
ann
By:
midoking on
Aug 21st, 2012 | syntax:
C++ | size: 1.43 KB | hits: 23 | expires: Never
#include "ScriptPCH.h"
class welcome_login : public PlayerScript
{
public:
welcome_login() : PlayerScript("welcome_login") { }
void OnLogin(Player* player)
{
switch (Class)
{
case CLASS_WARRIOR:
ClassStr = "Warrior";
break;
case CLASS_PALADIN:
ClassStr = "Paladin";
break;
case CLASS_HUNTER:
ClassStr = "Hunter";
break;
case CLASS_ROGUE:
ClassStr = "Rogue";
break;
case CLASS_PRIEST:
ClassStr = "Priest";
break;
case CLASS_DEATH_KNIGHT:
ClassStr = "Death Knight";
break;
case CLASS_SHAMAN:
ClassStr = "Shaman";
break;
case CLASS_MAGE:
ClassStr = "Mage";
break;
case CLASS_WARLOCK:
ClassStr = "Warlock";
break;
case CLASS_DRUID:
ClassStr = "Druid";
break;
}
char msg[500];
if (player->GetTotalPlayedTime() < 2)
{
sprintf(msg, "|cff00FF00Welcome new Brother [%s] [%s].", classes[pPlayer->getClass()], pPlayer->GetName());
sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
}
}
};
void AddSC_welcome_login()
{
new welcome_login;
}