- Log: Log file open, 12/04/10 21:26:43
- Log: ... running in INSTALLED mode
- Init: Version: 6699
- Init: Epic Internal: 0
- Init: Compiled (32-bit): Nov 7 2010 21:21:24
- Init: Changelist: 536487
- Init: Command line: -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngine.ini
- Init: Base directory: d:\games\steam\steamapps\common\the ball\Binaries\Win32\
- [0000.42] Init: Computer: CYLON
- [0000.42] Init: User: andy
- [0000.42] Init: CPU Page size=4096, Processors=2
- [0000.42] Init: High frequency timer resolution =2800.140000 MHz
- [0000.42] Init: Memory total: Physical=3.2GB Pagefile=5.1GB Virtual=2.0GB
- [0001.00] Log: STEAMWORKS initialized 1
- [0001.02] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [0001.33] Init: WinSock: I am cylon (192.168.1.12:0)
- [0001.33] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
- [0001.33] Init: Object subsystem initialized
- [0001.47] Init: OS stats:
- [0001.47] Init: Windows XP Service Pack 3
- [0001.47] Init: RemoteDesktop=0
- [0001.47] Init: Memory stats:
- [0001.47] Init: Physical: 3326MB
- [0001.47] Init: Virtual: 2047MB
- [0001.47] Init: PageFile: 5210MB
- [0001.47] Init: CPU stats:
- [0001.47] Init: MeasuredPerformanceTime: 148.361 (stored result)
- [0001.47] Init: Hyperthreaded: 0
- [0001.47] Init: NumProcessorsPerCPU: 1
- [0001.47] Init: NumLogicalProcessors: 2
- [0001.47] Init: NumPhysicalProcessors: 2
- [0001.47] Init: MaxSpeed: 2800
- [0001.47] Init: CurrentSpeed: 2800
- [0001.47] Init: CoresPerProcessor: 2
- [0001.47] Init: IsOnBattery: 0
- [0001.47] Init: BatteryLevel: -1
- [0001.47] Init: Manufacturer: Intel
- [0001.47] Init: CPUName: INTEL Pentium-III
- [0001.47] Init: L1CacheSize: 32
- [0001.47] Init: L2CacheSize: -1
- [0001.47] Init: Architecture: x86
- [0001.47] Init: GPU stats:
- [0001.47] Init: VendorID: 00001002
- [0001.47] Init: DeviceID: 00009490
- [0001.47] Init: DriverVersion: 6.14.10.7140
- [0001.47] Init: DeviceName: ATI Radeon HD 4600 Series
- [0001.47] Init: DriverName: ati2dvag.dll
- [0001.47] Init: PixelShaderVersion: 3
- [0001.47] Init: VertexShaderVersion: 3
- [0001.47] Init: VRAMQuantity: 1024
- [0001.47] Init: DedicatedVRAM: 512
- [0001.47] Init: AdapterCount: 1
- [0001.47] Init: SupportsHardwareTnL: 1
- [0001.47] Init: GPU DeviceID not found in ini.
- [0001.47] Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
- [0001.47] Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
- [0007.02] Init: Finished loading startup packages in 4.99 seconds
- [0007.03] Log: 96703 objects as part of root set at end of initial load.
- [0007.03] Log: 0 out of 0 bytes used by permanent object pool.
- [0007.03] Log: Initializing Engine...
- [0007.07] Init: UEngine initialized
- [0007.07] Log: Looking for DLC...
- [0007.34] Init: XAudio2 using 'Realtek HD Audio output' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- [0007.43] Init: XAudio2Device initialized.
- [0007.49] Init: Client initialized
- [0016.72] Log: Initializing Steamworks
- [0016.74] Log: Logged in as 'Grimwold'
- [0016.76] Log: LoadMap: FrontEndSPL?Name=Player?team=255
- [0016.78] DevMemory: Virtual memory allocation size: 182.59 MByte (191463424 Bytes)
- [0016.95] Log: Game class is 'BallGameEntry'
- [0019.19] Log: Primary PhysX scene will be in software.
- [0019.19] Log: Creating Primary PhysX Scene.
- [0019.20] Log: Bringing World FrontEndSPL.TheWorld up for play (0) at 2010.12.04-21.27.02
- [0019.20] Log: Bringing up level for play took: 2.244295
- [0019.21] Log: ########### Finished loading level: 2.454824 seconds
- [0019.51] Init: Game engine initialized
- [0019.51] Log: Initializing Engine Completed
- [0019.51] Log: >>>>>>>>>>>>>> Initial startup: 19.51s <<<<<<<<<<<<<<<
- [0019.52] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_0 opening scene 'TBUI_MainMenu TB_UserInterface.Scenes.MainMenu' using player index of -1 (TBLocalPlayer_0)
- [0019.55] Log: Switch AmbientOcclusion set to 1
- [0019.55] Log: AmbientOcclusion TRUE
- [0019.55] Init: System settings changed by exec command:
- [0019.55] Init: System Settings:
- [0019.55] Init: StaticDecals=true
- [0019.55] Init: DynamicDecals=true
- [0019.55] Init: UnbatchedDecals=true
- [0019.55] Init: DynamicLights=true
- [0019.55] Init: DynamicShadows=true
- [0019.55] Init: LightEnvironmentShadows=true
- [0019.55] Init: CompositeDynamicLights=false
- [0019.55] Init: SHSecondaryLighting=true
- [0019.55] Init: DirectionalLightmaps=true
- [0019.55] Init: MotionBlur=true
- [0019.55] Init: MotionBlurPause=true
- [0019.55] Init: DepthOfField=true
- [0019.55] Init: AmbientOcclusion=true
- [0019.55] Init: Bloom=true
- [0019.55] Init: UseHighQualityBloom=true
- [0019.55] Init: Distortion=true
- [0019.55] Init: FilteredDistortion=true
- [0019.55] Init: DropParticleDistortion=false
- [0019.55] Init: SpeedTreeLeaves=true
- [0019.55] Init: bUseMaxQualityMode=false
- [0019.55] Init: SpeedTreeFronds=true
- [0019.55] Init: OnlyStreamInTextures=false
- [0019.55] Init: LensFlares=true
- [0019.55] Init: FogVolumes=true
- [0019.55] Init: FloatingPointRenderTargets=true
- [0019.55] Init: OneFrameThreadLag=true
- [0019.55] Init: UseVsync=true
- [0019.55] Init: UpscaleScreenPercentage=true
- [0019.55] Init: Fullscreen=false
- [0019.55] Init: AllowD3D10=false
- [0019.55] Init: AllowRadialBlur=true
- [0019.55] Init: bEnableBranchingPCFShadows=false
- [0019.55] Init: bAllowHardwareShadowFiltering=false
- [0019.55] Init: bAllowBetterModulatedShadows=false
- [0019.55] Init: bEnableForegroundShadowsOnWorld=false
- [0019.55] Init: bEnableForegroundSelfShadowing=true
- [0019.55] Init: bAllowWholeSceneDominantShadows=true
- [0019.55] Init: bAllowFracturedDamage=true
- [0019.55] Init: bForceCPUAccessToGPUSkinVerts=false
- [0019.55] Init: bDisableSkeletalInstanceWeights=false
- [0019.55] Init: SkeletalMeshLODBias=0
- [0019.55] Init: ParticleLODBias=0
- [0019.55] Init: DetailMode=2
- [0019.55] Init: ShadowFilterQualityBias=0
- [0019.55] Init: MaxAnisotropy=4
- [0019.55] Init: MaxMultisamples=1
- [0019.55] Init: MinShadowResolution=64
- [0019.55] Init: MinPreShadowResolution=8
- [0019.55] Init: MaxShadowResolution=800
- [0019.55] Init: MaxWholeSceneDominantShadowResolution=1344
- [0019.55] Init: ResX=1024
- [0019.55] Init: ResY=768
- [0019.55] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
- [0019.55] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
- [0019.55] Init: ShadowFadeResolution=128
- [0019.55] Init: PreShadowFadeResolution=16
- [0019.55] Init: ScreenPercentage=100.000
- [0019.55] Init: SceneCaptureStreamingMultiplier=1.000
- [0019.55] Init: FoliageDrawRadiusMultiplier=1.000
- [0019.55] Init: ShadowTexelsPerPixel=1.273
- [0019.55] Init: PreShadowResolutionFactor=0.500
- [0019.55] Init: ShadowFilterRadius=2.000
- [0019.55] Init: ShadowDepthBias=0.012
- [0019.55] Init: CSMSplitPenumbraScale=0.500
- [0019.55] Init: CSMSplitSoftTransitionDistanceScale=4.000
- [0019.55] Init: CSMSplitDepthBiasScale=0.700
- [0019.55] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
- [0019.55] Init: ShadowFadeExponent=0.250
- [0019.55] Init: NumFracturedPartsScale=1.000
- [0019.55] Init: FractureDirectSpawnChanceScale=1.000
- [0019.55] Init: FractureRadialSpawnChanceScale=1.000
- [0019.55] Init: FractureCullDistanceScale=1.000
- [0019.55] Init: DecalCullDistanceScale=1.000
- [0019.55] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Init: Friendly System Settings:
- [0019.55] Init: TextureDetail=Level5
- [0019.55] Init: WorldDetail=Level5
- [0019.55] Init: ShadowDetail=Level5
- [0019.55] Init: bUseVSync=1
- [0019.55] Init: bUseMSAA=0
- [0019.55] Init: ScreenPercentage=100
- [0019.55] Init: UpscaleScreenPercentage=1
- [0019.55] Init: ResX=1024
- [0019.55] Init: ResY= 768
- [0019.55] Init: Fullscreen=0
- [0019.55] Log: Switch DynamicLights set to 1
- [0019.55] Log: DynamicLights TRUE
- [0019.55] Init: System settings changed by exec command:
- [0019.55] Init: System Settings:
- [0019.55] Init: StaticDecals=true
- [0019.55] Init: DynamicDecals=true
- [0019.55] Init: UnbatchedDecals=true
- [0019.55] Init: DynamicLights=true
- [0019.55] Init: DynamicShadows=true
- [0019.55] Init: LightEnvironmentShadows=true
- [0019.55] Init: CompositeDynamicLights=false
- [0019.55] Init: SHSecondaryLighting=true
- [0019.55] Init: DirectionalLightmaps=true
- [0019.55] Init: MotionBlur=true
- [0019.55] Init: MotionBlurPause=true
- [0019.55] Init: DepthOfField=true
- [0019.55] Init: AmbientOcclusion=true
- [0019.55] Init: Bloom=true
- [0019.55] Init: UseHighQualityBloom=true
- [0019.55] Init: Distortion=true
- [0019.55] Init: FilteredDistortion=true
- [0019.55] Init: DropParticleDistortion=false
- [0019.55] Init: SpeedTreeLeaves=true
- [0019.55] Init: bUseMaxQualityMode=false
- [0019.55] Init: SpeedTreeFronds=true
- [0019.55] Init: OnlyStreamInTextures=false
- [0019.55] Init: LensFlares=true
- [0019.55] Init: FogVolumes=true
- [0019.55] Init: FloatingPointRenderTargets=true
- [0019.55] Init: OneFrameThreadLag=true
- [0019.55] Init: UseVsync=true
- [0019.55] Init: UpscaleScreenPercentage=true
- [0019.55] Init: Fullscreen=false
- [0019.55] Init: AllowD3D10=false
- [0019.55] Init: AllowRadialBlur=true
- [0019.55] Init: bEnableBranchingPCFShadows=false
- [0019.55] Init: bAllowHardwareShadowFiltering=false
- [0019.55] Init: bAllowBetterModulatedShadows=false
- [0019.55] Init: bEnableForegroundShadowsOnWorld=false
- [0019.55] Init: bEnableForegroundSelfShadowing=true
- [0019.55] Init: bAllowWholeSceneDominantShadows=true
- [0019.55] Init: bAllowFracturedDamage=true
- [0019.55] Init: bForceCPUAccessToGPUSkinVerts=false
- [0019.55] Init: bDisableSkeletalInstanceWeights=false
- [0019.55] Init: SkeletalMeshLODBias=0
- [0019.55] Init: ParticleLODBias=0
- [0019.55] Init: DetailMode=2
- [0019.55] Init: ShadowFilterQualityBias=0
- [0019.55] Init: MaxAnisotropy=4
- [0019.55] Init: MaxMultisamples=1
- [0019.55] Init: MinShadowResolution=64
- [0019.55] Init: MinPreShadowResolution=8
- [0019.55] Init: MaxShadowResolution=800
- [0019.55] Init: MaxWholeSceneDominantShadowResolution=1344
- [0019.55] Init: ResX=1024
- [0019.55] Init: ResY=768
- [0019.55] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
- [0019.55] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
- [0019.55] Init: ShadowFadeResolution=128
- [0019.55] Init: PreShadowFadeResolution=16
- [0019.55] Init: ScreenPercentage=100.000
- [0019.55] Init: SceneCaptureStreamingMultiplier=1.000
- [0019.55] Init: FoliageDrawRadiusMultiplier=1.000
- [0019.55] Init: ShadowTexelsPerPixel=1.273
- [0019.55] Init: PreShadowResolutionFactor=0.500
- [0019.55] Init: ShadowFilterRadius=2.000
- [0019.55] Init: ShadowDepthBias=0.012
- [0019.55] Init: CSMSplitPenumbraScale=0.500
- [0019.55] Init: CSMSplitSoftTransitionDistanceScale=4.000
- [0019.55] Init: CSMSplitDepthBiasScale=0.700
- [0019.55] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
- [0019.55] Init: ShadowFadeExponent=0.250
- [0019.55] Init: NumFracturedPartsScale=1.000
- [0019.55] Init: FractureDirectSpawnChanceScale=1.000
- [0019.55] Init: FractureRadialSpawnChanceScale=1.000
- [0019.55] Init: FractureCullDistanceScale=1.000
- [0019.55] Init: DecalCullDistanceScale=1.000
- [0019.55] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Init: Friendly System Settings:
- [0019.55] Init: TextureDetail=Level5
- [0019.55] Init: WorldDetail=Level5
- [0019.55] Init: ShadowDetail=Level5
- [0019.55] Init: bUseVSync=1
- [0019.55] Init: bUseMSAA=0
- [0019.55] Init: ScreenPercentage=100
- [0019.55] Init: UpscaleScreenPercentage=1
- [0019.55] Init: ResX=1024
- [0019.55] Init: ResY= 768
- [0019.55] Init: Fullscreen=0
- [0019.55] Log: Switch DynamicShadows set to 1
- [0019.55] Log: DynamicShadows TRUE
- [0019.55] Init: System settings changed by exec command:
- [0019.55] Init: System Settings:
- [0019.55] Init: StaticDecals=true
- [0019.55] Init: DynamicDecals=true
- [0019.55] Init: UnbatchedDecals=true
- [0019.55] Init: DynamicLights=true
- [0019.55] Init: DynamicShadows=true
- [0019.55] Init: LightEnvironmentShadows=true
- [0019.55] Init: CompositeDynamicLights=false
- [0019.55] Init: SHSecondaryLighting=true
- [0019.55] Init: DirectionalLightmaps=true
- [0019.55] Init: MotionBlur=true
- [0019.55] Init: MotionBlurPause=true
- [0019.55] Init: DepthOfField=true
- [0019.55] Init: AmbientOcclusion=true
- [0019.55] Init: Bloom=true
- [0019.55] Init: UseHighQualityBloom=true
- [0019.55] Init: Distortion=true
- [0019.55] Init: FilteredDistortion=true
- [0019.55] Init: DropParticleDistortion=false
- [0019.55] Init: SpeedTreeLeaves=true
- [0019.55] Init: bUseMaxQualityMode=false
- [0019.55] Init: SpeedTreeFronds=true
- [0019.55] Init: OnlyStreamInTextures=false
- [0019.55] Init: LensFlares=true
- [0019.55] Init: FogVolumes=true
- [0019.55] Init: FloatingPointRenderTargets=true
- [0019.55] Init: OneFrameThreadLag=true
- [0019.55] Init: UseVsync=true
- [0019.55] Init: UpscaleScreenPercentage=true
- [0019.55] Init: Fullscreen=false
- [0019.55] Init: AllowD3D10=false
- [0019.55] Init: AllowRadialBlur=true
- [0019.55] Init: bEnableBranchingPCFShadows=false
- [0019.55] Init: bAllowHardwareShadowFiltering=false
- [0019.55] Init: bAllowBetterModulatedShadows=false
- [0019.55] Init: bEnableForegroundShadowsOnWorld=false
- [0019.55] Init: bEnableForegroundSelfShadowing=true
- [0019.55] Init: bAllowWholeSceneDominantShadows=true
- [0019.55] Init: bAllowFracturedDamage=true
- [0019.55] Init: bForceCPUAccessToGPUSkinVerts=false
- [0019.55] Init: bDisableSkeletalInstanceWeights=false
- [0019.55] Init: SkeletalMeshLODBias=0
- [0019.55] Init: ParticleLODBias=0
- [0019.55] Init: DetailMode=2
- [0019.55] Init: ShadowFilterQualityBias=0
- [0019.55] Init: MaxAnisotropy=4
- [0019.55] Init: MaxMultisamples=1
- [0019.55] Init: MinShadowResolution=64
- [0019.55] Init: MinPreShadowResolution=8
- [0019.55] Init: MaxShadowResolution=800
- [0019.55] Init: MaxWholeSceneDominantShadowResolution=1344
- [0019.55] Init: ResX=1024
- [0019.55] Init: ResY=768
- [0019.55] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
- [0019.55] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
- [0019.55] Init: ShadowFadeResolution=128
- [0019.55] Init: PreShadowFadeResolution=16
- [0019.55] Init: ScreenPercentage=100.000
- [0019.55] Init: SceneCaptureStreamingMultiplier=1.000
- [0019.55] Init: FoliageDrawRadiusMultiplier=1.000
- [0019.55] Init: ShadowTexelsPerPixel=1.273
- [0019.55] Init: PreShadowResolutionFactor=0.500
- [0019.55] Init: ShadowFilterRadius=2.000
- [0019.55] Init: ShadowDepthBias=0.012
- [0019.55] Init: CSMSplitPenumbraScale=0.500
- [0019.55] Init: CSMSplitSoftTransitionDistanceScale=4.000
- [0019.55] Init: CSMSplitDepthBiasScale=0.700
- [0019.55] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
- [0019.55] Init: ShadowFadeExponent=0.250
- [0019.55] Init: NumFracturedPartsScale=1.000
- [0019.55] Init: FractureDirectSpawnChanceScale=1.000
- [0019.55] Init: FractureRadialSpawnChanceScale=1.000
- [0019.55] Init: FractureCullDistanceScale=1.000
- [0019.55] Init: DecalCullDistanceScale=1.000
- [0019.55] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Init: Friendly System Settings:
- [0019.55] Init: TextureDetail=Level5
- [0019.55] Init: WorldDetail=Level5
- [0019.55] Init: ShadowDetail=Level5
- [0019.55] Init: bUseVSync=1
- [0019.55] Init: bUseMSAA=0
- [0019.55] Init: ScreenPercentage=100
- [0019.55] Init: UpscaleScreenPercentage=1
- [0019.55] Init: ResX=1024
- [0019.55] Init: ResY= 768
- [0019.55] Init: Fullscreen=0
- [0019.55] Log: Int DetailMode set to 2
- [0019.55] Log: DetailMode 2
- [0019.55] Init: System settings changed by exec command:
- [0019.55] Init: System Settings:
- [0019.55] Init: StaticDecals=true
- [0019.55] Init: DynamicDecals=true
- [0019.55] Init: UnbatchedDecals=true
- [0019.55] Init: DynamicLights=true
- [0019.55] Init: DynamicShadows=true
- [0019.55] Init: LightEnvironmentShadows=true
- [0019.55] Init: CompositeDynamicLights=false
- [0019.55] Init: SHSecondaryLighting=true
- [0019.55] Init: DirectionalLightmaps=true
- [0019.55] Init: MotionBlur=true
- [0019.55] Init: MotionBlurPause=true
- [0019.55] Init: DepthOfField=true
- [0019.55] Init: AmbientOcclusion=true
- [0019.55] Init: Bloom=true
- [0019.55] Init: UseHighQualityBloom=true
- [0019.55] Init: Distortion=true
- [0019.55] Init: FilteredDistortion=true
- [0019.55] Init: DropParticleDistortion=false
- [0019.55] Init: SpeedTreeLeaves=true
- [0019.55] Init: bUseMaxQualityMode=false
- [0019.55] Init: SpeedTreeFronds=true
- [0019.55] Init: OnlyStreamInTextures=false
- [0019.55] Init: LensFlares=true
- [0019.55] Init: FogVolumes=true
- [0019.55] Init: FloatingPointRenderTargets=true
- [0019.55] Init: OneFrameThreadLag=true
- [0019.55] Init: UseVsync=true
- [0019.55] Init: UpscaleScreenPercentage=true
- [0019.55] Init: Fullscreen=false
- [0019.55] Init: AllowD3D10=false
- [0019.55] Init: AllowRadialBlur=true
- [0019.55] Init: bEnableBranchingPCFShadows=false
- [0019.55] Init: bAllowHardwareShadowFiltering=false
- [0019.55] Init: bAllowBetterModulatedShadows=false
- [0019.55] Init: bEnableForegroundShadowsOnWorld=false
- [0019.55] Init: bEnableForegroundSelfShadowing=true
- [0019.55] Init: bAllowWholeSceneDominantShadows=true
- [0019.55] Init: bAllowFracturedDamage=true
- [0019.55] Init: bForceCPUAccessToGPUSkinVerts=false
- [0019.55] Init: bDisableSkeletalInstanceWeights=false
- [0019.55] Init: SkeletalMeshLODBias=0
- [0019.55] Init: ParticleLODBias=0
- [0019.55] Init: DetailMode=2
- [0019.55] Init: ShadowFilterQualityBias=0
- [0019.55] Init: MaxAnisotropy=4
- [0019.55] Init: MaxMultisamples=1
- [0019.55] Init: MinShadowResolution=64
- [0019.55] Init: MinPreShadowResolution=8
- [0019.55] Init: MaxShadowResolution=800
- [0019.55] Init: MaxWholeSceneDominantShadowResolution=1344
- [0019.55] Init: ResX=1024
- [0019.55] Init: ResY=768
- [0019.55] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
- [0019.55] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
- [0019.55] Init: ShadowFadeResolution=128
- [0019.55] Init: PreShadowFadeResolution=16
- [0019.55] Init: ScreenPercentage=100.000
- [0019.55] Init: SceneCaptureStreamingMultiplier=1.000
- [0019.55] Init: FoliageDrawRadiusMultiplier=1.000
- [0019.55] Init: ShadowTexelsPerPixel=1.273
- [0019.55] Init: PreShadowResolutionFactor=0.500
- [0019.55] Init: ShadowFilterRadius=2.000
- [0019.55] Init: ShadowDepthBias=0.012
- [0019.55] Init: CSMSplitPenumbraScale=0.500
- [0019.55] Init: CSMSplitSoftTransitionDistanceScale=4.000
- [0019.55] Init: CSMSplitDepthBiasScale=0.700
- [0019.55] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
- [0019.55] Init: ShadowFadeExponent=0.250
- [0019.55] Init: NumFracturedPartsScale=1.000
- [0019.55] Init: FractureDirectSpawnChanceScale=1.000
- [0019.55] Init: FractureRadialSpawnChanceScale=1.000
- [0019.55] Init: FractureCullDistanceScale=1.000
- [0019.55] Init: DecalCullDistanceScale=1.000
- [0019.55] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0019.55] Init: Friendly System Settings:
- [0019.55] Init: TextureDetail=Level5
- [0019.55] Init: WorldDetail=Level5
- [0019.55] Init: ShadowDetail=Level5
- [0019.55] Init: bUseVSync=1
- [0019.55] Init: bUseMSAA=0
- [0019.55] Init: ScreenPercentage=100
- [0019.55] Init: UpscaleScreenPercentage=1
- [0019.55] Init: ResX=1024
- [0019.55] Init: ResY= 768
- [0019.55] Init: Fullscreen=0
- [0019.62] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_3 opening scene 'UIScene TB_Interface2.splash.nordensplash' using player index of -1 (TBLocalPlayer_0)
- [0022.49] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_5 opening scene 'UIScene TB_Interface2.splash.unreallogosplash' using player index of -1 (TBLocalPlayer_0)
- [0025.12] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_2 opening scene 'UIScene TB_Interface2.splash.tripwirelogosplash' using player index of -1 (TBLocalPlayer_0)
- [0027.71] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_4 opening scene 'UIScene TB_Interface2.splash.teotlsplash' using player index of -1 (TBLocalPlayer_0)
- [0030.31] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_6 opening scene 'TBUI_MainMenu TB_UserInterface.Scenes.MainMenu' using player index of -1 (TBLocalPlayer_0)
- [0030.33] Log: Switch AmbientOcclusion set to 1
- [0030.33] Log: AmbientOcclusion TRUE
- [0030.33] Init: System settings changed by exec command:
- [0030.33] Init: System Settings:
- [0030.33] Init: StaticDecals=true
- [0030.33] Init: DynamicDecals=true
- [0030.33] Init: UnbatchedDecals=true
- [0030.33] Init: DynamicLights=true
- [0030.33] Init: DynamicShadows=true
- [0030.33] Init: LightEnvironmentShadows=true
- [0030.33] Init: CompositeDynamicLights=false
- [0030.33] Init: SHSecondaryLighting=true
- [0030.33] Init: DirectionalLightmaps=true
- [0030.33] Init: MotionBlur=true
- [0030.33] Init: MotionBlurPause=true
- [0030.33] Init: DepthOfField=true
- [0030.33] Init: AmbientOcclusion=true
- [0030.33] Init: Bloom=true
- [0030.33] Init: UseHighQualityBloom=true
- [0030.33] Init: Distortion=true
- [0030.33] Init: FilteredDistortion=true
- [0030.33] Init: DropParticleDistortion=false
- [0030.33] Init: SpeedTreeLeaves=true
- [0030.33] Init: bUseMaxQualityMode=false
- [0030.33] Init: SpeedTreeFronds=true
- [0030.33] Init: OnlyStreamInTextures=false
- [0030.33] Init: LensFlares=true
- [0030.33] Init: FogVolumes=true
- [0030.33] Init: FloatingPointRenderTargets=true
- [0030.33] Init: OneFrameThreadLag=true
- [0030.33] Init: UseVsync=true
- [0030.33] Init: UpscaleScreenPercentage=true
- [0030.33] Init: Fullscreen=false
- [0030.33] Init: AllowD3D10=false
- [0030.33] Init: AllowRadialBlur=true
- [0030.33] Init: bEnableBranchingPCFShadows=false
- [0030.33] Init: bAllowHardwareShadowFiltering=false
- [0030.33] Init: bAllowBetterModulatedShadows=false
- [0030.33] Init: bEnableForegroundShadowsOnWorld=false
- [0030.33] Init: bEnableForegroundSelfShadowing=true
- [0030.33] Init: bAllowWholeSceneDominantShadows=true
- [0030.33] Init: bAllowFracturedDamage=true
- [0030.33] Init: bForceCPUAccessToGPUSkinVerts=false
- [0030.33] Init: bDisableSkeletalInstanceWeights=false
- [0030.33] Init: SkeletalMeshLODBias=0
- [0030.33] Init: ParticleLODBias=0
- [0030.33] Init: DetailMode=2
- [0030.33] Init: ShadowFilterQualityBias=0
- [0030.33] Init: MaxAnisotropy=4
- [0030.33] Init: MaxMultisamples=1
- [0030.33] Init: MinShadowResolution=64
- [0030.33] Init: MinPreShadowResolution=8
- [0030.33] Init: MaxShadowResolution=800
- [0030.33] Init: MaxWholeSceneDominantShadowResolution=1344
- [0030.33] Init: ResX=1024
- [0030.33] Init: ResY=768
- [0030.33] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
- [0030.33] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
- [0030.33] Init: ShadowFadeResolution=128
- [0030.33] Init: PreShadowFadeResolution=16
- [0030.33] Init: ScreenPercentage=100.000
- [0030.33] Init: SceneCaptureStreamingMultiplier=1.000
- [0030.33] Init: FoliageDrawRadiusMultiplier=1.000
- [0030.33] Init: ShadowTexelsPerPixel=1.273
- [0030.33] Init: PreShadowResolutionFactor=0.500
- [0030.33] Init: ShadowFilterRadius=2.000
- [0030.33] Init: ShadowDepthBias=0.012
- [0030.33] Init: CSMSplitPenumbraScale=0.500
- [0030.33] Init: CSMSplitSoftTransitionDistanceScale=4.000
- [0030.33] Init: CSMSplitDepthBiasScale=0.700
- [0030.33] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
- [0030.33] Init: ShadowFadeExponent=0.250
- [0030.33] Init: NumFracturedPartsScale=1.000
- [0030.33] Init: FractureDirectSpawnChanceScale=1.000
- [0030.33] Init: FractureRadialSpawnChanceScale=1.000
- [0030.33] Init: FractureCullDistanceScale=1.000
- [0030.33] Init: DecalCullDistanceScale=1.000
- [0030.33] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Init: Friendly System Settings:
- [0030.33] Init: TextureDetail=Level5
- [0030.33] Init: WorldDetail=Level5
- [0030.33] Init: ShadowDetail=Level5
- [0030.33] Init: bUseVSync=1
- [0030.33] Init: bUseMSAA=0
- [0030.33] Init: ScreenPercentage=100
- [0030.33] Init: UpscaleScreenPercentage=1
- [0030.33] Init: ResX=1024
- [0030.33] Init: ResY= 768
- [0030.33] Init: Fullscreen=0
- [0030.33] Log: Switch DynamicLights set to 1
- [0030.33] Log: DynamicLights TRUE
- [0030.33] Init: System settings changed by exec command:
- [0030.33] Init: System Settings:
- [0030.33] Init: StaticDecals=true
- [0030.33] Init: DynamicDecals=true
- [0030.33] Init: UnbatchedDecals=true
- [0030.33] Init: DynamicLights=true
- [0030.33] Init: DynamicShadows=true
- [0030.33] Init: LightEnvironmentShadows=true
- [0030.33] Init: CompositeDynamicLights=false
- [0030.33] Init: SHSecondaryLighting=true
- [0030.33] Init: DirectionalLightmaps=true
- [0030.33] Init: MotionBlur=true
- [0030.33] Init: MotionBlurPause=true
- [0030.33] Init: DepthOfField=true
- [0030.33] Init: AmbientOcclusion=true
- [0030.33] Init: Bloom=true
- [0030.33] Init: UseHighQualityBloom=true
- [0030.33] Init: Distortion=true
- [0030.33] Init: FilteredDistortion=true
- [0030.33] Init: DropParticleDistortion=false
- [0030.33] Init: SpeedTreeLeaves=true
- [0030.33] Init: bUseMaxQualityMode=false
- [0030.33] Init: SpeedTreeFronds=true
- [0030.33] Init: OnlyStreamInTextures=false
- [0030.33] Init: LensFlares=true
- [0030.33] Init: FogVolumes=true
- [0030.33] Init: FloatingPointRenderTargets=true
- [0030.33] Init: OneFrameThreadLag=true
- [0030.33] Init: UseVsync=true
- [0030.33] Init: UpscaleScreenPercentage=true
- [0030.33] Init: Fullscreen=false
- [0030.33] Init: AllowD3D10=false
- [0030.33] Init: AllowRadialBlur=true
- [0030.33] Init: bEnableBranchingPCFShadows=false
- [0030.33] Init: bAllowHardwareShadowFiltering=false
- [0030.33] Init: bAllowBetterModulatedShadows=false
- [0030.33] Init: bEnableForegroundShadowsOnWorld=false
- [0030.33] Init: bEnableForegroundSelfShadowing=true
- [0030.33] Init: bAllowWholeSceneDominantShadows=true
- [0030.33] Init: bAllowFracturedDamage=true
- [0030.33] Init: bForceCPUAccessToGPUSkinVerts=false
- [0030.33] Init: bDisableSkeletalInstanceWeights=false
- [0030.33] Init: SkeletalMeshLODBias=0
- [0030.33] Init: ParticleLODBias=0
- [0030.33] Init: DetailMode=2
- [0030.33] Init: ShadowFilterQualityBias=0
- [0030.33] Init: MaxAnisotropy=4
- [0030.33] Init: MaxMultisamples=1
- [0030.33] Init: MinShadowResolution=64
- [0030.33] Init: MinPreShadowResolution=8
- [0030.33] Init: MaxShadowResolution=800
- [0030.33] Init: MaxWholeSceneDominantShadowResolution=1344
- [0030.33] Init: ResX=1024
- [0030.33] Init: ResY=768
- [0030.33] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
- [0030.33] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
- [0030.33] Init: ShadowFadeResolution=128
- [0030.33] Init: PreShadowFadeResolution=16
- [0030.33] Init: ScreenPercentage=100.000
- [0030.33] Init: SceneCaptureStreamingMultiplier=1.000
- [0030.33] Init: FoliageDrawRadiusMultiplier=1.000
- [0030.33] Init: ShadowTexelsPerPixel=1.273
- [0030.33] Init: PreShadowResolutionFactor=0.500
- [0030.33] Init: ShadowFilterRadius=2.000
- [0030.33] Init: ShadowDepthBias=0.012
- [0030.33] Init: CSMSplitPenumbraScale=0.500
- [0030.33] Init: CSMSplitSoftTransitionDistanceScale=4.000
- [0030.33] Init: CSMSplitDepthBiasScale=0.700
- [0030.33] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
- [0030.33] Init: ShadowFadeExponent=0.250
- [0030.33] Init: NumFracturedPartsScale=1.000
- [0030.33] Init: FractureDirectSpawnChanceScale=1.000
- [0030.33] Init: FractureRadialSpawnChanceScale=1.000
- [0030.33] Init: FractureCullDistanceScale=1.000
- [0030.33] Init: DecalCullDistanceScale=1.000
- [0030.33] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Init: Friendly System Settings:
- [0030.33] Init: TextureDetail=Level5
- [0030.33] Init: WorldDetail=Level5
- [0030.33] Init: ShadowDetail=Level5
- [0030.33] Init: bUseVSync=1
- [0030.33] Init: bUseMSAA=0
- [0030.33] Init: ScreenPercentage=100
- [0030.33] Init: UpscaleScreenPercentage=1
- [0030.33] Init: ResX=1024
- [0030.33] Init: ResY= 768
- [0030.33] Init: Fullscreen=0
- [0030.33] Log: Switch DynamicShadows set to 1
- [0030.33] Log: DynamicShadows TRUE
- [0030.33] Init: System settings changed by exec command:
- [0030.33] Init: System Settings:
- [0030.33] Init: StaticDecals=true
- [0030.33] Init: DynamicDecals=true
- [0030.33] Init: UnbatchedDecals=true
- [0030.33] Init: DynamicLights=true
- [0030.33] Init: DynamicShadows=true
- [0030.33] Init: LightEnvironmentShadows=true
- [0030.33] Init: CompositeDynamicLights=false
- [0030.33] Init: SHSecondaryLighting=true
- [0030.33] Init: DirectionalLightmaps=true
- [0030.33] Init: MotionBlur=true
- [0030.33] Init: MotionBlurPause=true
- [0030.33] Init: DepthOfField=true
- [0030.33] Init: AmbientOcclusion=true
- [0030.33] Init: Bloom=true
- [0030.33] Init: UseHighQualityBloom=true
- [0030.33] Init: Distortion=true
- [0030.33] Init: FilteredDistortion=true
- [0030.33] Init: DropParticleDistortion=false
- [0030.33] Init: SpeedTreeLeaves=true
- [0030.33] Init: bUseMaxQualityMode=false
- [0030.33] Init: SpeedTreeFronds=true
- [0030.33] Init: OnlyStreamInTextures=false
- [0030.33] Init: LensFlares=true
- [0030.33] Init: FogVolumes=true
- [0030.33] Init: FloatingPointRenderTargets=true
- [0030.33] Init: OneFrameThreadLag=true
- [0030.33] Init: UseVsync=true
- [0030.33] Init: UpscaleScreenPercentage=true
- [0030.33] Init: Fullscreen=false
- [0030.33] Init: AllowD3D10=false
- [0030.33] Init: AllowRadialBlur=true
- [0030.33] Init: bEnableBranchingPCFShadows=false
- [0030.33] Init: bAllowHardwareShadowFiltering=false
- [0030.33] Init: bAllowBetterModulatedShadows=false
- [0030.33] Init: bEnableForegroundShadowsOnWorld=false
- [0030.33] Init: bEnableForegroundSelfShadowing=true
- [0030.33] Init: bAllowWholeSceneDominantShadows=true
- [0030.33] Init: bAllowFracturedDamage=true
- [0030.33] Init: bForceCPUAccessToGPUSkinVerts=false
- [0030.33] Init: bDisableSkeletalInstanceWeights=false
- [0030.33] Init: SkeletalMeshLODBias=0
- [0030.33] Init: ParticleLODBias=0
- [0030.33] Init: DetailMode=2
- [0030.33] Init: ShadowFilterQualityBias=0
- [0030.33] Init: MaxAnisotropy=4
- [0030.33] Init: MaxMultisamples=1
- [0030.33] Init: MinShadowResolution=64
- [0030.33] Init: MinPreShadowResolution=8
- [0030.33] Init: MaxShadowResolution=800
- [0030.33] Init: MaxWholeSceneDominantShadowResolution=1344
- [0030.33] Init: ResX=1024
- [0030.33] Init: ResY=768
- [0030.33] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
- [0030.33] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
- [0030.33] Init: ShadowFadeResolution=128
- [0030.33] Init: PreShadowFadeResolution=16
- [0030.33] Init: ScreenPercentage=100.000
- [0030.33] Init: SceneCaptureStreamingMultiplier=1.000
- [0030.33] Init: FoliageDrawRadiusMultiplier=1.000
- [0030.33] Init: ShadowTexelsPerPixel=1.273
- [0030.33] Init: PreShadowResolutionFactor=0.500
- [0030.33] Init: ShadowFilterRadius=2.000
- [0030.33] Init: ShadowDepthBias=0.012
- [0030.33] Init: CSMSplitPenumbraScale=0.500
- [0030.33] Init: CSMSplitSoftTransitionDistanceScale=4.000
- [0030.33] Init: CSMSplitDepthBiasScale=0.700
- [0030.33] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
- [0030.33] Init: ShadowFadeExponent=0.250
- [0030.33] Init: NumFracturedPartsScale=1.000
- [0030.33] Init: FractureDirectSpawnChanceScale=1.000
- [0030.33] Init: FractureRadialSpawnChanceScale=1.000
- [0030.33] Init: FractureCullDistanceScale=1.000
- [0030.33] Init: DecalCullDistanceScale=1.000
- [0030.33] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Init: Friendly System Settings:
- [0030.33] Init: TextureDetail=Level5
- [0030.33] Init: WorldDetail=Level5
- [0030.33] Init: ShadowDetail=Level5
- [0030.33] Init: bUseVSync=1
- [0030.33] Init: bUseMSAA=0
- [0030.33] Init: ScreenPercentage=100
- [0030.33] Init: UpscaleScreenPercentage=1
- [0030.33] Init: ResX=1024
- [0030.33] Init: ResY= 768
- [0030.33] Init: Fullscreen=0
- [0030.33] Log: Int DetailMode set to 2
- [0030.33] Log: DetailMode 2
- [0030.33] Init: System settings changed by exec command:
- [0030.33] Init: System Settings:
- [0030.33] Init: StaticDecals=true
- [0030.33] Init: DynamicDecals=true
- [0030.33] Init: UnbatchedDecals=true
- [0030.33] Init: DynamicLights=true
- [0030.33] Init: DynamicShadows=true
- [0030.33] Init: LightEnvironmentShadows=true
- [0030.33] Init: CompositeDynamicLights=false
- [0030.33] Init: SHSecondaryLighting=true
- [0030.33] Init: DirectionalLightmaps=true
- [0030.33] Init: MotionBlur=true
- [0030.33] Init: MotionBlurPause=true
- [0030.33] Init: DepthOfField=true
- [0030.33] Init: AmbientOcclusion=true
- [0030.33] Init: Bloom=true
- [0030.33] Init: UseHighQualityBloom=true
- [0030.33] Init: Distortion=true
- [0030.33] Init: FilteredDistortion=true
- [0030.33] Init: DropParticleDistortion=false
- [0030.33] Init: SpeedTreeLeaves=true
- [0030.33] Init: bUseMaxQualityMode=false
- [0030.33] Init: SpeedTreeFronds=true
- [0030.33] Init: OnlyStreamInTextures=false
- [0030.33] Init: LensFlares=true
- [0030.33] Init: FogVolumes=true
- [0030.33] Init: FloatingPointRenderTargets=true
- [0030.33] Init: OneFrameThreadLag=true
- [0030.33] Init: UseVsync=true
- [0030.33] Init: UpscaleScreenPercentage=true
- [0030.33] Init: Fullscreen=false
- [0030.33] Init: AllowD3D10=false
- [0030.33] Init: AllowRadialBlur=true
- [0030.33] Init: bEnableBranchingPCFShadows=false
- [0030.33] Init: bAllowHardwareShadowFiltering=false
- [0030.33] Init: bAllowBetterModulatedShadows=false
- [0030.33] Init: bEnableForegroundShadowsOnWorld=false
- [0030.33] Init: bEnableForegroundSelfShadowing=true
- [0030.33] Init: bAllowWholeSceneDominantShadows=true
- [0030.33] Init: bAllowFracturedDamage=true
- [0030.33] Init: bForceCPUAccessToGPUSkinVerts=false
- [0030.33] Init: bDisableSkeletalInstanceWeights=false
- [0030.33] Init: SkeletalMeshLODBias=0
- [0030.33] Init: ParticleLODBias=0
- [0030.33] Init: DetailMode=2
- [0030.33] Init: ShadowFilterQualityBias=0
- [0030.33] Init: MaxAnisotropy=4
- [0030.33] Init: MaxMultisamples=1
- [0030.33] Init: MinShadowResolution=64
- [0030.33] Init: MinPreShadowResolution=8
- [0030.33] Init: MaxShadowResolution=800
- [0030.33] Init: MaxWholeSceneDominantShadowResolution=1344
- [0030.33] Init: ResX=1024
- [0030.33] Init: ResY=768
- [0030.33] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
- [0030.33] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
- [0030.33] Init: ShadowFadeResolution=128
- [0030.33] Init: PreShadowFadeResolution=16
- [0030.33] Init: ScreenPercentage=100.000
- [0030.33] Init: SceneCaptureStreamingMultiplier=1.000
- [0030.33] Init: FoliageDrawRadiusMultiplier=1.000
- [0030.33] Init: ShadowTexelsPerPixel=1.273
- [0030.33] Init: PreShadowResolutionFactor=0.500
- [0030.33] Init: ShadowFilterRadius=2.000
- [0030.33] Init: ShadowDepthBias=0.012
- [0030.33] Init: CSMSplitPenumbraScale=0.500
- [0030.33] Init: CSMSplitSoftTransitionDistanceScale=4.000
- [0030.33] Init: CSMSplitDepthBiasScale=0.700
- [0030.33] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
- [0030.33] Init: ShadowFadeExponent=0.250
- [0030.33] Init: NumFracturedPartsScale=1.000
- [0030.33] Init: FractureDirectSpawnChanceScale=1.000
- [0030.33] Init: FractureRadialSpawnChanceScale=1.000
- [0030.33] Init: FractureCullDistanceScale=1.000
- [0030.33] Init: DecalCullDistanceScale=1.000
- [0030.33] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0030.33] Init: Friendly System Settings:
- [0030.33] Init: TextureDetail=Level5
- [0030.33] Init: WorldDetail=Level5
- [0030.33] Init: ShadowDetail=Level5
- [0030.33] Init: bUseVSync=1
- [0030.33] Init: bUseMSAA=0
- [0030.33] Init: ScreenPercentage=100
- [0030.33] Init: UpscaleScreenPercentage=1
- [0030.33] Init: ResX=1024
- [0030.33] Init: ResY= 768
- [0030.33] Init: Fullscreen=0
- [0030.37] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_1 opening scene 'UIScene TB_Interface2.splash.totalblack' using player index of -1 (TBLocalPlayer_0)
- [0079.62] Log: LoadMap: TB-Part1-Pehua?Name=Player?team=255
- [0079.70] DevMemory: Virtual memory allocation size: 185.69 MByte (194707456 Bytes)
- [0086.68] Log: Game class is 'BallGame'
- [0087.10] Log: Primary PhysX scene will be in software.
- [0087.10] Log: Creating Primary PhysX Scene.
- [0087.18] Log: Bringing World TB-Part1-Pehua.TheWorld up for play (0) at 2010.12.04-21.28.10
- [0087.26] Log: Bringing up level for play took: 0.577246
- [0087.26] Log: ########### Finished loading level: 7.640403 seconds
- [0087.82] ScriptWarning: Accessed None 'ArmsMesh'
- TBWeap_BallGun TB-Part1-Pehua.TheWorld:PersistentLevel.TBWeap_BallGun_0
- Function TheBall.TBWeap_BallGun:AttachWeaponTo:0242
- [0087.82] ScriptWarning: Accessed None 'ArmsMesh'
- TBWeap_BallGun TB-Part1-Pehua.TheWorld:PersistentLevel.TBWeap_BallGun_0
- Function TheBall.TBWeap_BallGun:AttachWeaponTo:0279
- [0087.82] ScriptWarning: Accessed None 'Controller'
- TBPawn TB-Part1-Pehua.TheWorld:PersistentLevel.TBPawn_0
- Function UTGame.UTPawn:AddDefaultInventory:000A
- [0087.95] Log: Switch AmbientOcclusion set to 1
- [0087.95] Log: AmbientOcclusion TRUE
- [0087.95] Init: System settings changed by exec command:
- [0087.95] Init: System Settings:
- [0087.95] Init: StaticDecals=true
- [0087.95] Init: DynamicDecals=true
- [0087.95] Init: UnbatchedDecals=true
- [0087.95] Init: DynamicLights=true
- [0087.95] Init: DynamicShadows=true
- [0087.95] Init: LightEnvironmentShadows=true
- [0087.95] Init: CompositeDynamicLights=false
- [0087.95] Init: SHSecondaryLighting=true
- [0087.95] Init: DirectionalLightmaps=true
- [0087.95] Init: MotionBlur=true
- [0087.95] Init: MotionBlurPause=true
- [0087.95] Init: DepthOfField=true
- [0087.95] Init: AmbientOcclusion=true
- [0087.95] Init: Bloom=true
- [0087.95] Init: UseHighQualityBloom=true
- [0087.95] Init: Distortion=true
- [0087.95] Init: FilteredDistortion=true
- [0087.95] Init: DropParticleDistortion=false
- [0087.95] Init: SpeedTreeLeaves=true
- [0087.95] Init: bUseMaxQualityMode=false
- [0087.95] Init: SpeedTreeFronds=true
- [0087.95] Init: OnlyStreamInTextures=false
- [0087.95] Init: LensFlares=true
- [0087.95] Init: FogVolumes=true
- [0087.95] Init: FloatingPointRenderTargets=true
- [0087.95] Init: OneFrameThreadLag=true
- [0087.95] Init: UseVsync=true
- [0087.95] Init: UpscaleScreenPercentage=true
- [0087.95] Init: Fullscreen=false
- [0087.95] Init: AllowD3D10=false
- [0087.95] Init: AllowRadialBlur=true
- [0087.95] Init: bEnableBranchingPCFShadows=false
- [0087.95] Init: bAllowHardwareShadowFiltering=false
- [0087.95] Init: bAllowBetterModulatedShadows=false
- [0087.95] Init: bEnableForegroundShadowsOnWorld=false
- [0087.95] Init: bEnableForegroundSelfShadowing=true
- [0087.95] Init: bAllowWholeSceneDominantShadows=true
- [0087.95] Init: bAllowFracturedDamage=true
- [0087.95] Init: bForceCPUAccessToGPUSkinVerts=false
- [0087.95] Init: bDisableSkeletalInstanceWeights=false
- [0087.95] Init: SkeletalMeshLODBias=0
- [0087.95] Init: ParticleLODBias=0
- [0087.95] Init: DetailMode=2
- [0087.95] Init: ShadowFilterQualityBias=0
- [0087.95] Init: MaxAnisotropy=4
- [0087.95] Init: MaxMultisamples=1
- [0087.95] Init: MinShadowResolution=64
- [0087.95] Init: MinPreShadowResolution=8
- [0087.95] Init: MaxShadowResolution=800
- [0087.95] Init: MaxWholeSceneDominantShadowResolution=1344
- [0087.95] Init: ResX=1024
- [0087.95] Init: ResY=768
- [0087.95] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
- [0087.95] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
- [0087.95] Init: ShadowFadeResolution=128
- [0087.95] Init: PreShadowFadeResolution=16
- [0087.95] Init: ScreenPercentage=100.000
- [0087.95] Init: SceneCaptureStreamingMultiplier=1.000
- [0087.95] Init: FoliageDrawRadiusMultiplier=1.000
- [0087.95] Init: ShadowTexelsPerPixel=1.273
- [0087.95] Init: PreShadowResolutionFactor=0.500
- [0087.95] Init: ShadowFilterRadius=2.000
- [0087.95] Init: ShadowDepthBias=0.012
- [0087.95] Init: CSMSplitPenumbraScale=0.500
- [0087.95] Init: CSMSplitSoftTransitionDistanceScale=4.000
- [0087.95] Init: CSMSplitDepthBiasScale=0.700
- [0087.95] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
- [0087.95] Init: ShadowFadeExponent=0.250
- [0087.95] Init: NumFracturedPartsScale=1.000
- [0087.95] Init: FractureDirectSpawnChanceScale=1.000
- [0087.95] Init: FractureRadialSpawnChanceScale=1.000
- [0087.95] Init: FractureCullDistanceScale=1.000
- [0087.95] Init: DecalCullDistanceScale=1.000
- [0087.95] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Init: Friendly System Settings:
- [0087.95] Init: TextureDetail=Level5
- [0087.95] Init: WorldDetail=Level5
- [0087.95] Init: ShadowDetail=Level5
- [0087.95] Init: bUseVSync=1
- [0087.95] Init: bUseMSAA=0
- [0087.95] Init: ScreenPercentage=100
- [0087.95] Init: UpscaleScreenPercentage=1
- [0087.95] Init: ResX=1024
- [0087.95] Init: ResY= 768
- [0087.95] Init: Fullscreen=0
- [0087.95] Log: Switch DynamicLights set to 1
- [0087.95] Log: DynamicLights TRUE
- [0087.95] Init: System settings changed by exec command:
- [0087.95] Init: System Settings:
- [0087.95] Init: StaticDecals=true
- [0087.95] Init: DynamicDecals=true
- [0087.95] Init: UnbatchedDecals=true
- [0087.95] Init: DynamicLights=true
- [0087.95] Init: DynamicShadows=true
- [0087.95] Init: LightEnvironmentShadows=true
- [0087.95] Init: CompositeDynamicLights=false
- [0087.95] Init: SHSecondaryLighting=true
- [0087.95] Init: DirectionalLightmaps=true
- [0087.95] Init: MotionBlur=true
- [0087.95] Init: MotionBlurPause=true
- [0087.95] Init: DepthOfField=true
- [0087.95] Init: AmbientOcclusion=true
- [0087.95] Init: Bloom=true
- [0087.95] Init: UseHighQualityBloom=true
- [0087.95] Init: Distortion=true
- [0087.95] Init: FilteredDistortion=true
- [0087.95] Init: DropParticleDistortion=false
- [0087.95] Init: SpeedTreeLeaves=true
- [0087.95] Init: bUseMaxQualityMode=false
- [0087.95] Init: SpeedTreeFronds=true
- [0087.95] Init: OnlyStreamInTextures=false
- [0087.95] Init: LensFlares=true
- [0087.95] Init: FogVolumes=true
- [0087.95] Init: FloatingPointRenderTargets=true
- [0087.95] Init: OneFrameThreadLag=true
- [0087.95] Init: UseVsync=true
- [0087.95] Init: UpscaleScreenPercentage=true
- [0087.95] Init: Fullscreen=false
- [0087.95] Init: AllowD3D10=false
- [0087.95] Init: AllowRadialBlur=true
- [0087.95] Init: bEnableBranchingPCFShadows=false
- [0087.95] Init: bAllowHardwareShadowFiltering=false
- [0087.95] Init: bAllowBetterModulatedShadows=false
- [0087.95] Init: bEnableForegroundShadowsOnWorld=false
- [0087.95] Init: bEnableForegroundSelfShadowing=true
- [0087.95] Init: bAllowWholeSceneDominantShadows=true
- [0087.95] Init: bAllowFracturedDamage=true
- [0087.95] Init: bForceCPUAccessToGPUSkinVerts=false
- [0087.95] Init: bDisableSkeletalInstanceWeights=false
- [0087.95] Init: SkeletalMeshLODBias=0
- [0087.95] Init: ParticleLODBias=0
- [0087.95] Init: DetailMode=2
- [0087.95] Init: ShadowFilterQualityBias=0
- [0087.95] Init: MaxAnisotropy=4
- [0087.95] Init: MaxMultisamples=1
- [0087.95] Init: MinShadowResolution=64
- [0087.95] Init: MinPreShadowResolution=8
- [0087.95] Init: MaxShadowResolution=800
- [0087.95] Init: MaxWholeSceneDominantShadowResolution=1344
- [0087.95] Init: ResX=1024
- [0087.95] Init: ResY=768
- [0087.95] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
- [0087.95] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
- [0087.95] Init: ShadowFadeResolution=128
- [0087.95] Init: PreShadowFadeResolution=16
- [0087.95] Init: ScreenPercentage=100.000
- [0087.95] Init: SceneCaptureStreamingMultiplier=1.000
- [0087.95] Init: FoliageDrawRadiusMultiplier=1.000
- [0087.95] Init: ShadowTexelsPerPixel=1.273
- [0087.95] Init: PreShadowResolutionFactor=0.500
- [0087.95] Init: ShadowFilterRadius=2.000
- [0087.95] Init: ShadowDepthBias=0.012
- [0087.95] Init: CSMSplitPenumbraScale=0.500
- [0087.95] Init: CSMSplitSoftTransitionDistanceScale=4.000
- [0087.95] Init: CSMSplitDepthBiasScale=0.700
- [0087.95] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
- [0087.95] Init: ShadowFadeExponent=0.250
- [0087.95] Init: NumFracturedPartsScale=1.000
- [0087.95] Init: FractureDirectSpawnChanceScale=1.000
- [0087.95] Init: FractureRadialSpawnChanceScale=1.000
- [0087.95] Init: FractureCullDistanceScale=1.000
- [0087.95] Init: DecalCullDistanceScale=1.000
- [0087.95] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Init: Friendly System Settings:
- [0087.95] Init: TextureDetail=Level5
- [0087.95] Init: WorldDetail=Level5
- [0087.95] Init: ShadowDetail=Level5
- [0087.95] Init: bUseVSync=1
- [0087.95] Init: bUseMSAA=0
- [0087.95] Init: ScreenPercentage=100
- [0087.95] Init: UpscaleScreenPercentage=1
- [0087.95] Init: ResX=1024
- [0087.95] Init: ResY= 768
- [0087.95] Init: Fullscreen=0
- [0087.95] Log: Switch DynamicShadows set to 1
- [0087.95] Log: DynamicShadows TRUE
- [0087.95] Init: System settings changed by exec command:
- [0087.95] Init: System Settings:
- [0087.95] Init: StaticDecals=true
- [0087.95] Init: DynamicDecals=true
- [0087.95] Init: UnbatchedDecals=true
- [0087.95] Init: DynamicLights=true
- [0087.95] Init: DynamicShadows=true
- [0087.95] Init: LightEnvironmentShadows=true
- [0087.95] Init: CompositeDynamicLights=false
- [0087.95] Init: SHSecondaryLighting=true
- [0087.95] Init: DirectionalLightmaps=true
- [0087.95] Init: MotionBlur=true
- [0087.95] Init: MotionBlurPause=true
- [0087.95] Init: DepthOfField=true
- [0087.95] Init: AmbientOcclusion=true
- [0087.95] Init: Bloom=true
- [0087.95] Init: UseHighQualityBloom=true
- [0087.95] Init: Distortion=true
- [0087.95] Init: FilteredDistortion=true
- [0087.95] Init: DropParticleDistortion=false
- [0087.95] Init: SpeedTreeLeaves=true
- [0087.95] Init: bUseMaxQualityMode=false
- [0087.95] Init: SpeedTreeFronds=true
- [0087.95] Init: OnlyStreamInTextures=false
- [0087.95] Init: LensFlares=true
- [0087.95] Init: FogVolumes=true
- [0087.95] Init: FloatingPointRenderTargets=true
- [0087.95] Init: OneFrameThreadLag=true
- [0087.95] Init: UseVsync=true
- [0087.95] Init: UpscaleScreenPercentage=true
- [0087.95] Init: Fullscreen=false
- [0087.95] Init: AllowD3D10=false
- [0087.95] Init: AllowRadialBlur=true
- [0087.95] Init: bEnableBranchingPCFShadows=false
- [0087.95] Init: bAllowHardwareShadowFiltering=false
- [0087.95] Init: bAllowBetterModulatedShadows=false
- [0087.95] Init: bEnableForegroundShadowsOnWorld=false
- [0087.95] Init: bEnableForegroundSelfShadowing=true
- [0087.95] Init: bAllowWholeSceneDominantShadows=true
- [0087.95] Init: bAllowFracturedDamage=true
- [0087.95] Init: bForceCPUAccessToGPUSkinVerts=false
- [0087.95] Init: bDisableSkeletalInstanceWeights=false
- [0087.95] Init: SkeletalMeshLODBias=0
- [0087.95] Init: ParticleLODBias=0
- [0087.95] Init: DetailMode=2
- [0087.95] Init: ShadowFilterQualityBias=0
- [0087.95] Init: MaxAnisotropy=4
- [0087.95] Init: MaxMultisamples=1
- [0087.95] Init: MinShadowResolution=64
- [0087.95] Init: MinPreShadowResolution=8
- [0087.95] Init: MaxShadowResolution=800
- [0087.95] Init: MaxWholeSceneDominantShadowResolution=1344
- [0087.95] Init: ResX=1024
- [0087.95] Init: ResY=768
- [0087.95] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
- [0087.95] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
- [0087.95] Init: ShadowFadeResolution=128
- [0087.95] Init: PreShadowFadeResolution=16
- [0087.95] Init: ScreenPercentage=100.000
- [0087.95] Init: SceneCaptureStreamingMultiplier=1.000
- [0087.95] Init: FoliageDrawRadiusMultiplier=1.000
- [0087.95] Init: ShadowTexelsPerPixel=1.273
- [0087.95] Init: PreShadowResolutionFactor=0.500
- [0087.95] Init: ShadowFilterRadius=2.000
- [0087.95] Init: ShadowDepthBias=0.012
- [0087.95] Init: CSMSplitPenumbraScale=0.500
- [0087.95] Init: CSMSplitSoftTransitionDistanceScale=4.000
- [0087.95] Init: CSMSplitDepthBiasScale=0.700
- [0087.95] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
- [0087.95] Init: ShadowFadeExponent=0.250
- [0087.95] Init: NumFracturedPartsScale=1.000
- [0087.95] Init: FractureDirectSpawnChanceScale=1.000
- [0087.95] Init: FractureRadialSpawnChanceScale=1.000
- [0087.95] Init: FractureCullDistanceScale=1.000
- [0087.95] Init: DecalCullDistanceScale=1.000
- [0087.95] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.95] Init: Friendly System Settings:
- [0087.95] Init: TextureDetail=Level5
- [0087.95] Init: WorldDetail=Level5
- [0087.95] Init: ShadowDetail=Level5
- [0087.95] Init: bUseVSync=1
- [0087.95] Init: bUseMSAA=0
- [0087.95] Init: ScreenPercentage=100
- [0087.95] Init: UpscaleScreenPercentage=1
- [0087.95] Init: ResX=1024
- [0087.95] Init: ResY= 768
- [0087.95] Init: Fullscreen=0
- [0087.96] Log: Int DetailMode set to 2
- [0087.96] Log: DetailMode 2
- [0087.96] Init: System settings changed by exec command:
- [0087.96] Init: System Settings:
- [0087.96] Init: StaticDecals=true
- [0087.96] Init: DynamicDecals=true
- [0087.96] Init: UnbatchedDecals=true
- [0087.96] Init: DynamicLights=true
- [0087.96] Init: DynamicShadows=true
- [0087.96] Init: LightEnvironmentShadows=true
- [0087.96] Init: CompositeDynamicLights=false
- [0087.96] Init: SHSecondaryLighting=true
- [0087.96] Init: DirectionalLightmaps=true
- [0087.96] Init: MotionBlur=true
- [0087.96] Init: MotionBlurPause=true
- [0087.96] Init: DepthOfField=true
- [0087.96] Init: AmbientOcclusion=true
- [0087.96] Init: Bloom=true
- [0087.96] Init: UseHighQualityBloom=true
- [0087.96] Init: Distortion=true
- [0087.96] Init: FilteredDistortion=true
- [0087.96] Init: DropParticleDistortion=false
- [0087.96] Init: SpeedTreeLeaves=true
- [0087.96] Init: bUseMaxQualityMode=false
- [0087.96] Init: SpeedTreeFronds=true
- [0087.96] Init: OnlyStreamInTextures=false
- [0087.96] Init: LensFlares=true
- [0087.96] Init: FogVolumes=true
- [0087.96] Init: FloatingPointRenderTargets=true
- [0087.96] Init: OneFrameThreadLag=true
- [0087.96] Init: UseVsync=true
- [0087.96] Init: UpscaleScreenPercentage=true
- [0087.96] Init: Fullscreen=false
- [0087.96] Init: AllowD3D10=false
- [0087.96] Init: AllowRadialBlur=true
- [0087.96] Init: bEnableBranchingPCFShadows=false
- [0087.96] Init: bAllowHardwareShadowFiltering=false
- [0087.96] Init: bAllowBetterModulatedShadows=false
- [0087.96] Init: bEnableForegroundShadowsOnWorld=false
- [0087.96] Init: bEnableForegroundSelfShadowing=true
- [0087.96] Init: bAllowWholeSceneDominantShadows=true
- [0087.96] Init: bAllowFracturedDamage=true
- [0087.96] Init: bForceCPUAccessToGPUSkinVerts=false
- [0087.96] Init: bDisableSkeletalInstanceWeights=false
- [0087.96] Init: SkeletalMeshLODBias=0
- [0087.96] Init: ParticleLODBias=0
- [0087.96] Init: DetailMode=2
- [0087.96] Init: ShadowFilterQualityBias=0
- [0087.96] Init: MaxAnisotropy=4
- [0087.96] Init: MaxMultisamples=1
- [0087.96] Init: MinShadowResolution=64
- [0087.96] Init: MinPreShadowResolution=8
- [0087.96] Init: MaxShadowResolution=800
- [0087.96] Init: MaxWholeSceneDominantShadowResolution=1344
- [0087.96] Init: ResX=1024
- [0087.96] Init: ResY=768
- [0087.96] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
- [0087.96] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
- [0087.96] Init: ShadowFadeResolution=128
- [0087.96] Init: PreShadowFadeResolution=16
- [0087.96] Init: ScreenPercentage=100.000
- [0087.96] Init: SceneCaptureStreamingMultiplier=1.000
- [0087.96] Init: FoliageDrawRadiusMultiplier=1.000
- [0087.96] Init: ShadowTexelsPerPixel=1.273
- [0087.96] Init: PreShadowResolutionFactor=0.500
- [0087.96] Init: ShadowFilterRadius=2.000
- [0087.96] Init: ShadowDepthBias=0.012
- [0087.96] Init: CSMSplitPenumbraScale=0.500
- [0087.96] Init: CSMSplitSoftTransitionDistanceScale=4.000
- [0087.96] Init: CSMSplitDepthBiasScale=0.700
- [0087.96] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
- [0087.96] Init: ShadowFadeExponent=0.250
- [0087.96] Init: NumFracturedPartsScale=1.000
- [0087.96] Init: FractureDirectSpawnChanceScale=1.000
- [0087.96] Init: FractureRadialSpawnChanceScale=1.000
- [0087.96] Init: FractureCullDistanceScale=1.000
- [0087.96] Init: DecalCullDistanceScale=1.000
- [0087.96] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.96] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.96] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.96] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.96] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.96] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.96] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.96] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.96] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.96] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.96] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [0087.96] Log: TEX