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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class Building {
- public int ID;
- public int techLevel;
- public int function;
- public int currentWorkers;
- public int maxWorkers;
- public int producingResourceID;
- public int producingResourceChance1;
- public int producingResourceChance2;
- public int producingResouceAmount1;
- public int producingResourceAmount2;
- public int producingResourceID2;
- public int requiredResourceID1;
- public int requiredResourceID2;
- public int requiredResourceID3;
- public int requiredResourceAmount1;
- public int requiredResourceAmount2;
- public int requiredResourceAmount3;
- public string buildingName;
- public string functionName;
- public int sanitationLevel;
- public int leasureLevel;
- public int transportationLevel;
- public int desireabilityLevel;
- public int desireabilityProjection;
- public int transportationProjection;
- public int leasureProjection;
- public int sanitationProjection;
- public int health;
- public int upgradesCount;
- public int housingMax;
- public int housingCurrent;
- public int housingLevel;
- public bool hasPatrols;
- public int waterUsage;
- public int sewageGen;
- public int potatoeUsage;
- public int breadUseage;
- public int furnitureUsage;
- public int grainUsage;
- public int beerUsage;
- public Color color;
- public List<Resource> resourceAmounts;
- }
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