Cause a fire to spew smoke, filling three times the area of the fire.
  46.  
  47. Fire Shield: Basically a Shield of flame, it’ll engulf them, or their allies. While the fire is harmless to those inside of it (Unless they’re stupid and decide to touch it) it’ll lash out towards hostiles and try to smack them away, and by that I mean it’ll try to catch them on fire. It’ll maybe make the person behind the fire harder to spot, because heat distortion, and good luck seeing through fire.
  48.  
  49.  
  50. What is your character's occupation, or allegiance?
  51. -
  52.  
  53. Here, you may choose whether or not to enter a few traits that may be attributable to your character. This section is optional, but if you choose to fill it out, the way in which you do so will certainly impact the reviewer's decision. Filling this out will certainly get you closer to being accepted than if you didn't.
  54. - Positive Traits:
  55. - Negative Traits:
  56.  
  57. Commis- *BLAM*: Sanctioned Psykers, typically are watched by hawks my Commissars, and more than likely Inquisitors, too.
  58.  
  59. Human stuff: EEYUP.
  60.  
  61. Stuff Psykers are prone too: Overbleed, Deamon possessions, Psychic Phenomena, Perils of the Warp.
  62.  
  63. Please give a 15 line scenario in which your character initiates a fight with a stranger and is killed. This will be used to judge both your skill in roleplay and character's performance in combat. (A line in this case is a full /me or /it.) THIS ONLY HAS TO BE DONE IF ASKED FOR SPECIFICALLY BY THE ADMINISTRATOR LOOKING AT YOUR APPLICATION
  64. -
  65.  
  66. Do you know enough of this universe to play a character from it? If so, cite some of the material you got your information from; proving your knowledge of the lore.
  67. -
  68.  
  69. Do you understand that by submitting this application, you are not guaranteed acceptance by any means, and that the reviewer may accept or deny you at their unbiased discretion based on the content and quality of the application?
  70. -
  71.  
  72. Is there anything you would like to add?
  73. -
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