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- Advanced Resource and Warfare mod (factorio mod) future content/changes:
- Phase: Alpha (0.1.5 in development)
- Alot of things, like recipes and the like can change. So it can happen when you upgrade the mod
- some things could be lost, but most of the time hopefully a replacement of those things are available.
- Aswell that the current production line needs to be changed due to recipe changes and such.
- So having a backup of your savegame is always good just in case.
- Mod Goal:
- Adding alot of tanks, some vehicles and resource related production, some few crazy shit, And total
- extermination of furfags.
- Mod is also non-invasive, meaning you can safely disable/remove it. Obviously you will also lose all the stuff from the mod. It means also that I will -never- touch Factorio related stuff i.e. making Factorio vanilla tank stronger.
- Mod license: /CC-BY-NC-ND 4.0/ <- fuck this shit, its invalid now. The Licenses will be instead CC-BY-NC 4.0. as long it is not some fucking furfaggotry or horsefuckery I couldn't care less.
- Todo (quite a few shit there m8y):
- (In no particular order)
- -Wood Wall
- -Fortified/Heavy Wall.
- -Medium Tank
- -Devastator Tank
- -Mini Nuke Bomb/Ammo
- -Long Range Stationary Artillery
- -Synagogue/Church "Nest"
- -Helicopter
- -Liquid Coal
- -Liquid Coal Canister
- -Gunpowder
- -Basic Bullet to 200rnd Bullet Box
- -Coal Eruptor (as defence or something)
- -Napalm ammo/grenade
- -'Sniper' Turret
- -Laserbeam Turret
- Factorio laser turret actually shoots laser bolts
- -2x Adv. Module Station (next Tier-2)
- -Bomb Truck
- -Land Mine Cluster thing
- -Chernobyl Reactor
- -Super-Booze from cheap oil
- -Russian Vodka Business Gangsters
- -More ammo types
- -More Israel related content, OY GEVALT - SHUT THIS MOD DOWN
- -Hasbro HQ
- Bugs:
- -Car Bomb when mined turns into Car (fixed in 0.1.1)
- -Resource Generator Collision Box needs fix
- Currently ingame (development):
- Current added stuff (0.1.3)
- Balance change:
- -Nothing
- Structures:
- 2x2 Small Factory (Assembly/Smelting)
- 2x2-4x4 Wooden Chests
- Auxillary:
- -Infested Horse Stable.
- -African Huts.
- -Blue alien hives
- -Canisters which can be loaded with various liquds/gas such as light-oil and sulfuric-acid,
- they are cheaper to make (2 plastic bar) but they get discarded upon usage.
- -40mm Grenade for vehicles.
- -Additional 105mm ammunition.
- -Inserters with ranges from R1-R3 and can be left or right sided placed.
- -Universal Casing, Univ. Charges, Univ. Rocket Propellant.
- -Killable ponyscumbags cannon fodder
- I need to find different sprites, because for some unknown reason they have a person riding it which I DONT want it.
- -BTR-70 and T-55
- Recipe Changes:
- -All my added ammo types will from now on use the Universal Munition Production types such as the Univ. Casing.
- -Tweaked Ore Mine output
- Proposal:
- -some sort of Leman Russ. (Accepted)
- -2x2 3x3 etc... Wooden Chest should look like a Warehouse. (Accepted)
- -Sulfuric Acid weapons/ammunition (Accepted)
- -Gulag run by NCF (Accepted)
- Release:
- Game version minimum: 0.12.20
- 0.1.4 : https://mega.nz/#!lMt0Gbzb!g8yOlEnN0zd4EJzQABODKoWvcrGJBKfZJH44l67IWt8
- Game version minimum: 0.12.20
- 0.1.3 : https://mega.nz/#!oE0BHQQC!0YRAwnuLipzcWg-JVQhhyFbjBaWogHtuIDmLbPoVIJI
- Game version minimum: 0.12.20
- 0.1.2 : https://mega.nz/#!BEdQmbDY!Sz03Xc_LvuMaN_n9vnMcnPYWrfd0pQi3CAM9qf9pSkg
- Changelog (0.1.4)
- -tweaked some ammo recipes
- Changelog (ARWM 0.1.2):
- Advanced Resource and Warfare Mod v0.1.2
- Factorio Version: 0.12.20
- Install:
- Put the mod at ~/Factorio/mods/
- (Optional) Backup your saves from ~/Factorio/saves, just in case
- some nasty thing happend and report the bug at me
- If the sprites are displayed wrong then you need to delete crop-cache.dat located at ~/factorio/
- Contact:
- IRC: server: irc.rizon.net/6667 channel: #8/agdg/, Boris_Anon
- Changelog (Note I will move the current changelog to a seperate pastebin, which will be linked here):
- -Changed the collision and size of Fusion Reactor.
- -Added various items and recipes
- New Vehicles:
- SRBM Bavly, Autocannon Tank, Hercules Beetle multithrower, Marauder Medium Tank
- Rocket Launcher Buggy
- New Structure:
- Ore Miner, Advanced Accumulator, Advanced Beacon Station
- New Weapons/Ammo:
- AK-47 (Russian), AK-47 Mag (30), AK-47 ExtMag (45)
- Anthrax Cocktail
- New Items:
- Sausage, Vodka, Cigarettes, Beer
- iron-pellets, copper-pellets, Abrudium Ore
- New Recipes:
- Stone Sorting, Synthetic Oil processing (from coal),
- Synthetic Coal (from Wood)
- Recipe changes:
- Resource Generator needs now:
- {"steel-plate", 50},
- {"copper-plate", 20},
- {"ARWM_AbrudiumOre", 50},
- {"advanced-circuit", 10},
- Fusion Reactor needs now:
- {"steel-plate", 100},
- {"copper-plate", 20},
- {"solar-panel", 15},
- {"advanced-circuit", 20},
- Auxillary Info:
- -Aquarium will be done for next release or so, so no recipes for it.
- -Molotov Cocktail is much more stronger now
- -Added a few music
- -Fusion Reactor makes now 500-MW instead of 50MW
- Changelog (ARWM 0.1.1):
- (briefly tested under: Factorio 0.12.17)
- Fixes:
- -Resource Generator has smaller collision box now
- -Car Bomb when mined becomes a Car Bomb item now instead of Car
- Auxillary Changes:
- -200 Round Basic Bullet Box needs only 20 iron-sheet instead of 70 now
- -Fusion Reactor produces 75MW power instead of 25MW.
- -Car Bomb Ammo doesnt need copper wire any more and takes 2 iron-plate now
- -Reduced Cost of Molotov Cocktail, Fusion Reactor and MG Tripod a bit
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