This week only. Pastebin PRO Accounts Christmas Special! Don't miss out!Want more features on Pastebin? Sign Up, it's FREE!
Guest

Nitroplus Blasterz: Heroines Infinite Duel system

By: c001357 on Dec 20th, 2014 (edited)  |  syntax: None  |  size: 1.81 KB  |  views: 237  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. Nitro+ Blasterz Famitsu Mechanics/Character Demonstration: https://www.youtube.com/watch?v=Kzqu7EJL234
  2. 5 buttons. A,B,C,D,E.
  3. Power Gauge goes up to 3 stocks.
  4. Movement: Double Jumps, High Jumps and Air Dashes are in the game.
  5. Quick Combo: universal chain with A>B>C.
  6. Throw/Throw Tech: 4/5/6 B+C.
  7. Ukemi/Air Recovery: 4/5/6 + any attack button.
  8. Anti-air - 6A. universal command normal.
  9. Banishing Guard - 4/1+D. no cost. Unable to tech throws during use. Has clash frames on startup, so opponent will be able to continue attacking or do their own Banishing Guard. Attacks that are Banishing Guarded will have no chip damage and will build meter.
  10. Escape Action - D button. Character moves forward, making them invincible to projectiles. Can be used in air. 2D is a small hop that is invincible to low attacks. Can also be used to cancel normal attacks and throws at no cost.
  11. Counter Raid - 6A+B when guarding to cancel blockstun into an attack with invincibility.
  12. Heavy Action - E button. An attack that knocks opponent away. Holding it turn it into an unblockable attack that can only be Banishing Guarded.
  13. Variable Rush - C+E. Automatic attack mechanic. Costs 2 meters. When activated each button will perform a unique attack that can chain to each other. Startup has invincibility.
  14. Infinite Blast - A+B+C. Recovers life for a few seconds. Builds meter up to 1 bar. Can be used when in hitstun but with much shorter recovery on life and meter. Can also be used to cancel attacks. Only 1 use is available per round.
  15. Partner Blitz - A+D/B+D for partners A and B. 2 assists the player can choose at the select screen, are not immediately available at the start of a round. They can be also be used to cancel attacks. Assists remain on screen until their action is complete. Each assist has their own cooldown period before it can be used again.
clone this paste RAW Paste Data