zoofman

Aside 26.1: Steel Rosetta Sturdy

Aug 14th, 2013
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  1. Aug 14 20:28:08 <metal_zoof_solid> Later on that day, Rosetta got a small package of tools of the trade to go with what she has already - three hidden cameras, and two voice recievers, or 'bugs' as you'd probably call them. Along with this, an address for a sewer enterance, and directions for where she'll need to go - signed J.
  2. Aug 14 20:29:21 <Rosetta> Can she pick up a hazmat suit or something for the sewer crawl itself? Just to leave under the entrance so she doesn't drag sewer smell into the facility.
  3. Aug 14 20:30:27 <metal_zoof_solid> Chione has one laying around that she forgot about - she throws it at you on your way out.
  4. Aug 14 20:31:13 <Rosetta> Rosetta's team for this excursion is Scherzo, Dolore, Minuetta, Octavia, Nocturne and Fugue, for the record.
  5. Aug 14 20:31:35 <Rosetta> She says her thanks to Chione and makes her way to the sewer entrance.
  6. Aug 14 20:33:09 <metal_zoof_solid> The address leads you to the Industrial District - nothing really fancy about the address. An overpass bridge with a maitenence door down below it. It has all the normal KEEP OUT messages associated with this sorta thing, but nothing else fancy about it.
  7. Aug 14 20:33:15 <metal_zoof_solid> What time does she head out, by the way?
  8. Aug 14 20:34:16 <Rosetta> Jeremiah's recommendation was lunch time, right? So a bit before that, trying to time her entrance during the lunch break.
  9. Aug 14 20:35:06 <metal_zoof_solid> Righto - there's some cars passing by, but no one's really gonna question someone in a hazmat suit heading into a tunnel like this
  10. Aug 14 20:36:07 »» Rosetta takes a moment to compose herself, then drops down into the sewers. She releases Dolore immediately. "Hide in my shadow, yeah?" She says to the Gengar in a near-whisper.
  11. Aug 14 20:37:12 <metal_zoof_solid> Well, the door is locked of course.
  12. Aug 14 20:38:26 <Rosetta> "Can you go through and undo the lock from the inside?" She whispers to Dolore then.
  13. Aug 14 20:39:46 <metal_zoof_solid> He nods, slips through and a few seconds later the door clicks and opens toward you.
  14. Aug 14 20:40:53 »» Rosetta -then- opens it up and drops down.
  15. Aug 14 20:42:26 <metal_zoof_solid> It's easy enough to follow the directions down here - there's of course the nasty sewageways, but the walkways are fairly well maintained and there's low light in here to clear the way
  16. Aug 14 20:43:05 »» Rosetta has her darkvision goggles on anyway!
  17. Aug 14 20:43:10 <metal_zoof_solid> Given Rosetta's history of urban exploration she doesn't really trip up on the directions and the dark here - specially given her night vision gear as well.
  18. Aug 14 20:43:37 <metal_zoof_solid> She sees Grimers and Voltorbs galore down here, but none of them seem keen on picking a fight with a trainer and a Gengar.
  19. Aug 14 20:43:41 <metal_zoof_solid> 1d100
  20. Aug 14 20:43:42 <DiceMaid-9001> metal_zoof_solid, 1d100: 71 [1d100=71]
  21. Aug 14 20:44:27 <metal_zoof_solid> She makes it to the spot without encountering the Teenage Mutant Fighting-Type Squirtles and their Ratticate tutor, and ends up in the passage below the factory.
  22. Aug 14 20:44:33 <metal_zoof_solid> Roll Perception for me!
  23. Aug 14 20:44:56 <Rosetta> 2d6+1
  24. Aug 14 20:44:57 <DiceMaid-9001> Rosetta, 2d6+1: 10 [2d6=3,6]
  25. Aug 14 20:46:10 <metal_zoof_solid> You see a ladder leading up to a manhole, but below you, in the waterway, rests a rather large Swalot. And when I say large, it has Muks for hands. It's currently snoozing.
  26. Aug 14 20:46:25 <metal_zoof_solid> On the ladder appears to be some sorta slimey substance
  27. Aug 14 20:48:09 »» Rosetta rounds a corner then for the moment and takes stock of things. Makes sure she has the floorplan straight, her phone's turned off, that sort of thing. Then she returns to look at the manhole, not touching the ladder. Tests it a little with her telekinesis.
  28. Aug 14 20:49:40 <metal_zoof_solid> Roll Focus for me
  29. Aug 14 20:50:14 <Rosetta> 3d6+1
  30. Aug 14 20:50:14 <DiceMaid-9001> Rosetta, 3d6+1: 13 [3d6=2,6,4]
  31. Aug 14 20:51:14 <metal_zoof_solid> You concentrate on it for a few seconds, and then it begins to lift - just barely, and silently. You can see a -little- light peep through, no sound though.
  32. Aug 14 20:52:08 <Rosetta> "Check if the coast is clear up there?" Rosetta says quietly, turning to Dolore.
  33. Aug 14 20:53:56 <metal_zoof_solid> Dolore floats up and takes a peek, then floats back down and gives you a thumbs up.
  34. Aug 14 20:54:26 »» Rosetta shifts the manhole just a bit more then, enough to give her a view to teleport up and into the factory.
  35. Aug 14 20:55:41 <metal_zoof_solid> He holds a hand above your head, a few feet up. And when you move around to get a better vantage you see why - something's on top of the manhole - a vehicle maybe? There's room to crawl under it, at the least.
  36. Aug 14 20:57:19 »» Rosetta does just that then, teleporting in prone and crawling to to the edge of the vehicle to get a look around.
  37. Aug 14 20:57:53 <metal_zoof_solid> vwoop! You find yourself...
  38. Aug 14 21:00:00 <metal_zoof_solid> You're most certainly in what was once the factory floor of this facility. Given the treads on either side of you, it's safe to say you're under a tank. You see a pretty large number of them in neat formations around the room. Concrete flooring and walls, a ramp leading up to what you presume is the offices...the area is well lit, and it's more than just tanks. There's also a fair number of humvees, jeeps, o
  39. Aug 14 21:00:00 <metal_zoof_solid> ther military vehicles. You even spot a few helicopters.
  40. Aug 14 21:00:41 <metal_zoof_solid> Along the walls you can see tables filled with military grade fire arms, ammo, the works. There's a very small amount left for making cars - you would guess they probably assemble one a day as a front.
  41. Aug 14 21:01:47 <metal_zoof_solid> As for people, you see a few technicians - nothing screams cultist about their garbs, though they all got the Unown tattoos you've grown to recognize. They are milling about at the moment, some moving toolcrates around.
  42. Aug 14 21:01:47 <Rosetta> Is it safe to say Rosetta can snap some photos without having to actually plant one of the hidden cameras?
  43. Aug 14 21:01:59 <Rosetta> Without flash, of course.
  44. Aug 14 21:02:05 <metal_zoof_solid> Roll Perception as well - but yes, she could silently snap a few from under the tank.
  45. Aug 14 21:02:17 <Rosetta> 2d6+1 really wish I had the 1 XP to raise this ;-; meanzoof
  46. Aug 14 21:02:17 <DiceMaid-9001> Rosetta, really wish I had the 1 XP to raise this: 6 [2d6=4,1]; meanzoof: 0 []
  47. Aug 14 21:02:59 <metal_zoof_solid> You don't see any security cameras, instead you see some things that look like...2D unowns plastered onto the wall. Roll Occult Edu for me.
  48. Aug 14 21:03:08 <Rosetta> 3d6+1
  49. Aug 14 21:03:09 <DiceMaid-9001> Rosetta, 3d6+1: 14 [3d6=4,5,4]
  50. Aug 14 21:04:58 »» Domovoi is now known as Mako
  51. Aug 14 21:05:20 <metal_zoof_solid> You've never seen these before - but given that they somewhat resemble what they do to their weapons, you'd assume they serve as a security system in their own right. You got a feeling they respond to organic life rather than movement, based on how their eyes dart around - they tend to follow the mechanics, but if one of them bends down behind their toolcrate, it loses interest.
  52. Aug 14 21:06:18 <metal_zoof_solid> This said, it looks like you could teleport around from tank-to-tank without too much fuss. There's maybe a dozen mechanics here at the moment, but they keep gazing to a clock near the wall - it's almost 12:30
  53. Aug 14 21:08:04 »» Rosetta waits then, retreating back to the center of the vehicle's underbelly. It seems to her like they're about to be on lunch break, as she planned, and this isn't the sort of thing you rush into. She'll take her time looking around in the meantime, mentally charting a path to teleport through the room once the technicians are gone.
  54. Aug 14 21:10:14 <metal_zoof_solid> As it gets really close to 12:30, hear an odd...shimmering sound from behind you - a far corner of the room.
  55. Aug 14 21:10:23 <metal_zoof_solid> And then a loud -THUD-
  56. Aug 14 21:10:38 »» Rosetta turns and inches toward the source of the sound.
  57. Aug 14 21:12:35 <metal_zoof_solid> You see a tank that wasn't there just a bit ago, and men and woman in winter camo, rifles that appear to be made from Unown, and helmets with red lighted eyes hopping off of it.
  58. Aug 14 21:13:26 <metal_zoof_solid> One of the technicians groans and approaches them. "Couldn't you guys wait like, thirty minutes before bringing a new one in? I'm fucking starving here." They are speaking English, mind you.
  59. Aug 14 21:14:13 <Rosetta> Is there any sign around the tank of how it suddenly teleported in? Portal of Unowns, strange devices, anything like that?
  60. Aug 14 21:14:54 <metal_zoof_solid> The men and women in the camo laugh and pass on by, one of the men patting the guy on the back. "Don't worry - we already 'cleaned it up' for you. New Okawan recruits on a live fire. Almost felt bad about it. We'll save you a ham and cheese or somethin'."
  61. Aug 14 21:15:18 <metal_zoof_solid> There are a few Unown Primes trailing these guys as well, but you missed the actual teleporting in
  62. Aug 14 21:16:39 <metal_zoof_solid> A bell rings, and the rest of the mechanics file out through a door to the right of you as this one sighs and starts looking over this new tank - most of these tanks, mind you, are a lot more modern than the one you faced.
  63. Aug 14 21:17:22 <metal_zoof_solid> Before long it's just you, and this lone mechanic in the room. Aside from the Unowns on the wall.
  64. Aug 14 21:17:38 <Rosetta> Does it appear like there's a main station that the technicians work at, or are they just spread out around the place working at the tanks immediately?
  65. Aug 14 21:17:43 <Rosetta> *separately, not immediately
  66. Aug 14 21:18:49 <metal_zoof_solid> They have work benches on wheels, like you'd find in most car garages. Though there appears to be a section on the south side with heavier, not so mobile equiptment where a rather battered tank is sitting at the moment.
  67. Aug 14 21:19:15 <metal_zoof_solid> It's sitting behind this new tank.
  68. Aug 14 21:21:06 »» Rosetta begins teleporting out from her hiding spot and into cover behind the crates in the room. Her goal is to try to get close enough to this battered tank to telekinetically slip in a hidden camera among its broken up innards or whatnot where it can spy on the room without being conspicuous.
  69. Aug 14 21:22:28 <metal_zoof_solid> Roll me Perception again - you can get rather close, even under it, without detection or much worry, though!
  70. Aug 14 21:22:40 <Rosetta> 2d6+1
  71. Aug 14 21:22:41 <DiceMaid-9001> Rosetta, 2d6+1: 9 [2d6=2,6]
  72. Aug 14 21:24:31 <metal_zoof_solid> You jump around a few angles and discover there's no wallbound Unowns on the southwall - you could get behind this tank safely and get a better look around for sure.
  73. Aug 14 21:25:36 »» Rosetta scoots around and teleports there, now taking her time with planting the first hidden camera as she surveys the room. Does it appear from the markings that all of these tanks are Russian?
  74. Aug 14 21:26:46 <metal_zoof_solid> That's hard to say as it seems they clear any markings off them, but they do look rather similar in form. -Where- they came from is unclear, but they were probably at one point all manufactured in Russia
  75. Aug 14 21:27:23 <metal_zoof_solid> This work station has a lot of melding tools for repairing armor plating and the likes - roll me Tech Edu
  76. Aug 14 21:27:31 <Rosetta> 2d6+1
  77. Aug 14 21:27:32 <DiceMaid-9001> Rosetta, 2d6+1: 9 [2d6=5,3]
  78. Aug 14 21:28:43 <metal_zoof_solid> It's fairly easy to find a good spot to slip in a camera - between two pieces that don't look like they see much use. You also spot some evidence that they at one time assembled Mewtwo vats here - there's a few spare ones in the corner, along with some random parts. Looks a bit like a junk pile.
  79. Aug 14 21:29:56 <Rosetta> Now that she's gotten a better look at the New Horizon vats in person, can Rosetta tell if these are made from disassembling the real deal or if they're copies?
  80. Aug 14 21:32:19 <metal_zoof_solid> These ones seem a lot less...polished, so to say, than the ones you saw were.
  81. Aug 14 21:32:44 <metal_zoof_solid> Rather large, bulky, sturdier to transport.
  82. Aug 14 21:34:31 <metal_zoof_solid> The mechanic scratches his head and stands up. "Where did that blow torch go..?" He starts approaching your position
  83. Aug 14 21:35:38 »» Rosetta takes a quick glance and then aims a teleport to a spot outside the unowns' vision but away from where this guy is heading.
  84. Aug 14 21:37:08 <metal_zoof_solid> You spot a toolbox away from this position and teleport between it and a tank, averting an Unown's glance.
  85. Aug 14 21:38:13 <metal_zoof_solid> All in all, what you see here is what you get. It appears to be a storage and repair facility now. Though there are two doors, one above you, up a ramp, and one on this level, underneath an Unown.
  86. Aug 14 21:38:23 <Rosetta> Rosetta has had enough of this room for now. She makes sure the guy is busy rooting through his tools before charting a series of warps toward the exit of the room and hopefully toward where the floorplans indicate the shipping area should be. She doesn't exit the room quite yet - she wants to take stock of what security measures there are outside of the area.
  87. Aug 14 21:38:44 <Rosetta> Hrm, from the floorplan, which of those doors seems to be closer to her goal?
  88. Aug 14 21:42:12 <metal_zoof_solid> The floorplans suggests this place is L shaped. The floor on the ground level would lead to a hallway that puts you in the shipping area. The offices above likely connect to both.
  89. Aug 14 21:42:57 »» Rosetta heads up then. It doesn't have an Unown sentry posed right over it, and she needs to bug the offices anyhow.
  90. Aug 14 21:43:32 <metal_zoof_solid> There's an Unown resting on the wall above this hallway entrance. You don't see one -in- the hallway, but you presume there's one over the doorway on the other side.
  91. Aug 14 21:44:16 <metal_zoof_solid> At the moment, the hall is clear. There's doors to rest rooms and a water fountain in the hallway as well, about halfway through
  92. Aug 14 21:44:59 <metal_zoof_solid> The offices, on the other hand, well it's a bit of a jump, but you manage to sneak around onto the concrete rampway - luckily it's not bare metal, so you can lay low and head up it.
  93. Aug 14 21:46:17 <metal_zoof_solid> Up on the second level, you see a a door and some windows looking into the office. Inside has a few cubicals and computers, but seems they cleared a lot out for a more meeting roomish feel. On the far side of it...
  94. Aug 14 21:46:21 »» Rosetta inches along on the rampway toward the door to the offices. Is this a solid wood door, a glass door, or a door with a window?
  95. Aug 14 21:46:27 <Rosetta> Oh.
  96. Aug 14 21:47:07 <metal_zoof_solid> You spot a guy sitting behind a desk, legs propped up. He's on a phone call and more focused on a notepad he's holding than anything else.
  97. Aug 14 21:47:14 <metal_zoof_solid> Roll perception though!
  98. Aug 14 21:47:26 »» Rosetta quietly lets Fugue out of her pokeball.
  99. Aug 14 21:47:29 <Rosetta> 2d6+1 percep
  100. Aug 14 21:47:30 <DiceMaid-9001> Rosetta, percep: 5 [2d6=1,3]
  101. Aug 14 21:49:06 <metal_zoof_solid> There's a white board here with some stuff scribbled on it, but you can't really read it from here. There's also a photograph on the guy's desk.
  102. Aug 14 21:50:01 <Rosetta> Are the computers turned on?
  103. Aug 14 21:50:04 <metal_zoof_solid> As for the guy himelf, he's got a bit of a mohawk going on, tattoos on his scalp and neck. Rather underdressed for obviously being the head honcho here. There's a nameplate on his desk - Sean Goodsmith. http://i.imgur.com/czCRfdN.jpg
  104. Aug 14 21:54:57 <metal_zoof_solid> The computers are on, yes.
  105. Aug 14 21:57:24 »» Rosetta grips Minuetta's pokeball in one hand as she stoops down to whisper to Fugue. "Can you zip in through the wiring to the computers? Snatch some info if you can, but get out if there's some sorta security against this kinda thing, yeah?" She takes one last look into the offices before giving Fugue the signal to go - does Sean have clear line of sight to everywhere she could teleport to?
  106. Aug 14 21:58:02 <metal_zoof_solid> He does not. There's a few cubes between you and him.
  107. Aug 14 21:58:14 <metal_zoof_solid> You caught sight of him from a walkway on the side
  108. Aug 14 21:58:36 <metal_zoof_solid> Fugue nodnods and floats on in when you do
  109. Aug 14 21:59:03 »» Rosetta glances down again to give one last instruction. "Ring a phone somewhere or make some other electronic distraction if this guy starts heading my way."
  110. Aug 14 21:59:21 <Rosetta> And with that, she teleports on in to one of the cubicles, under the desk if possible.
  111. Aug 14 21:59:40 <metal_zoof_solid> You vwoop over, under a desk, and Fugue floats through and zips into the computer.
  112. Aug 14 21:59:47 <metal_zoof_solid> Assuming you eevesdrop for a bit...
  113. Aug 14 22:00:35 <Rosetta> She does, listening in on the conversation as well as taking note of important aspects of the room - entrances and exits from here, placement of windows in case she needs to escape, security measures, that kind of thing.
  114. Aug 14 22:04:45 <metal_zoof_solid> "-Look, 'Good Doctor', between The Preacherman throwin' misfits my way by the day and the Red Eyes droppin' more equiptment than we can possibly move out to the deployment regions, hearin' boss man has would normally be good news. But you know well as I do that our Pied Piper's kids and his bitch's tin can slashers gotta be dealt with soon or we'll end up like the dumbasses on White Chord did."
  115. Aug 14 22:05:11 <metal_zoof_solid> "Damn the Explorer's, they ain't shit to our enterprise and mission here."
  116. Aug 14 22:05:31 <metal_zoof_solid> "So when you gonna be done with that thing I asked you about, oh, I dunno, a friggen month ago?"
  117. Aug 14 22:05:52 <metal_zoof_solid> As for entrances and exits - there are two, the one you passed, and another leading to what you assume is the shipping room.
  118. Aug 14 22:06:10 <metal_zoof_solid> You don't see an obvious security measure in place here.
  119. Aug 14 22:06:33 <metal_zoof_solid> (er, something got cut off w/ that)
  120. Aug 14 22:06:51 <metal_zoof_solid> *"Hearin the boss man has need of it elsewhere now would normally be good news."
  121. Aug 14 22:08:02 »» Rosetta slowly makes her way closer to the guy's desk. There are cubicles on the way, and he seems pretty distracted by the call and his notepad, right?
  122. Aug 14 22:08:13 <metal_zoof_solid> "I mean he only got you and your intel team set up in that swanky ass office of yours and has the Red Eyes personally deliverin' fresh toys for that weird ass fetish of yours by the week, you gotta deliver -some time-."
  123. Aug 14 22:09:10 <metal_zoof_solid> He does, though Roll Stealth and Perception
  124. Aug 14 22:09:21 <Rosetta> 5d6+7; 2d6+1
  125. Aug 14 22:09:22 <DiceMaid-9001> Rosetta, 5d6+7: 25 [5d6=2,4,3,4,5]; 2d6+1: 6 [2d6=2,3]
  126. Aug 14 22:09:29 <metal_zoof_solid> Fugue pops out of the computer rather hastily and tags along
  127. Aug 14 22:09:58 <metal_zoof_solid> There's something moving around behind his desk, but you can't really see what at the moment.
  128. Aug 14 22:10:13 <metal_zoof_solid> What in particular are you trying to get a better look at?
  129. Aug 14 22:11:44 <metal_zoof_solid> "Look dude, he got pissed enough when those Allsights made a bad call and his little pocket assassin got busted. He ain't gonna like it if we bring out the kitten caboodle itself to deal with these kids."
  130. Aug 14 22:11:50 <Rosetta> Not really getting a look in particular at anything, though Rosetta does snap another photo of the guy. As she moves closer, she takes one of the bugs and turns it on so it catches the current conversation, and then she looks for a place to slip it in among the stuff in the current cubicle she's in. She figures it'll capture better if it's closer to Sean's desk, but she can't risk putting it in or under his desk directly.
  131. Aug 14 22:12:51 <metal_zoof_solid> "Fuck, not even -I- wanna deal with that...thing. Whatever it is."
  132. Aug 14 22:13:46 <metal_zoof_solid> You do get a better look at the white board from here, at least. It's got a bunch of schedules in place - most noticably a note about scheduled times for deploying recruits to the the training fields. Seems it's actually today at 1 PM.
  133. Aug 14 22:14:25 »» Rosetta takes out her pocket watch and glances at it. It's past 12:30 for sure, but how much time does she have until then?
  134. Aug 14 22:15:12 <metal_zoof_solid> There's also some notes on some sorta project they are working on? Assimilation? Milestones #1 and #2 have been met, but #3 has a ??? on it.
  135. Aug 14 22:15:24 <metal_zoof_solid> It's currently 12:40
  136. Aug 14 22:16:42 <metal_zoof_solid> "Right, right, can't rush genius, uh huh. Well, I'm givin' ya one more week dude. If not we're goin' on the offensive ourselves. He's already given the okay for it. Seems it's gearin' up for show time ever since that crazy aura reading from Darkfeather."
  137. Aug 14 22:17:42 <metal_zoof_solid> Around this time, the thing behind his desk starts to stir - an Unown Prime: GEARS. It starts to hover around the room idlely.
  138. Aug 14 22:18:15 »» Rosetta weighs the risks and rewards of getting a closer peek at the desk and whatever may be moving around behind it. She decides a- oh well, there that thing is. She slowly makes her way toward the other exit now, trying her best to avoid it.
  139. Aug 14 22:18:31 <metal_zoof_solid> Roll stealth again.
  140. Aug 14 22:18:38 <Rosetta> 5d6+7
  141. Aug 14 22:18:38 <DiceMaid-9001> Rosetta, 5d6+7: 23 [5d6=6,1,6,1,2]
  142. Aug 14 22:19:13 <metal_zoof_solid> You manage to sneak around it - though it seems alerted by something and checks the cube you were last in. Seems you should best -keep- moving.
  143. Aug 14 22:20:09 »» Rosetta scurries onward, taking only a moment to glance through the other door when she reaches it for a hidden spot to teleport to in the shipping area.
  144. Aug 14 22:21:08 <metal_zoof_solid> Sean picks up the photograph on his desk. "If you think this is just tryin' to impress everyone's little sweetheart in this organization, you couldn't be more wrong. We're makin' history here. Besides, we all know how she is. Not to mention Grant'd skin the Unowns right off anyone that even thought of touchin' her." He laughs.
  145. Aug 14 22:21:56 <metal_zoof_solid> You don't spot a sentry Unown out here, and you imagine you could duck behind the wall, below the windows, on the other side. Seems clear for now.
  146. Aug 14 22:23:28 »» Rosetta makes a mental note of it to try to steal a glance at the photograph when she moves back through the office - she'll have to go through this way again to either teleport out through a window or make her way to the sewer entrance without dealing with sentry unown on doors anyway.
  147. Aug 14 22:23:44 »» Rosetta nods to herself, then ports into the shipping area.
  148. Aug 14 22:24:53 <metal_zoof_solid> You teleport onto the other side, and duck down against the wall. You can hear the Unown inside hovering about, checking the cubes. It settles down after a few minutes. Sean just continues talking on the phone.
  149. Aug 14 22:25:19 <metal_zoof_solid> Much like the other room, it's a simple ramp down, though you could sneak a better peek from up here if you wished.
  150. Aug 14 22:27:31 »» Rosetta definitely wants to get a peek over the area first before going down.
  151. Aug 14 22:28:15 <metal_zoof_solid> This room seems to have been roughly split into halves. One side is a makeshift cafeteria and break area - where the camo wearers and mechanists are sitting and eating. The other half is...much more occult than you'd imagine for this place.
  152. Aug 14 22:29:15 <Rosetta> 3d6+1 occult edu to get an idea of what the hell even?
  153. Aug 14 22:29:16 <DiceMaid-9001> Rosetta, occult edu to get an idea of what the hell even?: 10 [3d6=5,2,2]
  154. Aug 14 22:29:44 <metal_zoof_solid> There's a small library over there, a disection table, and even what appears to be an alchemy station. There are a few men and women much like the Psychics you fought previously at work here. Also lots of Unowns floating around this area.
  155. Aug 14 22:30:26 <metal_zoof_solid> There's something lying on the disection table, but you can't realy make out what. There's also a large cloth thrown over something at the base of the rampway.
  156. Aug 14 22:30:51 »» Rosetta pauses and strains to catch snippets of conversation if she can.
  157. Aug 14 22:31:14 <metal_zoof_solid> Most noticable, however, is a few Unowns arranged in a rectangle on one of the walls, a shimmering surface between the four of them.
  158. Aug 14 22:31:41 <metal_zoof_solid> You'd have to get a bit closer to hear any of the discussion.
  159. Aug 14 22:32:07 <metal_zoof_solid> Though, Perception and Intution rolls
  160. Aug 14 22:32:09 <Rosetta> Do any of the SPY TOOLS help with that?
  161. Aug 14 22:32:15 <Rosetta> 2d6+1; 1d6-1 oh god why
  162. Aug 14 22:32:16 <DiceMaid-9001> Rosetta, 2d6+1: 9 [2d6=6,2]; oh god why: 1 [1d6=2]
  163. Aug 14 22:32:16 <metal_zoof_solid> Intuition*
  164. Aug 14 22:32:26 <metal_zoof_solid> your bird brain is good for once.
  165. Aug 14 22:32:48 <metal_zoof_solid> You hear a fluttering aboe you, and look up. There's some rafters above you where some Pidoves are resting. No one seems to mind them.
  166. Aug 14 22:33:06 <metal_zoof_solid> above you, even. Nothing in your kit, aside from the bugs you got, would do you much good for listening from a distance.
  167. Aug 14 22:34:14 <Rosetta> Is it only pidoves, or are there other birds?
  168. Aug 14 22:35:04 <metal_zoof_solid> Just Pidoves. You see a nest or two made out of garbage. Seems they just fluttered in and no one really minded.
  169. Aug 14 22:36:16 »» Rosetta follows the pidoves with her gaze, feeling very birdbrain. She tries to spot how they got into the building - is there a hole in the roof, some sort of exit hatch here, or other obvious means?
  170. Aug 14 22:37:09 «--- Aori_Radidjiu (Revolution@sux-A2E2A2E0.dsl.sbndin.sbcglobal.net) has Quit (Ping timeout)
  171. Aug 14 22:39:39 <metal_zoof_solid> No windows up there, or openings. You think they might have just flown in from the garage doors
  172. Aug 14 22:39:51 <metal_zoof_solid> Which are open at the moment as well, mind you, but there's armed guards outside.
  173. Aug 14 22:40:30 <Rosetta> Are Murkrow native to Thundercry and the surrounding area? Or would one look out of place.
  174. Aug 14 22:42:28 <~zoofman> Murkrow, yes. Skarmories, Starly or Natus, less so.
  175. Aug 14 22:42:36 <~zoofman> though a Skarmory would probably get some weird looks
  176. Aug 14 22:43:01 ---» Aori_Radidjiu (Revolution@sux-A2E2A2E0.dsl.sbndin.sbcglobal.net) has Joined #easternislesrhapsody
  177. Aug 14 22:43:25 «--- metal_zoof_solid (zoofmaximu@sux-D2CC63B3.hsd1.nj.comcast.net) has Quit (Ping timeout)
  178. Aug 14 22:44:45 »» Rosetta releases Scherzo on the floor and stoops down to whisper. "Can you fly up into the rafters and get a better look? Just hop down the ramp some until you're a bit away from me, then fly up and act like you just flew in from outside, yeah? You can talk to Saryx later 'bout what you find."
  179. Aug 14 22:46:12 <~zoofman> Scherzo nods, and tiptoes on down like the scardybird he is. Once he gets low enough, he flutters on up and sits by the Pidoves. Some of the Unown look his way, as do a person or two, but no one really minds a bird much.
  180. Aug 14 22:47:19 <~zoofman> While he keeps a bird's eye view on things, do you wait it out until 1 PM?
  181. Aug 14 22:48:07 »» Rosetta makes a note of it to ask Chione to make a pidovebot and starts fiddling with the remaining bug, debating whether to plant it in here or put a second one in the office. Either way, she can't do anything with so many people spread out in the area, so she does wait it out.
  182. Aug 14 22:49:44 <~zoofman> During the time you spend here, a few of the mehanics make their way back down the hallway, and the folks in camo start to file out - by walking through the shimmering surface between those 4 Unowns.
  183. Aug 14 22:50:00 <~zoofman> The other four, the more pscionic looking ones, continue to work in their lab.
  184. Aug 14 22:50:10 <Rosetta> What letters or symbols are the Unown?
  185. Aug 14 22:50:18 <~zoofman> G A T E
  186. Aug 14 22:51:09 <Rosetta> Does it look like anyone made adjustments or gave orders to the Unown to determine the destination?
  187. Aug 14 22:51:28 <~zoofman> Before they entered through it, they said something in front of it, and the surface focused to a night's sky with snow on the ground. Some snow even blew inside. They entered, and the surface returned to its original tint.
  188. Aug 14 22:51:49 <~zoofman> You're too far away to get a clear idea what it was, though.
  189. Aug 14 22:52:54 <~zoofman> At 1 PM, a truck pulls up and some rough looking folks hop out. They look straight out of the hood. With them are two fairly normal looking people, bookish, even. A twiggy guy about your age, and a middle aged woman.
  190. Aug 14 22:53:24 <~zoofman> It was at this time that Sean exited the office and started down the ramp - which you are still hiding on.
  191. Aug 14 22:53:50 <Rosetta> How high up are the rafters, and is the area lit at all?
  192. Aug 14 22:54:18 <~zoofman> You think you could teleport up there, and it's dark enough, but it won't be as silent as you've been
  193. Aug 14 22:54:38 <~zoofman> The other thing near you is the large object with a sheet thrown over it
  194. Aug 14 22:55:45 »» Rosetta decides to chance it with the large object, teleporting behind it for cover. She'll take a quick peek underneath as well.
  195. Aug 14 22:56:28 <~zoofman> Roll Stealth and...General Edu.
  196. Aug 14 22:56:57 <Rosetta> 5d6+7; 2d6+1
  197. Aug 14 22:56:58 <DiceMaid-9001> Rosetta, 5d6+7: 19 [5d6=1,2,2,3,4]; 2d6+1: 11 [2d6=5,5]
  198. Aug 14 22:57:09 <Rosetta> 5d6+7 I'll use a warper reroll
  199. Aug 14 22:57:09 <DiceMaid-9001> Rosetta, I'll use a warper reroll: 18 [5d6=2,5,1,2,1]
  200. Aug 14 22:57:17 <Rosetta> 5d6+7 another one geez
  201. Aug 14 22:57:18 <DiceMaid-9001> Rosetta, another one geez: 21 [5d6=4,1,5,2,2]
  202. Aug 14 22:57:52 <~zoofman> Some of the Unowns look over, and keep their gaze on the fluttering sheets as you peek under, but their attention turns to the newcomers before anyone else notices.
  203. Aug 14 22:58:32 <~zoofman> Peeking under you see...well, you're not exactly sure what it is, but it's probably robotic. Two large, heavy legs, a spherical core, and two bulky metal claws. It seems deactivated at the moment.
  204. Aug 14 22:59:18 <Rosetta> How dusty is the sheet? Does it seem like this has been here a while and just never been used? Or is it very recently covered up?
  205. Aug 14 22:59:39 <~zoofman> Recently covered.
  206. Aug 14 23:00:53 <Rosetta> How small are the hidden cameras? Does it seem like it'd be possible to attach one to this robutt to watch whatever it gets used for later?
  207. Aug 14 23:01:52 <~zoofman> Sean starts talking as he starts down the ramp. "Let's see here...welcome to our little home away from home here in Thundercry. I see most of you are natives," there's a few laughs from the thugs. "And also a newly recruited Brother and Sister of our order. I welcome you all - but to be honest this is just a stepping stone for you, toward our training and initiation grounds."
  208. Aug 14 23:02:27 <~zoofman> They are quite small, about the size of a AA Battery. You could easily sneak it on somewhere.
  209. Aug 14 23:03:53 <~zoofman> "Our Brother and leader, Grant Null, is a truely blessed and gifted individual. His resources are wide, his powers numerous, and he rewards those who are vigilant to his cause very, very well." He waves them over to GATE, and speaks. 'Misty Mountains.'
  210. Aug 14 23:04:23 »» Rosetta slips it on the robutt then and waits and listens as Sean speaks. If Scherzo ever turns her way, she tries to motion that he should leave through the garage to catch up with her later.
  211. Aug 14 23:04:44 <~zoofman> Once again, the shimmer becomes a focused image - a cave outside a snowy mountainside. Day time. First guys certainly weren't going anywhere in Visiwa for it to be night.
  212. Aug 14 23:05:04 <~zoofman> Scherzo nods and flutters on out through the open garage.
  213. Aug 14 23:05:37 <~zoofman> The thugs seem dubious at first, but the twiggy guy walks on through, followed by the woman, and before long they are all shuffling through.
  214. Aug 14 23:05:44 <Rosetta> Question, do these cameras and bugs have tracking devices on them?
  215. Aug 14 23:05:58 <~zoofman> the cameras have sound as well, yes.
  216. Aug 14 23:06:13 <Rosetta> I mean GPS locators or the like.
  217. Aug 14 23:06:37 <~zoofman> tracking devices? Not -exactly-, though they do feed streaming footage to...quite honestly you're not sure where, but Jeramiah left you instructions on how to get it.
  218. Aug 14 23:07:04 <~zoofman> These were intended to be stationary devices, after all.
  219. Aug 14 23:07:11 »» Kain is now known as Karsten
  220. Aug 14 23:08:16 <~zoofman> Once the new comers are through the portal, the shimmer fades, and Sean starts back up to his office again after shouting to the four at work - "By the way, have the Unowns exterminate those winged rodents up there by closing time today."
  221. Aug 14 23:09:07 <~zoofman> They nod and things quiet down again - just you, these four, and a lot of Unowns floating about.
  222. Aug 14 23:09:59 »» Rosetta briefly contemplates trying to slip a camera on one of the recruits before they go through the portal, but she isn't sure that'd actually give them any useful location tracking info. From where she is now, where are the psions, and where's the dissection table?
  223. Aug 14 23:10:11 <Rosetta> Is it easier to see the latter from here?
  224. Aug 14 23:11:22 <~zoofman> There's you, some open ground, a bookshelf, and then the disection table and these guys.
  225. Aug 14 23:11:31 <~zoofman> The problem is more the Unowns floating around.
  226. Aug 14 23:13:57 <Rosetta> What sorts of electronics are in the room?
  227. Aug 14 23:14:37 <~zoofman> You see some cooking equiptment - a stove, microwave, and a dishwasher and fridge over by the cafeteria side.
  228. Aug 14 23:15:12 <Rosetta> Is it enough for Fugue to jump around through Wired and Invisibility to get a good look at things?
  229. Aug 14 23:16:45 <~zoofman> He could certainly do that, yes.
  230. Aug 14 23:17:36 »» Rosetta whispers to Fugue. "Get a good look around, will you? Books, whatever's on the dissection table, that sorta thing."
  231. Aug 14 23:18:20 <~zoofman> Fugue nodnods, zips off between the applainces, and then gets back with little issue. Seems the Unowns can't track Ghosts much.
  232. Aug 14 23:19:39 <Rosetta> "I wish I could do the mindtalky thing with Pokemon too." Rosetta mutters as she gives Fugue a congratulatory pat. She inches back to the door up to the office and checks on the state of things in there.
  233. Aug 14 23:22:01 <~zoofman> GEARS is settled behind the desk again, and Sean's at work on a computer.
  234. Aug 14 23:22:23 <~zoofman> Honestly from the looks of it you could probably just bypass the office with a well placed teleport - going right to the ramp in the factory floor.
  235. Aug 14 23:23:15 <Rosetta> Is Sean at a computer at his desk or in a cubicle? And is the photo still there?
  236. Aug 14 23:24:23 <~zoofman> at his desk
  237. Aug 14 23:24:27 <~zoofman> the photo's there, yes.
  238. Aug 14 23:25:33 <Rosetta> Hrm, lemme get a better picture of the layout of this place. Are there windows leading outside in the office? And if so, what can Rosetta see as far as where they go? Is it still factory territory with armed guards or the rest of the city proper?
  239. Aug 14 23:26:17 <~zoofman> There are windows facing outside as well - seems it's overlooking a bit of rooftop, so you could say, jump in, then jump back out, and be on a level surface on the outside.
  240. Aug 14 23:26:49 <~zoofman> No guards are on the roof top. They are around the place, but...well...no one's really watching for birds around here.
  241. Aug 14 23:27:04 <~zoofman> The photo is at a funky angle, but you do imagine you could see it from the other side.
  242. Aug 14 23:27:31 <Rosetta> "Fugue, can ya ring a phone on that side?" Rosetta whispers, gesturing to the side of the office away from the windows.
  243. Aug 14 23:27:36 <Rosetta> Other side as in from outside the windows?
  244. Aug 14 23:27:50 <~zoofman> Mhm! Fugue nods and sneaks on in, and into the phone.
  245. Aug 14 23:27:54 <~zoofman> Ring ring!
  246. Aug 14 23:28:26 <~zoofman> Sean looks rather confused as to why a phone in one of the cubicles is ringing, and gets up to answer it. "Hello..? Hello?"
  247. Aug 14 23:29:14 <~zoofman> "You've reached the Bustani Automotives Factory in Thundercry City. Anyone there?"
  248. Aug 14 23:29:16 »» Rosetta quickly slips the last bug in a cubicle, then teleports herself outside to get a view of the photo. She also sticks the camera there if there's a little ledge or something that people won't look at much outside.
  249. Aug 14 23:33:58 <~zoofman> You teleport across during the ringing, and sneak the bug in. The camera is something that might be a bit tricky to position out here. Roll Perception.
  250. Aug 14 23:34:08 <Rosetta> 2d6+1
  251. Aug 14 23:34:08 <DiceMaid-9001> Rosetta, 2d6+1: 9 [2d6=5,3]
  252. Aug 14 23:34:30 <~zoofman> You see an A.C. unit that you could hide it in. Isn't perfect, but it's -something-.
  253. Aug 14 23:34:56 »» Rosetta settles for that, then turns her attention to the photograph.
  254. Aug 14 23:35:55 <~zoofman> It's a picture of a girl...that looks about Genevieve's age? She has a lot of features that remind you of The Writer. They don't look related, or even that similar, but the things that do seem similar are very noticable
  255. Aug 14 23:37:38 »» Rosetta makes sure the camera gets a good shot of that before she afixes it in its final position. From here, Rosetta figures it's probably easier and safer to escape from outside rather than go back through the sewer tunnels - assuming there are builing tops to jump to nearby and that sort of thing.
  256. Aug 14 23:38:14 <Rosetta> So she'll wait on Fugue to return, then see if she can get somewhere and spy Scherzo before heading off.
  257. Aug 14 23:39:02 <~zoofman> Stark, white hair. Same eye color. Rather pale complexion. Reading a book in a stance you could see The Writer doing. It's a rather candid photo. What really nails it is the colors of her outfit though. Blacks, whites and reds.
  258. Aug 14 23:40:15 <~zoofman> Fugue hangs up and heads back over to you. Sean curses and slams the phone down, returning to his desk.
  259. Aug 14 23:41:09 <~zoofman> There aren't really building tops, but with a well timed jump and teleport you could maybe clear the walls around this facility.
  260. Aug 14 23:41:32 <~zoofman> Scherzo caws from above, quietly as a bird can caw. He's flying around overhead.
  261. Aug 14 23:41:33 <Rosetta> "Aight, good job there." She whispers, still wary of being spotted. "Now we gotta find Scherzo and then just double back to where we went to the sewers and collect that hazmat suit."
  262. Aug 14 23:43:20 »» Rosetta waves to Scherzo and then finds a place to hop over and out of the facility.
  263. Aug 14 23:43:52 <~zoofman> You scout around the roof some and find a good spot. Roll me Athletics and Focus!
  264. Aug 14 23:43:59 <~zoofman> Acrobatics, rather, not Athletics
  265. Aug 14 23:44:23 <Rosetta> 6d6+5+2; 3d6+1
  266. Aug 14 23:44:24 <DiceMaid-9001> Rosetta, 6d6+5+2: 29 [6d6=3,1,5,6,6,1]; 3d6+1: 13 [3d6=6,3,3]
  267. Aug 14 23:47:42 <~zoofman> You get a running start and make good distance - but teleport a bit early, and fall a bit short. You grab at the edge of the wall though, and got a grip on it, but you think someone heard you. Roll Athletics to pull yourself up!
  268. Aug 14 23:48:28 <Rosetta> 3d6+5+2
  269. Aug 14 23:48:28 <DiceMaid-9001> Rosetta, 3d6+5+2: 16 [3d6=3,1,5]
  270. Aug 14 23:48:57 <~zoofman> You scamper up and over the wall just as a flash light trails to where you were! Even if it's lunch, it's always a bit dim in this city.
  271. Aug 14 23:49:08 <~zoofman> And...now, you're on the outside, with Fugue and Scherzo nearby.
  272. Aug 14 23:49:13 <~zoofman> "Damn birds," you hear from inside.
  273. Aug 14 23:50:19 <Rosetta> "Phew, close there." She whispers. "'kay, let's circle around the long way back to the sewer entrance and we'll be done." If nothing else interrupts her or is cause for concern, she'll take out a phone and text Jeremiah after she's made it a good ways away.
  274. Aug 14 23:51:34 <Rosetta> Still feeling a bit wary and paranoid from the sneaking experience, she keeps the text short and vague to outsiders. [setup done. check it out?]
  275. Aug 14 23:52:44 <~zoofman> [I see a beat up tank, a white sheet, and a guy playing online poker. Looks good I guess?]
  276. Aug 14 23:53:20 <Rosetta> [k just making sure it all works]
  277. Aug 14 23:53:50 <~zoofman> [I'm sure it'll give us something useful. Made me laugh at least - reminded me of old times. Stay safe on your way back.]
  278. Aug 14 23:54:48 <Rosetta> [will do thanks]
  279. Aug 14 23:56:03 <~zoofman> You loop back around with no issues, so your infiltration appears to have been a success!
  280. Aug 14 23:56:14 <~zoofman> If there's no loose ends on your part, that's /sneakysneak
  281. Aug 14 23:56:46 <Rosetta> Yup, Rosetta picks up the hazmat suit then heads back to Chione's to await everyone else coming back. She has a long shower to wash off any residual sewer smell.
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