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  1. # Configuration file
  2.  
  3. #--------------------------------------------------------------------------------------------------------#
  4. # 1_third_party_configs
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Third-Party config entries tell TreeCapitator how to find the block IDs from
  7. # other mods' config files. These values are case-sensitive!
  8. #
  9. # Format:
  10. # <section_name> {
  11. # S:modID=<modID from mcmod.info>
  12. # S:configPath=<path to config file relative to .minecraft/config/>
  13. # S:blockValues=<block config section>:<config property name>; <mod config section>:<config property name>
  14. # S:itemValues=<item config section>:<property name>; <item config section>:<property name>
  15. # B:useShiftedItemID=<whether or not to use the +256 shifted item ID> (true/false)
  16. # }
  17. #
  18. # Example:
  19. # extrabiomesxl {
  20. # S:modID=ExtrabiomesXL
  21. # S:configPath=extrabiomes/extrabiomes.cfg
  22. # S:blockValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
  23. # S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
  24. # B:useShiftedItemID=true
  25. # }
  26. #
  27. # Once your third-party config entries are setup, you can use replacement
  28. # tags in your tree, axe, and shears ID configs. Replacement tags are structured like this:
  29. # <ModName.ConfigPropName>
  30. #--------------------------------------------------------------------------------------------------------#
  31.  
  32. 1_third_party_configs {
  33.  
  34. biomesoplenty {
  35. S:blockValues=block:Acacia Leaves ID; block:Acacia Log ID; block:Apple Leaves ID; block:Fruitless Apple Leaves ID; block:Bamboo ID; block:Bamboo Leaves ID; block:Cherry Log ID; block:Dark Leaves ID; block:Dark Log ID; block:Dying Leaves ID; block:Dead Log ID; block:Fir Leaves ID; block:Fir Log ID; block:Magic Log ID; block:Magic Leaves ID; block:Mangrove Leaves ID; block:Mangrove Log ID; block:Maple Leaves ID; block:Orange Autumn Leaves ID; block:Origin Leaves ID; block:Palm Leaves ID; block:Palm Log ID; block:Pink Cherry Leaves ID; block:Redwood Leaves ID; block:Redwood Log ID; block:White Cherry Leaves ID; block:Willow Leaves ID; block:Willow Log ID; block:Yellow Autumn Leaves ID
  36. S:configPath=BiomesOPlenty.cfg
  37. S:itemValues=item:Muddy Axe ID
  38. S:modID=BiomesOPlenty
  39. S:useShiftedItemID=true
  40. }
  41.  
  42. thaumcraft {
  43. S:blockValues=block:BlockMagicalLog; block:BlockMagicalLeaves
  44. S:configPath=Thaumcraft.cfg
  45. S:itemValues=item:Thaumaxe
  46. S:modID=Thaumcraft
  47. S:useShiftedItemID=true
  48. }
  49.  
  50. mfreloaded {
  51. S:blockValues=block:ID.RubberWood; block:ID.RubberLeaves; block:ID.RubberSapling
  52. S:configPath=MFReloaded.cfg
  53. S:modID=MFReloaded
  54. }
  55.  
  56. divinerpg {
  57. S:blockValues=block:eucalyptus
  58. S:configPath=DivineRPG.cfg
  59. S:itemValues=item:Bedrock Axe; item:Crystal Axe; item:Realmite Axe; item:azuriteaxe; item:corruptedaxe; item:denseaxe; item:divineaxe; item:donatoraxe; item:energyaxe; item:mythrilaxe; item:plasmaaxe; item:serenityaxe; item:twilightaxe
  60. S:modID=DivineRPG
  61. S:useShiftedItemID=true
  62. }
  63.  
  64. twilightforest {
  65. S:blockValues=block:Log; block:MagicLog; block:MagicLogSpecial; block:Leaves; block:MagicLeaves; block:Hedge
  66. S:configPath=TwilightForest.cfg
  67. S:itemValues=item:IronwoodAxe; item:SteeleafAxe; item:MinotaurAxe
  68. S:modID=TwilightForest
  69. S:useShiftedItemID=true
  70. }
  71.  
  72. natura {
  73. S:blockValues=block:Bloodwood Block; block:Flora Leaves; block:Redwood Block; block:Sakura Leaves; block:Wood Block; block:Darkwood Log; block:Darkwood Leaves; block:Rare Log; block:Rare Leaves; block:Willow Log
  74. S:configPath=Natura.txt
  75. S:modID=Natura
  76. }
  77.  
  78. zapapples {
  79. S:blockValues=block:zapAppleLogID; block:zapAppleLeavesID; block:zapAppleFlowersID
  80. S:configPath=ZapApples.cfg
  81. S:modID=ZapApples
  82. }
  83.  
  84. ic2 {
  85. S:blockValues=block:blockRubWood; block:blockRubLeaves
  86. S:configPath=IC2.cfg
  87. S:itemValues=item:itemToolBronzeAxe; item:itemToolChainsaw
  88. S:modID=IC2
  89. S:useShiftedItemID=true
  90. }
  91.  
  92. extrabiomesxl {
  93. S:blockValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
  94. S:configPath=extrabiomes/extrabiomes.cfg
  95. S:modID=ExtrabiomesXL
  96. }
  97.  
  98. forestry {
  99. S:blockValues=block:log1; block:log2; block:log3; block:log4; block:leaves
  100. S:configPath=forestry/base.conf
  101. S:modID=Forestry
  102. }
  103.  
  104. redpower {
  105. S:blockValues=blocks.world:log.id; blocks.world:leaves.id
  106. S:configPath=redpower/redpower.cfg
  107. S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
  108. S:modID=RedPowerWorld
  109. S:useShiftedItemID=true
  110. }
  111.  
  112. }
  113.  
  114.  
  115. #--------------------------------------------------------------------------------------------------------#
  116. # 2_tree_definitions
  117. #--------------------------------------------------------------------------------------------------------#
  118. # Add the log and leaf block IDs for all trees you want to be able to chop down.
  119. # Each section below represents a type of tree. Each list may contain block IDs
  120. # and/or third-party config replacement tags. You can change it to be more or
  121. # less granular as long as all sections follow the basic structure. Do not use
  122. # spaces or periods in your section names. Otherwise you can call them anything
  123. # you like.
  124. #
  125. # EACH LOG ID MAY ONLY APPEAR IN EXACTLY ONE SECTION.
  126. #
  127. # NOTE: Some mod trees use vanilla log blocks as well as custom blocks. If a tree
  128. # contains more than 1 type of log, all logs must be included in the same section.
  129. # Examples of this are the default entries for vanilla_ebxl_oaks and vanilla_ebxl_spruces.
  130. #
  131. # Simple Example (all logs and leaves are grouped in one section, no metadata is specified):
  132. # trees {
  133. # S:leaves=18; <Forestry.leaves>; <ExtrabiomesXL.autumnleaves.id>; <ExtrabiomesXL.greenleaves.id>
  134. # S:logs=17; <Forestry.log1>; <Forestry.log2>; <Forestry.log3>; <Forestry.log4>; <ExtrabiomesXL.customlog.id>; <ExtrabiomesXL.quarterlog0.id>; <ExtrabiomesXL.quarterlog1.id>; <ExtrabiomesXL.quarterlog2.id>;<ExtrabiomesXL.quarterlog3.id>
  135. # }
  136. #
  137. # Advanced Example (each mod tree has its own section, metadata is included):
  138. # vanilla_ebxl_oaks {
  139. # S:leaves=18,0
  140. # S:logs=17,0; 17,4; 17,8; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2;<ExtrabiomesXL.quarterlog3.id>,2;
  141. # }
  142. #
  143. # birches {
  144. # S:leaves=18,2
  145. # S:logs=17,2; 17,6; 17,10
  146. # }
  147. #
  148. # vanilla_ebxl_spruces {
  149. # S:leaves=18,1; <ExtrabiomesXL.autumnleaves.id>
  150. # S:logs=17,1; 17,5; 17,9
  151. # }
  152. #
  153. # jungle_trees {
  154. # S:leaves=18,3
  155. # S:logs=17,3; 17,7; 17,11
  156. # }
  157. #
  158. # ic2_rubber {
  159. # S:leaves=<IC2.blockRubLeaves>
  160. # S:logs=<IC2.blockRubWood>
  161. # }
  162. #
  163. # ebxl_acacia {
  164. # S:leaves=<ExtrabiomesXL.greenleaves.id>,2
  165. # S:logs=<ExtrabiomesXL.customlog.id>,1
  166. # }
  167. #
  168. # ebxl_firs {
  169. # S:leaves=<ExtrabiomesXL.greenleaves.id>,0
  170. # S:logs=<ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1
  171. # }
  172. #
  173. # ebxl_redwoods {
  174. # S:leaves=<ExtrabiomesXL.greenleaves.id>,1
  175. # S:logs=<ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0
  176. # }
  177. #--------------------------------------------------------------------------------------------------------#
  178.  
  179. 2_tree_definitions {
  180.  
  181. natura_sakura {
  182. S:leaves=<Natura.Sakura Leaves>,0
  183. S:logs=<Natura.Wood Block>, 1; <Natura.Wood Block>, 5; <Natura.Wood Block>, 9
  184. }
  185.  
  186. forestry_wenge {
  187. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  188. S:logs=<Forestry.log2>,1; <Forestry.log2>,5; <Forestry.log2>,9
  189. }
  190.  
  191. biomesoplenty_bamboo {
  192. S:leaves=<BiomesOPlenty.Bamboo Leaves ID>
  193. S:logs=<BiomesOPlenty.Bamboo ID>
  194. }
  195.  
  196. biomesoplenty_cherry {
  197. S:leaves=<BiomesOPlenty.Pink Cherry Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID>
  198. S:logs=<BiomesOPlenty.Cherry Log ID>
  199. }
  200.  
  201. forestry_kapok {
  202. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  203. S:logs=<Forestry.log3>,0; <Forestry.log3>,4; <Forestry.log3>,8
  204. }
  205.  
  206. thaum_silverwood {
  207. S:leaves=<Thaumcraft.BlockMagicalLeaves>,1
  208. S:logs=<Thaumcraft.BlockMagicalLog>,1; <Thaumcraft.BlockMagicalLog>,5; <Thaumcraft.BlockMagicalLog>,9
  209. }
  210.  
  211. biomesoplenty_willow {
  212. S:leaves=<BiomesOPlenty.Willow Leaves ID>
  213. S:logs=<BiomesOPlenty.Willow Log ID>
  214. }
  215.  
  216. biomesoplenty_magic {
  217. S:leaves=<BiomesOPlenty.Magic Leaves ID>
  218. S:logs=<BiomesOPlenty.Magic Log ID>
  219. }
  220.  
  221. biomesoplenty_palm {
  222. S:leaves=<BiomesOPlenty.Palm Leaves ID>
  223. S:logs=<BiomesOPlenty.Palm Log ID>
  224. }
  225.  
  226. forestry_teak {
  227. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  228. S:logs=<Forestry.log1>,1; <Forestry.log1>,5; <Forestry.log1>,9
  229. }
  230.  
  231. forestry_larch {
  232. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  233. S:logs=<Forestry.log1>,0; <Forestry.log1>,4; <Forestry.log1>,8
  234. }
  235.  
  236. forestry_mahogany {
  237. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  238. S:logs=<Forestry.log3>,2; <Forestry.log3>,6; <Forestry.log3>,10
  239. }
  240.  
  241. ebxl_acacia {
  242. S:leaves=<ExtrabiomesXL.greenleaves.id>,2
  243. S:logs=<ExtrabiomesXL.customlog.id>,1
  244. }
  245.  
  246. ic2_rubber {
  247. S:leaves=<IC2.blockRubLeaves>
  248. S:logs=<IC2.blockRubWood>
  249. }
  250.  
  251. mfr_rubber {
  252. S:leaves=<MFReloaded.ID.RubberLeaves>
  253. S:logs=<MFReloaded.ID.RubberWood>
  254. }
  255.  
  256. forestry_cherry {
  257. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  258. S:logs=<Forestry.log4>,3; <Forestry.log4>,7; <Forestry.log4>,11
  259. }
  260.  
  261. forestry_ebony {
  262. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  263. S:logs=<Forestry.log3>,1; <Forestry.log3>,5; <Forestry.log3>,9
  264. }
  265.  
  266. biomesoplenty_redwood {
  267. S:leaves=<BiomesOPlenty.Redwood Leaves ID>
  268. S:logs=<BiomesOPlenty.Redwood Log ID>
  269. }
  270.  
  271. forestry_acacia {
  272. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  273. S:logs=<Forestry.log1>,2; <Forestry.log1>,6; <Forestry.log1>,10
  274. }
  275.  
  276. twilight_mangrove {
  277. S:leaves=<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9
  278. S:logs=<TwilightForest.Log>,2; <TwilightForest.Log>,6; <TwilightForest.Log>,10; <TwilightForest.Log>,14
  279. }
  280.  
  281. zapapple {
  282. S:leaves=<ZapApples.zapAppleLeavesID>; <ZapApples.zapAppleFlowersID>
  283. S:logs=<ZapApples.zapAppleLogID>
  284. }
  285.  
  286. huge_red_mushrooms {
  287. S:leaves=100,1; 100,2; 100,3; 100,4; 100,5; 100,6; 100,7; 100,8; 100,9; 100,14
  288. S:logs=100,10; 100,15
  289. }
  290.  
  291. forestry_balsa {
  292. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  293. S:logs=<Forestry.log3>,3; <Forestry.log3>,7; <Forestry.log3>,11
  294. }
  295.  
  296. huge_brown_mushrooms {
  297. S:leaves=99,1; 99,2; 99,3; 99,4; 99,5; 99,6; 99,7; 99,8; 99,9; 99,14
  298. S:logs=99,10; 99,15
  299. }
  300.  
  301. twilight_time {
  302. S:leaves=<TwilightForest.MagicLeaves>,0; <TwilightForest.MagicLeaves>,8
  303. S:logs=<TwilightForest.MagicLog>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.MagicLog>,12
  304. }
  305.  
  306. biomesoplenty_dead {
  307. S:logs=<BiomesOPlenty.Dead Log ID>
  308. }
  309.  
  310. vanilla_ebxl_spruces {
  311. S:leaves=18,1; <ExtrabiomesXL.autumnleaves.id>
  312. S:logs=17,1; 17,5; 17,9; 17,13
  313. }
  314.  
  315. biomesoplenty_acacia {
  316. S:leaves=<BiomesOPlenty.Acacia Leaves ID>
  317. S:logs=<BiomesOPlenty.Acacia Log ID>
  318. }
  319.  
  320. divinerpg_eucalyptus {
  321. S:leaves=18
  322. S:logs=<DivineRPG.eucalyptus>
  323. }
  324.  
  325. twilight_canopy {
  326. S:leaves=<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9
  327. S:logs=<TwilightForest.Log>,1; <TwilightForest.Log>,5; <TwilightForest.Log>,9; <TwilightForest.Log>,13
  328. }
  329.  
  330. forestry_boojum {
  331. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  332. S:logs=<Forestry.log4>,2; <Forestry.log4>,6; <Forestry.log4>,10
  333. }
  334.  
  335. vanilla_bop_birches {
  336. S:leaves=18,2; <BiomesOPlenty.Yellow Autumn Leaves ID>; 18,0
  337. S:logs=17,2; 17,6; 17,10; 17,14
  338. }
  339.  
  340. ebxl_redwoods {
  341. S:leaves=<ExtrabiomesXL.greenleaves.id>,1
  342. S:logs=<ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0
  343. }
  344.  
  345. forestry_sequoia {
  346. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  347. S:logs=<Forestry.log2>,3; <Forestry.log2>,7; <Forestry.log2>,11
  348. }
  349.  
  350. twilight_oaks {
  351. S:leaves=<TwilightForest.Leaves>,0; <TwilightForest.Leaves>,3; <TwilightForest.Leaves>,8; <TwilightForest.Leaves>,11
  352. S:logs=<TwilightForest.Log>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.Log>,12
  353. }
  354.  
  355. vanilla_ebxl_bop_oaks {
  356. S:leaves=18,0; <ExtrabiomesXL.autumnleaves.id>; <BiomesOPlenty.Dying Leaves ID>; <BiomesOPlenty.Origin Leaves ID>; <BiomesOPlenty.Apple Leaves ID>; <BiomesOPlenty.Fruitless Apple Leaves ID>; <BiomesOPlenty.Orange Autumn Leaves ID>; <BiomesOPlenty.Maple Leaves ID>
  357. S:logs=17,0; 17,4; 17,8; 17,12; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2; <ExtrabiomesXL.quarterlog3.id>,2;
  358. }
  359.  
  360. jungle_trees {
  361. S:leaves=18,3
  362. S:logs=17,3; 17,7; 17,11; 17,15
  363. }
  364.  
  365. natura_hopseed {
  366. S:leaves=<Natura.Flora Leaves>,2
  367. S:logs=<Natura.Wood Block>,3; <Natura.Wood Block>, 7; <Natura.Wood Block>, 11
  368. }
  369.  
  370. biomesoplenty_mangrove {
  371. S:leaves=<BiomesOPlenty.Mangrove Leaves ID>
  372. S:logs=<BiomesOPlenty.Mangrove Log ID>
  373. }
  374.  
  375. ebxl_firs {
  376. S:leaves=<ExtrabiomesXL.greenleaves.id>,0
  377. S:logs=<ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1
  378. }
  379.  
  380. forestry_lime {
  381. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  382. S:logs=<Forestry.log1>,3; <Forestry.log1>,7; <Forestry.log1>,11
  383. }
  384.  
  385. forestry_chestnut {
  386. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  387. S:logs=<Forestry.log2>,0; <Forestry.log2>,4; <Forestry.log2>,8
  388. }
  389.  
  390. natura_redwood {
  391. S:leaves=<Natura.Flora Leaves>,0
  392. S:logs=<Natura.Redwood Block>
  393. }
  394.  
  395. forestry_baobab {
  396. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  397. S:logs=<Forestry.log2>,2; <Forestry.log2>,6; <Forestry.log2>,10
  398. }
  399.  
  400. forestry_walnut {
  401. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  402. S:logs=<Forestry.log4>,1; <Forestry.log4>,5; <Forestry.log4>,9
  403. }
  404.  
  405. biomesoplenty_darkwood {
  406. S:leaves=<BiomesOPlenty.Dark Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID>
  407. S:logs=<BiomesOPlenty.Dark Log ID>
  408. }
  409.  
  410. biomesoplenty_fir {
  411. S:leaves=<BiomesOPlenty.Fir Leaves ID>
  412. S:logs=<BiomesOPlenty.Fir Log ID>
  413. }
  414.  
  415. thaum_greatwood {
  416. S:leaves=<Thaumcraft.BlockMagicalLeaves>,0; <Thaumcraft.BlockMagicalLeaves>,8
  417. S:logs=<Thaumcraft.BlockMagicalLog>,0; <Thaumcraft.BlockMagicalLog>,4; <Thaumcraft.BlockMagicalLog>,8
  418. }
  419.  
  420. natura_bloodwood {
  421. S:leaves=<Natura.Sakura Leaves>,2
  422. S:logs=<Natura.Bloodwood Block>
  423. }
  424.  
  425. forestry_willow {
  426. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  427. S:logs=<Forestry.log4>,0; <Forestry.log4>,4; <Forestry.log4>,8
  428. }
  429.  
  430. twilight_darkwood {
  431. S:leaves=<TwilightForest.Hedge>,1
  432. S:logs=<TwilightForest.Log>,3; <TwilightForest.Log>,7; <TwilightForest.Log>,11; <TwilightForest.Log>,15
  433. }
  434.  
  435. rp2_rubber {
  436. S:leaves=<RedPowerWorld.leaves.id>
  437. S:logs=<RedPowerWorld.log.id>
  438. }
  439.  
  440. natura_ghostwood {
  441. S:leaves=<Natura.Sakura Leaves>,1
  442. S:logs=<Natura.Wood Block>,2; <Natura.Wood Block>, 6; <Natura.Wood Block>, 10
  443. }
  444.  
  445. natura_eucalyptus {
  446. S:leaves=<Natura.Flora Leaves>,1
  447. S:logs=<Natura.Wood Block>,0; <Natura.Wood Block>,4; <Natura.Wood Block>,8
  448. }
  449.  
  450. natura_amaranth {
  451. S:leaves=<Natura.Rare Leaves>,2
  452. S:logs=<Natura.Rare Log>,2
  453. }
  454.  
  455. natura_maple {
  456. S:leaves=<Natura.Rare Leaves>,0
  457. S:logs=<Natura.Rare Log>,0
  458. }
  459.  
  460. natura_siverbell {
  461. S:leaves=<Natura.Rare Leaves>,1
  462. S:logs=<Natura.Rare Log>, 1
  463. }
  464.  
  465. natura_tiger {
  466. S:leaves=<Natura.Rare Leaves>,3
  467. S:logs=<Natura.Rare Log>,3
  468. }
  469.  
  470. }
  471.  
  472.  
  473. block_settings {
  474. # Incomplete - do not use [default: false]
  475. B:allowGetRemoteTreeConfig=false
  476.  
  477. # Automatically generated:
  478. S:localTreeConfig=<Natura.Wood Block>,2; <Natura.Wood Block>, 6; <Natura.Wood Block>, 10|<Natura.Sakura Leaves>,1 ! <Thaumcraft.BlockMagicalLog>,1; <Thaumcraft.BlockMagicalLog>,5; <Thaumcraft.BlockMagicalLog>,9|<Thaumcraft.BlockMagicalLeaves>,1 ! <Forestry.log3>,1; <Forestry.log3>,5; <Forestry.log3>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,3; 17,7; 17,11; 17,15|18,3 ! <RedPowerWorld.log.id>|<RedPowerWorld.leaves.id> ! <Forestry.log4>,3; <Forestry.log4>,7; <Forestry.log4>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Magic Log ID>|<BiomesOPlenty.Magic Leaves ID> ! <BiomesOPlenty.Redwood Log ID>|<BiomesOPlenty.Redwood Leaves ID> ! <TwilightForest.Log>,3; <TwilightForest.Log>,7; <TwilightForest.Log>,11; <TwilightForest.Log>,15|<TwilightForest.Hedge>,1 ! <Forestry.log3>,0; <Forestry.log3>,4; <Forestry.log3>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Natura.Wood Block>,0; <Natura.Wood Block>,4; <Natura.Wood Block>,8|<Natura.Flora Leaves>,1 ! <Natura.Rare Log>, 1|<Natura.Rare Leaves>,1 ! <Natura.Rare Log>,2|<Natura.Rare Leaves>,2 ! <Forestry.log2>,3; <Forestry.log2>,7; <Forestry.log2>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1|<ExtrabiomesXL.greenleaves.id>,0 ! <BiomesOPlenty.Cherry Log ID>|<BiomesOPlenty.Pink Cherry Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID> ! <Forestry.log4>,0; <Forestry.log4>,4; <Forestry.log4>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,2; 17,6; 17,10; 17,14|18,2; <BiomesOPlenty.Yellow Autumn Leaves ID>; 18,0 ! 100,10; 100,15|100,1; 100,2; 100,3; 100,4; 100,5; 100,6; 100,7; 100,8; 100,9; 100,14 ! <Forestry.log3>,2; <Forestry.log3>,6; <Forestry.log3>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Thaumcraft.BlockMagicalLog>,0; <Thaumcraft.BlockMagicalLog>,4; <Thaumcraft.BlockMagicalLog>,8|<Thaumcraft.BlockMagicalLeaves>,0; <Thaumcraft.BlockMagicalLeaves>,8 ! <Forestry.log4>,2; <Forestry.log4>,6; <Forestry.log4>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <ExtrabiomesXL.customlog.id>,1|<ExtrabiomesXL.greenleaves.id>,2 ! <Forestry.log1>,1; <Forestry.log1>,5; <Forestry.log1>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Dead Log ID> ! 99,10; 99,15|99,1; 99,2; 99,3; 99,4; 99,5; 99,6; 99,7; 99,8; 99,9; 99,14 ! <TwilightForest.Log>,1; <TwilightForest.Log>,5; <TwilightForest.Log>,9; <TwilightForest.Log>,13|<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9 ! <TwilightForest.Log>,2; <TwilightForest.Log>,6; <TwilightForest.Log>,10; <TwilightForest.Log>,14|<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9 ! <BiomesOPlenty.Bamboo ID>|<BiomesOPlenty.Bamboo Leaves ID> ! <Forestry.log2>,1; <Forestry.log2>,5; <Forestry.log2>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Natura.Wood Block>,3; <Natura.Wood Block>, 7; <Natura.Wood Block>, 11|<Natura.Flora Leaves>,2 ! <BiomesOPlenty.Willow Log ID>|<BiomesOPlenty.Willow Leaves ID> ! <Natura.Rare Log>,0|<Natura.Rare Leaves>,0 ! <BiomesOPlenty.Acacia Log ID>|<BiomesOPlenty.Acacia Leaves ID> ! <Forestry.log1>,2; <Forestry.log1>,6; <Forestry.log1>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Dark Log ID>|<BiomesOPlenty.Dark Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID> ! <MFReloaded.ID.RubberWood>|<MFReloaded.ID.RubberLeaves> ! <DivineRPG.eucalyptus>|18 ! <IC2.blockRubWood>|<IC2.blockRubLeaves> ! <ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0|<ExtrabiomesXL.greenleaves.id>,1 ! <ZapApples.zapAppleLogID>|<ZapApples.zapAppleLeavesID>; <ZapApples.zapAppleFlowersID> ! <TwilightForest.Log>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.Log>,12|<TwilightForest.Leaves>,0; <TwilightForest.Leaves>,3; <TwilightForest.Leaves>,8; <TwilightForest.Leaves>,11 ! <TwilightForest.MagicLog>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.MagicLog>,12|<TwilightForest.MagicLeaves>,0; <TwilightForest.MagicLeaves>,8 ! <BiomesOPlenty.Mangrove Log ID>|<BiomesOPlenty.Mangrove Leaves ID> ! <Natura.Redwood Block>|<Natura.Flora Leaves>,0 ! <BiomesOPlenty.Palm Log ID>|<BiomesOPlenty.Palm Leaves ID> ! <Natura.Bloodwood Block>|<Natura.Sakura Leaves>,2 ! <Natura.Wood Block>, 1; <Natura.Wood Block>, 5; <Natura.Wood Block>, 9|<Natura.Sakura Leaves>,0 ! <Forestry.log4>,1; <Forestry.log4>,5; <Forestry.log4>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log3>,3; <Forestry.log3>,7; <Forestry.log3>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Fir Log ID>|<BiomesOPlenty.Fir Leaves ID> ! <Natura.Rare Log>,3|<Natura.Rare Leaves>,3 ! 17,0; 17,4; 17,8; 17,12; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2; <ExtrabiomesXL.quarterlog3.id>,2;|18,0; <ExtrabiomesXL.autumnleaves.id>; <BiomesOPlenty.Dying Leaves ID>; <BiomesOPlenty.Origin Leaves ID>; <BiomesOPlenty.Apple Leaves ID>; <BiomesOPlenty.Fruitless Apple Leaves ID>; <BiomesOPlenty.Orange Autumn Leaves ID>; <BiomesOPlenty.Maple Leaves ID> ! <Forestry.log2>,2; <Forestry.log2>,6; <Forestry.log2>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log2>,0; <Forestry.log2>,4; <Forestry.log2>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log1>,3; <Forestry.log1>,7; <Forestry.log1>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,1; 17,5; 17,9; 17,13|18,1; <ExtrabiomesXL.autumnleaves.id> ! <Forestry.log1>,0; <Forestry.log1>,4; <Forestry.log1>,8|<Forestry.leaves>,0; <Forestry.leaves>,8
  479.  
  480. # The hardness of logs for when you are using items that can chop down trees. [range: 0.0 ~ 100.0, default: 4.0]
  481. S:logHardnessModified=2.0
  482.  
  483. # The hardness of logs for when you are using items that won't chop down the trees. [range: 0.0 ~ 100.0, default: 2.0]
  484. S:logHardnessNormal=2.0
  485.  
  486. # Incomplete - do not use [default: http://bspk.rs/Minecraft/1.5.1/treeCapitatorTreeConfig.txt]
  487. S:remoteTreeConfigURL=http://dl.dropbox.com/u/20748481/Minecraft/1.4.6/treeCapitatorTreeConfig.txt
  488.  
  489. # Incomplete - do not use [default: false]
  490. B:useRemoteTreeConfig=false
  491.  
  492. # Set to true if you want only the leaf blocks listed with each log in blockIDList
  493. # to break when that log type is chopped. When set to false it will break
  494. # any leaf type within range of the tree, not just the type for that tree. [default: false]
  495. B:useStrictBlockPairing=false
  496. }
  497.  
  498.  
  499. #--------------------------------------------------------------------------------------------------------#
  500. # id_resolver_settings
  501. #--------------------------------------------------------------------------------------------------------#
  502. # If you are not using ID Resolver, you can safely ignore this section.
  503. # If you ARE using ID Resolver and your log file does not show any warnings
  504. # pertaining to ID Resolver, you can still ignore this section. In fact, the
  505. # only reason you should mess with this section if ShaRose decides to change
  506. # the Mod ID for ID Resolver.
  507. #--------------------------------------------------------------------------------------------------------#
  508.  
  509. id_resolver_settings {
  510. # The mod ID value for ID Resolver. [default: IDResolver]
  511. S:idResolverModID=IDResolver
  512. }
  513.  
  514.  
  515. item_settings {
  516. # Enable to cause item damage based on number of blocks destroyed [default: true]
  517. B:allowItemDamage=true
  518.  
  519. # Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks. [default: false]
  520. B:allowMoreBlocksThanDamage=false
  521.  
  522. # IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>]
  523. S:axeIDList=271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>; 4242; 4247; 4252; 4257; 4262; 14309; 27982; 28006; 28008
  524.  
  525. # When useIncreasingItemDamage=true the damage applied per block broken will increase by this amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]
  526. S:damageIncreaseAmount=1.0
  527.  
  528. # Axes and shears will take damage this many times for each log broken.
  529. # Remaining damage is rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]
  530. S:damageMultiplier=1.2
  531.  
  532. # When useIncreasingItemDamage=true the damage applied per block broken will increase each time this many blocks are broken in a tree. [range: 1 ~ 500, default: 15]
  533. I:increaseDamageEveryXBlocks=6
  534.  
  535. # Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop trees with any item. [default: true]
  536. B:needItem=true
  537.  
  538. # IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true.
  539. # Use ',' to split item id from metadata and ';' to split items. [default: 359]
  540. S:shearIDList=359
  541.  
  542. # Set to true to have the per-block item damage amount increase after every increaseDamageEveryXBlocks blocks are broken. [default: false]
  543. B:useIncreasingItemDamage=true
  544. }
  545.  
  546.  
  547. leaf_and_vine_settings {
  548. # Enabling this will make leaves be destroyed when trees are chopped. [default: true]
  549. B:destroyLeaves=false
  550.  
  551. # When true TreeCapitator will only instantly decay leaves that have actually been marked for decay.
  552. # Set to false if you want leaves to be destroyed regardless of their decay status (hint: or for "leaf" blocks that are not really leaves). [default: true]
  553. B:requireLeafDecayCheck=true
  554.  
  555. # Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
  556. B:shearLeaves=false
  557.  
  558. # Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
  559. B:shearVines=false
  560. }
  561.  
  562.  
  563. miscellaneous_settings {
  564. # Set to true if you want TreeCapitator to log info about what it's doing, false to disable [default: false]
  565. B:allowDebugLogging=false
  566.  
  567. # Set to true if you want TreeCapitator to tell you what kind of block you have clicked when sneaking, false to disable. [default: false]
  568. B:allowDebugOutput=false
  569.  
  570. # Set to false to disable TreeCapitator Smart Tree Detection.
  571. # Smart Tree Detection counts the number of leaf blocks that are adjacent to the
  572. # top-most connected log block at the x, z location of a log you've broken. If
  573. # there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then
  574. # TreeCapitator considers it a tree and allows chopping.
  575. # WARNING: Disabling Smart Tree Detection will remove the only safeguard against
  576. # accidentally destroying a log structure. Make sure you know what you're doing! [default: true]
  577. B:allowSmartTreeDetection=true
  578.  
  579. # Flag to disable drops in Creative mode [default: false]
  580. B:disableCreativeDrops=false
  581.  
  582. # Flag to disable tree chopping in Creative mode [default: false]
  583. B:disableInCreative=false
  584.  
  585. # The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16]
  586. I:maxBreakDistance=16
  587.  
  588. # If a tree's top log is not close enough to leaf blocks, the tree will not be chopped.
  589. # Increasing this value will search further. I would try to keep it below 3. [range: 1 ~ 8, default: 1]
  590. I:maxLeafIDDist=1
  591.  
  592. # The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3]
  593. I:minLeavesToID=3
  594.  
  595. # Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped) [default: true]
  596. B:onlyDestroyUpwards=true
  597.  
  598. # Set sneakAction = "disable" to disable tree chopping while sneaking,
  599. # set sneakAction = "enable" to only enable tree chopping while sneaking,
  600. # set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable]
  601. S:sneakAction=disable
  602. }
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