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By: a guest on Dec 4th, 2010  |  syntax: None  |  size: 92.00 KB  |  hits: 40  |  expires: Never
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  1. Log: Log file open, 12/04/10 21:26:43
  2. Log:  ... running in INSTALLED mode
  3. Init: Version: 6699
  4. Init: Epic Internal: 0
  5. Init: Compiled (32-bit): Nov  7 2010 21:21:24
  6. Init: Changelist: 536487
  7. Init: Command line:  -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngine.ini
  8. Init: Base directory: d:\games\steam\steamapps\common\the ball\Binaries\Win32\
  9. [0000.42] Init: Computer: CYLON
  10. [0000.42] Init: User: andy
  11. [0000.42] Init: CPU Page size=4096, Processors=2
  12. [0000.42] Init: High frequency timer resolution =2800.140000 MHz
  13. [0000.42] Init: Memory total: Physical=3.2GB Pagefile=5.1GB Virtual=2.0GB
  14. [0001.00] Log: STEAMWORKS initialized 1
  15. [0001.02] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  16. [0001.33] Init: WinSock: I am cylon (192.168.1.12:0)
  17. [0001.33] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
  18. [0001.33] Init: Object subsystem initialized
  19. [0001.47] Init: OS stats:
  20. [0001.47] Init:         Windows XP Service Pack 3
  21. [0001.47] Init:         RemoteDesktop=0
  22. [0001.47] Init: Memory stats:
  23. [0001.47] Init:         Physical: 3326MB
  24. [0001.47] Init:         Virtual: 2047MB
  25. [0001.47] Init:         PageFile: 5210MB
  26. [0001.47] Init: CPU stats:
  27. [0001.47] Init:         MeasuredPerformanceTime: 148.361 (stored result)
  28. [0001.47] Init:         Hyperthreaded: 0
  29. [0001.47] Init:         NumProcessorsPerCPU: 1
  30. [0001.47] Init:         NumLogicalProcessors: 2
  31. [0001.47] Init:         NumPhysicalProcessors: 2
  32. [0001.47] Init:         MaxSpeed: 2800
  33. [0001.47] Init:         CurrentSpeed: 2800
  34. [0001.47] Init:         CoresPerProcessor: 2
  35. [0001.47] Init:         IsOnBattery: 0
  36. [0001.47] Init:         BatteryLevel: -1
  37. [0001.47] Init:         Manufacturer: Intel
  38. [0001.47] Init:         CPUName: INTEL Pentium-III
  39. [0001.47] Init:         L1CacheSize: 32
  40. [0001.47] Init:         L2CacheSize: -1
  41. [0001.47] Init:         Architecture: x86
  42. [0001.47] Init: GPU stats:
  43. [0001.47] Init:         VendorID: 00001002
  44. [0001.47] Init:         DeviceID: 00009490
  45. [0001.47] Init:         DriverVersion: 6.14.10.7140
  46. [0001.47] Init:         DeviceName: ATI Radeon HD 4600 Series
  47. [0001.47] Init:         DriverName: ati2dvag.dll
  48. [0001.47] Init:         PixelShaderVersion: 3
  49. [0001.47] Init:         VertexShaderVersion: 3
  50. [0001.47] Init:         VRAMQuantity: 1024
  51. [0001.47] Init:         DedicatedVRAM: 512
  52. [0001.47] Init:         AdapterCount: 1
  53. [0001.47] Init:         SupportsHardwareTnL: 1
  54. [0001.47] Init:         GPU DeviceID not found in ini.
  55. [0001.47] Init: Machine  detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
  56. [0001.47] Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
  57. [0007.02] Init: Finished loading startup packages in 4.99 seconds
  58. [0007.03] Log: 96703 objects as part of root set at end of initial load.
  59. [0007.03] Log: 0 out of 0 bytes used by permanent object pool.
  60. [0007.03] Log: Initializing Engine...
  61. [0007.07] Init: UEngine initialized
  62. [0007.07] Log: Looking for DLC...
  63. [0007.34] Init: XAudio2 using 'Realtek HD Audio output' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  64. [0007.43] Init: XAudio2Device initialized.
  65. [0007.49] Init: Client initialized
  66. [0016.72] Log: Initializing Steamworks
  67. [0016.74] Log: Logged in as 'Grimwold'
  68. [0016.76] Log: LoadMap: FrontEndSPL?Name=Player?team=255
  69. [0016.78] DevMemory: Virtual  memory allocation size: 182.59 MByte (191463424 Bytes)
  70. [0016.95] Log: Game class is 'BallGameEntry'
  71. [0019.19] Log: Primary PhysX scene will be in software.
  72. [0019.19] Log: Creating Primary PhysX Scene.
  73. [0019.20] Log: Bringing World FrontEndSPL.TheWorld up for play (0) at 2010.12.04-21.27.02
  74. [0019.20] Log: Bringing up level for play took: 2.244295
  75. [0019.21] Log: ########### Finished loading level: 2.454824 seconds
  76. [0019.51] Init: Game engine initialized
  77. [0019.51] Log: Initializing Engine Completed
  78. [0019.51] Log: >>>>>>>>>>>>>> Initial startup: 19.51s <<<<<<<<<<<<<<<
  79. [0019.52] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_0 opening scene 'TBUI_MainMenu TB_UserInterface.Scenes.MainMenu' using player index of -1 (TBLocalPlayer_0)
  80. [0019.55] Log: Switch AmbientOcclusion set to 1
  81. [0019.55] Log: AmbientOcclusion TRUE
  82. [0019.55] Init: System settings changed by exec command:
  83. [0019.55] Init: System Settings:
  84. [0019.55] Init:         StaticDecals=true
  85. [0019.55] Init:         DynamicDecals=true
  86. [0019.55] Init:         UnbatchedDecals=true
  87. [0019.55] Init:         DynamicLights=true
  88. [0019.55] Init:         DynamicShadows=true
  89. [0019.55] Init:         LightEnvironmentShadows=true
  90. [0019.55] Init:         CompositeDynamicLights=false
  91. [0019.55] Init:         SHSecondaryLighting=true
  92. [0019.55] Init:         DirectionalLightmaps=true
  93. [0019.55] Init:         MotionBlur=true
  94. [0019.55] Init:         MotionBlurPause=true
  95. [0019.55] Init:         DepthOfField=true
  96. [0019.55] Init:         AmbientOcclusion=true
  97. [0019.55] Init:         Bloom=true
  98. [0019.55] Init:         UseHighQualityBloom=true
  99. [0019.55] Init:         Distortion=true
  100. [0019.55] Init:         FilteredDistortion=true
  101. [0019.55] Init:         DropParticleDistortion=false
  102. [0019.55] Init:         SpeedTreeLeaves=true
  103. [0019.55] Init:         bUseMaxQualityMode=false
  104. [0019.55] Init:         SpeedTreeFronds=true
  105. [0019.55] Init:         OnlyStreamInTextures=false
  106. [0019.55] Init:         LensFlares=true
  107. [0019.55] Init:         FogVolumes=true
  108. [0019.55] Init:         FloatingPointRenderTargets=true
  109. [0019.55] Init:         OneFrameThreadLag=true
  110. [0019.55] Init:         UseVsync=true
  111. [0019.55] Init:         UpscaleScreenPercentage=true
  112. [0019.55] Init:         Fullscreen=false
  113. [0019.55] Init:         AllowD3D10=false
  114. [0019.55] Init:         AllowRadialBlur=true
  115. [0019.55] Init:         bEnableBranchingPCFShadows=false
  116. [0019.55] Init:         bAllowHardwareShadowFiltering=false
  117. [0019.55] Init:         bAllowBetterModulatedShadows=false
  118. [0019.55] Init:         bEnableForegroundShadowsOnWorld=false
  119. [0019.55] Init:         bEnableForegroundSelfShadowing=true
  120. [0019.55] Init:         bAllowWholeSceneDominantShadows=true
  121. [0019.55] Init:         bAllowFracturedDamage=true
  122. [0019.55] Init:         bForceCPUAccessToGPUSkinVerts=false
  123. [0019.55] Init:         bDisableSkeletalInstanceWeights=false
  124. [0019.55] Init:         SkeletalMeshLODBias=0
  125. [0019.55] Init:         ParticleLODBias=0
  126. [0019.55] Init:         DetailMode=2
  127. [0019.55] Init:         ShadowFilterQualityBias=0
  128. [0019.55] Init:         MaxAnisotropy=4
  129. [0019.55] Init:         MaxMultisamples=1
  130. [0019.55] Init:         MinShadowResolution=64
  131. [0019.55] Init:         MinPreShadowResolution=8
  132. [0019.55] Init:         MaxShadowResolution=800
  133. [0019.55] Init:         MaxWholeSceneDominantShadowResolution=1344
  134. [0019.55] Init:         ResX=1024
  135. [0019.55] Init:         ResY=768
  136. [0019.55] Init:         UnbuiltNumWholeSceneDynamicShadowCascades=3
  137. [0019.55] Init:         WholeSceneShadowUnbuiltInteractionThreshold=20
  138. [0019.55] Init:         ShadowFadeResolution=128
  139. [0019.55] Init:         PreShadowFadeResolution=16
  140. [0019.55] Init:         ScreenPercentage=100.000
  141. [0019.55] Init:         SceneCaptureStreamingMultiplier=1.000
  142. [0019.55] Init:         FoliageDrawRadiusMultiplier=1.000
  143. [0019.55] Init:         ShadowTexelsPerPixel=1.273
  144. [0019.55] Init:         PreShadowResolutionFactor=0.500
  145. [0019.55] Init:         ShadowFilterRadius=2.000
  146. [0019.55] Init:         ShadowDepthBias=0.012
  147. [0019.55] Init:         CSMSplitPenumbraScale=0.500
  148. [0019.55] Init:         CSMSplitSoftTransitionDistanceScale=4.000
  149. [0019.55] Init:         CSMSplitDepthBiasScale=0.700
  150. [0019.55] Init:         UnbuiltWholeSceneDynamicShadowRadius=20000.000
  151. [0019.55] Init:         ShadowFadeExponent=0.250
  152. [0019.55] Init:         NumFracturedPartsScale=1.000
  153. [0019.55] Init:         FractureDirectSpawnChanceScale=1.000
  154. [0019.55] Init:         FractureRadialSpawnChanceScale=1.000
  155. [0019.55] Init:         FractureCullDistanceScale=1.000
  156. [0019.55] Init:         DecalCullDistanceScale=1.000
  157. [0019.55] Log:  TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  158. [0019.55] Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  159. [0019.55] Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  160. [0019.55] Log:  TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  161. [0019.55] Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  162. [0019.55] Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  163. [0019.55] Log:  TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  164. [0019.55] Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  165. [0019.55] Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  166. [0019.55] Log:  TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  167. [0019.55] Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  168. [0019.55] Log:  TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  169. [0019.55] Log:  TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  170. [0019.55] Log:  TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  171. [0019.55] Log:  TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  172. [0019.55] Log:  TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. [0019.55] Log:  TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. [0019.55] Log:  TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. [0019.55] Log:  TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  176. [0019.55] Log:  TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. [0019.55] Log:  TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. [0019.55] Log:  TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. [0019.55] Log:  TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. [0019.55] Log:  TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. [0019.55] Init: Friendly System Settings:
  182. [0019.55] Init:         TextureDetail=Level5
  183. [0019.55] Init:         WorldDetail=Level5
  184. [0019.55] Init:         ShadowDetail=Level5
  185. [0019.55] Init:         bUseVSync=1
  186. [0019.55] Init:         bUseMSAA=0
  187. [0019.55] Init:         ScreenPercentage=100
  188. [0019.55] Init:         UpscaleScreenPercentage=1
  189. [0019.55] Init:         ResX=1024
  190. [0019.55] Init:         ResY= 768
  191. [0019.55] Init:         Fullscreen=0
  192. [0019.55] Log: Switch DynamicLights set to 1
  193. [0019.55] Log: DynamicLights TRUE
  194. [0019.55] Init: System settings changed by exec command:
  195. [0019.55] Init: System Settings:
  196. [0019.55] Init:         StaticDecals=true
  197. [0019.55] Init:         DynamicDecals=true
  198. [0019.55] Init:         UnbatchedDecals=true
  199. [0019.55] Init:         DynamicLights=true
  200. [0019.55] Init:         DynamicShadows=true
  201. [0019.55] Init:         LightEnvironmentShadows=true
  202. [0019.55] Init:         CompositeDynamicLights=false
  203. [0019.55] Init:         SHSecondaryLighting=true
  204. [0019.55] Init:         DirectionalLightmaps=true
  205. [0019.55] Init:         MotionBlur=true
  206. [0019.55] Init:         MotionBlurPause=true
  207. [0019.55] Init:         DepthOfField=true
  208. [0019.55] Init:         AmbientOcclusion=true
  209. [0019.55] Init:         Bloom=true
  210. [0019.55] Init:         UseHighQualityBloom=true
  211. [0019.55] Init:         Distortion=true
  212. [0019.55] Init:         FilteredDistortion=true
  213. [0019.55] Init:         DropParticleDistortion=false
  214. [0019.55] Init:         SpeedTreeLeaves=true
  215. [0019.55] Init:         bUseMaxQualityMode=false
  216. [0019.55] Init:         SpeedTreeFronds=true
  217. [0019.55] Init:         OnlyStreamInTextures=false
  218. [0019.55] Init:         LensFlares=true
  219. [0019.55] Init:         FogVolumes=true
  220. [0019.55] Init:         FloatingPointRenderTargets=true
  221. [0019.55] Init:         OneFrameThreadLag=true
  222. [0019.55] Init:         UseVsync=true
  223. [0019.55] Init:         UpscaleScreenPercentage=true
  224. [0019.55] Init:         Fullscreen=false
  225. [0019.55] Init:         AllowD3D10=false
  226. [0019.55] Init:         AllowRadialBlur=true
  227. [0019.55] Init:         bEnableBranchingPCFShadows=false
  228. [0019.55] Init:         bAllowHardwareShadowFiltering=false
  229. [0019.55] Init:         bAllowBetterModulatedShadows=false
  230. [0019.55] Init:         bEnableForegroundShadowsOnWorld=false
  231. [0019.55] Init:         bEnableForegroundSelfShadowing=true
  232. [0019.55] Init:         bAllowWholeSceneDominantShadows=true
  233. [0019.55] Init:         bAllowFracturedDamage=true
  234. [0019.55] Init:         bForceCPUAccessToGPUSkinVerts=false
  235. [0019.55] Init:         bDisableSkeletalInstanceWeights=false
  236. [0019.55] Init:         SkeletalMeshLODBias=0
  237. [0019.55] Init:         ParticleLODBias=0
  238. [0019.55] Init:         DetailMode=2
  239. [0019.55] Init:         ShadowFilterQualityBias=0
  240. [0019.55] Init:         MaxAnisotropy=4
  241. [0019.55] Init:         MaxMultisamples=1
  242. [0019.55] Init:         MinShadowResolution=64
  243. [0019.55] Init:         MinPreShadowResolution=8
  244. [0019.55] Init:         MaxShadowResolution=800
  245. [0019.55] Init:         MaxWholeSceneDominantShadowResolution=1344
  246. [0019.55] Init:         ResX=1024
  247. [0019.55] Init:         ResY=768
  248. [0019.55] Init:         UnbuiltNumWholeSceneDynamicShadowCascades=3
  249. [0019.55] Init:         WholeSceneShadowUnbuiltInteractionThreshold=20
  250. [0019.55] Init:         ShadowFadeResolution=128
  251. [0019.55] Init:         PreShadowFadeResolution=16
  252. [0019.55] Init:         ScreenPercentage=100.000
  253. [0019.55] Init:         SceneCaptureStreamingMultiplier=1.000
  254. [0019.55] Init:         FoliageDrawRadiusMultiplier=1.000
  255. [0019.55] Init:         ShadowTexelsPerPixel=1.273
  256. [0019.55] Init:         PreShadowResolutionFactor=0.500
  257. [0019.55] Init:         ShadowFilterRadius=2.000
  258. [0019.55] Init:         ShadowDepthBias=0.012
  259. [0019.55] Init:         CSMSplitPenumbraScale=0.500
  260. [0019.55] Init:         CSMSplitSoftTransitionDistanceScale=4.000
  261. [0019.55] Init:         CSMSplitDepthBiasScale=0.700
  262. [0019.55] Init:         UnbuiltWholeSceneDynamicShadowRadius=20000.000
  263. [0019.55] Init:         ShadowFadeExponent=0.250
  264. [0019.55] Init:         NumFracturedPartsScale=1.000
  265. [0019.55] Init:         FractureDirectSpawnChanceScale=1.000
  266. [0019.55] Init:         FractureRadialSpawnChanceScale=1.000
  267. [0019.55] Init:         FractureCullDistanceScale=1.000
  268. [0019.55] Init:         DecalCullDistanceScale=1.000
  269. [0019.55] Log:  TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  270. [0019.55] Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  271. [0019.55] Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  272. [0019.55] Log:  TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  273. [0019.55] Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  274. [0019.55] Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  275. [0019.55] Log:  TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  276. [0019.55] Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  277. [0019.55] Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  278. [0019.55] Log:  TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  279. [0019.55] Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  280. [0019.55] Log:  TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  281. [0019.55] Log:  TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  282. [0019.55] Log:  TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  283. [0019.55] Log:  TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  284. [0019.55] Log:  TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  285. [0019.55] Log:  TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  286. [0019.55] Log:  TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  287. [0019.55] Log:  TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  288. [0019.55] Log:  TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  289. [0019.55] Log:  TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  290. [0019.55] Log:  TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  291. [0019.55] Log:  TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  292. [0019.55] Log:  TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  293. [0019.55] Init: Friendly System Settings:
  294. [0019.55] Init:         TextureDetail=Level5
  295. [0019.55] Init:         WorldDetail=Level5
  296. [0019.55] Init:         ShadowDetail=Level5
  297. [0019.55] Init:         bUseVSync=1
  298. [0019.55] Init:         bUseMSAA=0
  299. [0019.55] Init:         ScreenPercentage=100
  300. [0019.55] Init:         UpscaleScreenPercentage=1
  301. [0019.55] Init:         ResX=1024
  302. [0019.55] Init:         ResY= 768
  303. [0019.55] Init:         Fullscreen=0
  304. [0019.55] Log: Switch DynamicShadows set to 1
  305. [0019.55] Log: DynamicShadows TRUE
  306. [0019.55] Init: System settings changed by exec command:
  307. [0019.55] Init: System Settings:
  308. [0019.55] Init:         StaticDecals=true
  309. [0019.55] Init:         DynamicDecals=true
  310. [0019.55] Init:         UnbatchedDecals=true
  311. [0019.55] Init:         DynamicLights=true
  312. [0019.55] Init:         DynamicShadows=true
  313. [0019.55] Init:         LightEnvironmentShadows=true
  314. [0019.55] Init:         CompositeDynamicLights=false
  315. [0019.55] Init:         SHSecondaryLighting=true
  316. [0019.55] Init:         DirectionalLightmaps=true
  317. [0019.55] Init:         MotionBlur=true
  318. [0019.55] Init:         MotionBlurPause=true
  319. [0019.55] Init:         DepthOfField=true
  320. [0019.55] Init:         AmbientOcclusion=true
  321. [0019.55] Init:         Bloom=true
  322. [0019.55] Init:         UseHighQualityBloom=true
  323. [0019.55] Init:         Distortion=true
  324. [0019.55] Init:         FilteredDistortion=true
  325. [0019.55] Init:         DropParticleDistortion=false
  326. [0019.55] Init:         SpeedTreeLeaves=true
  327. [0019.55] Init:         bUseMaxQualityMode=false
  328. [0019.55] Init:         SpeedTreeFronds=true
  329. [0019.55] Init:         OnlyStreamInTextures=false
  330. [0019.55] Init:         LensFlares=true
  331. [0019.55] Init:         FogVolumes=true
  332. [0019.55] Init:         FloatingPointRenderTargets=true
  333. [0019.55] Init:         OneFrameThreadLag=true
  334. [0019.55] Init:         UseVsync=true
  335. [0019.55] Init:         UpscaleScreenPercentage=true
  336. [0019.55] Init:         Fullscreen=false
  337. [0019.55] Init:         AllowD3D10=false
  338. [0019.55] Init:         AllowRadialBlur=true
  339. [0019.55] Init:         bEnableBranchingPCFShadows=false
  340. [0019.55] Init:         bAllowHardwareShadowFiltering=false
  341. [0019.55] Init:         bAllowBetterModulatedShadows=false
  342. [0019.55] Init:         bEnableForegroundShadowsOnWorld=false
  343. [0019.55] Init:         bEnableForegroundSelfShadowing=true
  344. [0019.55] Init:         bAllowWholeSceneDominantShadows=true
  345. [0019.55] Init:         bAllowFracturedDamage=true
  346. [0019.55] Init:         bForceCPUAccessToGPUSkinVerts=false
  347. [0019.55] Init:         bDisableSkeletalInstanceWeights=false
  348. [0019.55] Init:         SkeletalMeshLODBias=0
  349. [0019.55] Init:         ParticleLODBias=0
  350. [0019.55] Init:         DetailMode=2
  351. [0019.55] Init:         ShadowFilterQualityBias=0
  352. [0019.55] Init:         MaxAnisotropy=4
  353. [0019.55] Init:         MaxMultisamples=1
  354. [0019.55] Init:         MinShadowResolution=64
  355. [0019.55] Init:         MinPreShadowResolution=8
  356. [0019.55] Init:         MaxShadowResolution=800
  357. [0019.55] Init:         MaxWholeSceneDominantShadowResolution=1344
  358. [0019.55] Init:         ResX=1024
  359. [0019.55] Init:         ResY=768
  360. [0019.55] Init:         UnbuiltNumWholeSceneDynamicShadowCascades=3
  361. [0019.55] Init:         WholeSceneShadowUnbuiltInteractionThreshold=20
  362. [0019.55] Init:         ShadowFadeResolution=128
  363. [0019.55] Init:         PreShadowFadeResolution=16
  364. [0019.55] Init:         ScreenPercentage=100.000
  365. [0019.55] Init:         SceneCaptureStreamingMultiplier=1.000
  366. [0019.55] Init:         FoliageDrawRadiusMultiplier=1.000
  367. [0019.55] Init:         ShadowTexelsPerPixel=1.273
  368. [0019.55] Init:         PreShadowResolutionFactor=0.500
  369. [0019.55] Init:         ShadowFilterRadius=2.000
  370. [0019.55] Init:         ShadowDepthBias=0.012
  371. [0019.55] Init:         CSMSplitPenumbraScale=0.500
  372. [0019.55] Init:         CSMSplitSoftTransitionDistanceScale=4.000
  373. [0019.55] Init:         CSMSplitDepthBiasScale=0.700
  374. [0019.55] Init:         UnbuiltWholeSceneDynamicShadowRadius=20000.000
  375. [0019.55] Init:         ShadowFadeExponent=0.250
  376. [0019.55] Init:         NumFracturedPartsScale=1.000
  377. [0019.55] Init:         FractureDirectSpawnChanceScale=1.000
  378. [0019.55] Init:         FractureRadialSpawnChanceScale=1.000
  379. [0019.55] Init:         FractureCullDistanceScale=1.000
  380. [0019.55] Init:         DecalCullDistanceScale=1.000
  381. [0019.55] Log:  TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  382. [0019.55] Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  383. [0019.55] Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  384. [0019.55] Log:  TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  385. [0019.55] Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  386. [0019.55] Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  387. [0019.55] Log:  TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  388. [0019.55] Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  389. [0019.55] Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  390. [0019.55] Log:  TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  391. [0019.55] Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  392. [0019.55] Log:  TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  393. [0019.55] Log:  TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  394. [0019.55] Log:  TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  395. [0019.55] Log:  TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  396. [0019.55] Log:  TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  397. [0019.55] Log:  TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  398. [0019.55] Log:  TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  399. [0019.55] Log:  TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  400. [0019.55] Log:  TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  401. [0019.55] Log:  TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  402. [0019.55] Log:  TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  403. [0019.55] Log:  TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  404. [0019.55] Log:  TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  405. [0019.55] Init: Friendly System Settings:
  406. [0019.55] Init:         TextureDetail=Level5
  407. [0019.55] Init:         WorldDetail=Level5
  408. [0019.55] Init:         ShadowDetail=Level5
  409. [0019.55] Init:         bUseVSync=1
  410. [0019.55] Init:         bUseMSAA=0
  411. [0019.55] Init:         ScreenPercentage=100
  412. [0019.55] Init:         UpscaleScreenPercentage=1
  413. [0019.55] Init:         ResX=1024
  414. [0019.55] Init:         ResY= 768
  415. [0019.55] Init:         Fullscreen=0
  416. [0019.55] Log: Int DetailMode set to 2
  417. [0019.55] Log: DetailMode 2
  418. [0019.55] Init: System settings changed by exec command:
  419. [0019.55] Init: System Settings:
  420. [0019.55] Init:         StaticDecals=true
  421. [0019.55] Init:         DynamicDecals=true
  422. [0019.55] Init:         UnbatchedDecals=true
  423. [0019.55] Init:         DynamicLights=true
  424. [0019.55] Init:         DynamicShadows=true
  425. [0019.55] Init:         LightEnvironmentShadows=true
  426. [0019.55] Init:         CompositeDynamicLights=false
  427. [0019.55] Init:         SHSecondaryLighting=true
  428. [0019.55] Init:         DirectionalLightmaps=true
  429. [0019.55] Init:         MotionBlur=true
  430. [0019.55] Init:         MotionBlurPause=true
  431. [0019.55] Init:         DepthOfField=true
  432. [0019.55] Init:         AmbientOcclusion=true
  433. [0019.55] Init:         Bloom=true
  434. [0019.55] Init:         UseHighQualityBloom=true
  435. [0019.55] Init:         Distortion=true
  436. [0019.55] Init:         FilteredDistortion=true
  437. [0019.55] Init:         DropParticleDistortion=false
  438. [0019.55] Init:         SpeedTreeLeaves=true
  439. [0019.55] Init:         bUseMaxQualityMode=false
  440. [0019.55] Init:         SpeedTreeFronds=true
  441. [0019.55] Init:         OnlyStreamInTextures=false
  442. [0019.55] Init:         LensFlares=true
  443. [0019.55] Init:         FogVolumes=true
  444. [0019.55] Init:         FloatingPointRenderTargets=true
  445. [0019.55] Init:         OneFrameThreadLag=true
  446. [0019.55] Init:         UseVsync=true
  447. [0019.55] Init:         UpscaleScreenPercentage=true
  448. [0019.55] Init:         Fullscreen=false
  449. [0019.55] Init:         AllowD3D10=false
  450. [0019.55] Init:         AllowRadialBlur=true
  451. [0019.55] Init:         bEnableBranchingPCFShadows=false
  452. [0019.55] Init:         bAllowHardwareShadowFiltering=false
  453. [0019.55] Init:         bAllowBetterModulatedShadows=false
  454. [0019.55] Init:         bEnableForegroundShadowsOnWorld=false
  455. [0019.55] Init:         bEnableForegroundSelfShadowing=true
  456. [0019.55] Init:         bAllowWholeSceneDominantShadows=true
  457. [0019.55] Init:         bAllowFracturedDamage=true
  458. [0019.55] Init:         bForceCPUAccessToGPUSkinVerts=false
  459. [0019.55] Init:         bDisableSkeletalInstanceWeights=false
  460. [0019.55] Init:         SkeletalMeshLODBias=0
  461. [0019.55] Init:         ParticleLODBias=0
  462. [0019.55] Init:         DetailMode=2
  463. [0019.55] Init:         ShadowFilterQualityBias=0
  464. [0019.55] Init:         MaxAnisotropy=4
  465. [0019.55] Init:         MaxMultisamples=1
  466. [0019.55] Init:         MinShadowResolution=64
  467. [0019.55] Init:         MinPreShadowResolution=8
  468. [0019.55] Init:         MaxShadowResolution=800
  469. [0019.55] Init:         MaxWholeSceneDominantShadowResolution=1344
  470. [0019.55] Init:         ResX=1024
  471. [0019.55] Init:         ResY=768
  472. [0019.55] Init:         UnbuiltNumWholeSceneDynamicShadowCascades=3
  473. [0019.55] Init:         WholeSceneShadowUnbuiltInteractionThreshold=20
  474. [0019.55] Init:         ShadowFadeResolution=128
  475. [0019.55] Init:         PreShadowFadeResolution=16
  476. [0019.55] Init:         ScreenPercentage=100.000
  477. [0019.55] Init:         SceneCaptureStreamingMultiplier=1.000
  478. [0019.55] Init:         FoliageDrawRadiusMultiplier=1.000
  479. [0019.55] Init:         ShadowTexelsPerPixel=1.273
  480. [0019.55] Init:         PreShadowResolutionFactor=0.500
  481. [0019.55] Init:         ShadowFilterRadius=2.000
  482. [0019.55] Init:         ShadowDepthBias=0.012
  483. [0019.55] Init:         CSMSplitPenumbraScale=0.500
  484. [0019.55] Init:         CSMSplitSoftTransitionDistanceScale=4.000
  485. [0019.55] Init:         CSMSplitDepthBiasScale=0.700
  486. [0019.55] Init:         UnbuiltWholeSceneDynamicShadowRadius=20000.000
  487. [0019.55] Init:         ShadowFadeExponent=0.250
  488. [0019.55] Init:         NumFracturedPartsScale=1.000
  489. [0019.55] Init:         FractureDirectSpawnChanceScale=1.000
  490. [0019.55] Init:         FractureRadialSpawnChanceScale=1.000
  491. [0019.55] Init:         FractureCullDistanceScale=1.000
  492. [0019.55] Init:         DecalCullDistanceScale=1.000
  493. [0019.55] Log:  TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  494. [0019.55] Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  495. [0019.55] Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  496. [0019.55] Log:  TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  497. [0019.55] Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  498. [0019.55] Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  499. [0019.55] Log:  TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  500. [0019.55] Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  501. [0019.55] Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  502. [0019.55] Log:  TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  503. [0019.55] Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  504. [0019.55] Log:  TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  505. [0019.55] Log:  TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  506. [0019.55] Log:  TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  507. [0019.55] Log:  TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  508. [0019.55] Log:  TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  509. [0019.55] Log:  TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  510. [0019.55] Log:  TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  511. [0019.55] Log:  TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  512. [0019.55] Log:  TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  513. [0019.55] Log:  TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  514. [0019.55] Log:  TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  515. [0019.55] Log:  TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  516. [0019.55] Log:  TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  517. [0019.55] Init: Friendly System Settings:
  518. [0019.55] Init:         TextureDetail=Level5
  519. [0019.55] Init:         WorldDetail=Level5
  520. [0019.55] Init:         ShadowDetail=Level5
  521. [0019.55] Init:         bUseVSync=1
  522. [0019.55] Init:         bUseMSAA=0
  523. [0019.55] Init:         ScreenPercentage=100
  524. [0019.55] Init:         UpscaleScreenPercentage=1
  525. [0019.55] Init:         ResX=1024
  526. [0019.55] Init:         ResY= 768
  527. [0019.55] Init:         Fullscreen=0
  528. [0019.62] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_3 opening scene 'UIScene TB_Interface2.splash.nordensplash' using player index of -1 (TBLocalPlayer_0)
  529. [0022.49] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_5 opening scene 'UIScene TB_Interface2.splash.unreallogosplash' using player index of -1 (TBLocalPlayer_0)
  530. [0025.12] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_2 opening scene 'UIScene TB_Interface2.splash.tripwirelogosplash' using player index of -1 (TBLocalPlayer_0)
  531. [0027.71] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_4 opening scene 'UIScene TB_Interface2.splash.teotlsplash' using player index of -1 (TBLocalPlayer_0)
  532. [0030.31] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_6 opening scene 'TBUI_MainMenu TB_UserInterface.Scenes.MainMenu' using player index of -1 (TBLocalPlayer_0)
  533. [0030.33] Log: Switch AmbientOcclusion set to 1
  534. [0030.33] Log: AmbientOcclusion TRUE
  535. [0030.33] Init: System settings changed by exec command:
  536. [0030.33] Init: System Settings:
  537. [0030.33] Init:         StaticDecals=true
  538. [0030.33] Init:         DynamicDecals=true
  539. [0030.33] Init:         UnbatchedDecals=true
  540. [0030.33] Init:         DynamicLights=true
  541. [0030.33] Init:         DynamicShadows=true
  542. [0030.33] Init:         LightEnvironmentShadows=true
  543. [0030.33] Init:         CompositeDynamicLights=false
  544. [0030.33] Init:         SHSecondaryLighting=true
  545. [0030.33] Init:         DirectionalLightmaps=true
  546. [0030.33] Init:         MotionBlur=true
  547. [0030.33] Init:         MotionBlurPause=true
  548. [0030.33] Init:         DepthOfField=true
  549. [0030.33] Init:         AmbientOcclusion=true
  550. [0030.33] Init:         Bloom=true
  551. [0030.33] Init:         UseHighQualityBloom=true
  552. [0030.33] Init:         Distortion=true
  553. [0030.33] Init:         FilteredDistortion=true
  554. [0030.33] Init:         DropParticleDistortion=false
  555. [0030.33] Init:         SpeedTreeLeaves=true
  556. [0030.33] Init:         bUseMaxQualityMode=false
  557. [0030.33] Init:         SpeedTreeFronds=true
  558. [0030.33] Init:         OnlyStreamInTextures=false
  559. [0030.33] Init:         LensFlares=true
  560. [0030.33] Init:         FogVolumes=true
  561. [0030.33] Init:         FloatingPointRenderTargets=true
  562. [0030.33] Init:         OneFrameThreadLag=true
  563. [0030.33] Init:         UseVsync=true
  564. [0030.33] Init:         UpscaleScreenPercentage=true
  565. [0030.33] Init:         Fullscreen=false
  566. [0030.33] Init:         AllowD3D10=false
  567. [0030.33] Init:         AllowRadialBlur=true
  568. [0030.33] Init:         bEnableBranchingPCFShadows=false
  569. [0030.33] Init:         bAllowHardwareShadowFiltering=false
  570. [0030.33] Init:         bAllowBetterModulatedShadows=false
  571. [0030.33] Init:         bEnableForegroundShadowsOnWorld=false
  572. [0030.33] Init:         bEnableForegroundSelfShadowing=true
  573. [0030.33] Init:         bAllowWholeSceneDominantShadows=true
  574. [0030.33] Init:         bAllowFracturedDamage=true
  575. [0030.33] Init:         bForceCPUAccessToGPUSkinVerts=false
  576. [0030.33] Init:         bDisableSkeletalInstanceWeights=false
  577. [0030.33] Init:         SkeletalMeshLODBias=0
  578. [0030.33] Init:         ParticleLODBias=0
  579. [0030.33] Init:         DetailMode=2
  580. [0030.33] Init:         ShadowFilterQualityBias=0
  581. [0030.33] Init:         MaxAnisotropy=4
  582. [0030.33] Init:         MaxMultisamples=1
  583. [0030.33] Init:         MinShadowResolution=64
  584. [0030.33] Init:         MinPreShadowResolution=8
  585. [0030.33] Init:         MaxShadowResolution=800
  586. [0030.33] Init:         MaxWholeSceneDominantShadowResolution=1344
  587. [0030.33] Init:         ResX=1024
  588. [0030.33] Init:         ResY=768
  589. [0030.33] Init:         UnbuiltNumWholeSceneDynamicShadowCascades=3
  590. [0030.33] Init:         WholeSceneShadowUnbuiltInteractionThreshold=20
  591. [0030.33] Init:         ShadowFadeResolution=128
  592. [0030.33] Init:         PreShadowFadeResolution=16
  593. [0030.33] Init:         ScreenPercentage=100.000
  594. [0030.33] Init:         SceneCaptureStreamingMultiplier=1.000
  595. [0030.33] Init:         FoliageDrawRadiusMultiplier=1.000
  596. [0030.33] Init:         ShadowTexelsPerPixel=1.273
  597. [0030.33] Init:         PreShadowResolutionFactor=0.500
  598. [0030.33] Init:         ShadowFilterRadius=2.000
  599. [0030.33] Init:         ShadowDepthBias=0.012
  600. [0030.33] Init:         CSMSplitPenumbraScale=0.500
  601. [0030.33] Init:         CSMSplitSoftTransitionDistanceScale=4.000
  602. [0030.33] Init:         CSMSplitDepthBiasScale=0.700
  603. [0030.33] Init:         UnbuiltWholeSceneDynamicShadowRadius=20000.000
  604. [0030.33] Init:         ShadowFadeExponent=0.250
  605. [0030.33] Init:         NumFracturedPartsScale=1.000
  606. [0030.33] Init:         FractureDirectSpawnChanceScale=1.000
  607. [0030.33] Init:         FractureRadialSpawnChanceScale=1.000
  608. [0030.33] Init:         FractureCullDistanceScale=1.000
  609. [0030.33] Init:         DecalCullDistanceScale=1.000
  610. [0030.33] Log:  TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  611. [0030.33] Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  612. [0030.33] Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  613. [0030.33] Log:  TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  614. [0030.33] Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  615. [0030.33] Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  616. [0030.33] Log:  TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  617. [0030.33] Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  618. [0030.33] Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  619. [0030.33] Log:  TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  620. [0030.33] Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  621. [0030.33] Log:  TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  622. [0030.33] Log:  TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  623. [0030.33] Log:  TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  624. [0030.33] Log:  TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  625. [0030.33] Log:  TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  626. [0030.33] Log:  TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  627. [0030.33] Log:  TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  628. [0030.33] Log:  TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  629. [0030.33] Log:  TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  630. [0030.33] Log:  TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  631. [0030.33] Log:  TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  632. [0030.33] Log:  TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  633. [0030.33] Log:  TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  634. [0030.33] Init: Friendly System Settings:
  635. [0030.33] Init:         TextureDetail=Level5
  636. [0030.33] Init:         WorldDetail=Level5
  637. [0030.33] Init:         ShadowDetail=Level5
  638. [0030.33] Init:         bUseVSync=1
  639. [0030.33] Init:         bUseMSAA=0
  640. [0030.33] Init:         ScreenPercentage=100
  641. [0030.33] Init:         UpscaleScreenPercentage=1
  642. [0030.33] Init:         ResX=1024
  643. [0030.33] Init:         ResY= 768
  644. [0030.33] Init:         Fullscreen=0
  645. [0030.33] Log: Switch DynamicLights set to 1
  646. [0030.33] Log: DynamicLights TRUE
  647. [0030.33] Init: System settings changed by exec command:
  648. [0030.33] Init: System Settings:
  649. [0030.33] Init:         StaticDecals=true
  650. [0030.33] Init:         DynamicDecals=true
  651. [0030.33] Init:         UnbatchedDecals=true
  652. [0030.33] Init:         DynamicLights=true
  653. [0030.33] Init:         DynamicShadows=true
  654. [0030.33] Init:         LightEnvironmentShadows=true
  655. [0030.33] Init:         CompositeDynamicLights=false
  656. [0030.33] Init:         SHSecondaryLighting=true
  657. [0030.33] Init:         DirectionalLightmaps=true
  658. [0030.33] Init:         MotionBlur=true
  659. [0030.33] Init:         MotionBlurPause=true
  660. [0030.33] Init:         DepthOfField=true
  661. [0030.33] Init:         AmbientOcclusion=true
  662. [0030.33] Init:         Bloom=true
  663. [0030.33] Init:         UseHighQualityBloom=true
  664. [0030.33] Init:         Distortion=true
  665. [0030.33] Init:         FilteredDistortion=true
  666. [0030.33] Init:         DropParticleDistortion=false
  667. [0030.33] Init:         SpeedTreeLeaves=true
  668. [0030.33] Init:         bUseMaxQualityMode=false
  669. [0030.33] Init:         SpeedTreeFronds=true
  670. [0030.33] Init:         OnlyStreamInTextures=false
  671. [0030.33] Init:         LensFlares=true
  672. [0030.33] Init:         FogVolumes=true
  673. [0030.33] Init:         FloatingPointRenderTargets=true
  674. [0030.33] Init:         OneFrameThreadLag=true
  675. [0030.33] Init:         UseVsync=true
  676. [0030.33] Init:         UpscaleScreenPercentage=true
  677. [0030.33] Init:         Fullscreen=false
  678. [0030.33] Init:         AllowD3D10=false
  679. [0030.33] Init:         AllowRadialBlur=true
  680. [0030.33] Init:         bEnableBranchingPCFShadows=false
  681. [0030.33] Init:         bAllowHardwareShadowFiltering=false
  682. [0030.33] Init:         bAllowBetterModulatedShadows=false
  683. [0030.33] Init:         bEnableForegroundShadowsOnWorld=false
  684. [0030.33] Init:         bEnableForegroundSelfShadowing=true
  685. [0030.33] Init:         bAllowWholeSceneDominantShadows=true
  686. [0030.33] Init:         bAllowFracturedDamage=true
  687. [0030.33] Init:         bForceCPUAccessToGPUSkinVerts=false
  688. [0030.33] Init:         bDisableSkeletalInstanceWeights=false
  689. [0030.33] Init:         SkeletalMeshLODBias=0
  690. [0030.33] Init:         ParticleLODBias=0
  691. [0030.33] Init:         DetailMode=2
  692. [0030.33] Init:         ShadowFilterQualityBias=0
  693. [0030.33] Init:         MaxAnisotropy=4
  694. [0030.33] Init:         MaxMultisamples=1
  695. [0030.33] Init:         MinShadowResolution=64
  696. [0030.33] Init:         MinPreShadowResolution=8
  697. [0030.33] Init:         MaxShadowResolution=800
  698. [0030.33] Init:         MaxWholeSceneDominantShadowResolution=1344
  699. [0030.33] Init:         ResX=1024
  700. [0030.33] Init:         ResY=768
  701. [0030.33] Init:         UnbuiltNumWholeSceneDynamicShadowCascades=3
  702. [0030.33] Init:         WholeSceneShadowUnbuiltInteractionThreshold=20
  703. [0030.33] Init:         ShadowFadeResolution=128
  704. [0030.33] Init:         PreShadowFadeResolution=16
  705. [0030.33] Init:         ScreenPercentage=100.000
  706. [0030.33] Init:         SceneCaptureStreamingMultiplier=1.000
  707. [0030.33] Init:         FoliageDrawRadiusMultiplier=1.000
  708. [0030.33] Init:         ShadowTexelsPerPixel=1.273
  709. [0030.33] Init:         PreShadowResolutionFactor=0.500
  710. [0030.33] Init:         ShadowFilterRadius=2.000
  711. [0030.33] Init:         ShadowDepthBias=0.012
  712. [0030.33] Init:         CSMSplitPenumbraScale=0.500
  713. [0030.33] Init:         CSMSplitSoftTransitionDistanceScale=4.000
  714. [0030.33] Init:         CSMSplitDepthBiasScale=0.700
  715. [0030.33] Init:         UnbuiltWholeSceneDynamicShadowRadius=20000.000
  716. [0030.33] Init:         ShadowFadeExponent=0.250
  717. [0030.33] Init:         NumFracturedPartsScale=1.000
  718. [0030.33] Init:         FractureDirectSpawnChanceScale=1.000
  719. [0030.33] Init:         FractureRadialSpawnChanceScale=1.000
  720. [0030.33] Init:         FractureCullDistanceScale=1.000
  721. [0030.33] Init:         DecalCullDistanceScale=1.000
  722. [0030.33] Log:  TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  723. [0030.33] Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  724. [0030.33] Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  725. [0030.33] Log:  TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  726. [0030.33] Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  727. [0030.33] Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  728. [0030.33] Log:  TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  729. [0030.33] Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  730. [0030.33] Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  731. [0030.33] Log:  TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  732. [0030.33] Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  733. [0030.33] Log:  TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  734. [0030.33] Log:  TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  735. [0030.33] Log:  TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  736. [0030.33] Log:  TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  737. [0030.33] Log:  TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  738. [0030.33] Log:  TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  739. [0030.33] Log:  TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  740. [0030.33] Log:  TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  741. [0030.33] Log:  TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  742. [0030.33] Log:  TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  743. [0030.33] Log:  TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  744. [0030.33] Log:  TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  745. [0030.33] Log:  TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  746. [0030.33] Init: Friendly System Settings:
  747. [0030.33] Init:         TextureDetail=Level5
  748. [0030.33] Init:         WorldDetail=Level5
  749. [0030.33] Init:         ShadowDetail=Level5
  750. [0030.33] Init:         bUseVSync=1
  751. [0030.33] Init:         bUseMSAA=0
  752. [0030.33] Init:         ScreenPercentage=100
  753. [0030.33] Init:         UpscaleScreenPercentage=1
  754. [0030.33] Init:         ResX=1024
  755. [0030.33] Init:         ResY= 768
  756. [0030.33] Init:         Fullscreen=0
  757. [0030.33] Log: Switch DynamicShadows set to 1
  758. [0030.33] Log: DynamicShadows TRUE
  759. [0030.33] Init: System settings changed by exec command:
  760. [0030.33] Init: System Settings:
  761. [0030.33] Init:         StaticDecals=true
  762. [0030.33] Init:         DynamicDecals=true
  763. [0030.33] Init:         UnbatchedDecals=true
  764. [0030.33] Init:         DynamicLights=true
  765. [0030.33] Init:         DynamicShadows=true
  766. [0030.33] Init:         LightEnvironmentShadows=true
  767. [0030.33] Init:         CompositeDynamicLights=false
  768. [0030.33] Init:         SHSecondaryLighting=true
  769. [0030.33] Init:         DirectionalLightmaps=true
  770. [0030.33] Init:         MotionBlur=true
  771. [0030.33] Init:         MotionBlurPause=true
  772. [0030.33] Init:         DepthOfField=true
  773. [0030.33] Init:         AmbientOcclusion=true
  774. [0030.33] Init:         Bloom=true
  775. [0030.33] Init:         UseHighQualityBloom=true
  776. [0030.33] Init:         Distortion=true
  777. [0030.33] Init:         FilteredDistortion=true
  778. [0030.33] Init:         DropParticleDistortion=false
  779. [0030.33] Init:         SpeedTreeLeaves=true
  780. [0030.33] Init:         bUseMaxQualityMode=false
  781. [0030.33] Init:         SpeedTreeFronds=true
  782. [0030.33] Init:         OnlyStreamInTextures=false
  783. [0030.33] Init:         LensFlares=true
  784. [0030.33] Init:         FogVolumes=true
  785. [0030.33] Init:         FloatingPointRenderTargets=true
  786. [0030.33] Init:         OneFrameThreadLag=true
  787. [0030.33] Init:         UseVsync=true
  788. [0030.33] Init:         UpscaleScreenPercentage=true
  789. [0030.33] Init:         Fullscreen=false
  790. [0030.33] Init:         AllowD3D10=false
  791. [0030.33] Init:         AllowRadialBlur=true
  792. [0030.33] Init:         bEnableBranchingPCFShadows=false
  793. [0030.33] Init:         bAllowHardwareShadowFiltering=false
  794. [0030.33] Init:         bAllowBetterModulatedShadows=false
  795. [0030.33] Init:         bEnableForegroundShadowsOnWorld=false
  796. [0030.33] Init:         bEnableForegroundSelfShadowing=true
  797. [0030.33] Init:         bAllowWholeSceneDominantShadows=true
  798. [0030.33] Init:         bAllowFracturedDamage=true
  799. [0030.33] Init:         bForceCPUAccessToGPUSkinVerts=false
  800. [0030.33] Init:         bDisableSkeletalInstanceWeights=false
  801. [0030.33] Init:         SkeletalMeshLODBias=0
  802. [0030.33] Init:         ParticleLODBias=0
  803. [0030.33] Init:         DetailMode=2
  804. [0030.33] Init:         ShadowFilterQualityBias=0
  805. [0030.33] Init:         MaxAnisotropy=4
  806. [0030.33] Init:         MaxMultisamples=1
  807. [0030.33] Init:         MinShadowResolution=64
  808. [0030.33] Init:         MinPreShadowResolution=8
  809. [0030.33] Init:         MaxShadowResolution=800
  810. [0030.33] Init:         MaxWholeSceneDominantShadowResolution=1344
  811. [0030.33] Init:         ResX=1024
  812. [0030.33] Init:         ResY=768
  813. [0030.33] Init:         UnbuiltNumWholeSceneDynamicShadowCascades=3
  814. [0030.33] Init:         WholeSceneShadowUnbuiltInteractionThreshold=20
  815. [0030.33] Init:         ShadowFadeResolution=128
  816. [0030.33] Init:         PreShadowFadeResolution=16
  817. [0030.33] Init:         ScreenPercentage=100.000
  818. [0030.33] Init:         SceneCaptureStreamingMultiplier=1.000
  819. [0030.33] Init:         FoliageDrawRadiusMultiplier=1.000
  820. [0030.33] Init:         ShadowTexelsPerPixel=1.273
  821. [0030.33] Init:         PreShadowResolutionFactor=0.500
  822. [0030.33] Init:         ShadowFilterRadius=2.000
  823. [0030.33] Init:         ShadowDepthBias=0.012
  824. [0030.33] Init:         CSMSplitPenumbraScale=0.500
  825. [0030.33] Init:         CSMSplitSoftTransitionDistanceScale=4.000
  826. [0030.33] Init:         CSMSplitDepthBiasScale=0.700
  827. [0030.33] Init:         UnbuiltWholeSceneDynamicShadowRadius=20000.000
  828. [0030.33] Init:         ShadowFadeExponent=0.250
  829. [0030.33] Init:         NumFracturedPartsScale=1.000
  830. [0030.33] Init:         FractureDirectSpawnChanceScale=1.000
  831. [0030.33] Init:         FractureRadialSpawnChanceScale=1.000
  832. [0030.33] Init:         FractureCullDistanceScale=1.000
  833. [0030.33] Init:         DecalCullDistanceScale=1.000
  834. [0030.33] Log:  TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  835. [0030.33] Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  836. [0030.33] Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  837. [0030.33] Log:  TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  838. [0030.33] Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  839. [0030.33] Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  840. [0030.33] Log:  TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  841. [0030.33] Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  842. [0030.33] Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  843. [0030.33] Log:  TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  844. [0030.33] Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  845. [0030.33] Log:  TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  846. [0030.33] Log:  TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  847. [0030.33] Log:  TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  848. [0030.33] Log:  TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  849. [0030.33] Log:  TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  850. [0030.33] Log:  TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  851. [0030.33] Log:  TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  852. [0030.33] Log:  TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  853. [0030.33] Log:  TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  854. [0030.33] Log:  TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  855. [0030.33] Log:  TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  856. [0030.33] Log:  TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  857. [0030.33] Log:  TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  858. [0030.33] Init: Friendly System Settings:
  859. [0030.33] Init:         TextureDetail=Level5
  860. [0030.33] Init:         WorldDetail=Level5
  861. [0030.33] Init:         ShadowDetail=Level5
  862. [0030.33] Init:         bUseVSync=1
  863. [0030.33] Init:         bUseMSAA=0
  864. [0030.33] Init:         ScreenPercentage=100
  865. [0030.33] Init:         UpscaleScreenPercentage=1
  866. [0030.33] Init:         ResX=1024
  867. [0030.33] Init:         ResY= 768
  868. [0030.33] Init:         Fullscreen=0
  869. [0030.33] Log: Int DetailMode set to 2
  870. [0030.33] Log: DetailMode 2
  871. [0030.33] Init: System settings changed by exec command:
  872. [0030.33] Init: System Settings:
  873. [0030.33] Init:         StaticDecals=true
  874. [0030.33] Init:         DynamicDecals=true
  875. [0030.33] Init:         UnbatchedDecals=true
  876. [0030.33] Init:         DynamicLights=true
  877. [0030.33] Init:         DynamicShadows=true
  878. [0030.33] Init:         LightEnvironmentShadows=true
  879. [0030.33] Init:         CompositeDynamicLights=false
  880. [0030.33] Init:         SHSecondaryLighting=true
  881. [0030.33] Init:         DirectionalLightmaps=true
  882. [0030.33] Init:         MotionBlur=true
  883. [0030.33] Init:         MotionBlurPause=true
  884. [0030.33] Init:         DepthOfField=true
  885. [0030.33] Init:         AmbientOcclusion=true
  886. [0030.33] Init:         Bloom=true
  887. [0030.33] Init:         UseHighQualityBloom=true
  888. [0030.33] Init:         Distortion=true
  889. [0030.33] Init:         FilteredDistortion=true
  890. [0030.33] Init:         DropParticleDistortion=false
  891. [0030.33] Init:         SpeedTreeLeaves=true
  892. [0030.33] Init:         bUseMaxQualityMode=false
  893. [0030.33] Init:         SpeedTreeFronds=true
  894. [0030.33] Init:         OnlyStreamInTextures=false
  895. [0030.33] Init:         LensFlares=true
  896. [0030.33] Init:         FogVolumes=true
  897. [0030.33] Init:         FloatingPointRenderTargets=true
  898. [0030.33] Init:         OneFrameThreadLag=true
  899. [0030.33] Init:         UseVsync=true
  900. [0030.33] Init:         UpscaleScreenPercentage=true
  901. [0030.33] Init:         Fullscreen=false
  902. [0030.33] Init:         AllowD3D10=false
  903. [0030.33] Init:         AllowRadialBlur=true
  904. [0030.33] Init:         bEnableBranchingPCFShadows=false
  905. [0030.33] Init:         bAllowHardwareShadowFiltering=false
  906. [0030.33] Init:         bAllowBetterModulatedShadows=false
  907. [0030.33] Init:         bEnableForegroundShadowsOnWorld=false
  908. [0030.33] Init:         bEnableForegroundSelfShadowing=true
  909. [0030.33] Init:         bAllowWholeSceneDominantShadows=true
  910. [0030.33] Init:         bAllowFracturedDamage=true
  911. [0030.33] Init:         bForceCPUAccessToGPUSkinVerts=false
  912. [0030.33] Init:         bDisableSkeletalInstanceWeights=false
  913. [0030.33] Init:         SkeletalMeshLODBias=0
  914. [0030.33] Init:         ParticleLODBias=0
  915. [0030.33] Init:         DetailMode=2
  916. [0030.33] Init:         ShadowFilterQualityBias=0
  917. [0030.33] Init:         MaxAnisotropy=4
  918. [0030.33] Init:         MaxMultisamples=1
  919. [0030.33] Init:         MinShadowResolution=64
  920. [0030.33] Init:         MinPreShadowResolution=8
  921. [0030.33] Init:         MaxShadowResolution=800
  922. [0030.33] Init:         MaxWholeSceneDominantShadowResolution=1344
  923. [0030.33] Init:         ResX=1024
  924. [0030.33] Init:         ResY=768
  925. [0030.33] Init:         UnbuiltNumWholeSceneDynamicShadowCascades=3
  926. [0030.33] Init:         WholeSceneShadowUnbuiltInteractionThreshold=20
  927. [0030.33] Init:         ShadowFadeResolution=128
  928. [0030.33] Init:         PreShadowFadeResolution=16
  929. [0030.33] Init:         ScreenPercentage=100.000
  930. [0030.33] Init:         SceneCaptureStreamingMultiplier=1.000
  931. [0030.33] Init:         FoliageDrawRadiusMultiplier=1.000
  932. [0030.33] Init:         ShadowTexelsPerPixel=1.273
  933. [0030.33] Init:         PreShadowResolutionFactor=0.500
  934. [0030.33] Init:         ShadowFilterRadius=2.000
  935. [0030.33] Init:         ShadowDepthBias=0.012
  936. [0030.33] Init:         CSMSplitPenumbraScale=0.500
  937. [0030.33] Init:         CSMSplitSoftTransitionDistanceScale=4.000
  938. [0030.33] Init:         CSMSplitDepthBiasScale=0.700
  939. [0030.33] Init:         UnbuiltWholeSceneDynamicShadowRadius=20000.000
  940. [0030.33] Init:         ShadowFadeExponent=0.250
  941. [0030.33] Init:         NumFracturedPartsScale=1.000
  942. [0030.33] Init:         FractureDirectSpawnChanceScale=1.000
  943. [0030.33] Init:         FractureRadialSpawnChanceScale=1.000
  944. [0030.33] Init:         FractureCullDistanceScale=1.000
  945. [0030.33] Init:         DecalCullDistanceScale=1.000
  946. [0030.33] Log:  TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  947. [0030.33] Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  948. [0030.33] Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  949. [0030.33] Log:  TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  950. [0030.33] Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  951. [0030.33] Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  952. [0030.33] Log:  TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  953. [0030.33] Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  954. [0030.33] Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  955. [0030.33] Log:  TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  956. [0030.33] Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  957. [0030.33] Log:  TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  958. [0030.33] Log:  TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  959. [0030.33] Log:  TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  960. [0030.33] Log:  TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  961. [0030.33] Log:  TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  962. [0030.33] Log:  TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  963. [0030.33] Log:  TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  964. [0030.33] Log:  TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  965. [0030.33] Log:  TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  966. [0030.33] Log:  TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  967. [0030.33] Log:  TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  968. [0030.33] Log:  TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  969. [0030.33] Log:  TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  970. [0030.33] Init: Friendly System Settings:
  971. [0030.33] Init:         TextureDetail=Level5
  972. [0030.33] Init:         WorldDetail=Level5
  973. [0030.33] Init:         ShadowDetail=Level5
  974. [0030.33] Init:         bUseVSync=1
  975. [0030.33] Init:         bUseMSAA=0
  976. [0030.33] Init:         ScreenPercentage=100
  977. [0030.33] Init:         UpscaleScreenPercentage=1
  978. [0030.33] Init:         ResX=1024
  979. [0030.33] Init:         ResY= 768
  980. [0030.33] Init:         Fullscreen=0
  981. [0030.37] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_1 opening scene 'UIScene TB_Interface2.splash.totalblack' using player index of -1 (TBLocalPlayer_0)
  982. [0079.62] Log: LoadMap: TB-Part1-Pehua?Name=Player?team=255
  983. [0079.70] DevMemory: Virtual  memory allocation size: 185.69 MByte (194707456 Bytes)
  984. [0086.68] Log: Game class is 'BallGame'
  985. [0087.10] Log: Primary PhysX scene will be in software.
  986. [0087.10] Log: Creating Primary PhysX Scene.
  987. [0087.18] Log: Bringing World TB-Part1-Pehua.TheWorld up for play (0) at 2010.12.04-21.28.10
  988. [0087.26] Log: Bringing up level for play took: 0.577246
  989. [0087.26] Log: ########### Finished loading level: 7.640403 seconds
  990. [0087.82] ScriptWarning: Accessed None 'ArmsMesh'
  991.         TBWeap_BallGun TB-Part1-Pehua.TheWorld:PersistentLevel.TBWeap_BallGun_0
  992.         Function TheBall.TBWeap_BallGun:AttachWeaponTo:0242
  993. [0087.82] ScriptWarning: Accessed None 'ArmsMesh'
  994.         TBWeap_BallGun TB-Part1-Pehua.TheWorld:PersistentLevel.TBWeap_BallGun_0
  995.         Function TheBall.TBWeap_BallGun:AttachWeaponTo:0279
  996. [0087.82] ScriptWarning: Accessed None 'Controller'
  997.         TBPawn TB-Part1-Pehua.TheWorld:PersistentLevel.TBPawn_0
  998.         Function UTGame.UTPawn:AddDefaultInventory:000A
  999. [0087.95] Log: Switch AmbientOcclusion set to 1
  1000. [0087.95] Log: AmbientOcclusion TRUE
  1001. [0087.95] Init: System settings changed by exec command:
  1002. [0087.95] Init: System Settings:
  1003. [0087.95] Init:         StaticDecals=true
  1004. [0087.95] Init:         DynamicDecals=true
  1005. [0087.95] Init:         UnbatchedDecals=true
  1006. [0087.95] Init:         DynamicLights=true
  1007. [0087.95] Init:         DynamicShadows=true
  1008. [0087.95] Init:         LightEnvironmentShadows=true
  1009. [0087.95] Init:         CompositeDynamicLights=false
  1010. [0087.95] Init:         SHSecondaryLighting=true
  1011. [0087.95] Init:         DirectionalLightmaps=true
  1012. [0087.95] Init:         MotionBlur=true
  1013. [0087.95] Init:         MotionBlurPause=true
  1014. [0087.95] Init:         DepthOfField=true
  1015. [0087.95] Init:         AmbientOcclusion=true
  1016. [0087.95] Init:         Bloom=true
  1017. [0087.95] Init:         UseHighQualityBloom=true
  1018. [0087.95] Init:         Distortion=true
  1019. [0087.95] Init:         FilteredDistortion=true
  1020. [0087.95] Init:         DropParticleDistortion=false
  1021. [0087.95] Init:         SpeedTreeLeaves=true
  1022. [0087.95] Init:         bUseMaxQualityMode=false
  1023. [0087.95] Init:         SpeedTreeFronds=true
  1024. [0087.95] Init:         OnlyStreamInTextures=false
  1025. [0087.95] Init:         LensFlares=true
  1026. [0087.95] Init:         FogVolumes=true
  1027. [0087.95] Init:         FloatingPointRenderTargets=true
  1028. [0087.95] Init:         OneFrameThreadLag=true
  1029. [0087.95] Init:         UseVsync=true
  1030. [0087.95] Init:         UpscaleScreenPercentage=true
  1031. [0087.95] Init:         Fullscreen=false
  1032. [0087.95] Init:         AllowD3D10=false
  1033. [0087.95] Init:         AllowRadialBlur=true
  1034. [0087.95] Init:         bEnableBranchingPCFShadows=false
  1035. [0087.95] Init:         bAllowHardwareShadowFiltering=false
  1036. [0087.95] Init:         bAllowBetterModulatedShadows=false
  1037. [0087.95] Init:         bEnableForegroundShadowsOnWorld=false
  1038. [0087.95] Init:         bEnableForegroundSelfShadowing=true
  1039. [0087.95] Init:         bAllowWholeSceneDominantShadows=true
  1040. [0087.95] Init:         bAllowFracturedDamage=true
  1041. [0087.95] Init:         bForceCPUAccessToGPUSkinVerts=false
  1042. [0087.95] Init:         bDisableSkeletalInstanceWeights=false
  1043. [0087.95] Init:         SkeletalMeshLODBias=0
  1044. [0087.95] Init:         ParticleLODBias=0
  1045. [0087.95] Init:         DetailMode=2
  1046. [0087.95] Init:         ShadowFilterQualityBias=0
  1047. [0087.95] Init:         MaxAnisotropy=4
  1048. [0087.95] Init:         MaxMultisamples=1
  1049. [0087.95] Init:         MinShadowResolution=64
  1050. [0087.95] Init:         MinPreShadowResolution=8
  1051. [0087.95] Init:         MaxShadowResolution=800
  1052. [0087.95] Init:         MaxWholeSceneDominantShadowResolution=1344
  1053. [0087.95] Init:         ResX=1024
  1054. [0087.95] Init:         ResY=768
  1055. [0087.95] Init:         UnbuiltNumWholeSceneDynamicShadowCascades=3
  1056. [0087.95] Init:         WholeSceneShadowUnbuiltInteractionThreshold=20
  1057. [0087.95] Init:         ShadowFadeResolution=128
  1058. [0087.95] Init:         PreShadowFadeResolution=16
  1059. [0087.95] Init:         ScreenPercentage=100.000
  1060. [0087.95] Init:         SceneCaptureStreamingMultiplier=1.000
  1061. [0087.95] Init:         FoliageDrawRadiusMultiplier=1.000
  1062. [0087.95] Init:         ShadowTexelsPerPixel=1.273
  1063. [0087.95] Init:         PreShadowResolutionFactor=0.500
  1064. [0087.95] Init:         ShadowFilterRadius=2.000
  1065. [0087.95] Init:         ShadowDepthBias=0.012
  1066. [0087.95] Init:         CSMSplitPenumbraScale=0.500
  1067. [0087.95] Init:         CSMSplitSoftTransitionDistanceScale=4.000
  1068. [0087.95] Init:         CSMSplitDepthBiasScale=0.700
  1069. [0087.95] Init:         UnbuiltWholeSceneDynamicShadowRadius=20000.000
  1070. [0087.95] Init:         ShadowFadeExponent=0.250
  1071. [0087.95] Init:         NumFracturedPartsScale=1.000
  1072. [0087.95] Init:         FractureDirectSpawnChanceScale=1.000
  1073. [0087.95] Init:         FractureRadialSpawnChanceScale=1.000
  1074. [0087.95] Init:         FractureCullDistanceScale=1.000
  1075. [0087.95] Init:         DecalCullDistanceScale=1.000
  1076. [0087.95] Log:  TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1077. [0087.95] Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1078. [0087.95] Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1079. [0087.95] Log:  TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1080. [0087.95] Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1081. [0087.95] Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1082. [0087.95] Log:  TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1083. [0087.95] Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1084. [0087.95] Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1085. [0087.95] Log:  TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1086. [0087.95] Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1087. [0087.95] Log:  TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1088. [0087.95] Log:  TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1089. [0087.95] Log:  TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1090. [0087.95] Log:  TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1091. [0087.95] Log:  TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1092. [0087.95] Log:  TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1093. [0087.95] Log:  TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1094. [0087.95] Log:  TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1095. [0087.95] Log:  TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1096. [0087.95] Log:  TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1097. [0087.95] Log:  TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1098. [0087.95] Log:  TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1099. [0087.95] Log:  TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1100. [0087.95] Init: Friendly System Settings:
  1101. [0087.95] Init:         TextureDetail=Level5
  1102. [0087.95] Init:         WorldDetail=Level5
  1103. [0087.95] Init:         ShadowDetail=Level5
  1104. [0087.95] Init:         bUseVSync=1
  1105. [0087.95] Init:         bUseMSAA=0
  1106. [0087.95] Init:         ScreenPercentage=100
  1107. [0087.95] Init:         UpscaleScreenPercentage=1
  1108. [0087.95] Init:         ResX=1024
  1109. [0087.95] Init:         ResY= 768
  1110. [0087.95] Init:         Fullscreen=0
  1111. [0087.95] Log: Switch DynamicLights set to 1
  1112. [0087.95] Log: DynamicLights TRUE
  1113. [0087.95] Init: System settings changed by exec command:
  1114. [0087.95] Init: System Settings:
  1115. [0087.95] Init:         StaticDecals=true
  1116. [0087.95] Init:         DynamicDecals=true
  1117. [0087.95] Init:         UnbatchedDecals=true
  1118. [0087.95] Init:         DynamicLights=true
  1119. [0087.95] Init:         DynamicShadows=true
  1120. [0087.95] Init:         LightEnvironmentShadows=true
  1121. [0087.95] Init:         CompositeDynamicLights=false
  1122. [0087.95] Init:         SHSecondaryLighting=true
  1123. [0087.95] Init:         DirectionalLightmaps=true
  1124. [0087.95] Init:         MotionBlur=true
  1125. [0087.95] Init:         MotionBlurPause=true
  1126. [0087.95] Init:         DepthOfField=true
  1127. [0087.95] Init:         AmbientOcclusion=true
  1128. [0087.95] Init:         Bloom=true
  1129. [0087.95] Init:         UseHighQualityBloom=true
  1130. [0087.95] Init:         Distortion=true
  1131. [0087.95] Init:         FilteredDistortion=true
  1132. [0087.95] Init:         DropParticleDistortion=false
  1133. [0087.95] Init:         SpeedTreeLeaves=true
  1134. [0087.95] Init:         bUseMaxQualityMode=false
  1135. [0087.95] Init:         SpeedTreeFronds=true
  1136. [0087.95] Init:         OnlyStreamInTextures=false
  1137. [0087.95] Init:         LensFlares=true
  1138. [0087.95] Init:         FogVolumes=true
  1139. [0087.95] Init:         FloatingPointRenderTargets=true
  1140. [0087.95] Init:         OneFrameThreadLag=true
  1141. [0087.95] Init:         UseVsync=true
  1142. [0087.95] Init:         UpscaleScreenPercentage=true
  1143. [0087.95] Init:         Fullscreen=false
  1144. [0087.95] Init:         AllowD3D10=false
  1145. [0087.95] Init:         AllowRadialBlur=true
  1146. [0087.95] Init:         bEnableBranchingPCFShadows=false
  1147. [0087.95] Init:         bAllowHardwareShadowFiltering=false
  1148. [0087.95] Init:         bAllowBetterModulatedShadows=false
  1149. [0087.95] Init:         bEnableForegroundShadowsOnWorld=false
  1150. [0087.95] Init:         bEnableForegroundSelfShadowing=true
  1151. [0087.95] Init:         bAllowWholeSceneDominantShadows=true
  1152. [0087.95] Init:         bAllowFracturedDamage=true
  1153. [0087.95] Init:         bForceCPUAccessToGPUSkinVerts=false
  1154. [0087.95] Init:         bDisableSkeletalInstanceWeights=false
  1155. [0087.95] Init:         SkeletalMeshLODBias=0
  1156. [0087.95] Init:         ParticleLODBias=0
  1157. [0087.95] Init:         DetailMode=2
  1158. [0087.95] Init:         ShadowFilterQualityBias=0
  1159. [0087.95] Init:         MaxAnisotropy=4
  1160. [0087.95] Init:         MaxMultisamples=1
  1161. [0087.95] Init:         MinShadowResolution=64
  1162. [0087.95] Init:         MinPreShadowResolution=8
  1163. [0087.95] Init:         MaxShadowResolution=800
  1164. [0087.95] Init:         MaxWholeSceneDominantShadowResolution=1344
  1165. [0087.95] Init:         ResX=1024
  1166. [0087.95] Init:         ResY=768
  1167. [0087.95] Init:         UnbuiltNumWholeSceneDynamicShadowCascades=3
  1168. [0087.95] Init:         WholeSceneShadowUnbuiltInteractionThreshold=20
  1169. [0087.95] Init:         ShadowFadeResolution=128
  1170. [0087.95] Init:         PreShadowFadeResolution=16
  1171. [0087.95] Init:         ScreenPercentage=100.000
  1172. [0087.95] Init:         SceneCaptureStreamingMultiplier=1.000
  1173. [0087.95] Init:         FoliageDrawRadiusMultiplier=1.000
  1174. [0087.95] Init:         ShadowTexelsPerPixel=1.273
  1175. [0087.95] Init:         PreShadowResolutionFactor=0.500
  1176. [0087.95] Init:         ShadowFilterRadius=2.000
  1177. [0087.95] Init:         ShadowDepthBias=0.012
  1178. [0087.95] Init:         CSMSplitPenumbraScale=0.500
  1179. [0087.95] Init:         CSMSplitSoftTransitionDistanceScale=4.000
  1180. [0087.95] Init:         CSMSplitDepthBiasScale=0.700
  1181. [0087.95] Init:         UnbuiltWholeSceneDynamicShadowRadius=20000.000
  1182. [0087.95] Init:         ShadowFadeExponent=0.250
  1183. [0087.95] Init:         NumFracturedPartsScale=1.000
  1184. [0087.95] Init:         FractureDirectSpawnChanceScale=1.000
  1185. [0087.95] Init:         FractureRadialSpawnChanceScale=1.000
  1186. [0087.95] Init:         FractureCullDistanceScale=1.000
  1187. [0087.95] Init:         DecalCullDistanceScale=1.000
  1188. [0087.95] Log:  TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1189. [0087.95] Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1190. [0087.95] Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1191. [0087.95] Log:  TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1192. [0087.95] Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1193. [0087.95] Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1194. [0087.95] Log:  TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1195. [0087.95] Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1196. [0087.95] Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1197. [0087.95] Log:  TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1198. [0087.95] Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1199. [0087.95] Log:  TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1200. [0087.95] Log:  TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1201. [0087.95] Log:  TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1202. [0087.95] Log:  TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1203. [0087.95] Log:  TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1204. [0087.95] Log:  TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1205. [0087.95] Log:  TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1206. [0087.95] Log:  TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1207. [0087.95] Log:  TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1208. [0087.95] Log:  TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1209. [0087.95] Log:  TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1210. [0087.95] Log:  TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1211. [0087.95] Log:  TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1212. [0087.95] Init: Friendly System Settings:
  1213. [0087.95] Init:         TextureDetail=Level5
  1214. [0087.95] Init:         WorldDetail=Level5
  1215. [0087.95] Init:         ShadowDetail=Level5
  1216. [0087.95] Init:         bUseVSync=1
  1217. [0087.95] Init:         bUseMSAA=0
  1218. [0087.95] Init:         ScreenPercentage=100
  1219. [0087.95] Init:         UpscaleScreenPercentage=1
  1220. [0087.95] Init:         ResX=1024
  1221. [0087.95] Init:         ResY= 768
  1222. [0087.95] Init:         Fullscreen=0
  1223. [0087.95] Log: Switch DynamicShadows set to 1
  1224. [0087.95] Log: DynamicShadows TRUE
  1225. [0087.95] Init: System settings changed by exec command:
  1226. [0087.95] Init: System Settings:
  1227. [0087.95] Init:         StaticDecals=true
  1228. [0087.95] Init:         DynamicDecals=true
  1229. [0087.95] Init:         UnbatchedDecals=true
  1230. [0087.95] Init:         DynamicLights=true
  1231. [0087.95] Init:         DynamicShadows=true
  1232. [0087.95] Init:         LightEnvironmentShadows=true
  1233. [0087.95] Init:         CompositeDynamicLights=false
  1234. [0087.95] Init:         SHSecondaryLighting=true
  1235. [0087.95] Init:         DirectionalLightmaps=true
  1236. [0087.95] Init:         MotionBlur=true
  1237. [0087.95] Init:         MotionBlurPause=true
  1238. [0087.95] Init:         DepthOfField=true
  1239. [0087.95] Init:         AmbientOcclusion=true
  1240. [0087.95] Init:         Bloom=true
  1241. [0087.95] Init:         UseHighQualityBloom=true
  1242. [0087.95] Init:         Distortion=true
  1243. [0087.95] Init:         FilteredDistortion=true
  1244. [0087.95] Init:         DropParticleDistortion=false
  1245. [0087.95] Init:         SpeedTreeLeaves=true
  1246. [0087.95] Init:         bUseMaxQualityMode=false
  1247. [0087.95] Init:         SpeedTreeFronds=true
  1248. [0087.95] Init:         OnlyStreamInTextures=false
  1249. [0087.95] Init:         LensFlares=true
  1250. [0087.95] Init:         FogVolumes=true
  1251. [0087.95] Init:         FloatingPointRenderTargets=true
  1252. [0087.95] Init:         OneFrameThreadLag=true
  1253. [0087.95] Init:         UseVsync=true
  1254. [0087.95] Init:         UpscaleScreenPercentage=true
  1255. [0087.95] Init:         Fullscreen=false
  1256. [0087.95] Init:         AllowD3D10=false
  1257. [0087.95] Init:         AllowRadialBlur=true
  1258. [0087.95] Init:         bEnableBranchingPCFShadows=false
  1259. [0087.95] Init:         bAllowHardwareShadowFiltering=false
  1260. [0087.95] Init:         bAllowBetterModulatedShadows=false
  1261. [0087.95] Init:         bEnableForegroundShadowsOnWorld=false
  1262. [0087.95] Init:         bEnableForegroundSelfShadowing=true
  1263. [0087.95] Init:         bAllowWholeSceneDominantShadows=true
  1264. [0087.95] Init:         bAllowFracturedDamage=true
  1265. [0087.95] Init:         bForceCPUAccessToGPUSkinVerts=false
  1266. [0087.95] Init:         bDisableSkeletalInstanceWeights=false
  1267. [0087.95] Init:         SkeletalMeshLODBias=0
  1268. [0087.95] Init:         ParticleLODBias=0
  1269. [0087.95] Init:         DetailMode=2
  1270. [0087.95] Init:         ShadowFilterQualityBias=0
  1271. [0087.95] Init:         MaxAnisotropy=4
  1272. [0087.95] Init:         MaxMultisamples=1
  1273. [0087.95] Init:         MinShadowResolution=64
  1274. [0087.95] Init:         MinPreShadowResolution=8
  1275. [0087.95] Init:         MaxShadowResolution=800
  1276. [0087.95] Init:         MaxWholeSceneDominantShadowResolution=1344
  1277. [0087.95] Init:         ResX=1024
  1278. [0087.95] Init:         ResY=768
  1279. [0087.95] Init:         UnbuiltNumWholeSceneDynamicShadowCascades=3
  1280. [0087.95] Init:         WholeSceneShadowUnbuiltInteractionThreshold=20
  1281. [0087.95] Init:         ShadowFadeResolution=128
  1282. [0087.95] Init:         PreShadowFadeResolution=16
  1283. [0087.95] Init:         ScreenPercentage=100.000
  1284. [0087.95] Init:         SceneCaptureStreamingMultiplier=1.000
  1285. [0087.95] Init:         FoliageDrawRadiusMultiplier=1.000
  1286. [0087.95] Init:         ShadowTexelsPerPixel=1.273
  1287. [0087.95] Init:         PreShadowResolutionFactor=0.500
  1288. [0087.95] Init:         ShadowFilterRadius=2.000
  1289. [0087.95] Init:         ShadowDepthBias=0.012
  1290. [0087.95] Init:         CSMSplitPenumbraScale=0.500
  1291. [0087.95] Init:         CSMSplitSoftTransitionDistanceScale=4.000
  1292. [0087.95] Init:         CSMSplitDepthBiasScale=0.700
  1293. [0087.95] Init:         UnbuiltWholeSceneDynamicShadowRadius=20000.000
  1294. [0087.95] Init:         ShadowFadeExponent=0.250
  1295. [0087.95] Init:         NumFracturedPartsScale=1.000
  1296. [0087.95] Init:         FractureDirectSpawnChanceScale=1.000
  1297. [0087.95] Init:         FractureRadialSpawnChanceScale=1.000
  1298. [0087.95] Init:         FractureCullDistanceScale=1.000
  1299. [0087.95] Init:         DecalCullDistanceScale=1.000
  1300. [0087.95] Log:  TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1301. [0087.95] Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1302. [0087.95] Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1303. [0087.95] Log:  TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1304. [0087.95] Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1305. [0087.95] Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1306. [0087.95] Log:  TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1307. [0087.95] Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1308. [0087.95] Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1309. [0087.95] Log:  TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1310. [0087.95] Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1311. [0087.95] Log:  TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1312. [0087.95] Log:  TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1313. [0087.95] Log:  TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1314. [0087.95] Log:  TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1315. [0087.95] Log:  TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1316. [0087.95] Log:  TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1317. [0087.95] Log:  TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1318. [0087.95] Log:  TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1319. [0087.95] Log:  TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1320. [0087.95] Log:  TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1321. [0087.95] Log:  TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1322. [0087.95] Log:  TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1323. [0087.95] Log:  TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1324. [0087.95] Init: Friendly System Settings:
  1325. [0087.95] Init:         TextureDetail=Level5
  1326. [0087.95] Init:         WorldDetail=Level5
  1327. [0087.95] Init:         ShadowDetail=Level5
  1328. [0087.95] Init:         bUseVSync=1
  1329. [0087.95] Init:         bUseMSAA=0
  1330. [0087.95] Init:         ScreenPercentage=100
  1331. [0087.95] Init:         UpscaleScreenPercentage=1
  1332. [0087.95] Init:         ResX=1024
  1333. [0087.95] Init:         ResY= 768
  1334. [0087.95] Init:         Fullscreen=0
  1335. [0087.96] Log: Int DetailMode set to 2
  1336. [0087.96] Log: DetailMode 2
  1337. [0087.96] Init: System settings changed by exec command:
  1338. [0087.96] Init: System Settings:
  1339. [0087.96] Init:         StaticDecals=true
  1340. [0087.96] Init:         DynamicDecals=true
  1341. [0087.96] Init:         UnbatchedDecals=true
  1342. [0087.96] Init:         DynamicLights=true
  1343. [0087.96] Init:         DynamicShadows=true
  1344. [0087.96] Init:         LightEnvironmentShadows=true
  1345. [0087.96] Init:         CompositeDynamicLights=false
  1346. [0087.96] Init:         SHSecondaryLighting=true
  1347. [0087.96] Init:         DirectionalLightmaps=true
  1348. [0087.96] Init:         MotionBlur=true
  1349. [0087.96] Init:         MotionBlurPause=true
  1350. [0087.96] Init:         DepthOfField=true
  1351. [0087.96] Init:         AmbientOcclusion=true
  1352. [0087.96] Init:         Bloom=true
  1353. [0087.96] Init:         UseHighQualityBloom=true
  1354. [0087.96] Init:         Distortion=true
  1355. [0087.96] Init:         FilteredDistortion=true
  1356. [0087.96] Init:         DropParticleDistortion=false
  1357. [0087.96] Init:         SpeedTreeLeaves=true
  1358. [0087.96] Init:         bUseMaxQualityMode=false
  1359. [0087.96] Init:         SpeedTreeFronds=true
  1360. [0087.96] Init:         OnlyStreamInTextures=false
  1361. [0087.96] Init:         LensFlares=true
  1362. [0087.96] Init:         FogVolumes=true
  1363. [0087.96] Init:         FloatingPointRenderTargets=true
  1364. [0087.96] Init:         OneFrameThreadLag=true
  1365. [0087.96] Init:         UseVsync=true
  1366. [0087.96] Init:         UpscaleScreenPercentage=true
  1367. [0087.96] Init:         Fullscreen=false
  1368. [0087.96] Init:         AllowD3D10=false
  1369. [0087.96] Init:         AllowRadialBlur=true
  1370. [0087.96] Init:         bEnableBranchingPCFShadows=false
  1371. [0087.96] Init:         bAllowHardwareShadowFiltering=false
  1372. [0087.96] Init:         bAllowBetterModulatedShadows=false
  1373. [0087.96] Init:         bEnableForegroundShadowsOnWorld=false
  1374. [0087.96] Init:         bEnableForegroundSelfShadowing=true
  1375. [0087.96] Init:         bAllowWholeSceneDominantShadows=true
  1376. [0087.96] Init:         bAllowFracturedDamage=true
  1377. [0087.96] Init:         bForceCPUAccessToGPUSkinVerts=false
  1378. [0087.96] Init:         bDisableSkeletalInstanceWeights=false
  1379. [0087.96] Init:         SkeletalMeshLODBias=0
  1380. [0087.96] Init:         ParticleLODBias=0
  1381. [0087.96] Init:         DetailMode=2
  1382. [0087.96] Init:         ShadowFilterQualityBias=0
  1383. [0087.96] Init:         MaxAnisotropy=4
  1384. [0087.96] Init:         MaxMultisamples=1
  1385. [0087.96] Init:         MinShadowResolution=64
  1386. [0087.96] Init:         MinPreShadowResolution=8
  1387. [0087.96] Init:         MaxShadowResolution=800
  1388. [0087.96] Init:         MaxWholeSceneDominantShadowResolution=1344
  1389. [0087.96] Init:         ResX=1024
  1390. [0087.96] Init:         ResY=768
  1391. [0087.96] Init:         UnbuiltNumWholeSceneDynamicShadowCascades=3
  1392. [0087.96] Init:         WholeSceneShadowUnbuiltInteractionThreshold=20
  1393. [0087.96] Init:         ShadowFadeResolution=128
  1394. [0087.96] Init:         PreShadowFadeResolution=16
  1395. [0087.96] Init:         ScreenPercentage=100.000
  1396. [0087.96] Init:         SceneCaptureStreamingMultiplier=1.000
  1397. [0087.96] Init:         FoliageDrawRadiusMultiplier=1.000
  1398. [0087.96] Init:         ShadowTexelsPerPixel=1.273
  1399. [0087.96] Init:         PreShadowResolutionFactor=0.500
  1400. [0087.96] Init:         ShadowFilterRadius=2.000
  1401. [0087.96] Init:         ShadowDepthBias=0.012
  1402. [0087.96] Init:         CSMSplitPenumbraScale=0.500
  1403. [0087.96] Init:         CSMSplitSoftTransitionDistanceScale=4.000
  1404. [0087.96] Init:         CSMSplitDepthBiasScale=0.700
  1405. [0087.96] Init:         UnbuiltWholeSceneDynamicShadowRadius=20000.000
  1406. [0087.96] Init:         ShadowFadeExponent=0.250
  1407. [0087.96] Init:         NumFracturedPartsScale=1.000
  1408. [0087.96] Init:         FractureDirectSpawnChanceScale=1.000
  1409. [0087.96] Init:         FractureRadialSpawnChanceScale=1.000
  1410. [0087.96] Init:         FractureCullDistanceScale=1.000
  1411. [0087.96] Init:         DecalCullDistanceScale=1.000
  1412. [0087.96] Log:  TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1413. [0087.96] Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1414. [0087.96] Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1415. [0087.96] Log:  TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1416. [0087.96] Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1417. [0087.96] Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1418. [0087.96] Log:  TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1419. [0087.96] Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1420. [0087.96] Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1421. [0087.96] Log:  TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1422. [0087.96] Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1423. [0087.96] Log:  TEX