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Feb 12th, 2016
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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4.  
  5. public class Building {
  6.  
  7. public int ID;
  8. public int techLevel;
  9. public int function;
  10.  
  11. public int currentWorkers;
  12. public int maxWorkers;
  13.  
  14. public int producingResourceID;
  15. public int producingResourceChance1;
  16. public int producingResourceChance2;
  17. public int producingResouceAmount1;
  18. public int producingResourceAmount2;
  19. public int producingResourceID2;
  20. public int requiredResourceID1;
  21. public int requiredResourceID2;
  22. public int requiredResourceID3;
  23. public int requiredResourceAmount1;
  24. public int requiredResourceAmount2;
  25. public int requiredResourceAmount3;
  26.  
  27. public string buildingName;
  28. public string functionName;
  29.  
  30. public int sanitationLevel;
  31. public int leasureLevel;
  32. public int transportationLevel;
  33. public int desireabilityLevel;
  34. public int desireabilityProjection;
  35. public int transportationProjection;
  36. public int leasureProjection;
  37. public int sanitationProjection;
  38.  
  39. public int health;
  40. public int upgradesCount;
  41.  
  42. public int housingMax;
  43. public int housingCurrent;
  44. public int housingLevel;
  45.  
  46. public bool hasPatrols;
  47.  
  48. public int waterUsage;
  49. public int sewageGen;
  50. public int potatoeUsage;
  51. public int breadUseage;
  52. public int furnitureUsage;
  53. public int grainUsage;
  54. public int beerUsage;
  55.  
  56. public Color color;
  57.  
  58. public List<Resource> resourceAmounts;
  59.  
  60. }
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