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  1.  
  2. ** Executing...
  3. ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -notjunc -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "c:\nouveau dossier\bug_leak"
  5.  
  6. Valve Software - vbsp.exe (Mar 14 2016)
  7. notjunc = true
  8. 4 threads
  9. materialPath: E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  10. Loading c:\nouveau dossier\bug_leak.vmf
  11. material "wood/woodwall047b" not found.
  12. Material not found!: WOOD/WOODWALL047B
  13. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14. material "concrete/blendconcreterock001a" not found.
  15. Material not found!: CONCRETE/BLENDCONCRETEROCK001A
  16. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
  17. material "nature/water_pretty1" not found.
  18. Material not found!: NATURE/WATER_PRETTY1
  19. Can't find surfaceprop sheetrock for material PLASTER/MILWALL002, using default
  20. Can't find surfaceprop sheetrock for material PLASTER/OFFWLLB, using default
  21. material "nature/blendgrassdirt01_noprop" not found.
  22. Material not found!: NATURE/BLENDGRASSDIRT01_NOPROP
  23. material "nature/blendpavedirt01" not found.
  24. Material not found!: NATURE/BLENDPAVEDIRT01
  25. material "nature/blendgrassdirt01" not found.
  26. Material not found!: NATURE/BLENDGRASSDIRT01
  27. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  28. Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
  29. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
  30. material "tile/tilefloor010d" not found.
  31. Material not found!: TILE/TILEFLOOR010D
  32. material "arch/arch_metal" not found.
  33. Material not found!: ARCH/ARCH_METAL
  34. Could not locate 'GameData' key in e:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  35. Patching WVT material: maps/bug_leak/nature/blenddirtlawn01_wvt_patch
  36. Patching WVT material: maps/bug_leak/nature/blendgrassgravel001a_wvt_patch
  37. Patching WVT material: maps/bug_leak/nature/blendgrassdirt001a_wvt_patch
  38. Patching WVT material: maps/bug_leak/nature/blendgrassgrass001a_wvt_patch
  39. Patching WVT material: maps/bug_leak/nature/blendgrassgravel001b_wvt_patch
  40. fixing up env_cubemap materials on brush sides...
  41. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  42. **** leaked ****
  43. Entity (-4608.00 -4552.00 -13664.00) leaked!
  44.  
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 9728.0 4.0)
  46. Leaf 0 contents: CONTENTS_SOLID
  47. Leaf 1 contents:
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  51. Candidate brush IDs:
  52.  
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 9728.0 1180.0)
  55. Leaf 0 contents: CONTENTS_SOLID
  56. Leaf 1 contents:
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  60. Candidate brush IDs:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 -300.0)
  64. Leaf 0 contents:
  65. Leaf 1 contents: CONTENTS_SOLID
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  69. Candidate brush IDs:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 192.0)
  73. Leaf 0 contents:
  74. Leaf 1 contents: CONTENTS_SOLID
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  78. Candidate brush IDs:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 1004.0)
  82. Leaf 0 contents:
  83. Leaf 1 contents: CONTENTS_SOLID
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  87. Candidate brush IDs:
  88.  
  89.  
  90. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 10240.0 1180.0)
  91. Leaf 0 contents:
  92. Leaf 1 contents: CONTENTS_SOLID
  93. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  94. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  95. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  96. Candidate brush IDs:
  97.  
  98.  
  99. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 10240.0 4.0)
  100. Leaf 0 contents:
  101. Leaf 1 contents: CONTENTS_SOLID
  102. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  103. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  104. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  105. Candidate brush IDs:
  106.  
  107.  
  108. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 -300.0)
  109. Leaf 0 contents:
  110. Leaf 1 contents: CONTENTS_SOLID
  111. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  112. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  113. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  114. Candidate brush IDs:
  115.  
  116. *** Suppressing further FindPortalSide errors.... ***
  117. Processing areas...done (0)
  118. Building Faces...done (0)
  119. Chop Details...done (1)
  120. Find Visible Detail Sides...
  121. Merged 1724 detail faces...done (1)
  122. Merging details...done (0)
  123. FixTjuncs...
  124. PruneNodes...
  125. WriteBSP...
  126. done (2)
  127. Creating default LDR cubemaps for env_cubemap using skybox materials:
  128. skybox/dry*.vmt
  129. ! Run buildcubemaps in the engine to get the correct cube maps.
  130. Creating default HDR cubemaps for env_cubemap using skybox materials:
  131. skybox/dry*.vmt
  132. ! Run buildcubemaps in the engine to get the correct cube maps.
  133. Finding displacement neighbors...
  134. Finding lightmap sample positions...
  135. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  136. Building Physics collision data...
  137. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  138. done (1) (12155784 bytes)
  139. Error loading studio model "models/props_lab/freightelevatorbutton.mdl"!
  140. Error loading studio model "models/props_lighting/airportlight01.mdl"!
  141. Error loading studio model "models/props_buildings/storefront_window_neutral.mdl"!
  142. Error loading studio model "models/props_wasteland/prison_switchbox001a.mdl"!
  143. Error loading studio model "models/props_exteriors/wood_railing004c.mdl"!
  144. Error loading studio model "models/props_lighting/lightfixture02.mdl"!
  145. Error loading studio model "models/props_mall/mall_display_04.mdl"!
  146. Error loading studio model "models/props_mall/mall_display_11.mdl"!
  147. Error loading studio model "models/props_mall/mall_display_06c.mdl"!
  148. Error loading studio model "models/props_rooftop/scaffolding01a.mdl"!
  149. Error loading studio model "models/props_interiors/chairs_airport.mdl"!
  150. Error loading studio model "models/props_plants/plantairport01.mdl"!
  151. Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
  152. Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
  153. Error loading studio model "models/props_interiors/refrigerator03.mdl"!
  154. Error loading studio model "models/props_foliage/maple_001_l.mdl"!
  155. Error loading studio model "models/props_foliage/mall_bush02.mdl"!
  156. Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  157. .10
  158. Compacting texture/material tables...
  159. Reduced 10435 texinfos to 6965
  160. Reduced 1312 texdatas to 1115 (57009 bytes to 49204)
  161. Writing c:\nouveau dossier\bug_leak.bsp
  162. 12 seconds elapsed
  163.  
  164. ** Executing...
  165. ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
  166. ** Parameters: -fast -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "c:\nouveau dossier\bug_leak"
  167.  
  168. Valve Software - vvis.exe (Dec 9 2014)
  169. fastvis = true
  170. 4 threads
  171. reading c:\nouveau dossier\bug_leak.bsp
  172. reading c:\nouveau dossier\bug_leak.prt
  173. LoadPortals: couldn't read c:\nouveau dossier\bug_leak.prt
  174.  
  175.  
  176. ** Executing...
  177. ** Command: Copy File
  178. ** Parameters: "c:\nouveau dossier\bug_leak.bsp" "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\bug_leak.bsp"
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