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- #pragma once
- #include "Application.h"
- #include "Renderer2D.h"
- enum Samples {
- technique1 = 0,
- technique2,
- technique3,
- technique4,
- };
- class RandomApp : public aie::Application {
- public:
- RandomApp();
- virtual ~RandomApp();
- virtual bool startup();
- virtual void shutdown();
- virtual void update(float deltaTime);
- virtual void draw();
- void fillGalaxy();
- int starAt(int galaxy, int x, int y);
- int starAt2(int galaxy, int x, int y);
- int starAt3(int galaxy, int x, int y);
- protected:
- aie::Renderer2D* m_2dRenderer;
- aie::Font* m_font;
- int m_seed;
- Samples m_sample;
- char* m_galaxy;
- };
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