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- Name: Ricktor Watt
- Alignment: Chaotic Neutral
- Race: Human
- Age: 24
- Sex: Male
- Class: Dual Cursed + Spirit Guide Oracle/Phantom Thief + Hidden Blade Rogue
- Stats:
- Str: 7
- Dex: 16
- Con: 14
- Int: 12
- Wis: 12
- Cha: 18
- HP: 22
- AC: 21 = 10 (base) + 4 (Cloak of Darkness) + 3 (dexterity) + 2 (leaping spirit dance) + 2 (heavy steel shield)
- Fort: 1 (base) + 2 (constitution) + 1 (cloak of resistance) = 4
- Reflex: 3 (base) + 3 (dexterity) + 2 (leaping spirit dance) + 1 (cloak of resistance) = 9
- Will: 3 (base) + 1 (wisdom) + 1 (carefully hidden) + 1 (cloak of resistance) = 6
- +2 against Divination Effects
- To Hit:
- 3 (BaB) + 3 (dexterity) = 6
- Rapier: 1d6+3
- Feats:
- Defiant Luck
- Inexplicable Luck
- Lucky
- Quick Draw (bonus)
- Finesse Weapon (bonus)
- Power Attack (bonus)
- Alternate Racial Traits:
- Silver Tongued
- Traits:
- Best Friend
- Carefully Hidden
- Rich Parents (his parents were poor, he stole that damn money)
- Drawbacks:
- Overprotective
- Mystery:
- Dark Tapestry
- Revelations:
- Cloak of Darkness
- Wandering Spirit (Spirit Guide is a Coiled Serpent):
- Lore (Benefit of Wisdom)
- or
- Slums (City Spirit)
- Curse:
- Legalistic/Branded
- Rogue Talents:
- Esoteric Scholar
- Phantom Thief Skills:
- Diplomacy
- Skills:
- Diplomacy:
- 3 (ranks) + 3 (class skill) + 4 (charisma) + 2 (silver tongued) + 2 (best friend) + 1 (phantom thief) = 15 + 4 (City Spirit) = 19
- Bluff:
- 3 (ranks) + 3 (class skill) + 4 (charisma) + 2 (silver tongue) = 12 + 4 (City Spirit) = 16
- Intimidate:
- 3 (ranks) + 3 (class skill) + 4 (charisma) = 10 + 4 (City Spirit) = 14
- Stealth:
- 3 (ranks) + 3 (class skill) + 3 (dexterity) + 2 (Cloak of Darkness)= 11 + 4 (City Spirit) = 15
- Sleight of Hand:
- 3 (ranks) + 3 (class skill) + 3 (dexterity) = 9 + 4 (City Spirit) = 13
- Knowledge (Local):
- 3 (ranks) + 3 (class skill) + 2 (intelligence) = 8
- Knowledge (Religion):
- 3 (ranks) + 3 (class skill) + 2 (intelligence) = 8
- Sense Motive:
- 3 (ranks) + 3 (class skill) + 1 (wisdom) = 7
- Perform (Dance):
- 3 (ranks) + 3 (class skill) + 4 (charisma) = 10 + 4 (City Spirit) = 14
- Appraise:
- 3 (ranks) + 3 (class skill) + 2 (intelligence) = 8
- Disable Device:
- 3 (ranks) + 3 (class skill) + 3 (Dexterity) = 9 + 4 (City Spirit) = 13
- Disguise:
- 3 (ranks) + 3 (class skill) + 4 (charisma) = 10 + 4 (City Spirit) = 14
- Situational Bonuses:
- Legalistic: +4 once a day (on any d20 roll pertaining to a made vow)
- Inexplicable Luck: +8 three times a day (can be applied to any d20, can also be applied after rolled, but only +4)
- City Spirit (+4 to Charisma or Dexterity skill for 7 rounds/day)
- Spells:
- 1st level slots: 6
- Orisons: 5
- Spells Known:
- Orisons: Purify Food & Water, Mending, Light, Create Water, Spark
- 1st Level: Cure Light Wounds, Ill Omen, Embrace Destiny, Divine Favor, Shield of Faith
- Manuvers:
- Veiled Moon:
- Leaping Spirit Dance (1st) (Stance)
- Inner Sense (1st) (counter) (prepared)
- Disturbing Blow (1st) (strike)
- Dimensional Strike (1st) (strike)
- Shattered Mirror:
- Funhouse Waltz (1st) (boost) (prepared)
- Copycat Cut (1st) (strike) (prepared)
- Gambits:
- Stealth Gambit
- Unbreakable Gambit
- Other Class Feature:
- Portable Hole Specialist (Ex)
- Hidden Weapons (Ex)
- Finesse Training (Ex)
- Evasion (Ex)
- Gear: Strange Amulet, Heavy Steel Shield, Rapier, Cloak of Resistance +1
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