Advertisement
noTformaT

pygame_mouse_events.py

Aug 28th, 2011
112
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Python 2.54 KB | None | 0 0
  1. import math
  2. import pygame, sys
  3. from pygame.locals import *
  4. pygame.init()
  5. (windows_width, windows_height, windows_title) = (600, 400, "Mouse Events Example")
  6. screen = pygame.display.set_mode((windows_width,windows_height),0,32)
  7. pygame.display.set_caption(windows_title)
  8. windows_bgcolor = (255,255,255)
  9. mainLoop = True
  10. clock = pygame.time.Clock()
  11. milli = seconds = 0.0
  12. #initial data here
  13. mouse_pos = (0,0)
  14. mouse_rel = (0,0)
  15. mouse_color = (255,128,64)
  16. mouse_radius = 20
  17.  
  18. mouse_btns_state = (0,0,0)
  19.  
  20. last_btn_dwn = "None"
  21. last_btn_up = "None"
  22.  
  23. mouse_buttons_text_font = pygame.font.SysFont("Arial",14)
  24. mouse_buttons_text_font_color = (0,0,0)
  25.  
  26. def getMouseBtnName(mouseIntName):
  27.     return {
  28.         1: "LEFT_BTN",
  29.         2: "CENTER_BTN",
  30.         3: "RIGHT_BTN",
  31.         4: "WHEEL_UP",
  32.         5: "WHELL_DOWN"
  33.         }.get(mouseIntName, "None")
  34.  
  35.  
  36. while mainLoop:
  37.     for event in pygame.event.get():
  38.         if event.type == QUIT:
  39.             mainLoop = False
  40.         if event.type == MOUSEMOTION:
  41.             mouse_pos = event.pos
  42.             mouse_btns_state = event.buttons
  43.             mouse_rel = event.rel
  44.         if event.type == MOUSEBUTTONDOWN:
  45.             mouse_pos = event.pos
  46.             last_btn_dwn = getMouseBtnName(event.button)
  47.         if event.type == MOUSEBUTTONUP:
  48.             mouse_pos = event.pos
  49.             last_btn_up = getMouseBtnName(event.button)
  50.     milli = clock.tick()
  51.     seconds = milli / 1000.0
  52.     screen.fill(windows_bgcolor)
  53.     #create frame here
  54.     pygame.draw.circle(screen, mouse_color, mouse_pos, mouse_radius)
  55.  
  56.     screen.blit(mouse_buttons_text_font.render("left btn: "+str(mouse_btns_state[0]),False,mouse_buttons_text_font_color),(10,0))
  57.     screen.blit(mouse_buttons_text_font.render("center btn: "+str(mouse_btns_state[1]),False,mouse_buttons_text_font_color),(10,20))
  58.     screen.blit(mouse_buttons_text_font.render("right btn: "+str(mouse_btns_state[2]),False,mouse_buttons_text_font_color),(10,40))
  59.  
  60.     screen.blit(mouse_buttons_text_font.render("last mouse rel x: "+str(mouse_rel[0]),False,mouse_buttons_text_font_color),(10,60))
  61.     screen.blit(mouse_buttons_text_font.render("last mouse rel y: "+str(mouse_rel[1]),False,mouse_buttons_text_font_color),(10,80))
  62.    
  63.     screen.blit(mouse_buttons_text_font.render("last btn down: "+last_btn_dwn,False,mouse_buttons_text_font_color),(10,100))
  64.     screen.blit(mouse_buttons_text_font.render("last btn up: "+last_btn_up,False,mouse_buttons_text_font_color),(10,120))
  65.  
  66.    
  67.     pygame.display.update()
  68. pygame.quit()
  69. #destroy data here
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement