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  1. class CfgPatches
  2. {
  3. class MainSection
  4. {
  5. units[]={};
  6. weapons[]={};
  7. requiredVersion=0.1;
  8. requiredAddons[]=
  9. {
  10. "A3_Boat_F"
  11. };
  12. };
  13. };
  14. class CfgVehicleClasses
  15. {
  16. class snb_buildings
  17. {
  18. displayName="Australian Buildings";
  19. };
  20. };
  21. class CfgVehicles
  22. {
  23. class ruins;
  24. class HouseBase;
  25. class House: HouseBase
  26. {
  27. class DestructionEffects;
  28. class AnimationSources;
  29. };
  30. class Land_Fence: House
  31. {
  32. vehicleClass="snb_buildings";
  33. textSingular="Australian Prison Fence";
  34. displayName="Australian Prison Fence";
  35. model="\MM_Buildings\Prison\Proxy\Fence.p3d";
  36. cost=100;
  37. armor=100000;
  38. mapSize=4;
  39. scope=2;
  40. };
  41. class Land_MainSection: House
  42. {
  43. vehicleClass="snb_buildings";
  44. textSingular="Australian Correctional Facility";
  45. displayName="Australian Correctional Facility";
  46. model="\MM_Buildings\Prison\Proxy\MainSection.p3d";
  47. cost=100;
  48. armor=100000;
  49. coefInsideHeur=0.25;
  50. coefInside=2;
  51. ExtCameraPosition[]={0,2,-20};
  52. placement="vertical";
  53. mapSize=24;
  54. scope=2;
  55. class Reflectors
  56. {
  57. class Light_1
  58. {
  59. color[]={1000,1000,1200};
  60. ambient[]={6,5,4};
  61. intensity=5;
  62. size=1;
  63. innerAngle=90;
  64. outerAngle=270;
  65. coneFadeCoef=1;
  66. position="Light1_pos";
  67. direction="Light1_dir";
  68. hitpoint="Light1_hitpoint";
  69. selection="Light1";
  70. useFlare=1;
  71. flareSize=0.80000001;
  72. flareMaxDistance=250;
  73. class Attenuation
  74. {
  75. start=0;
  76. constant=20;
  77. linear=0;
  78. quadratic=0.5;
  79. hardLimitStart=40;
  80. hardLimitEnd=60;
  81. };
  82. };
  83. class Light_2: Light_1
  84. {
  85. position="light2_pos";
  86. direction="light2_dir";
  87. hitpoint="light2";
  88. selection="light2";
  89. };
  90. class Light_3: Light_1
  91. {
  92. position="light3_pos";
  93. direction="light3_dir";
  94. hitpoint="light3";
  95. selection="light3";
  96. };
  97. class Light_4: Light_1
  98. {
  99. position="light4_pos";
  100. direction="light4_dir";
  101. hitpoint="light4";
  102. selection="light4";
  103. };
  104. class Light_5: Light_1
  105. {
  106. position="light5_pos";
  107. direction="light5_dir";
  108. hitpoint="light5";
  109. selection="light5";
  110. };
  111. class Light_6: Light_1
  112. {
  113. position="light6_pos";
  114. direction="light6_dir";
  115. hitpoint="light6";
  116. selection="light6";
  117. };
  118. };
  119. aggregateReflectors[]=
  120. {
  121.  
  122. {
  123. "Light_1;Light_2;Light_3;Light_4;Light_5;Light_6"
  124. }
  125. };
  126. class AnimationSources: AnimationSources
  127. {
  128. class Zeroanimation
  129. {
  130. source="user";
  131. animPeriod=0;
  132. initPhase=0;
  133. sound="GenericDoorsSound";
  134. };
  135. class OneAnimation
  136. {
  137. source="user";
  138. animPeriod=0;
  139. initPhase=0;
  140. sound="PrisonCellsSound";
  141. };
  142. class TwoAnimation
  143. {
  144. source="user";
  145. animPeriod=0;
  146. initPhase=0;
  147. sound="PrisonBuzzerCell";
  148. };
  149. };
  150. class UserActions
  151. {
  152. class OpenDoor1
  153. {
  154. displayName="Open Door";
  155. position="Interact1";
  156. radius=1;
  157. onlyForplayer="false";
  158. condition="((this animationPhase 'Door1') < 0.5) && (playerSide == west)";
  159. statement="this animate [""Door1"", 1]";
  160. };
  161. class Closedoor1
  162. {
  163. displayName="Close Door";
  164. position="Interact1";
  165. radius=1;
  166. onlyForplayer="false";
  167. condition="this animationPhase ""Door1""==1";
  168. statement="this animate [""Door1"", 0]";
  169. };
  170. class OpenDoor2
  171. {
  172. displayName="Open Door";
  173. position="Interact2";
  174. radius=1;
  175. onlyForplayer="false";
  176. condition="((this animationPhase 'Door2') < 0.5) && (playerSide == west)";
  177. statement="this animate [""Door2"", 1]";
  178. };
  179. class Closedoor2
  180. {
  181. displayName="Close Door";
  182. position="Interact2";
  183. radius=1;
  184. onlyForplayer="false";
  185. condition="this animationPhase ""Door2""==1";
  186. statement="this animate [""Door2"", 0]";
  187. };
  188. class OpenDoor3
  189. {
  190. displayName="Open Door";
  191. position="Interact3";
  192. radius=1;
  193. onlyForplayer="false";
  194. condition="(this animationPhase ""Door3""<0.4 && (playerSide == west)";
  195. statement="this animate [""Door3"", 1]";
  196. };
  197. class Closedoor3
  198. {
  199. displayName="Close Door";
  200. position="Interact3";
  201. radius=1;
  202. onlyForplayer="false";
  203. condition="this animationPhase ""Door3""==1";
  204. statement="this animate [""Door3"", 0]";
  205. };
  206. class OpenDoor4
  207. {
  208. displayName="Open Door";
  209. position="Interact4";
  210. radius=1;
  211. onlyForplayer="false";
  212. condition=" this animationPhase ""Door4""<0.4 && (playerSide == west)";
  213. statement="this animate [""Door4"", 1]";
  214. };
  215. class Closedoor4
  216. {
  217. displayName="Close Door";
  218. position="Interact4";
  219. radius=1;
  220. onlyForplayer="false";
  221. condition="this animationPhase ""Door4""==1";
  222. statement="this animate [""Door4"", 0]";
  223. };
  224. class OpenDoor5
  225. {
  226. displayName="Open Door";
  227. position="Interact5";
  228. radius=1;
  229. onlyForplayer="false";
  230. condition="this animationPhase ""Door5""<0.4 && (playerSide == west)";
  231. statement="this animate [""Door5"", 1]";
  232. };
  233. class Closedoor5
  234. {
  235. displayName="Close Door";
  236. position="Interact5";
  237. radius=1;
  238. onlyForplayer="false";
  239. condition="this animationPhase ""Door5""==1";
  240. statement="this animate [""Door5"", 0]";
  241. };
  242. class OpenDoor6
  243. {
  244. displayName="Open Door";
  245. position="Interact6";
  246. radius=1;
  247. onlyForplayer="false";
  248. condition="this animationPhase ""Door6""<0.4 && (playerSide == west)";
  249. statement="this animate [""Door6"", 1]";
  250. };
  251. class Closedoor6
  252. {
  253. displayName="Close Door";
  254. position="Interact6";
  255. radius=1;
  256. onlyForplayer="false";
  257. condition="this animationPhase ""Door6""==1";
  258. statement="this animate [""Door6"", 0]";
  259. };
  260. class OpenDoor7
  261. {
  262. displayName="Open Door";
  263. position="Interact7";
  264. radius=1;
  265. onlyForplayer="false";
  266. condition="this animationPhase ""Door7""<0.4 && (playerSide == west)";
  267. statement="this animate [""Door7"", 1]";
  268. };
  269. class Closedoor7
  270. {
  271. displayName="Close Door";
  272. position="Interact7";
  273. radius=1;
  274. onlyForplayer="false";
  275. condition="this animationPhase ""Door7""==1";
  276. statement="this animate [""Door7"", 0]";
  277. };
  278. class OpenDoor8
  279. {
  280. displayName="Open Door";
  281. position="Interact8";
  282. radius=1;
  283. onlyForplayer="false";
  284. condition="this animationPhase ""Door8""<0.4";
  285. statement="this animate [""Door8"", 1]";
  286. };
  287. class Closedoor8
  288. {
  289. displayName="Close Door";
  290. position="Interact8";
  291. radius=1;
  292. onlyForplayer="false";
  293. condition="this animationPhase ""Door8""==1";
  294. statement="this animate [""Door8"", 0]";
  295. };
  296. class OpenDoor9
  297. {
  298. displayName="Open Door";
  299. position="Interact9";
  300. radius=1;
  301. onlyForplayer="false";
  302. condition="this animationPhase ""Door9""<0.4 && (playerSide == west)";
  303. statement="this animate [""Door9"", 1]";
  304. };
  305. class Closedoor9
  306. {
  307. displayName="Close Door";
  308. position="Interact9";
  309. radius=1;
  310. onlyForplayer="false";
  311. condition="this animationPhase ""Door9""==1";
  312. statement="this animate [""Door9"", 0]";
  313. };
  314. class OpenDoor10
  315. {
  316. displayName="Open Door";
  317. position="Interact10";
  318. radius=1;
  319. onlyForplayer="false";
  320. condition="this animationPhase ""Door10""<0.4 && (playerSide == west)";
  321. statement="this animate [""Door10"", 1]";
  322. };
  323. class Closedoor10
  324. {
  325. displayName="Close Door";
  326. position="Interact10";
  327. radius=1;
  328. onlyForplayer="false";
  329. condition="this animationPhase ""Door10""==1";
  330. statement="this animate [""Door10"", 0]";
  331. };
  332. class OpenDoor11
  333. {
  334. displayName="Open Door";
  335. position="Interact11";
  336. radius=1;
  337. onlyForplayer="false";
  338. condition="this animationPhase ""Door11""<0.4";
  339. statement="this animate [""Door11"", 1]";
  340. };
  341. class Closedoor11
  342. {
  343. displayName="Close Door";
  344. position="Interact11";
  345. radius=1;
  346. onlyForplayer="false";
  347. condition="this animationPhase ""Door11""==1";
  348. statement="this animate [""Door11"", 0]";
  349. };
  350. class OpenDoor12
  351. {
  352. displayName="Open Door";
  353. position="Interact12";
  354. radius=1;
  355. onlyForplayer="false";
  356. condition="this animationPhase ""Door12""<0.4 && (playerSide == west)";
  357. statement="this animate [""Door12"", 1]";
  358. };
  359. class Closedoor12
  360. {
  361. displayName="Close Door";
  362. position="Interact12";
  363. radius=1;
  364. onlyForplayer="false";
  365. condition="this animationPhase ""Door12""==1";
  366. statement="this animate [""Door12"", 0]";
  367. };
  368. class OpenDoor13
  369. {
  370. displayName="Open Door";
  371. position="Interact13";
  372. radius=1;
  373. onlyForplayer="false";
  374. condition="this animationPhase ""Door13""<0.4 && (playerSide == west)";
  375. statement="this animate [""Door13"", 1]";
  376. };
  377. class Closedoor13
  378. {
  379. displayName="Close Door";
  380. position="Interact13";
  381. radius=1;
  382. onlyForplayer="false";
  383. condition="this animationPhase ""Door13""==1";
  384. statement="this animate [""Door13"", 0]";
  385. };
  386. class OpenDoor14
  387. {
  388. displayName="Open Door";
  389. position="Interact14";
  390. radius=1;
  391. onlyForplayer="false";
  392. condition="this animationPhase ""Door14""<0.4 && (playerSide == west)";
  393. statement="this animate [""Door14"", 1]";
  394. };
  395. class Closedoor14
  396. {
  397. displayName="Close Door";
  398. position="Interact14";
  399. radius=1;
  400. onlyForplayer="false";
  401. condition="this animationPhase ""Door14""==1";
  402. statement="this animate [""Door14"", 0]";
  403. };
  404. class OpenS1
  405. {
  406. displayName="Open Solitary Door";
  407. position="InteractS1";
  408. radius=1;
  409. onlyForplayer="false";
  410. condition="this animationPhase ""S1""<0.4 && (playerSide == west)";
  411. statement="this animate [""S1"", 1]";
  412. };
  413. class CloseS1
  414. {
  415. displayName="Close Solitary Door";
  416. position="InteractS1";
  417. radius=1;
  418. onlyForplayer="false";
  419. condition="this animationPhase ""S1""==1";
  420. statement="this animate [""S1"", 0]";
  421. };
  422. class OpenS2
  423. {
  424. displayName="Open Solitary Door";
  425. position="InteractS2";
  426. radius=1;
  427. onlyForplayer="false";
  428. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""S2""<0.4";
  429. statement="this animate [""S2"", 1]";
  430. };
  431. class CloseS2
  432. {
  433. displayName="Close Solitary Door";
  434. position="InteractS2";
  435. radius=1;
  436. onlyForplayer="false";
  437. condition="this animationPhase ""S2""==1";
  438. statement="this animate [""S2"", 0]";
  439. };
  440. class OpenS3
  441. {
  442. displayName="Open Solitary Door";
  443. position="InteractS3";
  444. radius=1;
  445. onlyForplayer="false";
  446. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""S3""<0.4";
  447. statement="this animate [""S3"", 1]";
  448. };
  449. class CloseS3
  450. {
  451. displayName="Close Solitary Door";
  452. position="InteractS3";
  453. radius=1;
  454. onlyForplayer="false";
  455. condition="this animationPhase ""S3""==1";
  456. statement="this animate [""S3"", 0]";
  457. };
  458. class OpenS4
  459. {
  460. displayName="Open Solitary Door";
  461. position="InteractS4";
  462. radius=1;
  463. onlyForplayer="false";
  464. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""S4""<0.4";
  465. statement="this animate [""S4"", 1]";
  466. };
  467. class CloseS4
  468. {
  469. displayName="Close Solitary Door";
  470. position="InteractS4";
  471. radius=1;
  472. onlyForplayer="false";
  473. condition="this animationPhase ""S4""==1";
  474. statement="this animate [""S4"", 0]";
  475. };
  476. class OpenS5
  477. {
  478. displayName="Open Solitary Door";
  479. position="InteractS5";
  480. radius=1;
  481. onlyForplayer="false";
  482. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""S5""<0.4";
  483. statement="this animate [""S5"", 1]";
  484. };
  485. class CloseS5
  486. {
  487. displayName="Close Solitary Door";
  488. position="InteractS5";
  489. radius=1;
  490. onlyForplayer="false";
  491. condition="this animationPhase ""S5""==1";
  492. statement="this animate [""S5"", 0]";
  493. };
  494. class OpenS6
  495. {
  496. displayName="Open Solitary Door";
  497. position="InteractS6";
  498. radius=1;
  499. onlyForplayer="false";
  500. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""S6""<0.4";
  501. statement="this animate [""S6"", 1]";
  502. };
  503. class CloseS6
  504. {
  505. displayName="Close Solitary Door";
  506. position="InteractS6";
  507. radius=1;
  508. onlyForplayer="false";
  509. condition="this animationPhase ""S6""==1";
  510. statement="this animate [""S6"", 0]";
  511. };
  512. class OpenS7
  513. {
  514. displayName="Open Solitary Door";
  515. position="InteractS7";
  516. radius=1;
  517. onlyForplayer="false";
  518. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""S7""<0.4";
  519. statement="this animate [""S7"", 1]";
  520. };
  521. class CloseS7
  522. {
  523. displayName="Close Solitary Door";
  524. position="InteractS7";
  525. radius=1;
  526. onlyForplayer="false";
  527. condition="this animationPhase ""S7""==1";
  528. statement="this animate [""S7"", 0]";
  529. };
  530. class OpenA1
  531. {
  532. displayName="Open Cell";
  533. position="InteractA1";
  534. radius=1;
  535. onlyForplayer="false";
  536. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""A1""==0";
  537. statement="this animate [""A1"", -1]";
  538. };
  539. class CloseA1
  540. {
  541. displayName="Close Cell";
  542. position="InteractA1";
  543. radius=1;
  544. onlyForplayer="false";
  545. condition="this animationPhase ""A1""<0";
  546. statement="this animate [""A1"", 0]";
  547. };
  548. class OpenA2
  549. {
  550. displayName="Open Cell";
  551. position="InteractA2";
  552. radius=1;
  553. onlyForplayer="false";
  554. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""A2""==0";
  555. statement="this animate [""A2"", -1]";
  556. };
  557. class CloseA2
  558. {
  559. displayName="Close Cell";
  560. position="InteractA2";
  561. radius=1;
  562. onlyForplayer="false";
  563. condition="this animationPhase ""A2""<0";
  564. statement="this animate [""A2"", 0]";
  565. };
  566. class OpenA3
  567. {
  568. displayName="Open Cell";
  569. position="InteractA3";
  570. radius=1;
  571. onlyForplayer="false";
  572. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""A3""==0";
  573. statement="this animate [""A3"", -1]";
  574. };
  575. class CloseA3
  576. {
  577. displayName="Close Cell";
  578. position="InteractA3";
  579. radius=1;
  580. onlyForplayer="false";
  581. condition="this animationPhase ""A3""<0";
  582. statement="this animate [""A3"", 0]";
  583. };
  584. class OpenA4
  585. {
  586. displayName="Open Cell";
  587. position="InteractA4";
  588. radius=1;
  589. onlyForplayer="false";
  590. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""A4""==0";
  591. statement="this animate [""A4"", -1]";
  592. };
  593. class CloseA4
  594. {
  595. displayName="Close Cell";
  596. position="InteractA4";
  597. radius=1;
  598. onlyForplayer="false";
  599. condition="this animationPhase ""A4""<0";
  600. statement="this animate [""A4"", 0]";
  601. };
  602. class OpenA5
  603. {
  604. displayName="Open Cell";
  605. position="InteractA5";
  606. radius=1;
  607. onlyForplayer="false";
  608. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""A5""==0";
  609. statement="this animate [""A5"", -1]";
  610. };
  611. class CloseA5
  612. {
  613. displayName="Close Cell";
  614. position="InteractA5";
  615. radius=1;
  616. onlyForplayer="false";
  617. condition="this animationPhase ""A5""<0";
  618. statement="this animate [""A5"", 0]";
  619. };
  620. class OpenA6
  621. {
  622. displayName="Open Cell";
  623. position="InteractA6";
  624. radius=1;
  625. onlyForplayer="false";
  626. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""A6""==0";
  627. statement="this animate [""A6"", -1]";
  628. };
  629. class CloseA6
  630. {
  631. displayName="Close Cell";
  632. position="InteractA6";
  633. radius=1;
  634. onlyForplayer="false";
  635. condition="this animationPhase ""A6""<0";
  636. statement="this animate [""A6"", 0]";
  637. };
  638. class OpenA7
  639. {
  640. displayName="Open Cell";
  641. position="InteractA7";
  642. radius=1;
  643. onlyForplayer="false";
  644. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""A7""==0";
  645. statement="this animate [""A7"", -1]";
  646. };
  647. class CloseA7
  648. {
  649. displayName="Close Cell";
  650. position="InteractA7";
  651. radius=1;
  652. onlyForplayer="false";
  653. condition="this animationPhase ""A7""<0";
  654. statement="this animate [""A7"", 0]";
  655. };
  656. class OpenA8
  657. {
  658. displayName="Open Cell";
  659. position="InteractA8";
  660. radius=1;
  661. onlyForplayer="false";
  662. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""A8""==0";
  663. statement="this animate [""A8"", -1]";
  664. };
  665. class CloseA8
  666. {
  667. displayName="Close Cell";
  668. position="InteractA8";
  669. radius=1;
  670. onlyForplayer="false";
  671. condition="this animationPhase ""A8""<0";
  672. statement="this animate [""A8"", 0]";
  673. };
  674. class OpenA9
  675. {
  676. displayName="Open Cell";
  677. position="InteractA9";
  678. radius=1;
  679. onlyForplayer="false";
  680. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""A9""==0";
  681. statement="this animate [""A9"", -1]";
  682. };
  683. class CloseA9
  684. {
  685. displayName="Close Cell";
  686. position="InteractA9";
  687. radius=1;
  688. onlyForplayer="false";
  689. condition="this animationPhase ""A9""<0";
  690. statement="this animate [""A9"", 0]";
  691. };
  692. class OpenA10
  693. {
  694. displayName="Open Cell";
  695. position="InteractA10";
  696. radius=1;
  697. onlyForplayer="false";
  698. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""A10""==0";
  699. statement="this animate [""A10"", -1]";
  700. };
  701. class CloseA10
  702. {
  703. displayName="Close Cell";
  704. position="InteractA10";
  705. radius=1;
  706. onlyForplayer="false";
  707. condition="this animationPhase ""A10""<0";
  708. statement="this animate [""A10"", 0]";
  709. };
  710. class OpenA11
  711. {
  712. displayName="Open Cell";
  713. position="InteractA11";
  714. radius=1;
  715. onlyForplayer="false";
  716. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""A11""==0";
  717. statement="this animate [""A11"", -1]";
  718. };
  719. class CloseA11
  720. {
  721. displayName="Close Cell";
  722. position="InteractA11";
  723. radius=1;
  724. onlyForplayer="false";
  725. condition="this animationPhase ""A11""<0";
  726. statement="this animate [""A11"", 0]";
  727. };
  728. class OpenA12
  729. {
  730. displayName="Open Cell";
  731. position="InteractA12";
  732. radius=1;
  733. onlyForplayer="false";
  734. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""A12""==0";
  735. statement="this animate [""A12"", -1]";
  736. };
  737. class CloseA12
  738. {
  739. displayName="Close Cell";
  740. position="InteractA12";
  741. radius=1;
  742. onlyForplayer="false";
  743. condition="this animationPhase ""A12""<0";
  744. statement="this animate [""A12"", 0]";
  745. };
  746. class OpenB1
  747. {
  748. displayName="Open Cell";
  749. position="InteractB1";
  750. radius=1;
  751. onlyForplayer="false";
  752. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""B1""==0";
  753. statement="this animate [""B1"", -1]";
  754. };
  755. class CloseB1
  756. {
  757. displayName="Close Cell";
  758. position="InteractB1";
  759. radius=1;
  760. onlyForplayer="false";
  761. condition="this animationPhase ""B1""<0";
  762. statement="this animate [""B1"", 0]";
  763. };
  764. class OpenB2
  765. {
  766. displayName="Open Cell";
  767. position="InteractB2";
  768. radius=1;
  769. onlyForplayer="false";
  770. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""B2""==0";
  771. statement="this animate [""B2"", -1]";
  772. };
  773. class CloseB2
  774. {
  775. displayName="Close Cell";
  776. position="InteractB2";
  777. radius=1;
  778. onlyForplayer="false";
  779. condition="this animationPhase ""B2""<0";
  780. statement="this animate [""B2"", 0]";
  781. };
  782. class OpenB3
  783. {
  784. displayName="Open Cell";
  785. position="InteractB3";
  786. radius=1;
  787. onlyForplayer="false";
  788. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""B3""==0";
  789. statement="this animate [""B3"", -1]";
  790. };
  791. class CloseB3
  792. {
  793. displayName="Close Cell";
  794. position="InteractB3";
  795. radius=1;
  796. onlyForplayer="false";
  797. condition="this animationPhase ""B3""<0";
  798. statement="this animate [""B3"", 0]";
  799. };
  800. class OpenB4
  801. {
  802. displayName="Open Cell";
  803. position="InteractB4";
  804. radius=1;
  805. onlyForplayer="false";
  806. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""B4""==0";
  807. statement="this animate [""B4"", -1]";
  808. };
  809. class CloseB4
  810. {
  811. displayName="Close Cell";
  812. position="InteractB4";
  813. radius=1;
  814. onlyForplayer="false";
  815. condition="this animationPhase ""B4""<0";
  816. statement="this animate [""B4"", 0]";
  817. };
  818. class OpenB5
  819. {
  820. displayName="Open Cell";
  821. position="InteractB5";
  822. radius=1;
  823. onlyForplayer="false";
  824. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""B5""==0";
  825. statement="this animate [""B5"", -1]";
  826. };
  827. class CloseB5
  828. {
  829. displayName="Close Cell";
  830. position="InteractB5";
  831. radius=1;
  832. onlyForplayer="false";
  833. condition="this animationPhase ""B5""<0";
  834. statement="this animate [""B5"", 0]";
  835. };
  836. class OpenB6
  837. {
  838. displayName="Open Cell";
  839. position="InteractB6";
  840. radius=1;
  841. onlyForplayer="false";
  842. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""B6""==0";
  843. statement="this animate [""B6"", -1]";
  844. };
  845. class CloseB6
  846. {
  847. displayName="Close Cell";
  848. position="InteractB6";
  849. radius=1;
  850. onlyForplayer="false";
  851. condition="this animationPhase ""B6""<0";
  852. statement="this animate [""B6"", 0]";
  853. };
  854. class OpenB7
  855. {
  856. displayName="Open Cell";
  857. position="InteractB7";
  858. radius=1;
  859. onlyForplayer="false";
  860. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""B7""==0";
  861. statement="this animate [""B7"", -1]";
  862. };
  863. class CloseB7
  864. {
  865. displayName="Close Cell";
  866. position="InteractB7";
  867. radius=1;
  868. onlyForplayer="false";
  869. condition="this animationPhase ""B7""<0";
  870. statement="this animate [""B7"", 0]";
  871. };
  872. class OpenB8
  873. {
  874. displayName="Open Cell";
  875. position="InteractB8";
  876. radius=1;
  877. onlyForplayer="false";
  878. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""B8""==0";
  879. statement="this animate [""B8"", -1]";
  880. };
  881. class CloseB8
  882. {
  883. displayName="Close Cell";
  884. position="InteractB8";
  885. radius=1;
  886. onlyForplayer="false";
  887. condition="this animationPhase ""B8""<0";
  888. statement="this animate [""B8"", 0]";
  889. };
  890. class OpenB9
  891. {
  892. displayName="Open Cell";
  893. position="InteractB9";
  894. radius=1;
  895. onlyForplayer="false";
  896. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""B9""==0";
  897. statement="this animate [""B9"", -1]";
  898. };
  899. class CloseB9
  900. {
  901. displayName="Close Cell";
  902. position="InteractB9";
  903. radius=1;
  904. onlyForplayer="false";
  905. condition="this animationPhase ""B9""<0";
  906. statement="this animate [""B9"", 0]";
  907. };
  908. class OpenB10
  909. {
  910. displayName="Open Cell";
  911. position="InteractB10";
  912. radius=1;
  913. onlyForplayer="false";
  914. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""B10""==0";
  915. statement="this animate [""B10"", -1]";
  916. };
  917. class CloseB10
  918. {
  919. displayName="Close Cell";
  920. position="InteractB10";
  921. radius=1;
  922. onlyForplayer="false";
  923. condition="this animationPhase ""B10""<0";
  924. statement="this animate [""B10"", 0]";
  925. };
  926. class OpenB11
  927. {
  928. displayName="Open Cell";
  929. position="InteractB11";
  930. radius=1;
  931. onlyForplayer="false";
  932. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""B11""==0";
  933. statement="this animate [""B11"", -1]";
  934. };
  935. class CloseB11
  936. {
  937. displayName="Close Cell";
  938. position="InteractB11";
  939. radius=1;
  940. onlyForplayer="false";
  941. condition="this animationPhase ""B11""<0";
  942. statement="this animate [""B11"", 0]";
  943. };
  944. class OpenB12
  945. {
  946. displayName="Open Cell";
  947. position="InteractB12";
  948. radius=1;
  949. onlyForplayer="false";
  950. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""B12""==0";
  951. statement="this animate [""B12"", -1]";
  952. };
  953. class CloseB12
  954. {
  955. displayName="Close Cell";
  956. position="InteractB12";
  957. radius=1;
  958. onlyForplayer="false";
  959. condition="this animationPhase ""B12""<0";
  960. statement="this animate [""B12"", 0]";
  961. };
  962. class OpenC1
  963. {
  964. displayName="Open Cell";
  965. position="InteractC1";
  966. radius=1;
  967. onlyForplayer="false";
  968. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""C1""==0";
  969. statement="this animate [""C1"", -1]";
  970. };
  971. class CloseC1
  972. {
  973. displayName="Close Cell";
  974. position="InteractC1";
  975. radius=1;
  976. onlyForplayer="false";
  977. condition="this animationPhase ""C1""<0";
  978. statement="this animate [""C1"", 0]";
  979. };
  980. class OpenC2
  981. {
  982. displayName="Open Cell";
  983. position="InteractC2";
  984. radius=1;
  985. onlyForplayer="false";
  986. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""C2""==0";
  987. statement="this animate [""C2"", -1]";
  988. };
  989. class CloseC2
  990. {
  991. displayName="Close Cell";
  992. position="InteractC2";
  993. radius=1;
  994. onlyForplayer="false";
  995. condition="this animationPhase ""C2""<0";
  996. statement="this animate [""C2"", 0]";
  997. };
  998. class OpenC3
  999. {
  1000. displayName="Open Cell";
  1001. position="InteractC3";
  1002. radius=1;
  1003. onlyForplayer="false";
  1004. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""C3""==0";
  1005. statement="this animate [""C3"", -1]";
  1006. };
  1007. class CloseC3
  1008. {
  1009. displayName="Close Cell";
  1010. position="InteractC3";
  1011. radius=1;
  1012. onlyForplayer="false";
  1013. condition="this animationPhase ""C3""<0";
  1014. statement="this animate [""C3"", 0]";
  1015. };
  1016. class OpenC4
  1017. {
  1018. displayName="Open Cell";
  1019. position="InteractC4";
  1020. radius=1;
  1021. onlyForplayer="false";
  1022. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""C4""==0";
  1023. statement="this animate [""C4"", -1]";
  1024. };
  1025. class CloseC4
  1026. {
  1027. displayName="Close Cell";
  1028. position="InteractC4";
  1029. radius=1;
  1030. onlyForplayer="false";
  1031. condition="this animationPhase ""C4""<0";
  1032. statement="this animate [""C4"", 0]";
  1033. };
  1034. class OpenC5
  1035. {
  1036. displayName="Open Cell";
  1037. position="InteractC5";
  1038. radius=1;
  1039. onlyForplayer="false";
  1040. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""C5""==0";
  1041. statement="this animate [""C5"", -1]";
  1042. };
  1043. class CloseC5
  1044. {
  1045. displayName="Close Cell";
  1046. position="InteractC5";
  1047. radius=1;
  1048. onlyForplayer="false";
  1049. condition="this animationPhase ""C5""<0";
  1050. statement="this animate [""C5"", 0]";
  1051. };
  1052. class OpenC6
  1053. {
  1054. displayName="Open Cell";
  1055. position="InteractC6";
  1056. radius=1;
  1057. onlyForplayer="false";
  1058. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""C6""==0";
  1059. statement="this animate [""C6"", -1]";
  1060. };
  1061. class CloseC6
  1062. {
  1063. displayName="Close Cell";
  1064. position="InteractC6";
  1065. radius=1;
  1066. onlyForplayer="false";
  1067. condition="this animationPhase ""C6""<0";
  1068. statement="this animate [""C6"", 0]";
  1069. };
  1070. class OpenC7
  1071. {
  1072. displayName="Open Cell";
  1073. position="InteractC7";
  1074. radius=1;
  1075. onlyForplayer="false";
  1076. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""C7""==0";
  1077. statement="this animate [""C7"", -1]";
  1078. };
  1079. class CloseC7
  1080. {
  1081. displayName="Close Cell";
  1082. position="InteractC7";
  1083. radius=1;
  1084. onlyForplayer="false";
  1085. condition="this animationPhase ""C7""<0";
  1086. statement="this animate [""C7"", 0]";
  1087. };
  1088. class OpenC8
  1089. {
  1090. displayName="Open Cell";
  1091. position="InteractC8";
  1092. radius=1;
  1093. onlyForplayer="false";
  1094. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""C8""==0";
  1095. statement="this animate [""C8"", -1]";
  1096. };
  1097. class CloseC8
  1098. {
  1099. displayName="Close Cell";
  1100. position="InteractC8";
  1101. radius=1;
  1102. onlyForplayer="false";
  1103. condition="this animationPhase ""C8""<0";
  1104. statement="this animate [""C8"", 0]";
  1105. };
  1106. class OpenC9
  1107. {
  1108. displayName="Open Cell";
  1109. position="InteractC9";
  1110. radius=1;
  1111. onlyForplayer="false";
  1112. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""C9""==0";
  1113. statement="this animate [""C9"", -1]";
  1114. };
  1115. class CloseC9
  1116. {
  1117. displayName="Close Cell";
  1118. position="InteractC9";
  1119. radius=1;
  1120. onlyForplayer="false";
  1121. condition="this animationPhase ""C9""<0";
  1122. statement="this animate [""C9"", 0]";
  1123. };
  1124. class OpenC10
  1125. {
  1126. displayName="Open Cell";
  1127. position="InteractC10";
  1128. radius=1;
  1129. onlyForplayer="false";
  1130. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""C10""==0";
  1131. statement="this animate [""C10"", -1]";
  1132. };
  1133. class CloseC10
  1134. {
  1135. displayName="Close Cell";
  1136. position="InteractC10";
  1137. radius=1;
  1138. onlyForplayer="false";
  1139. condition="this animationPhase ""C10""<0";
  1140. statement="this animate [""C10"", 0]";
  1141. };
  1142. class OpenC11
  1143. {
  1144. displayName="Open Cell";
  1145. position="InteractC11";
  1146. radius=1;
  1147. onlyForplayer="false";
  1148. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""C11""==0";
  1149. statement="this animate [""C11"", -1]";
  1150. };
  1151. class CloseC11
  1152. {
  1153. displayName="Close Cell";
  1154. position="InteractC11";
  1155. radius=1;
  1156. onlyForplayer="false";
  1157. condition="this animationPhase ""C11""<0";
  1158. statement="this animate [""C11"", 0]";
  1159. };
  1160. class OpenC12
  1161. {
  1162. displayName="Open Cell";
  1163. position="InteractC12";
  1164. radius=1;
  1165. onlyForplayer="false";
  1166. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""C12""==0";
  1167. statement="this animate [""C12"", -1]";
  1168. };
  1169. class CloseC12
  1170. {
  1171. displayName="Close Cell";
  1172. position="InteractC12";
  1173. radius=1;
  1174. onlyForplayer="false";
  1175. condition="this animationPhase ""C12""<0";
  1176. statement="this animate [""C12"", 0]";
  1177. };
  1178. class OpenD1
  1179. {
  1180. displayName="Open Cell";
  1181. position="InteractD1";
  1182. radius=1;
  1183. onlyForplayer="false";
  1184. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""D1""==0";
  1185. statement="this animate [""D1"", -1]";
  1186. };
  1187. class CloseD1
  1188. {
  1189. displayName="Close Cell";
  1190. position="InteractD1";
  1191. radius=1;
  1192. onlyForplayer="false";
  1193. condition="this animationPhase ""D1""<0";
  1194. statement="this animate [""D1"", 0]";
  1195. };
  1196. class OpenD2
  1197. {
  1198. displayName="Open Cell";
  1199. position="InteractD2";
  1200. radius=1;
  1201. onlyForplayer="false";
  1202. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""D2""==0";
  1203. statement="this animate [""D2"", -1]";
  1204. };
  1205. class CloseD2
  1206. {
  1207. displayName="Close Cell";
  1208. position="InteractD2";
  1209. radius=1;
  1210. onlyForplayer="false";
  1211. condition="this animationPhase ""D2""<0";
  1212. statement="this animate [""D2"", 0]";
  1213. };
  1214. class OpenD3
  1215. {
  1216. displayName="Open Cell";
  1217. position="InteractD3";
  1218. radius=1;
  1219. onlyForplayer="false";
  1220. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""D3""==0";
  1221. statement="this animate [""D3"", -1]";
  1222. };
  1223. class CloseD3
  1224. {
  1225. displayName="Close Cell";
  1226. position="InteractD3";
  1227. radius=1;
  1228. onlyForplayer="false";
  1229. condition="this animationPhase ""D3""<0";
  1230. statement="this animate [""D3"", 0]";
  1231. };
  1232. class OpenD4
  1233. {
  1234. displayName="Open Cell";
  1235. position="InteractD4";
  1236. radius=1;
  1237. onlyForplayer="false";
  1238. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""D4""==0";
  1239. statement="this animate [""D4"", -1]";
  1240. };
  1241. class CloseD4
  1242. {
  1243. displayName="Close Cell";
  1244. position="InteractD4";
  1245. radius=1;
  1246. onlyForplayer="false";
  1247. condition="this animationPhase ""D4""<0";
  1248. statement="this animate [""D4"", 0]";
  1249. };
  1250. class OpenD5
  1251. {
  1252. displayName="Open Cell";
  1253. position="InteractD5";
  1254. radius=1;
  1255. onlyForplayer="false";
  1256. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""D5""==0";
  1257. statement="this animate [""D5"", -1]";
  1258. };
  1259. class CloseD5
  1260. {
  1261. displayName="Close Cell";
  1262. position="InteractD5";
  1263. radius=1;
  1264. onlyForplayer="false";
  1265. condition="this animationPhase ""D5""<0";
  1266. statement="this animate [""D5"", 0]";
  1267. };
  1268. class OpenD6
  1269. {
  1270. displayName="Open Cell";
  1271. position="InteractD6";
  1272. radius=1;
  1273. onlyForplayer="false";
  1274. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""D6""==0";
  1275. statement="this animate [""D6"", -1]";
  1276. };
  1277. class CloseD6
  1278. {
  1279. displayName="Close Cell";
  1280. position="InteractD6";
  1281. radius=1;
  1282. onlyForplayer="false";
  1283. condition="this animationPhase ""D6""<0";
  1284. statement="this animate [""D6"", 0]";
  1285. };
  1286. class OpenD7
  1287. {
  1288. displayName="Open Cell";
  1289. position="InteractD7";
  1290. radius=1;
  1291. onlyForplayer="false";
  1292. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""D7""==0";
  1293. statement="this animate [""D7"", -1]";
  1294. };
  1295. class CloseD7
  1296. {
  1297. displayName="Close Cell";
  1298. position="InteractD7";
  1299. radius=1;
  1300. onlyForplayer="false";
  1301. condition="this animationPhase ""D7""<0";
  1302. statement="this animate [""D7"", 0]";
  1303. };
  1304. class OpenD8
  1305. {
  1306. displayName="Open Cell";
  1307. position="InteractD8";
  1308. radius=1;
  1309. onlyForplayer="false";
  1310. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""D8""==0";
  1311. statement="this animate [""D8"", -1]";
  1312. };
  1313. class CloseD8
  1314. {
  1315. displayName="Close Cell";
  1316. position="InteractD8";
  1317. radius=1;
  1318. onlyForplayer="false";
  1319. condition="this animationPhase ""D8""<0";
  1320. statement="this animate [""D8"", 0]";
  1321. };
  1322. class OpenD9
  1323. {
  1324. displayName="Open Cell";
  1325. position="InteractD9";
  1326. radius=1;
  1327. onlyForplayer="false";
  1328. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""D9""==0";
  1329. statement="this animate [""D9"", -1]";
  1330. };
  1331. class CloseD9
  1332. {
  1333. displayName="Close Cell";
  1334. position="InteractD9";
  1335. radius=1;
  1336. onlyForplayer="false";
  1337. condition="this animationPhase ""D9""<0";
  1338. statement="this animate [""D9"", 0]";
  1339. };
  1340. class OpenD10
  1341. {
  1342. displayName="Open Cell";
  1343. position="InteractD10";
  1344. radius=1;
  1345. onlyForplayer="false";
  1346. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""D10""==0";
  1347. statement="this animate [""D10"", -1]";
  1348. };
  1349. class CloseD10
  1350. {
  1351. displayName="Close Cell";
  1352. position="InteractD10";
  1353. radius=1;
  1354. onlyForplayer="false";
  1355. condition="this animationPhase ""D10""<0";
  1356. statement="this animate [""D10"", 0]";
  1357. };
  1358. class OpenD11
  1359. {
  1360. displayName="Open Cell";
  1361. position="InteractD11";
  1362. radius=1;
  1363. onlyForplayer="false";
  1364. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""D11""==0";
  1365. statement="this animate [""D11"", -1]";
  1366. };
  1367. class CloseD11
  1368. {
  1369. displayName="Close Cell";
  1370. position="InteractD11";
  1371. radius=1;
  1372. onlyForplayer="false";
  1373. condition="this animationPhase ""D11""<0";
  1374. statement="this animate [""D11"", 0]";
  1375. };
  1376. class OpenD12
  1377. {
  1378. displayName="Open Cell";
  1379. position="InteractD12";
  1380. radius=1;
  1381. onlyForplayer="false";
  1382. condition="( (player getVariable ['life_coplevel',1]) && this animationPhase ""D12""==0";
  1383. statement="this animate [""D12"", -1]";
  1384. };
  1385. class CloseD12
  1386. {
  1387. displayName="Close Cell";
  1388. position="InteractD12";
  1389. radius=1;
  1390. onlyForplayer="false";
  1391. condition="this animationPhase ""D12""<0";
  1392. statement="this animate [""D12"", 0]";
  1393. };
  1394. class LockdownAEngage
  1395. {
  1396. displayName="Engage LOCKDOWN";
  1397. position="InteractMulti";
  1398. radius=1;
  1399. onlyForplayer="false";
  1400. condition="this animationPhase ""LockdownA""==0";
  1401. statement="this animate [""LockdownA"", -0.04]; this animate [""LockdownB"", -0.04]; this animate [""Door1"",0]; this animate [""Door2"",0]; this animate [""Door3"",0]; this animate [""Door4"",0]; this animate [""Door5"",0]; this animate [""Door6"",0]; this animate [""Door7"",0]; this animate [""Door8"",0]; this animate [""Door9"",0]; this animate [""Door10"",0]; this animate [""Door11"",0]; this animate [""Door12"",0]; this animate [""Door13"",0]; this animate [""Door14"",0]; this animate [""A1"",0]; this animate [""A2"",0]; this animate [""A3"",0]; this animate [""A4"",0]; this animate [""A5"",0]; this animate [""A6"",0]; this animate [""A7"",0]; this animate [""A8"",0];this animate [""A9"",0]; this animate [""A10"",0]; this animate [""A11"",0]; this animate [""A12"",0]; this animate [""B1"",0]; this animate [""B2"",0]; this animate [""B3"",0]; this animate [""B4"",0]; this animate [""B5"",0]; this animate [""B6"",0]; this animate [""B7"",0]; this animate [""B8"",0];this animate [""B9"",0]; this animate [""B10"",0]; this animate [""B11"",0]; this animate [""B12"",0]; this animate [""C1"",0]; this animate [""C2"",0]; this animate [""C3"",0]; this animate [""C4"",0]; this animate [""C5"",0]; this animate [""C6"",0]; this animate [""C7"",0]; this animate [""C8"",0];this animate [""C9"",0]; this animate [""C10"",0]; this animate [""C11"",0]; this animate [""C12"",0]; this animate [""D1"",0]; this animate [""D2"",0]; this animate [""D3"",0]; this animate [""D4"",0]; this animate [""D5"",0]; this animate [""D6"",0]; this animate [""D7"",0]; this animate [""D8"",0]; this animate [""D9"",0]; this animate [""D10"",0]; this animate [""D11"",0]; this animate [""D12"",0]";
  1402. };
  1403. class LockdownADisengage
  1404. {
  1405. displayName="Disengage LOCKDOWN";
  1406. position="InteractMulti";
  1407. radius=1;
  1408. onlyForplayer="false";
  1409. condition="this animationPhase ""LockdownA""<0";
  1410. statement="this animate [""LockdownA"",0]; this animate [""LockdownB"", 0]";
  1411. };
  1412. class LockdownBEngage
  1413. {
  1414. displayName="Engage LOCKDOWN";
  1415. position="InteractMulti2";
  1416. radius=1;
  1417. onlyForplayer="false";
  1418. condition="this animationPhase ""LockdownB""==0";
  1419. statement="this animate [""LockdownB"", -0.04]; this animate [""LockdownA"", -0.04]; this animate [""Door1"",0]; this animate [""Door2"",0]; this animate [""Door3"",0]; this animate [""Door4"",0]; this animate [""Door5"",0]; this animate [""Door6"",0]; this animate [""Door7"",0]; this animate [""Door8"",0]; this animate [""Door9"",0]; this animate [""Door10"",0]; this animate [""Door11"",0]; this animate [""Door12"",0]; this animate [""Door13"",0]; this animate [""Door14"",0]; this animate [""A1"",0]; this animate [""A2"",0]; this animate [""A3"",0]; this animate [""A4"",0]; this animate [""A5"",0]; this animate [""A6"",0]; this animate [""A7"",0]; this animate [""A8"",0];this animate [""A9"",0]; this animate [""A10"",0]; this animate [""A11"",0]; this animate [""A12"",0]; this animate [""B1"",0]; this animate [""B2"",0]; this animate [""B3"",0]; this animate [""B4"",0]; this animate [""B5"",0]; this animate [""B6"",0]; this animate [""B7"",0]; this animate [""B8"",0];this animate [""B9"",0]; this animate [""B10"",0]; this animate [""B11"",0]; this animate [""B12"",0]; this animate [""C1"",0]; this animate [""C2"",0]; this animate [""C3"",0]; this animate [""C4"",0]; this animate [""C5"",0]; this animate [""C6"",0]; this animate [""C7"",0]; this animate [""C8"",0];this animate [""C9"",0]; this animate [""C10"",0]; this animate [""C11"",0]; this animate [""C12"",0]; this animate [""D1"",0]; this animate [""D2"",0]; this animate [""D3"",0]; this animate [""D4"",0]; this animate [""D5"",0]; this animate [""D6"",0]; this animate [""D7"",0]; this animate [""D8"",0]; this animate [""D9"",0]; this animate [""D10"",0]; this animate [""D11"",0]; this animate [""D12"",0]";
  1420. };
  1421. class LockdownBDisengage
  1422. {
  1423. displayName="Disengage LOCKDOWN";
  1424. position="InteractMulti2";
  1425. radius=1;
  1426. onlyForplayer="false";
  1427. condition="this animationPhase ""LockdownB""<0";
  1428. statement="this animate [""LockdownB"",0]; this animate [""LockdownA"", 0]";
  1429. };
  1430. class Open1
  1431. {
  1432. displayName="Open No. 1";
  1433. position="InteractMulti";
  1434. radius=1;
  1435. onlyForplayer="false";
  1436. condition="this animationPhase ""Door6""<0.4";
  1437. statement="this animate [""Door6"", 1]";
  1438. };
  1439. class Close1
  1440. {
  1441. displayName="Close No. 1";
  1442. position="InteractMulti";
  1443. radius=1;
  1444. onlyForplayer="false";
  1445. condition="this animationPhase ""Door6""==1";
  1446. statement="this animate [""Door6"", 0]";
  1447. };
  1448. class Open2
  1449. {
  1450. displayName="Open No. 2";
  1451. position="InteractMulti";
  1452. radius=1;
  1453. onlyForplayer="false";
  1454. condition="this animationPhase ""Door2""<0.4";
  1455. statement="this animate [""Door2"", 1]";
  1456. };
  1457. class Close2
  1458. {
  1459. displayName="Close No. 2";
  1460. position="InteractMulti";
  1461. radius=1;
  1462. onlyForplayer="false";
  1463. condition="this animationPhase ""Door2""==1";
  1464. statement="this animate [""Door2"", 0]";
  1465. };
  1466. class Open3
  1467. {
  1468. displayName="Open No. 3";
  1469. position="InteractMulti";
  1470. radius=1;
  1471. onlyForplayer="false";
  1472. condition="this animationPhase ""Door3""<0.4";
  1473. statement="this animate [""Door3"", 1]";
  1474. };
  1475. class Close3
  1476. {
  1477. displayName="Close No. 3";
  1478. position="InteractMulti";
  1479. radius=1;
  1480. onlyForplayer="false";
  1481. condition="this animationPhase ""Door3""==1";
  1482. statement="this animate [""Door3"", 0]";
  1483. };
  1484. class Open4
  1485. {
  1486. displayName="Open No. 4";
  1487. position="InteractMulti";
  1488. radius=1;
  1489. onlyForplayer="false";
  1490. condition="this animationPhase ""Door4""<0.4";
  1491. statement="this animate [""Door4"", 1]";
  1492. };
  1493. class Close4
  1494. {
  1495. displayName="Close No. 4";
  1496. position="InteractMulti";
  1497. radius=1;
  1498. onlyForplayer="false";
  1499. condition="this animationPhase ""Door4""==1";
  1500. statement="this animate [""Door4"", 0]";
  1501. };
  1502. class Open5
  1503. {
  1504. displayName="Open No. 5";
  1505. position="InteractMulti";
  1506. radius=1;
  1507. onlyForplayer="false";
  1508. condition="this animationPhase ""Door5""<0.4";
  1509. statement="this animate [""Door5"", 1]";
  1510. };
  1511. class Close5
  1512. {
  1513. displayName="Close No. 5";
  1514. position="InteractMulti";
  1515. radius=1;
  1516. onlyForplayer="false";
  1517. condition="this animationPhase ""Door5""==1";
  1518. statement="this animate [""Door5"", 0]";
  1519. };
  1520. class LockAllCells
  1521. {
  1522. displayName="Close All Cells";
  1523. position="InteractMulti2";
  1524. radius=1;
  1525. onlyForplayer="false";
  1526. condition="this animationPhase ""LockdownA""==0";
  1527. statement="this animate [""Green"",0]; this animate [""Red"",0]; this animate [""A1"",0]; this animate [""A2"",0]; this animate [""A3"",0]; this animate [""A4"",0]; this animate [""A5"",0]; this animate [""A6"",0]; this animate [""A7"",0]; this animate [""A8"",0];this animate [""A9"",0]; this animate [""A10"",0]; this animate [""A11"",0]; this animate [""A12"",0]; this animate [""B1"",0]; this animate [""B2"",0]; this animate [""B3"",0]; this animate [""B4"",0]; this animate [""B5"",0]; this animate [""B6"",0]; this animate [""B7"",0]; this animate [""B8"",0];this animate [""B9"",0]; this animate [""B10"",0]; this animate [""B11"",0]; this animate [""B12"",0]; this animate [""C1"",0]; this animate [""C2"",0]; this animate [""C3"",0]; this animate [""C4"",0]; this animate [""C5"",0]; this animate [""C6"",0]; this animate [""C7"",0]; this animate [""C8"",0];this animate [""C9"",0]; this animate [""C10"",0]; this animate [""C11"",0]; this animate [""C12"",0]; this animate [""D1"",0]; this animate [""D2"",0]; this animate [""D3"",0]; this animate [""D4"",0]; this animate [""D5"",0]; this animate [""D6"",0]; this animate [""D7"",0]; this animate [""D8"",0];this animate [""D9"",0]; this animate [""D10"",0]; this animate [""D11"",0]; this animate [""D12"",0]";
  1528. };
  1529. class UnlockAllCells
  1530. {
  1531. displayName="Open All Cells";
  1532. position="InteractMulti2";
  1533. radius=1;
  1534. onlyForplayer="false";
  1535. condition="this animationPhase ""LockdownA""==0";
  1536. statement="this animate [""Red"",0.05]; this animate [""Green"",-0.05]; this animate [""A1"",-1]; this animate [""A2"",-1]; this animate [""A3"",-1]; this animate [""A4"",-1]; this animate [""A5"",-1]; this animate [""A6"",-1]; this animate [""A7"",-1]; this animate [""A8"",-1];this animate [""A9"",-1]; this animate [""A10"",-1]; this animate [""A11"",-1]; this animate [""A12"",-1]; this animate [""B1"",-1]; this animate [""B2"",-1]; this animate [""B3"",-1]; this animate [""B4"",-1]; this animate [""B5"",-1]; this animate [""B6"",-1]; this animate [""B7"",-1]; this animate [""B8"",-1];this animate [""B9"",-1]; this animate [""B10"",-1]; this animate [""B11"",-1]; this animate [""B12"",-1]; this animate [""C1"",-1]; this animate [""C2"",-1]; this animate [""C3"",-1]; this animate [""C4"",-1]; this animate [""C5"",-1]; this animate [""C6"",-1]; this animate [""C7"",-1]; this animate [""C8"",-1];this animate [""C9"",-1]; this animate [""C10"",-1]; this animate [""C11"",-1]; this animate [""C12"",-1]; this animate [""D1"",-1]; this animate [""D2"",-1]; this animate [""D3"",-1]; this animate [""D4"",-1]; this animate [""D5"",-1]; this animate [""D6"",-1]; this animate [""D7"",-1]; this animate [""D8"",-1];this animate [""D9"",-1]; this animate [""D10"",-1]; this animate [""D11"",-1]; this animate [""D12"",-1]";
  1537. };
  1538. };
  1539. };
  1540. };
  1541. class cfgMods
  1542. {
  1543. author="76561198014191701";
  1544. timepacked="1440092547";
  1545. };
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