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Apr 1st, 2015
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  1. [OPERATION VANGUARD]
  2. – Operation Vanguard has come to a close.
  3. [MAP GROUPS]
  4. – Train has been added to the Active Duty map pool.
  5. – Nuke has been moved to the Reserve map pool.
  6. [GAMEPLAY]
  7. – Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
  8. – Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
  9. – Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
  10. – Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
  11. – Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
  12. – Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
  13. – Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
  14. – Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
  15. – Increased Tec-9’s damage fall-off to reward players that close engagement distance.
  16. – Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.
  17. – Lowered scoped movement values for AWP and Autosnipers.
  18. – The accuracy of the MP9, MP7, and Mac-10 have been improved.
  19. - The accuracy of the M4A4 has been inecrased.
  20. [STATRAK]
  21. – Trade up contracts work on StatTrak weapons.
  22. – There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.
  23. [SERVER BROWSER]
  24. – Fixed the server browser showing the map workshop path in the “Map” column.
  25. – Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
  26. – Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
  27. – Server browser will save the layout changes made between game sessions.
  28. – Updated the first time server browser pop up message.
  29. [UI]
  30. – Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.
  31. – Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
  32. – Added Flavor Text to the Bank collection.
  33. [MISC]
  34. – Add surround sound support (quad/5.1) on Linux.
  35. – Marked nav commands as a cheat to protect against potential server exploits.
  36. – Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
  37. – HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
  38. – Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.
  39. – Optimized the process of logging in players to matchmaking backend during game updates.
  40. [MAPS]
  41. -Dust2
  42. –Opened up skybox around Long A double doors, Catwalk and Short
  43. –Improved visibility around blue car in Long A
  44. –Fixed render distance on a crate in CT spawn
  45. -Mirage
  46. –Opened up skybox around back of apartments
  47. –Simplified sides of CT sniper window in mid
  48. –Raised cover slightly in upper mid
  49. –Fixed visibility through a crate in Bombsite A
  50. -Overpass
  51. –Opened up and simplified Bombsite A
  52. –Added back stairs to pit near Bombsite A
  53. –Opened up semi-open door in bathrooms, fountain side
  54. -Cobblestone
  55. –Smoothed out movement in Bombsite B
  56. –Removed corner on left side of T tunnel into Bombsite B
  57. –Haystack near Long A now requires a jump to get on top
  58. -Train (Thanks c0tton and adreN!)
  59. –Various optimizations
  60. –Removed collision at top of ladders
  61. –Pushed Bombsite A further back towards CT side
  62. –Added a third train car to A site to reduce amount of long sightlines
  63. –Added a peek-position inside T main
  64. –Opened up area on the left side of T main exit
  65. –Moved dumpsters in Ivy
  66. –Raised crane in Bombsite A
  67. –Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
  68. –Prioritized CT spawn positions
  69. -Cache
  70. –Fixed an exploit boost at A
  71. –Added a decal indicating the boundaries of the A bombsite’s plantzone
  72. –Made white tarps on crates more spammable (Thanks Mod645!)
  73. –Fixed shadows casting into A main shed from boost spot
  74. –Improved readability from middle to A site container
  75. -Shorttrain
  76. –Added back to map rotation
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