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Sep 3rd, 2015
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  1. // Info missions BCM
  2. respawn = "BASE";
  3. enableDebugConsole = 2;
  4. respawnDelay = 3;
  5. author = "=Madaire="; // Author
  6. onLoadName = "Isla Duala"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha)
  7. onLoadMission = "Opération Sky's Wrath"; // Description
  8. loadScreen = "black.paa"; // Preview picture
  9. class Header
  10. {
  11. gameType = Coop; // MP mission type
  12. };
  13. // Vos Script BCM .hpp
  14. #include "pxs_satcom_a3\init_interface.hpp"
  15.  
  16. // Musique Perso BCM (pour commander/décommander retirer/Ajouter "/* et */")
  17. class CfgMusic
  18. {
  19. tracks[] = {"War"};
  20. class War
  21. {
  22. name = "War";
  23. sound[] = {"zik\War.ogg", db+10, 1.0};
  24. };
  25. };
  26. /*class Dom
  27. {
  28. name = "Dom";
  29. sound[] = {"Dom.ogg", db+10, 1.0};
  30. };
  31. };
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