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- ;---------------------------------------------------------------------------
- ; Mawarikomi for AI
- [Statedef 70100]
- type = A
- movetype= I
- physics = N
- juggle = 0
- velset = 0,0
- anim = 701
- ctrl = 0
- sprpriority = -1
- facep2 = 1
- poweradd = 30
- [State 40, 7]
- type = PlaySnd
- trigger1 = !time
- value = 10000, 0
- persistent = 0
- [State 301, VarAdd]
- Type = VarAdd
- trigger1 = animelem = 3
- var(40) = -200
- [State 301, VarSet]
- Type = VarSet
- trigger1 = animelem = 3
- var(42) = 60
- [State 77002, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 8100, 0
- channel = 1
- [State 0, NotHitBy]
- type = NotHitBy
- trigger1 = 1
- value = SCA,AA,NA,SA,HA,AP,NP,SP,HP,AT,NT,ST,HT
- ignorehitpause = 1
- [State 0, PosSet]
- type = PosSet
- trigger1 = pos y != 0
- y = 0
- [State 0, AfterImage]
- type = AfterImage
- trigger1 = time = 0
- [State 0, AfterImageTime]
- type = AfterImageTime
- trigger1 = time
- time = 2
- ignorehitpause = 1
- [State 0, Turn]
- type = Turn
- trigger1 = time = 22 && facing != enemynear,facing
- trigger2 = time = 22 && p2dist x < 25
- persistent = 0
- [State 0, VelSet]
- type = VelSet
- trigger1 = animelemtime(1) >= 0
- trigger1 = animelemtime(5) < 0
- x = 7.5
- [State 0, VelSet]
- type = VelMul
- trigger1 = animelemtime(1) >= 0
- trigger1 = animelemtime(5) < 0
- x = 0.9
- [State 0, VelSet]
- type = VelSet
- trigger1 = animelemtime(5) = 0
- x = 0
- [State 0, PlayerPush]
- type = PlayerPush
- trigger1 = abs(vel x)>=2
- value = 0
- ignorehitpause = 1
- [State 191]
- Type = Explod
- Trigger1 = animelem = 1
- Anim = 612
- Pos = 0,0
- Vel = 6.5*Cos(var(0)/100.),1.3*Sin(var(0)/100.)
- Accel = -6.5*Cos(var(0)/100.)/60,-1.3*Sin(var(0)/100.)/60
- SprPriority = 1
- postype = p1
- OwnPal = 1
- bindtime = 1
- scale = 0.4,0.4
- [State 191]
- Type = Explod
- Trigger1 = animelem = 1
- Anim = 612
- Pos = 0,0
- Vel = 6.5*Cos(var(0)/100.+1*Pi/4),1.3*Sin(var(0)/100.+1*Pi/4)
- Accel = -6.5*Cos(var(0)/100.+1*Pi/4)/60,-1.3*Sin(var(0)/100.+1*Pi/4)/60
- SprPriority = 1
- postype = p1
- OwnPal = 1
- bindtime = 1
- scale = 0.4,0.4
- [State 191]
- Type = Explod
- Trigger1 = animelem = 1
- Anim = 612
- Pos = 0,0
- Vel = 6.5*Cos(var(0)/100.+2*Pi/4),1.3*Sin(var(0)/100.+2*Pi/4)
- Accel = -6.5*Cos(var(0)/100.+2*Pi/4)/60,-1.3*Sin(var(0)/100.+2*Pi/4)/60
- SprPriority = 1
- postype = p1
- OwnPal = 1
- bindtime = 1
- scale = 0.4,0.4
- [State 191]
- Type = Explod
- Trigger1 = animelem = 1
- Anim = 612
- Pos = 0,0
- Vel = 6.5*Cos(var(0)/100.+3*Pi/4),1.3*Sin(var(0)/100.+3*Pi/4)
- Accel = -6.5*Cos(var(0)/100.+3*Pi/4)/60,-1.3*Sin(var(0)/100.+3*Pi/4)/60
- SprPriority = 1
- postype = p1
- OwnPal = 1
- bindtime = 1
- scale = 0.4,0.4
- [State 191]
- Type = Explod
- Trigger1 = animelem = 1
- Anim = 612
- Pos = 0,0
- Vel = 6.5*Cos(var(0)/100.+4*Pi/4),1.3*Sin(var(0)/100.+4*Pi/4)
- Accel = -6.5*Cos(var(0)/100.+4*Pi/4)/60,-1.3*Sin(var(0)/100.+4*Pi/4)/60
- SprPriority = -1
- postype = p1
- OwnPal = 1
- bindtime = 1
- scale = 0.4,0.4
- [State 191]
- Type = Explod
- Trigger1 = animelem = 1
- Anim = 612
- Pos = 0,0
- Vel = 6.5*Cos(var(0)/100.+5*Pi/4),1.3*Sin(var(0)/100.+5*Pi/4)
- Accel = -6.5*Cos(var(0)/100.+5*Pi/4)/60,-1.3*Sin(var(0)/100.+5*Pi/4)/60
- SprPriority = -1
- postype = p1
- OwnPal = 1
- bindtime = 1
- scale = 0.4,0.4
- [State 191]
- Type = Explod
- Trigger1 = animelem = 1
- Anim = 612
- Pos = 0,0
- Vel = 6.5*Cos(var(0)/100.+6*Pi/4),1.3*Sin(var(0)/100.+6*Pi/4)
- Accel = -6.5*Cos(var(0)/100.+6*Pi/4)/60,-1.3*Sin(var(0)/100.+6*Pi/4)/60
- SprPriority = -1
- postype = p1
- OwnPal = 1
- bindtime = 1
- scale = 0.4,0.4
- [State 191]
- Type = Explod
- Trigger1 = animelem = 1
- Anim = 612
- Pos = 0,0
- Vel = 6.5*Cos(var(0)/100.+7*Pi/4),1.3*Sin(var(0)/100.+7*Pi/4)
- Accel = -6.5*Cos(var(0)/100.+7*Pi/4)/60,-1.3*Sin(var(0)/100.+7*Pi/4)/60
- SprPriority = -1
- postype = p1
- OwnPal = 1
- bindtime = 1
- scale = 0.4,0.4
- [State 1210, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- trigger2 = time = 23
- value = 0+(50*pos y < -1)
- ctrl = 1
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